Software:Tony Hawk's Underground 2: Remix
| Tony Hawk's Underground 2: Remix | |
|---|---|
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| Developer(s) | Neversoft Shaba Games |
| Publisher(s) | Activision |
| Series | Tony Hawk's |
| Platform(s) | PlayStation Portable |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Tony Hawk's Underground 2: Remix is a skateboarding video game in the Tony Hawk's series. The game, developed by Neversoft and Shaba Games and published by Activision, was released on March 24, 2005, as a launch title for the PlayStation Portable. Primarily a port of its console counterpart, the game featured a different progression, with four exclusive levels (Santa Cruz, Atlanta, Kyoto and Las Vegas), exclusive characters, and new cutscenes. "Create-a-Park" was notably absent in the game, with some graphics and other aspects toned-down from the console version.
Gameplay
The gameplay in Tony Hawk's Underground 2: Remix is similar to that of previous Tony Hawk games: the player skates around in a 3D environment modeled after various cities and attempts to complete various goals. Most goals involve skating on or over various objects or performing combos. Scores are calculated by adding the sum of the point value of each trick strung together in a combo and then multiplying by the number of tricks in the combo.
Many levels return from previous games, including an expanded warehouse (which also serves as the Story Mode's training area), School and Downhill Jam from Tony Hawk's Pro Skater, Canada , Los Angeles and Airport from Tony Hawk's Pro Skater 3, and Philadelphia from Tony Hawk's Pro Skater 2. Classic mode, which was featured in Underground 2, was included in Remix. The game features four-player wireless play.
Three of the exclusive levels (Santa Cruz, Kyoto, and Las Vegas) from Tony Hawk's Underground 2: Remix ended up being recycled into the console releases of Tony Hawk's American Wasteland, while Tony Hawk's American Wasteland: Collector's Edition brought back Atlanta.
Development
A sequel to Underground was first announced in January 2004.[1] During development, developer Neversoft sent its members to locations featured in-game in order to get more acquainted with the areas.[2] Shaba Games, who had previously developed Mat Hoffman's Pro BMX and the port of Tony Hawk's Pro Skater 3 for the PlayStation, adapted the game to the handheld.
Reception
The game received generally positive reviews upon release. Chris Roper of IGN called Underground 2: Remix "a nearly perfect extended port of the console version", while rating it 8.7/10.[3] GameSpot's Jeff Gerstmann commented that "this 'remixed' version of the original delivers almost everything that was great about the console versions, and with the inclusion of four new levels, the single-player experience has gotten even better", giving it an 8.5/10.[4]
References
- ↑ Perry, Douglass C. (2004-01-30). "Activision Reveals THUG 2, 34% Revenue Increase". https://www.ign.com/articles/2004/01/29/activision-reveals-thug-2-34-revenue-increase.
- ↑ Perry, Douglass C. (2004-09-10). "Neversoft Interview". IGN. https://www.ign.com/articles/2004/09/10/neversoft-interview.
- ↑ Roper, Chris (18 March 2005). "Tony Hawk's Underground 2 Remix". https://www.ign.com/articles/2005/03/19/tony-hawks-underground-2-remix.
- ↑ Gerstmann, Jeff (16 March 2005). "Tony Hawk's Underground 2 Remix Review". https://www.gamespot.com/reviews/tony-hawks-underground-2-remix-review/1900-6120572/.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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