Software:Formula One 04

From HandWiki
Short description: 2004 video game


Formula One 04
Developer(s)Studio Liverpool
Publisher(s)Sony Computer Entertainment
SeriesFormula One
Platform(s)PlayStation 2
Release
  • EU: 30 July 2004[2]
  • AU: 6 August 2004[1]
  • JP: 22 September 2004
Genre(s)Racing
Mode(s)Single-player, multiplayer

Formula One 04 is a 2004 racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2. It is a sequel to Formula One 2003 and was based on the 2004 Formula One World Championship.

Gameplay

The game features all ten teams and twenty drivers competing in the 2004 Formula One World Championship (except for mid-season changes), as well as the eighteen circuits and Grands Prix that formed the championship, including the new Bahrain International Circuit and Shanghai International Circuit.[3]

It is the first Formula One game developed by Studio Liverpool to contain a 'Career Mode', which allows players to work their way through the Formula One teams over the course of a fixed number of seasons[4] (albeit a repeat version of the 2004 Formula One World Championship each time). Players start out testing in a generic Formula One car, and if they are doing well enough in the test they are offered a contract by a small team such as Minardi. Players then work their way up the grid throughout their 'career' through a mixture of good tests and impressive race performances. This game also had Net Play available.

This is the only F1 game in the series to be changed in terms of gameplay after the original release. In the original version, there was a bug which during the timing of AI pitstops all the field crawled at pit lane speed, then they sped up once a few of the AI cars had made their stop, and it was common to be following a car which suddenly came to a halt and the player would end up hitting their rear and ending their race. Studio Liverpool responded to the fans' concerns about this issue and fixed this bug upon the release of the Platinum version.

Formula One 04 was released in Europe (PAL) and Japan (NTSC). The game features all the drivers and tracks from the 2004 Formula One World Championship, but does not represent the replacement drivers that featured in the real 2004 Formula One World Championship, therefore Timo Glock, Marc Gené, Antônio Pizzonia, Jacques Villeneuve and Ricardo Zonta are not featured.

Development

Formula One 04 was announced in April 2004 by Sony Computer Entertainment, and was the second game in the exclusive deal between Sony Computer Entertainment and Formula One Administration, following Formula One 2003.[4] The game was officially launched in London ahead of the 2004 British Grand Prix with model Emma B acting as the face of the game.[5]

All alcohol and tobacco sponsors are censored:

  • Ferrari's Marlboro is completely censored.
  • McLaren's West is replaced by "David", "Kimi", and "Team" (in career mode) (like in real life).
  • Renault's Mild Seven is replaced by the car numbers and the drivers’ full names (like in real life).
  • Jaguar's Beck's is replaced by "Best's".
  • BAR's Lucky Strike is replaced by "Look Left", "Look Right", and "Don’t Walk", with a barcode and Formula One cars.
  • Williams's Budweiser is replaced by the normal colour of the car.
  • Jordan's Benson & Hedges is replaced by "Be on Edge".

Reception

Reception
Aggregate score
AggregatorScore
Metacritic77/100[6]
Review scores
PublicationScore
Famitsu30/40[7]
Jeuxvideo.com13/20[8]
PALGN7.5/10[9]
The GuardianStarStar[10]
The TimesStarStarStarStar[11]

Formula One 04 received "generally favorable reviews" according to the review aggregation website Metacritic.[6]

Steve Boxer of The Guardian praised the graphics, the car handling, and the inclusion of all eighteen tracks but criticized the difficulty of the career mode and the lack of help in the car setup.[10] In Japan, Famitsu gave it a score of 30 out of 40.[7]

References

  1. "Formula One 04". http://www.gpstore.com.au/Games/1463910.html. "Release date: 6th August, 2004. List price: AU$99.95." 
  2. Bramwell, Tom (July 30, 2004). "What's New?". https://www.eurogamer.net/whatsnew-300704. 
  3. Adams, David (21 April 2004). "Formula One 04 to Race in June". Ziff Davis. https://www.ign.com/articles/2004/04/22/formula-one-04-to-race-in-june. 
  4. 4.0 4.1 Bramwell, Tom (21 April 2004). "Sony announces Formula One 04". Gamer Network. https://www.eurogamer.net/articles/news210404f12004. 
  5. "Emma B steps out as face of Formula One 04". 7 July 2004. https://www.crash.net/f1/news/49398/1/emma_b_steps_out_as_face_of_formula_one_04.html. 
  6. 6.0 6.1 "Formula One 04 (ps2: 2004): Reviews". CNET. http://www.metacritic.com/games/platforms/ps2/formulaone04. 
  7. 7.0 7.1 "フォーミュラワン 2004 [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10577&redirect=no. Retrieved 18 February 2019. 
  8. Killy (20 July 2004). "Test: Formula One 2004" (in fr). Webedia. http://www.jeuxvideo.com/articles/0000/00004421_test.htm. 
  9. van Leuveren, Luke (15 August 2004). "Formula One 2004 Review". http://palgn.com.au/article.php?id=1424. 
  10. 10.0 10.1 Boxer, Steve (30 September 2004). "Formula One 04". The Guardian. https://www.theguardian.com/sport/2004/sep/30/thegear.formulaone2004. 
  11. McNamara, John (4 September 2004). "Formula 1 04/Formula Challenge". The Times. https://www.thetimes.com/life-style/driving/article/formula-1-04formula-challenge-fhdk9vgrqmj. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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