Software:Mat Hoffman's Pro BMX 2

From HandWiki
Mat Hoffman's Pro BMX 2
European PlayStation 2 box art
Developer(s)Rainbow Studios (PS2 & Xbox)
HotGen (GBA)
Gratuitous Games (GC)
Publisher(s)Activision O2
Platform(s)PlayStation 2, Xbox, Game Boy Advance, GameCube
ReleasePlayStation 2 & Xbox
  • NA: August 13, 2002
  • EU: October 4, 2002
Game Boy Advance
  • NA: August 12, 2002
  • EU: October 4, 2002
GameCube
  • NA: October 8, 2002
  • EU: December 6, 2002
Genre(s)Sports
Mode(s)Single-player, multiplayer

Mat Hoffman's Pro BMX 2 is a BMX video game endorsed by Mat Hoffman and published by Activision under the Activision O2 label. The game, which serves as a sequel to Mat Hoffman's Pro BMX, was released on August 13, 2002 for the PlayStation 2 and Xbox. A Game Boy Advance port was developed by HotGen and released the same day as the PlayStation 2 and Xbox versions. A GameCube port was developed by Gratuitous Games and was released on October 8, 2002.

Gameplay

Like its predecessor, Mat Hoffman's Pro BMX 2 uses the basic game structure carried over from Activision's Tony Hawk's Pro Skater series of video games. The goal of the game is to successfully perform and combine different tricks on a BMX bike, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the number of times the tricks have been used (the more often a trick is used, the less it's worth). Successful tricks also add to the player's special meter, which, once full, allows for the execution of "signature moves" which are worth more than normal tricks. Grinds, lip tricks, and manuals (wheelies) are included in the game to help the player link tricks together into combos. Bails (falling off the bike due to poor landing) cause for no points to be awarded for the attempted trick or combo, and resets the special bar to empty.

Enhancements over the previous installment include improved graphics, new tricks (including flatland tricks and a "trick tweaking system", similar to the trick modifier featured in Dave Mirra Freestyle BMX), a balance meter for grind and lip tricks, more riders, a longer career mode, a larger soundtrack, and larger, more interactive environments.

The player can choose from eleven different professional BMX riders, with each rider having their own unique stats, bikes, and trick sets. Eight levels are included in the game, set in and around various cities across the United States. The Xbox version features a total of twelve professional BMX riders and nine levels: rider Chad Kagy and the London level are exclusive to this release.

Game modes

Road Trip — "Road Trip" is the equivalent to the previous game's "Career Mode". In this mode, the player has to complete different tasks (such as getting a high score or collecting items) in an attempt to earn points and advance to new levels. Each level has twelve goals to complete (as opposed to five in the first game), broken up into three categories based on difficulty. Only four goals are available at one time, which must be completed before unlocking the next set of challenges. Advancing in this mode allows the player to unlock new levels, bikes, riders, and songs from the game's soundtrack. Videos are also unlocked which includes over 90 minutes of footage from a real BMX tour featuring the pros, which promoted the game.

Session — In this mode, the player chooses a BMX rider, an available bike, an available level, and rides for a one to five-minute session in an attempt to set a high score.

Free Ride — Free Ride is similar to the Session mode; the player chooses a BMX rider, an available bike, and an available level. Instead of a timed session, however, there is no time limit, allowing the player to practice or simply explore, searching for gaps and secrets areas.

Tiki Battle — After completing the Road Trip mode, a bonus game is unlocked, called the "Tiki Battle", which acts as a first person shooter. The player attempts to defeat a large animated statue located in the Hawaii level of the game, collecting ammunition and health bonuses while avoiding fireballs thrown at the player. When this challenge is completed, a special character is unlocked and the "Tiki Battle" becomes available in the main menu of the game.

Multiplayer modes — The game features several new and returning multi-player modes including Horse, Trick Attack, Graffiti, Tag, and Push.

Course Editor — This mode allows the player to create their own level by arranging various ramps, rails, and other pieces. Gaps can be created and named, and the player's starting positions can also be chosen by the player. Once a created park is finished, the level can be accessed in the game's "Session", "Free Ride", and multiplayer modes.

Reception

Reception
Review scores
PublicationScore
GBAGCPS2Xbox
AllGameStarStarStarStar[1]N/AN/AN/A
EdgeN/AN/A6/10[2]N/A
EGMN/AN/A7.5/10[3]N/A
EurogamerN/AN/A7/10[4]N/A
Game InformerN/AN/A7.25/10[5]N/A
GameProN/AN/AStarStarStarStar[6]StarStarStarStar[7]
GameRevolutionN/AN/AB[8]N/A
GameSpot8.2/10[9]7/10[10]7.2/10[11]7.2/10[12]
GameSpyN/AStarStarStar[13]StarStarStar[14]74%[15]
GameZoneN/A6.9/10[16]8/10[17]7.7/10[18]
IGN8.5/10[19]7.6/10[20]8.1/10[21]8.1/10[21]
Nintendo Power3.9/5[22]3.5/5[23]N/AN/A
OPM (US)N/AN/AStarStarStarStar[24]N/A
OXM (US)N/AN/AN/A8.4/10[25]
Aggregate score
Metacritic82/100[26]70/100[27]76/100[28]75/100[29]

The game received "generally favorable reviews" on all platforms except the GameCube version, which received "average" reviews, according to video game review aggregator Metacritic.[26][27][28][29] In Japan, where the PlayStation 2 version was ported and published by Capcom on May 27, 2004, Famitsu gave it a score of one six, two fives, and one six for a total of 22 out of 40.[30] GameSpot named it the best Game Boy Advance game of August 2002.[31]

References

  1. Grandstaff, Matt. "Mat Hoffman's Pro BMX 2 (GBA) - Review". AllGame. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115182622/http://www.allgame.com/game.php?id=38461&tab=review. Retrieved March 17, 2016. 
  2. Edge staff (October 2002). "Mat Hoffman's Pro BMX 2 (PS2)". Edge (115). 
  3. EGM staff (September 2002). "Mat Hoffman's Pro BMX 2 (PS2)". Electronic Gaming Monthly (158): 148. 
  4. Bramwell, Tom (October 23, 2002). "Mat Hoffman's Pro BMX 2 (PS2)". http://www.eurogamer.net/articles/r_mhpb2_ps2. Retrieved March 17, 2016. 
  5. Leeper, Justin (September 2002). "Mat Hoffman's Pro BMX 2 (PS2)". Game Informer (113): 80. Archived from the original on February 23, 2005. https://web.archive.org/web/20050223185101/http://www.gameinformer.com/Games/Review/200209/R03.0801.1517.39603.htm. Retrieved March 17, 2016. 
  6. Dan Elektro (August 13, 2002). "Mat Hoffman's Pro BMX 2 Review for PS2". GamePro. Archived from the original on February 12, 2005. https://web.archive.org/web/20050212133017/http://www.gamepro.com/sony/ps2/games/reviews/25654.shtml. Retrieved March 17, 2016. 
  7. Dan Elektro (August 21, 2002). "Mat Hoffman's Pro BMX 2 Review for Xbox on GamePro.com". GamePro. Archived from the original on February 4, 2005. https://web.archive.org/web/20050204181558/http://www.gamepro.com/microsoft/xbox/games/reviews/25812.shtml. Retrieved March 17, 2016. 
  8. Silverman, Ben (September 2002). "Mat Hoffman's Pro BMX 2 Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/mat-hoffman-2. Retrieved March 17, 2016. 
  9. Provo, Frank (August 20, 2002). "Mat Hoffman's Pro BMX 2 Review (GBA)". http://www.gamespot.com/reviews/mat-hoffmans-pro-bmx-2-review/1900-2877894/. Retrieved March 16, 2016. 
  10. Gerstmann, Jeff (October 9, 2002). "Mat Hoffman's Pro BMX 2 Review (GC)". http://www.gamespot.com/reviews/mat-hoffmans-pro-bmx-2-review/1900-2885077/. Retrieved March 16, 2016. 
  11. Gerstmann, Jeff (August 15, 2002). "Mat Hoffman's Pro BMX 2 Review (PS2)". http://www.gamespot.com/reviews/mat-hoffmans-pro-bmx-2-review/1900-2877532/. Retrieved March 16, 2016. 
  12. Gerstmann, Jeff (August 15, 2002). "Mat Hoffman's Pro BMX 2 Review (Xbox)". http://www.gamespot.com/reviews/mat-hoffmans-pro-bmx-2-review/1900-2877535/. Retrieved March 16, 2016. 
  13. Steinberg, Scott (October 24, 2002). "GameSpy: Mat Hoffman's Pro BMX 2 (GCN)". GameSpy. Archived from the original on December 6, 2005. https://web.archive.org/web/20051206180735/http://cube.gamespy.com/gamecube/mat-hoffmans-pro-bmx-2/590669p1.html. Retrieved March 17, 2016. 
  14. Ham, Tom (September 19, 2002). "GameSpy: Mat Hoffman's Pro BMX 2 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/mat-hoffmans-pro-bmx-2/594078p1.html. Retrieved March 17, 2016. 
  15. Ham, Tom (September 3, 2002). "Mat Hoffman's Pro BMX 2 (Xbox)". GameSpy. Archived from the original on January 12, 2005. https://web.archive.org/web/20050112012621/http://archive.gamespy.com/reviews/september02/mathoffman2xbox/. Retrieved March 17, 2016. 
  16. Hopper, Steven (December 3, 2002). "Mat Hoffman's Pro BMX 2 - GC - Review". GameZone. Archived from the original on December 27, 2008. https://web.archive.org/web/20081227221721/http://gamecube.gamezone.com/gzreviews/r18282.htm. Retrieved March 17, 2016. 
  17. Krause, Kevin (September 9, 2002). "Mat Hoffman's Pro BMX 2 - PS2 - Review". GameZone. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005005555/http://ps2.gamezone.com/gzreviews/r18282.htm. Retrieved March 17, 2016. 
  18. Romano, Natalie (September 2, 2002). "Mat Hoffman's Pro BMX 2 - XB - Review". GameZone. Archived from the original on January 9, 2006. https://web.archive.org/web/20060109185317/http://xbox.gamezone.com/gzreviews/r18282.htm. Retrieved March 17, 2016. 
  19. Harris, Craig (August 15, 2002). "Mat Hoffman['s Pro BMX 2 (GBA)"]. http://www.ign.com/articles/2002/08/15/mat-hoffman-pro-bmx-2. Retrieved March 16, 2016. 
  20. Smith, David (October 18, 2002). "Mat Hoffman's Pro BMX 2 (GCN)". http://www.ign.com/articles/2002/10/18/mat-hoffmans-pro-bmx-2. Retrieved March 16, 2016. 
  21. 21.0 21.1 Smith, David (August 13, 2002). "Mat Hoffman's Pro BMX 2 (PS2, Xbox)". http://www.ign.com/articles/2002/08/13/mat-hoffmans-pro-bmx-2-2. Retrieved March 16, 2016. 
  22. "Mat Hoffman's Pro BMX 2 (GBA)". Nintendo Power 159: 146. August 2002. 
  23. "Mat Hoffman's Pro BMX 2 (GC)". Nintendo Power 163: 218. December 2002. 
  24. "Mat Hoffman's Pro BMX 2". Official U.S. PlayStation Magazine: 113. September 2002. 
  25. "Mat Hoffman's Pro BMX 2". Official Xbox Magazine: 132. November 2002. 
  26. 26.0 26.1 "Mat Hoffman's Pro BMX 2 for Game Boy Advance Reviews". https://www.metacritic.com/game/mat-hoffmans-pro-bmx-2/critic-reviews/?platform=game-boy-advance. Retrieved March 16, 2016. 
  27. 27.0 27.1 "Mat Hoffman's Pro BMX 2 for GameCube Reviews". https://www.metacritic.com/game/mat-hoffmans-pro-bmx-2/critic-reviews/?platform=gamecube. Retrieved March 16, 2016. 
  28. 28.0 28.1 "Mat Hoffman's Pro BMX 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/mat-hoffmans-pro-bmx-2/critic-reviews/?platform=playstation-2. Retrieved March 16, 2016. 
  29. 29.0 29.1 "Mat Hoffman's Pro BMX 2 for Xbox Reviews". https://www.metacritic.com/game/mat-hoffmans-pro-bmx-2/critic-reviews/?platform=xbox. Retrieved March 16, 2016. 
  30. IGN staff (May 26, 2004). "Gaming Life in Japan". http://www.ign.com/articles/2004/05/26/gaming-life-in-japan-192. Retrieved February 10, 2017. 
  31. ((The Editors of GameSpot)) (September 7, 2002). "GameSpot's Game of the Month, August 2002". GameSpot. Archived from the original on February 6, 2004. https://web.archive.org/web/20040206065848/http://www.gamespot.com/gamespot/features/all/gotm/090702/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Mat Hoffman's Pro Bmx 2" overrides earlier default sort key "Mobygames".