Software:Tony Hawk's Pro Skater 4

From HandWiki
Short description: 2002 video game
Tony Hawk's Pro Skater 4
European cover art
Developer(s)Neversoft[lower-alpha 1][lower-alpha 2][lower-alpha 3]
Publisher(s)Activision[lower-alpha 4][lower-alpha 5][lower-alpha 6][lower-alpha 7]
SeriesTony Hawk's
Platform(s)
ReleaseGameCube, PlayStation, Xbox
  • NA: October 23, 2002[1]
  • EU: November 15, 2002
Game Boy Advance, PlayStation 2
Windows, Mac OS X
  • NA: August 14, 2003[3]
  • EU: August 2003
Mobile
Tapwave Zodiac
  • NA: June 2004
  • UK: October 22, 2004[5]
Genre(s)Sports
Mode(s)Single-player, multiplayer

Tony Hawk's Pro Skater 4 is a 2002 skateboarding game developed by Neversoft and published by Activision under their Activision O2 label. The game was ported by different developers to various systems. It is the fourth installment in the Tony Hawk's series. The game was released in 2002 for the GameCube, PlayStation, PlayStation 2, Xbox, and Game Boy Advance. In 2003, it was published for Microsoft Windows and Mac OS X. In 2004, a Tapwave Zodiac version was released.[6]

Gameplay

An in-game screenshot of the PC version.

Pro Skater 4 is a departure from the previous three games' Career mode, in which the player had a set amount of time in order to find and complete goals. 4 instead features a Career mode more similar to Free Skate mode, in which there is no time limit to explore the level, the goals are usually offered to the player to attempt by characters found in the level. This Career mode would be later seen as the Story modes of the Underground series, American Wasteland, Project 8 and Proving Ground.

The game builds on the success of the gameplay in the previous games in the series. All of the combos from the previous game make an appearance, as well as some new tricks that can be performed to better navigate parks and areas. New to the game is the spine transfer, in which the player can press the shoulder button to transfer between quarter-pipes connected back-to-back, or otherwise self-right themselves to exit quarter-pipes or prevent bailing should they fly off them. The game also features skitching, which lets skaters hang off the back of moving vehicles.

The "hidden combos" for turning some tricks into slight variations in Pro Skater 3 turned into a standard feature, albeit not as advanced as the system would turn out in the next game in the series, where it was finalized. Also included was the ability to do grind and lip extensions by tapping a direction and grind while grinding or lipping, which can also grant the player bigger combos as they can do a grind extension into a special move, for example. As with trick extensions, this would be standard in the next game in the series where it was much simpler to do. The game is also the only one in the series where the player does not have to buy tricks. Instead, the basic trick-set the player gets is allocated depending on what type of move set the player defines for their character.

The game features fifteen professional skateboarders. Additionally, the player can unlock four other playable characters; Jango Fett from Star Wars, Eddie, the ubiquitous mascot of the heavy metal band Iron Maiden, Mike Vallely, who is a professional skater and wrestler, and Daisy, a female skater visually based on and voiced by Jenna Jameson.[7]

With broadband, a room of up to eight people can be hosted. With dial-up, a room up to three people can be hosted. Players with either connection can join any room.

  • Trick Attack: The goal is to get as many points as possible. Whoever has the most points at the end wins.
  • Graffiti: If one player does a trick on an object, that object changes color to the player's color. If another player does a bigger trick on it that is worth more points, they steal that object from other players. The one with the most tags wins.
  • Combo Mambo: Almost the same as Trick Attack, except the highest number of points are done in one combo.
  • King of the Hill: A capture the flag type of game wherein the player must hold a crown for as long as possible.
  • Slap: The goal of the game is to hit each other. The faster skater will knock down the other.
  • Free Skate: Practice.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 88/100[8]
(PS2) 94/100[9]
(GCN) 91/100[10]
(XBOX) 90/100[11]
(GBA) 85/100[12]
Review scores
PublicationScore
Eurogamer(PS2/XBOX) 8/10[24]
GameSpot(PC) 8.7/10[17]
(PS2) 9.5/10[18]
(GCN) 9.2/10[19]
(XBOX) 9.3/10[20]
(TWZ) 7.2/10[21]
(GBA) 8.8/10[22]
GameSpy(PC) StarStarStarStarHalf star[27]
(PS2) StarStarStarStarStar[28]
(GCN) StarStarStarStarHalf star[29]
(XBOX) StarStarStarStarStar[30]
IGN(PC) 9.2/10[13]
(PS2) 9.3/10[14]
(XBOX) 9/10[15]
(GBA) 9.2/10[16]
Nintendo Life(GCN) StarStarStarStarStarStarStarStar[23]
Nintendo World Report(GCN) 9/10[25]
(GBA) 8.5/10[26]
OPM (US)(PS1) 8/10[31]

The game received critical acclaim. IGN gave the Xbox version a 9/10, stating that "Tony Hawk 4 is by far the best skateboarding title around and head and shoulders above its 'me-too' competition".[32] The PlayStation 2 version received the highest score from IGN, with a 9.3/10, commenting that though the graphics hadn't changed from its predecessor, the maps were much larger than in Pro Skater 3, along with praising the increased difficulty.[33]

GameSpot named Pro Skater 4 the best Xbox game, and second-best PlayStation 2 and GameCube game, of October 2002.[34] It later won GameSpot's annual "Best Alternative Sports Game on GameCube" and "Best Alternative Sports Game on Xbox" awards, and was nominated in the "Game of the Year on GameCube" and "Best Online Game on PlayStation 2" categories.[35] During the 6th Annual Interactive Achievement Awards, Pro Skater 4 received a nomination for "Console Sports Game of the Year" by the Academy of Interactive Arts & Sciences.[36]

Game Boy Advance version

GameSpot declared it the second-best Game Boy Advance game of November, behind Metroid Fusion,[37] and a runner-up for the publication's annual "Best Sports Game on Game Boy Advance" award, which went to Tony Hawk's Pro Skater 3.[35]

Sequel

A sequel to the game, titled Tony Hawk's Underground, followed up in 2003.

Notes

  1. Ported to PlayStation, Game Boy Advance, and mobile version by Vicarious Visions.
  2. Ported to Microsoft Windows and Mac OS X by Beenox.
  3. Ported to Tapwave Zodiac by Semi Logic Entertainment.
  4. Released under the Activision O2 Brand.
  5. Mac OS X version published by Aspyr.
  6. Mobile version co-published by JAMDAT and Activision.
  7. Tapwave Zodiac version published by Tapwave.

References

  1. 1.0 1.1 Parker, Sam (October 10, 2002). "Tony Hawk 4 release date set". GameSpot. https://www.gamespot.com/articles/tony-hawk-4-release-date-set/1100-2885197/. 
  2. "What's New?" (in en-gb). Eurogamer.net. 2002-11-22. https://www.eurogamer.net/article-47033. 
  3. "Tony Hawk's Pro Skater 4 shipping" (in en). https://www.macworld.com/article/167564/tonyhawk-3.html. 
  4. "THPS4 On Your Cell - XboxAddict News" (in en). https://xboxaddict.com/news/2772/THPS4-On-Your-Cell.html. 
  5. "TAPWAVE LAUNCHES THE AWARD-WINNING ZODIAC MULTIMEDIA HANDHELD INTO EUROPEAN MARKET" (in en). 2004-10-08. https://www.gamesindustry.biz/tapwave-launches-the-award-winning-zodiac-multimedia-handheld-into-european-market. 
  6. Layton, Thomas (May 26, 2004). "Zodiac primed for preorders". CBS Interactive. https://www.gamespot.com/articles/zodiac-primed-for-preorders/1100-6075416/. 
  7. Tony Hawk's Pro Skater 4, Larry Cedar, Mat Hoffman, Jenna Jameson, November 22, 2002, https://www.imdb.com/title/tt0340403/, retrieved May 24, 2018 
  8. "Tony Hawk's Pro Skater 4 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=pc. Retrieved 2019-10-17. 
  9. "Tony Hawk's Pro Skater 4 for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=playstation-2. Retrieved 2019-10-17. 
  10. "Tony Hawk's Pro Skater 4 for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=gamecube. Retrieved 2019-10-17. 
  11. "Tony Hawk's Pro Skater 4 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=xbox. Retrieved 2019-10-17. 
  12. "Tony Hawk's Pro Skater 4 for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=game-boy-advance. Retrieved 2019-10-17. 
  13. Wiley, Mark (29 August 2003). "Tony Hawk's Pro Skater 4 Review". https://www.ign.com/articles/2003/08/30/tony-hawks-pro-skater-4-review-2. 
  14. Smith, David (23 October 2002). "Tony Hawk's Pro Skater 4". https://www.ign.com/articles/2002/10/23/tony-hawks-pro-skater-4-3. 
  15. Smith, David (25 October 2002). "Tony Hawk's Pro Skater 4 Review". https://www.ign.com/articles/2002/10/25/tony-hawks-pro-skater-4-review. 
  16. Harris, Craig (29 October 2002). "Tony Hawk's Pro Skater 4". https://www.ign.com/articles/2002/10/29/tony-hawks-pro-skater-4. 
  17. Gerstmann, Jeff (25 August 2003). "Tony Hawk's Pro Skater 4 Review". https://www.gamespot.com/reviews/tony-hawks-pro-skater-4-review/1900-6073926/. 
  18. Gerstmann, Jeff (23 October 2002). "Tony Hawk's Pro Skater 4 Review". https://www.gamespot.com/reviews/tony-hawks-pro-skater-4-review/1900-2895577/. 
  19. Gerstmann, Jeff (17 March 2003). "Tony Hawk's Pro Skater 4 Review". https://www.gamespot.com/reviews/tony-hawks-pro-skater-4-review/1900-2895591/. 
  20. Gerstmann, Jeff (19 March 2003). "Tony Hawk's Pro Skater 4 Review". https://www.gamespot.com/reviews/tony-hawks-pro-skater-4-review/1900-2895582/. 
  21. Gerstmann, Jeff (25 June 2004). "Tony Hawk's Pro Skater 4 Review". https://www.gamespot.com/reviews/tony-hawks-pro-skater-4-review/1900-6101435/. 
  22. Davis, Ryan (1 May 2003). "Tony Hawk's Pro Skater 4 Review". https://www.gamespot.com/reviews/tony-hawks-pro-skater-4-review/1900-2897632/. 
  23. Aasnes, Aleksander (11 August 2006). "Tony Hawk's Pro Skater 4 Review (GCN)". https://www.nintendolife.com/reviews/2006/08/tony_hawks_pro_skater_4_gamecube. 
  24. Bramwell, Tom (21 November 2002). "Tony Hawk's Pro Skater 4". https://www.eurogamer.net/articles/r_thps4. 
  25. Trammell, David (25 November 2002). "Tony Hawk's Pro Skater 4 Review". http://www.nintendoworldreport.com/review/3998/tony-hawks-pro-skater-4-gamecube. 
  26. Rodriguez, Steven (2 December 2002). "Tony Hawk's Pro Skater 4 Review". http://www.nintendoworldreport.com/review/4006/tony-hawks-pro-skater-4-game-boy-advance. 
  27. Osborne, Scott (14 September 2003). "Tony Hawk's Pro Skater 4". http://pc.gamespy.com/pc/tony-hawks-pro-skater-4/6179p1.html. 
  28. Staff, GameSpy (26 October 2002). "Tony Hawk's Pro Skater 4". http://ps2.gamespy.com/playstation-2/tony-hawks-pro-skater-4/538846p1.html. 
  29. Padilla, Raymond (26 October 2002). "Tony Hawk's Pro Skater 4". http://cube.gamespy.com/gamecube/tony-hawks-pro-skater-4/545752p1.html. 
  30. Padilla, Raymond (26 October 2002). "Tony Hawk's Pro Skater 4". http://xbox.gamespy.com/xbox/tony-hawks-pro-skater-4/542446p1.html. 
  31. "Tony Hawk's Pro Skater 4 for PlayStation Reviews". https://www.metacritic.com/game/tony-hawks-pro-skater-4/critic-reviews/?platform=playstation. 
  32. Boulding, Aaron (October 25, 2002). "Tony Hawk's Pro Skater 4 Review". IGN. http://www.ign.com/articles/2002/10/25/tony-hawks-pro-skater-4-review. 
  33. Smith, David (October 23, 2002). "Tony Hawk's Pro Skater 4". IGN. http://www.ign.com/articles/2002/10/23/tony-hawks-pro-skater-4-3. 
  34. ((The Editors of GameSpot)) (November 2, 2002). "GameSpot's Game of the Month, October 2002". GameSpot. http://www.gamespot.com/gamespot/features/all/gotm/110202/index.html. 
  35. 35.0 35.1 GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. http://gamespot.com/gamespot/features/all/bestof2002/. 
  36. "D.I.C.E. Awards By Video Game Details Tony Hawk's Pro Skater 4". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=394. 
  37. ((The Editors of GameSpot)) (December 7, 2002). "GameSpot's Game of the Month, November 2002". GameSpot. http://www.gamespot.com/gamespot/features/all/gotm/120702/index.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.