Software:Formula One 2002 (video game)
| Formula One 2002 | |
|---|---|
| Developer(s) | Studio Liverpool |
| Publisher(s) | Sony Computer Entertainment |
| Series | Formula One |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Formula One 2002 is a racing video game developed by Studio Liverpool and published by Sony Computer Entertainment exclusively for PlayStation 2. It is a sequel to the 2001 video game Formula One 2001 and was based on the 2002 Formula One World Championship.
The first issues of this game came with a DVD of the 2001 Formula One World Championship that was not commercially released which featured multi-angles and footage from the defunct F1 Digital, a pay-per-view service which allowed the purchaser access to multiple camera shots, sessions and a choice to follow cars as the sessions progressed.
Gameplay
The game features all the drivers and tracks from the 2002 Formula One World Championship, but does not represent the replacement driver that featured in the real 2002 Formula One World Championship, therefore Anthony Davidson is not featured. Although the Arrows team collapsed after the 2002 German Grand Prix in the real 2002 Formula One World Championship, players and AI can still drive Arrows cars in later Grands Prix in the game.
This marked the first ever Formula One game to feature the Launch Control and Traction Control despite the system being introduced prior to the 2001 Spanish Grand Prix.
Alcohol related tobacco sponsors
All related tobacco sponsors are censored:
- Ferrari's Marlboro is completely censored.
- Jaguar's Beck's is replaced by "Best's".
- Williams' Veltins is replaced by the normal colour of the car.
- McLaren's West is replaced by "David" and "Kimi" (just as in real life).
- BAR's Lucky Strike is blocked out and replaced by "Look Alike".
- Jordan's Benson & Hedges is replaced by a bar code.
- Renault's Mild Seven is completely censored.
Errors and mistakes
- On the "Race Select" mode, the A1-Ring section wrongly mentioned the 2001 pole position driver was Juan Pablo Montoya (in the real life Michael Schumacher).
- On the "Team Select" mode, the Sauber section pictured in wrong Red Bull Sauber Petronas logo instead of then-new logo.
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of 27 out of 40.[4]
References
- ↑ 1.0 1.1 "Formula One 2002 (ps2: 2002): Reviews". CNET. http://www.metacritic.com/games/platforms/ps2/formulaone2002.
- ↑ "PS2 Review: Formula One 2002". Computer and Video Games (Future plc). 2002.
- ↑ Reed, Kristan (31 October 2002). "Formula One 2002". Gamer Network. https://www.eurogamer.net/articles/r_formulaone2002_ps2.
- ↑ 4.0 4.1 "フォーミュラワン 2002 [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9981&redirect=no. Retrieved 12 February 2019.
- ↑ "Formula One 2002". GamesMaster (Future plc). 2002.
- ↑ "Formula One 2002". Official UK PlayStation 2 Magazine (Future plc). 2002.
- ↑ "Review: Formula One 2002". PSM2 (Future plc). 2002.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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