Software:Mat Hoffman's Pro BMX

From HandWiki
Short description: 2001 video game
Mat Hoffman's Pro BMX
Developer(s)Runecraft[lower-alpha 1]
Publisher(s)Activision[lower-alpha 2]
Platform(s)PlayStation, Game Boy Color, Dreamcast, Microsoft Windows, Game Boy Advance
ReleasePlayStation, Game Boy Color
  • NA: May 15, 2001[1]
  • EU: May 25, 2001 (PS)
  • EU: June 15, 2001 (GBC)
Dreamcast
  • NA: September 12, 2001[2]
Windows
Game Boy Advance
  • NA: November 20, 2001[4]
  • EU: November 30, 2001
Genre(s)Sports
Mode(s)Single-player, multiplayer

Mat Hoffman's Pro BMX is a BMX video game endorsed by Mat Hoffman and the first game to be published by Activision under the Activision O2 label. It is similar to the Tony Hawk's series and competed directly with Acclaim Entertainment's Dave Mirra Freestyle BMX.[5] Despite a planned release in fall of 2000, the game was released in May 2001 for the PlayStation and Game Boy Color, followed by Dreamcast, Microsoft Windows and Game Boy Advance.

Development

Following the success of Tony Hawk's Pro Skater, Activision looked to expand its line of video games to other extreme sports outside of just skateboarding. Mat Hoffman's Pro BMX would be the first of such efforts. A demo version of the game is available in the options menu in the PlayStation version of Tony Hawk's Pro Skater 2 which features two BMX riders and a beta version of the finished game's first level. Despite a "fall 2000" release listed in the demo, the game would be delayed until its eventual release in May 2001, nearly eight months after Dave Mirra Freestyle BMX was released.

Gameplay

Mat Hoffman's Pro BMX uses a tweaked version of the game engine used in a similar video game, Tony Hawk's Pro Skater. The goal of the game is to successfully perform and combine different tricks on a BMX bike, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the number of times the tricks have been used (the more often a trick is used, the less it's worth). Successful tricks also add to the player's special meter, which, once full, allows for the execution of "signature moves" which are worth more than normal tricks. Grinds, lip tricks, and manuals (wheelies) are included in the game to help the player link tricks together into combos. Bails (falling off the bike due to poor landing) cause for no points to be awarded for the attempted trick or combo, and resets the special bar to empty.

The player can play as one of eight different professional BMX riders, including Mat Hoffman, Rick Thorne, Dennis McCoy and Mike Escamilla. Tony Hawk is featured as a hidden character, as is a fictional elderly character named "Granny". Each rider has their own individual stats, bikes, and trick-sets.

Ten levels exist in the game (including two remade levels from Pro Skater), consisting of street, vert, and dirt track-oriented courses. Secret areas, point-bonuses, and many breakable objects are scattered amongst the levels.

Game modes

Career Mode — In Career Mode, the player has five magazine covers (i.e. objectives) to obtain in six of the eight levels. The player has only two minutes in which to obtain a cover after which their run ends; however, individual objectives are marked off once completed. In each level, two of the covers are acquired by reaching set scores (with the second score being two to three times the amount required for the first), one is obtained by collecting the five letters to spell "T-R-I-C-K", one is a hidden cover which the player must find in the level, and one requirement varies from level to level, but always involves doing something to five objects (e.g., "smash five lights"). The other two levels are competitions, where the goal is to receive a gold, silver, or bronze medal by ranking higher than the other riders. In these levels, the basis for ranking is not the player's score, but the mean number of points given on a scale of one to ten by three computer AI judges after three sets. Advancing in Career mode allows the player to unlock new levels, bikes, and secret riders.

Single Session — In this mode, the player chooses a BMX rider, an available bike, and available level, and rides for a two-minute session in an attempt to set a high score. While similar to the two-minute session in career mode, there are no specific goals for the player to attempt.

Free Ride — Free Ride is similar to the Single Session mode; the player chooses a BMX rider, an available bike, and an available level. Instead of a two-minute timer, however, there is no time limit, allowing the player to practice or simply explore, searching for gaps and secrets areas.

Multiplayer modes — The game features several split-screen multi-player modes including Trick Attack, Horse, and Graffiti.

Park Editor — This mode allows the player to create their own level by arranging various ramps, rails, and other pieces. Gaps can be created and named, and the player's starting positions can also be chosen by the player. Once a created park is finished, the level can be accessed in the game's "Single Session", "Free Ride", and multiplayer modes. Five pre-made parks, which were created using Park Editor, were included in the game as samples of the editor's potential.

Reception

Reception
Review scores
PublicationScore
DreamcastGBAGBCPCPS
CGMN/AN/AN/A3.5/5[15]N/A
CGWN/AN/AN/A3/5[16]N/A
EGM7.5/10[17]4.5/10[18]N/AN/A7.83/10[19]
Game Informer7/10[20]7.5/10[21]N/AN/A8.5/10[22]
GamePro3.5/5[23]3/5[24]N/AN/A4.5/5[25]
GameRevolutionN/AN/AN/AN/AC+[26]
GameSpot7.6/10[27]8.1/10[28]7.9/10[29]7.8/10[30]7.8/10[31]
GameSpy8/10[32]66%[33]N/AN/AN/A
GameZone8.5/10[34]N/AN/A8/10[35]9.3/10[36]
IGN8.1/10[37]8.6/10[38]8/10[39]7.2/10[40]7.8/10[41]
Next GenerationN/AN/AN/AN/A3/5[42]
Nintendo PowerN/A3.2/5[43]3/5[44]N/AN/A
OPM (US)N/AN/AN/AN/A4/5[45]
PC Gamer (US)N/AN/AN/A71%[46]N/A
BBC SportN/AN/AN/AN/A79%[47]
The Cincinnati EnquirerN/AN/AN/AN/A4/5[48]
Aggregate scores
GameRankings79%[6]67%[7]77%[8]73%[9]80%[10]
Metacritic75/100[11]71/100[12]N/A73/100[13]80/100[14]

The PlayStation and Dreamcast versions received "favorable" reviews, while the PC and Game Boy Advance versions received "average" reviews, according to video game review aggregator Metacritic.[11][12][13][14] Jeff Lundrigan of NextGen said of the former console version: "Even two years later, the Tony Hawk engine makes a monkey out of the likes of Razor [Freestyle] Scooter – which is, weirdly enough, this game's only immediate competition on PlayStation."[42]

The Cincinnati Enquirer gave the PlayStation version a score of four stars out of five, saying that "players can create their own custom BMX tracks with the bundled 3-D course editor, offering more than 100 variations of ramps, rails and other obstacles."[48] Maxim gave the same console version a similar score of eight out of ten, saying that "extreme-sports poseurs can break a femur in solo and multiplayer modes; master the controls and you’ll open new venues by performing death-defying stunts that’d make Evel Knievel wet his bedpan. Despite a trick roster with some troubling names (anyone care to attempt a "Rocket Queen"?), this is as down and dirty as they come. Detergent not included."[49] BBC Sport gave the similar console version a score of 79%, saying: "If you like rock music to accompany your efforts, this has some of the best with even the Stone Roses lending their tracks."[47] Extended Play gave it a score of three stars out of five, saying: "The levels aren't the greatest around, and it's not quite as solid as THPS, but "Mat Hoffman's Pro BMX" is better than THQ and Acclaim's freestyle bike games. It's easy to slip into and fun to play. At the same time however, because "Hoffman's Pro BMX" piggybacks on the THPS engine, they're very similar, and if you've started to get bored with "Tony Hawk's", you might want to try out Matt Hoffman's before you pick it up."[50] Edge similarly gave it six out of ten, stating that the game "offers more realism, while Mirra delivers a marginally better, if arcadey, experience. Both entertain in differing fashions. Then again, you could always wait for the next-gen versions."[51] In Japan, where the same console version was ported and published by Success on September 5, 2002, Famitsu gave it a score of 26 out of 40.[52]

Jon Thompson of AllGame gave the GBC version four stars out of five, saying that it "tries hard to live up to its big brother on the PlayStation, and it does a pretty good job of it, surprisingly. A diverse trick set is hampered only by stuffy controls, and the levels themselves are visually pleasing and fun to play. Hopefully, this is a sign of better things to come for the portable market."[53] The same website gave the GBA and PC versions each three-and-a-half stars out of five, with Michael L. House saying of the former: "As an extreme sport that fills a specific niche, Mat Hoffman's Pro BMX will appeal more to bikers who've had hands-on experiences than casual gamers looking for a fun sport with less subjective scoring and easier controls";[54] and Thompson saying of the latter: "The host of different riders, bikes, and levels come together to create a cohesive package, and with the relative dearth of quality extreme sports games on the PC, the title is worthwhile. If you've played the game in console form, you won't find anything new here, but fans will find it undeniably fun."[55]

The game was a runner-up for GameSpot's annual "Best Music" award among console games, which went to Metal Gear Solid 2.[56]

Notes

  1. PlayStation version by Shaba Games, Game Boy Color & Game Boy Advance versions by HotGen, and Windows version by LTI Gray Matter.
  2. Released under the Activision O2 brand.

References

  1. "Activision : Corporate Info : Press Releases : MAT HOFFMAN'S PRO BMX SET TO SHIP". 2001-10-29. http://www.activision.com/investor/pressreleases/359.html. 
  2. "Mat Hoffman's Pro BMX". http://www.ebgames.com/ebx/categories/products/product.asp?pf_id=181524. 
  3. "Activision : Corporate Info : Press Releases : MAT HOFFMAN'S PRO BMX FOR PC SHIPS". 2002-02-05. http://www.activision.com/investor/pressreleases/419.html. 
  4. "Activision : Corporate Info : Press Releases : MAT HOFFMAN'S PRO BMX FOR THE GBA SHIPS". 2002-02-05. http://www.activision.com/investor/pressreleases/463.html. 
  5. Partridge, Jon (December 4, 2014). "Throwback Thursday: Mat Hoffman vs. Dave Mirra". http://www.redbull.com/en/games/stories/1331693511686/mat-hoffman-and-dave-mirra-video-game-retrospective. 
  6. "Mat Hoffman's Pro BMX for Dreamcast". CBS Interactive. Archived from the original on May 5, 2019. https://web.archive.org/web/20190505063306/https://www.gamerankings.com/dreamcast/437423-mat-hoffmans-pro-bmx/index.html. Retrieved June 8, 2020. 
  7. "Mat Hoffman's Pro BMX for Game Boy Advance". CBS Interactive. Archived from the original on April 30, 2019. https://web.archive.org/web/20190430184448/https://www.gamerankings.com/gba/516680-mat-hoffmans-pro-bmx/index.html. Retrieved June 8, 2020. 
  8. "Mat Hoffman's Pro BMX for Game Boy Color". CBS Interactive. Archived from the original on May 20, 2019. https://web.archive.org/web/20190520182604/https://www.gamerankings.com/gbc/375071-mat-hoffmans-pro-bmx/index.html. Retrieved June 8, 2020. 
  9. "Mat Hoffman's Pro BMX for PC". CBS Interactive. Archived from the original on May 20, 2019. https://web.archive.org/web/20190520165038/https://www.gamerankings.com/pc/536556-mat-hoffmans-pro-bmx/index.html. Retrieved June 8, 2020. 
  10. "Mat Hoffman's Pro BMX for PlayStation". CBS Interactive. Archived from the original on May 20, 2019. https://web.archive.org/web/20190520202935/https://www.gamerankings.com/ps/914116-mat-hoffmans-pro-bmx/index.html. Retrieved June 8, 2020. 
  11. 11.0 11.1 "Mat Hoffman's Pro BMX for Dreamcast Reviews". Red Ventures. https://www.metacritic.com/game/mat-hoffmans-pro-bmx/critic-reviews/?platform=dreamcast. 
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  26. Silverman, Ben (June 2001). "Mat Hoffman's Pro BMX Review (PS)". CraveOnline. Archived from the original on October 12, 2015. https://web.archive.org/web/20151012043055/http://www.gamerevolution.com/review/mat-hoffmans-pro-bmx. Retrieved March 16, 2016. 
  27. Gerstmann, Jeff (September 19, 2001). "Mat Hoffman's Pro BMX Review (DC)". Red Ventures. Archived from the original on October 24, 2001. https://web.archive.org/web/20011024152443/http://gamespot.com/gamespot/stories/reviews/0,10867,2813518,00.html. Retrieved October 25, 2021. 
  28. Provo, Frank (December 17, 2001). "Mat Hoffman's Pro BMX Review (GBA)". Red Ventures. Archived from the original on January 4, 2005. https://web.archive.org/web/20050104073951/http://www.gamespot.com/gba/sports/mathoffmansprobmx2/review.html. Retrieved October 25, 2021. 
  29. Provo, Frank (June 5, 2001). "Mat Hoffman's Pro BMX Review (GBC)". Red Ventures. Archived from the original on October 5, 2001. https://web.archive.org/web/20011005181406/http://gamespot.com/gamespot/stories/reviews/0,10867,2769438,00.html. Retrieved October 25, 2021. 
  30. Poole, Stephen (October 29, 2001). "Mat Hoffman's Pro BMX Review (PC)". Red Ventures. Archived from the original on November 6, 2001. https://web.archive.org/web/20011106035919/http://gamespot.com/gamespot/stories/reviews/0,10867,2820963,00.html. Retrieved October 25, 2021. 
  31. Gerstmann, Jeff (May 11, 2001). "Mat Hoffman's Pro BMX Review (PS)". Red Ventures. Archived from the original on December 18, 2001. https://web.archive.org/web/20011218124045/http://gamespot.com/gamespot/stories/reviews/0,10867,2717983,00.html. Retrieved October 25, 2021. 
  32. Retrovertigo (September 19, 2001). "Mat Hoffman's Pro BMX". IGN Entertainment. Archived from the original on January 24, 2009. https://web.archive.org/web/20090124054653/http://www.planetdreamcast.com/games/reviews/mathoffman/. Retrieved March 15, 2016. 
  33. Bub, Andrew S. (December 26, 2001). "Mat Hoffman's Pro BMX (GBA)". IGN Entertainment. Archived from the original on February 8, 2005. https://web.archive.org/web/20050208004840/http://archive.gamespy.com/reviews/december01/mathoffmangba/. Retrieved March 15, 2016. 
  34. Bedigian, Louis (September 26, 2001). "Mat Hoffman's Pro BMX Review - Dreamcast". Archived from the original on September 4, 2006. https://web.archive.org/web/20060904163204/http://dreamcast.gamezone.com/gzreviews/r17187.htm. Retrieved March 16, 2016. 
  35. Lafferty, Michael (October 22, 2001). "Mat Hoffman's Pro BMX Review - PC". GameZone. Archived from the original on April 28, 2008. https://web.archive.org/web/20080428102708/http://pc.gamezone.com/gzreviews/r17187.htm. Retrieved March 16, 2016. 
  36. Krause, Kevin (June 4, 2001). "Mat Hoffman's Pro BMX Review - PlayStation". Archived from the original on March 27, 2008. https://web.archive.org/web/20080327042848/http://psx.gamezone.com/gzreviews/r17187.htm. Retrieved March 16, 2016. 
  37. Chau, Anthony (September 18, 2001). "Mat Hoffman's Pro BMX (DC)". Ziff Davis. https://www.ign.com/articles/2001/09/18/mat-hoffmans-pro-bmx-5. Retrieved March 15, 2016. 
  38. Harris, Craig (December 7, 2001). "Mat Hoffman's Pro BMX (GBA)". Ziff Davis. https://www.ign.com/articles/2001/12/08/mat-hoffmans-pro-bmx. Retrieved March 15, 2016. 
  39. Harris, Craig (July 6, 2001). "Mat Hoffman's Pro BMX (GBC)". Ziff Davis. https://www.ign.com/articles/2001/07/06/mat-hoffmans-pro-bmx-7. Retrieved March 15, 2016. 
  40. Blevins, Tal (November 5, 2001). "Mat Hoffman's Pro BMX (PC)". Ziff Davis. https://www.ign.com/articles/2001/11/06/mat-hoffmans-pro-bmx-3. Retrieved March 15, 2016. 
  41. Smith, David (May 15, 2001). "Mat Hoffman's Pro BMX (PS)". Ziff Davis. https://www.ign.com/articles/2001/05/15/mat-hoffmans-pro-bmx-9. Retrieved March 15, 2016. 
  42. 42.0 42.1 Lundrigan, Jeff (July 2001). "Mat Hoffman's Pro BMX (PS)". Next Generation (Imagine Media) (79): 86. https://archive.org/details/NextGen79Jul2001/page/n87/mode/2up. Retrieved June 7, 2020. 
  43. "Mat Hoffman's Pro BMX (GBA)". Nintendo Power (Nintendo of America) 152: 132. January 2002. 
  44. "Mat Hoffman's Pro BMX (GBC)". Nintendo Power (Nintendo of America) 147. August 2001. 
  45. "Mat Hoffman's Pro BMX". Official U.S. PlayStation Magazine (Ziff Davis) (45): 103. June 2001. 
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  47. 47.0 47.1 Gibbon, David (June 8, 2001). "Let's play...[Mat Hoffman's Pro BMX (PS)"]. BBC Sport (BBC). http://news.bbc.co.uk/sport2/hi/funny_old_game/1376250.stm. Retrieved March 15, 2016. 
  48. 48.0 48.1 Saltzman, Marc (June 18, 2001). "Original PlayStation titles keep arriving". The Cincinnati Enquirer (Gannett Company). Archived from the original on October 13, 2007. https://web.archive.org/web/20071013201947/http://cincinnati.com/freetime/games/reviews/071801_oldplatforms.html. Retrieved March 15, 2016. 
  49. Steinberg, Scott (May 16, 2001). "Mat Hoffman's Pro BMX (PS)". Maxim. Archived from the original on June 15, 2001. https://web.archive.org/web/20010615193808/http://www.maximonline.com/articles/review_videogames.asp?videogame_id=1011. Retrieved March 15, 2016. 
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  51. Edge staff (July 2001). "Mat Hoffman's Pro BMX (PS)". Edge (Future Publishing) (99): 96. https://retrocdn.net/images/6/69/Edge_UK_099.pdf. Retrieved October 24, 2021. 
  52. "マット・ホフマンのプロBMX [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=19625&redirect=no. Retrieved June 8, 2020. 
  53. Thompson, Jon. "Mat Hoffman's Pro BMX (GBC) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115070703/http://www.allgame.com/game.php?id=25521&tab=review. Retrieved March 15, 2016. 
  54. House, Michael L.. "Mat Hoffman's Pro BMX (GBA) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115033220/http://www.allgame.com/game.php?id=33631&tab=review. Retrieved March 15, 2016. 
  55. Thompson, Jon. "Mat Hoffman's Pro BMX (PC) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115182624/http://www.allgame.com/game.php?id=35270&tab=review. Retrieved March 15, 2016. 
  56. GameSpot staff (February 23, 2002). "The Best and Worst of 2001 (Best Music)". CNET. Archived from the original on August 5, 2002. https://web.archive.org/web/20020805152318/http://gamespot.com/gamespot/features/video/bestof_2001/p2_01.html. Retrieved October 24, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari