Software:Tony Hawk's Pro Skater 2x
| Tony Hawk's Pro Skater 2x | |
|---|---|
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| Developer(s) | Neversoft Treyarch |
| Publisher(s) | Activision O2 |
| Series | Tony Hawk's |
| Platform(s) | Xbox |
| Release |
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| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Tony Hawk's Pro Skater 2x is a skateboarding video game in the Tony Hawk's series. Developed in a collaboration between Neversoft and Treyarch, and published by Activision under the Activision O2 label, Pro Skater 2x is a re-release featuring the 19 levels from Tony Hawk's Pro Skater and Pro Skater 2, as well as five original levels. Some elements from the then-recently released Pro Skater 3 were included, along with other new features. It was released in North America for Xbox on November 15, 2001 as a launch title for the system.
Gameplay
Tony Hawk's Pro Skater 2x is a skateboarding video game, with an arcade-style emphasis with regard to realism. The objective is to score points by successfully completing various skateboarding tricks such as grinds, flip tricks, and aerials. Performing several moves in succession without any pause results in a combo. The player's score is multiplied by the number of tricks in the combo. If the player successfully lands the final trick the score is then banked, otherwise all points in that combo are lost.
Three "Career" modes are included in the game: both full career modes from Pro Skater and Pro Skater 2, and a shorter career mode exclusive to Pro Skater 2x. Players are tasked with completing objectives in each level within the 2-minute timer. These include achieving a set high score, collecting the letters S-K-A-T-E, performing a certain trick on or over a certain object, and on certain levels, earning a top-three finish in a competition. Completion of these objectives is necessary to unlock new levels, skateboards, hidden characters, and stat points that can be spent to upgrade a character's attributes.
Along with graphical improvements to the game's remade levels and character models, some minor cosmetic changes were made to the environments (such as the addition of an air traffic control tower in the level, "The Hangar"). Some features introduced in Pro Skater 3 were included: female characters could be created in Create-a-skater mode, and a visible balance meter was implemented for grinding. The revert is not included in 2x, but two of its exclusive levels allow for vert tricks to be landed in manuals to similarly extend combos. A "motion-blur" camera effect was included in the game, a feature which would later return to the series with Tony Hawk's Underground 2. Though the game featured no online play, up to eight players could compete via Xbox system link. Point bonuses, which were scattered around the original levels featured in Pro Skater, were removed for this game; unlike in the original game, however, players can utilize the manual on these levels resulting in larger scores.
Reception
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The game received "generally favorable reviews" according to the review aggregation website Metacritic.[1] Jeff Gerstmann of GameSpot called the game "the equivalent of a 'director's cut' edition, containing the original product and some nominal enhancements", but also thought that the game felt dated when comparing it to other Xbox games and then-upcoming Pro Skater 3 at the time.[5] Vincent Lopez of IGN said that Tony Hawk 2x contains more detailed characters and crisper textures on the game's environments, but thought that this package does not offer anything new other than its visuals.[7] Blake Fischer of NextGen said, "If you've got an Xbox and [you] want some Hawk action, this is a great value. But if you've already played the first two games, pick up THPS3 on PS2 (or just wait for it to show up on Xbox)."[8] Dan Elektro of GamePro said that the game "offers everything a fan of the first two games would want. It's a sweet package for your permanent library, but if you've played any earlier version and [you] aren't a Tony junkie, you can get by with a rental to check out the new stuff."[12][lower-alpha 2]
The game was nominated for the "Best Sports, Alternative Game" award at GameSpot's Best and Worst of 2001 Awards, which went to Tony Hawk's Pro Skater 3.[13]
Notes
References
- ↑ 1.0 1.1 "Tony Hawk's Pro Skater 2x". Fandom. https://www.metacritic.com/game/tony-hawks-pro-skater-2x/.
- ↑ Hager, Dean; Boyer, Crispin; Mollohan, Gary (December 2001). "Tony Hawk's Pro Skater 2X [sic"]. Electronic Gaming Monthly (Ziff Davis) (149): 252. https://retrocdn.net/images/c/c6/EGM_US_149.pdf. Retrieved 2024-01-30.
- ↑ Suciu, Peter (2001-11-12). "Tony Hawk's Pro Skater 2X [sic"]. Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=7315&full=1.
- ↑ Reiner, Andrew (November 2001). "Tony Hawk's Pro Skater 2x". Game Informer (FuncoLand) (103): 120. http://www.gameinformer.com/Games/Review/200111/R03.0805.1803.08356.htm. Retrieved 2024-01-30.
- ↑ 5.0 5.1 Gerstmann, Jeff (2001-11-15). "Tony Hawk's Pro Skater 2x Review". Fandom. https://www.gamespot.com/reviews/tony-hawks-pro-skater-2x-review/1900-2825024/.
- ↑ Burns, Enid (2001-11-15). "Tony Hawk's Pro Skater 2X [sic"]. GameSpy Industries. http://www.gamespy.com/reviews/november01/tonyhawk2xxbox/.
- ↑ 7.0 7.1 Lopez, Vincent (2001-11-13). "Tony Hawk's Pro Skater 2x". Ziff Davis. https://www.ign.com/articles/2001/11/14/tony-hawks-pro-skater-2x.
- ↑ 8.0 8.1 Fischer, Blake (December 2001). "Tony Hawk's Pro Skater 2X [sic"]. NextGen (Imagine Media) (84): 96. https://archive.org/details/NextGen84Dec2001/page/n97/mode/2up. Retrieved 2024-01-30.
- ↑ "Tony Hawk's Pro Skater 2x". Official Xbox Magazine (Imagine Media). December 2001.
- ↑ Monaghan, Joe (2001-11-22). "Tony Hawk's Pro Skater 2 X [sic [score mislabeled as 7.3/10]"]. IGN Entertainment. http://reviews.teamxbox.com/xbox/110/Tony-Hawks-Pro-Skater-2-X/p1/.
- ↑ Barton, Steve (2001-11-23). "Tony Hawk's Pro Skater 2 X [sic Review (Xbox)"]. IGN Entertainment. http://reviews.teamxbox.com/xbox/111/Tony-Hawks-Pro-Skater-2-X/p1/.
- ↑ Dan Elektro (December 2001). "Tony Hawk's Pro Skater 2x". GamePro (IDG) (159): 161. https://retrocdn.net/images/f/f9/GamePro_US_159.pdf. Retrieved 2024-01-30.
- ↑ GameSpot staff (2002). "The Best and Worst of 2001 (Best Sports, Alternative Game Nominees)". CNET. Archived from the original. Error: If you specify
|archiveurl=, you must also specify|archivedate=. https://web.archive.org/web/20020203182340/http://gamespot.com/gamespot/features/video/bestof_2001/p3_13.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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