Software:F1 Racing Simulation

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Short description: 1997 video game
F1 Racing Simulation
Box Art
Developer(s)Ubi Studios
Publisher(s)Ubisoft
Platform(s)Microsoft Windows
Release
Genre(s)Sport, sim racing
Mode(s)Single-player, multiplayer

F1 Racing Simulation is a racing simulation game, developed for Microsoft Windows by Ubisoft in 1997.[2] The game is based on the 1996 Formula One World Championship, and is the first of the Racing Simulation games made by Ubisoft, being the predecessor to Racing Simulation 2, which was released in 1998.

Development

The game was showcased at E3 1997.[3]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings88%[4]
Review scores
PublicationScore
CGSPStarStarStarStarStar[6]
CGWStarStarStarStarStar[7]
Edge7/10[8]
Game Informer6.5/10[9]
GameRevolutionA−[10]
GameSpot9/10[11]
Next GenerationStarStarStarStar[12]
PC Gamer (US)90%[13]
PC Zone93%[14]

The game received "favorable" reviews, two points shy of universal acclaim, according to the review aggregation website GameRankings.[4] Computer Games Strategy Plus gave it universal acclaim, over a month before the game was released Stateside.[6] GameSpot wrote that F1 Racing Simulation is an extremely well made simulation racing game.[11] Next Generation noted that the game only had the license for 1996 season, drivers and tracks in comparison to Formula 1 Championship Edition, but praised the graphics and gameplay elements.[12]

The game was a finalist for Computer Gaming World's 1998 "Best Driving" award, and for GameSpot's 1998 "Driving Game of the Year" award, both of which ultimately went to Need for Speed III.[15][16] PC Gamer US likewise nominated the game as the best racing game of 1998, although it lost to Motocross Madness.[17] The game was also nominated for Best Racing Game at the 1998 CNET Gamecenter Awards, which went to Grand Prix Legends.[18]

The game received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) in August 1998,[19] for sales of at least 100,000 units across Germany, Austria and Switzerland.[20] The game was a commercial failure in the U.S., with sales of 12,570 units by April 1999. Discussing this performance, Ubisoft's Tammy Schachter argued that "the install base of 3D cards was not in place for mass-market sales" when the game launched. She also cited the relative unpopularity of the Formula 1 sport in the U.S.[21]

See also

  • F1 Pole Position 64, a game for the Nintendo 64 by Ubisoft, also based on the 1996 Formula One season

References

  1. Gentry, Perry (March 13, 1998). "What's in Stores This Week". CNET. http://www.gamecenter.com/News/Item/0,3,0-1564,00.html. 
  2. "F1 Racing Release Info". http://nfs.sports-gaming.com/f1racing.shtml. 
  3. Lee, Helen (May 28, 1997). "Ubi Soft Announces Atlanta Lineup". Fandom. https://www.gamespot.com/articles/ubi-soft-announces-atlanta-lineup/1100-2466449/. 
  4. 4.0 4.1 "F1 Racing Simulation for PC". CBS Interactive. https://www.gamerankings.com/pc/197272-f1-racing-simulation/index.html. 
  5. Mahood, Andy (April 9, 1998). "F1 Racing Simulation". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-1627,00.html. 
  6. 6.0 6.1 Bauman, Steve (February 13, 1998). "F1 Racing Simulation". Strategy Plus, Inc.. http://www.cdmag.com/articles/010/075/f1_racing_review.html. 
  7. Goble, Gord (July 1998). "Number 1 in F1 (F1 Racing Simulation Review)". Computer Gaming World (Ziff Davis) (168): 164–65. http://www.cgwmuseum.org/galleries/issues/cgw_168.pdf. Retrieved January 15, 2019. 
  8. Edge staff (Christmas 1997). "F1 Racing Simulation". Edge (Future Publishing) (53): 110. https://retrocdn.net/images/4/45/Edge_UK_053.pdf. Retrieved November 18, 2021. 
  9. Bergren, Paul (May 1998). "F1 Racing Simulation". Game Informer (FuncoLand) (61). 
  10. Anderson, Tom (March 1998). "F1 Racing Simulation Review". CraveOnline. https://www.gamerevolution.com/review/33131-thank-god-it-aint-pod-review. 
  11. 11.0 11.1 Kaiafas, Tasos (May 14, 1998). "F1 Racing Simulation Review [date mislabeled as "March 1, 2000""]. Fandom. https://www.gamespot.com/reviews/f1-racing-simulation-review/1900-2535904/. 
  12. 12.0 12.1 "F1 Racing Simulation". Next Generation (Imagine Media) (39): 113, 117. March 1998. https://archive.org/details/NEXT_Generation_39/page/n115/mode/2up. Retrieved November 17, 2021. 
  13. McDonald, T. Liam (May 1998). "F1 Racing Simulation". PC Gamer (Imagine Media) 5 (5). http://www.pcgamer.com/reviews/415.html. Retrieved January 15, 2019. 
  14. Presley, Paul (January 1998). "F1 Racing Simulation". PC Zone (Dennis Publishing) (59): 98–99. https://archive.org/details/PC_Zone_59_January_1998/page/n97/mode/2up. Retrieved November 17, 2021. 
  15. GameSpot staff (1999). "The Best & Worst of 1998 (Driving Game of the Year - Nominees)". Ziff Davis. http://gamespot.com/features/awards1998/genre3.html. 
  16. CGW staff (April 1999). "Computer Gaming World's 1999 Premier Awards (Best Driving)". Computer Gaming World (Ziff Davis) (177): 100. http://www.cgwmuseum.org/galleries/issues/cgw_177.pdf. Retrieved January 15, 2019. 
  17. PC Gamer staff (March 1999). "The Fifth Annual PC Gamer Awards". PC Gamer (Future US) 6 (3): 64, 67, 70–73, 76–78, 84, 86–87. 
  18. Gamecenter staff (January 29, 1999). "The CNET Gamecenter.com Awards for 1998! (Racing Nominees)". CNET. http://www.gamecenter.com/Features/Exclusives/Awards98/ss08.html. 
  19. "Uhr TCM Hannover – ein glänzender Event auf der CebitHome" (in de). August 26, 1998. http://www.vud.de/infopres/cebit98.htm. 
  20. Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003" (in de). GamePro Germany. https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html. 
  21. Saltzman, Marc (June 4, 1999). "The Top 10 Games That No One Bought (Page 5)". CNET. http://gamecenter.com/Features/Exclusives/Notbought/ss06.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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