Software:Formula One 06
| Formula One 06 | |
|---|---|
![]() | |
| Developer(s) | Studio Liverpool |
| Publisher(s) | Sony Computer Entertainment |
| Series | Formula One |
| Platform(s) | PlayStation 2, PlayStation Portable |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Formula One 06 (also known as Formula One 2006 Portable for PlayStation Portable in Japan) is a racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2 and PlayStation Portable. It is a sequel to the 2005 video game Formula One 05 and was based on the 2006 Formula One World Championship.
Summary
The game continues the tradition of a career mode, an option in place since the 2004 game. Formula One 06 uses the previous F1 game engine but with minor modifications (team and driver select with team mode has a team logo). This is also the last game in the Formula One series to be released on the PlayStation 2 and PlayStation Portable.
In career mode, the players begin their career with either Super Aguri, Toro Rosso or Midland F1. They have a position within the team, as a test driver. As a second or first driver, it depends on how well the player performs during the trial sessions, and thereafter. The test sessions are either held at the Circuit de Catalunya, Silverstone or Magny-Cours circuits and can also be played out in either dry or wet conditions.
The game is based on the early 2006 Formula One World Championship. Hence, Yuji Ide drives for Super Aguri when in reality he lost his super licence just four races into the '06 Formula One World Championship, and Franck Montagny, then later Sakon Yamamoto took his seat. Other minor changes throughout the real 2006 Formula One World Championship are also not represented, therefore Pedro de la Rosa, Robert Kubica, Robert Doornbos, Franck Montagny and Sakon Yamamoto are not featured. Also, the Midland team are not re-branded as Spyker in later Grands Prix in the game.
The trial sessions vary from completing one "Flying Lap" to ten laps to beat the Target Time. Also, this target time can be an "Accumulative Target Time" where the player has four or three laps in which to consistently post fast times. The fastest laps are then added together and then compared to the Accumulative Target Time.
The player's career lasts a total of five Grand Prix seasons, in which they attempt to become a World Champion. This will most likely happen with the most competitive teams, e.g. Renault, Ferrari, McLaren or Honda.
In addition, certain prizes can be unlocked once certain criteria have been fulfilled, e.g. winning a grand prix, and unlocking an award such as the test track, Jerez. A trophy cabinet section is also featured so players can view the trophies they have won in different Grands Prix, or in the world championship. The F1 car that a player won the championship with is also displayed.
The game also features the new knockout qualifying system, introduced at the start of the 2006 Formula One World Championship, with three qualifying sessions. Other new additions include the formation lap and a much more competitive AI from previous F1 games in the series.
The game also features the V8 engine sound for the first time except for the Scuderia Toro Rosso STR1 V10 engine sound.
The new heavy damage system is also included with puncture, front-wing and nose damage. Rear wing damage and wheels off are included during gameplay.
Net Play was removed just before the release of the game. It was promised that for the first time the ability to race cross-platform would be possible, allowing PSP players to take on PS2 players, but this did not happen. Studio Liverpool cited time restraints as a reason for this. Also, due to time restraints, F1 07 was cancelled due to the release of Formula One Championship Edition for PlayStation 3.
Classic cars
A small selection of classic cars can be unlocked during gameplay, which can be driven in time trial mode. The classic cars available are:
| Year | Team | Car | Engine | Original drivers |
|---|---|---|---|---|
| 1950 | Alfa Romeo 158 | Alfa Romeo 1,479 cc straight-8 | Jean-Pierre Wimille, Giuseppe Farina, Juan Manuel Fangio, Luigi Fagioli | |
| 1959 | Cooper T51 | Climax FPF 2.5 L4 | Jack Brabham, Masten Gregory, Bruce McLaren, Giorgio Scarlatti | |
| 1970 | Lotus 49C | Ford-Cosworth DFV 3.0 V8 | Emerson Fittipaldi, John Miles, Jochen Rindt, Alex Soler-Roig | |
| 1973 | Lotus 72E | Ford-Cosworth DFV 3.0 V8 | Emerson Fittipaldi, Ronnie Peterson | |
| 1978 | Williams FW06 | Ford-Cosworth DFV 3.0 V8 | Alan Jones, Clay Regazzoni | |
| 1996 | Williams FW18 | Renault RS8/RS8B 3.0 litre V10 | Damon Hill, Jacques Villeneuve |
Development
Formula One 06 was officially launched in London ahead of the 2006 British Grand Prix with model Keeley Hazell acting as the face of the game.[2]
Reception
| Reception | ||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||
The game received "average" reviews on both platforms according to the review aggregation website Metacritic.[15][16] In Japan, Famitsu gave it a score of 31 out of 40 for the PlayStation 2 version,[4] and 28 out of 40 for the PSP version.[5]
References
- ↑ "Formula One 2006 (PlayStation 2)". http://www.gpstore.com.au/Games/1515475.html.
- ↑ "Honda help Keeley rev up F1". https://f1network.net/main/s169/st97821.htm.
- ↑ Thornton, Dan (19 November 2006). "Formula One '06 (PSP)". Gamer Network. https://www.eurogamer.net/articles/eg_rev_f106.
- ↑ 4.0 4.1 "フォーミュラワン 2006 [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11466&redirect=no. Retrieved 20 February 2019.
- ↑ 5.0 5.1 "フォーミュラワン 2006 ポータブル [PSP"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4885&redirect=no. Retrieved 20 February 2019.
- ↑ "Formula One 06 (PS2)". GamesMaster (Future plc): 80. September 2006.
- ↑ "Formula One 06 (PS2)". GamesTM (Future plc): 116. September 2006.
- ↑ Rivaol (20 July 2006). "Test: Formula One 06 (PS2)". Webedia. http://www.jeuxvideo.com/articles/0000/00006733_test.htm.
- ↑ "Formula One 06 (PS2)". Official UK PlayStation 2 Magazine (Future plc) (75): 88. August 2006.
- ↑ "Formula One 06 (PSP)". Official UK PlayStation 2 Magazine (Future plc) (76): 94. September 2006.
- ↑ van Leuveren, Luke (17 August 2006). "F1 06 Review - PlayStation 2 Review". http://palgn.com.au/article.php?id=5099.
- ↑ "Review: Formula One 06 (PS2)". Play UK (Imagine Publishing) (142): 92. August 2006.
- ↑ "Review: Formula One 06 (PS2)". PSM3 (Future plc): 76. September 2006.
- ↑ 14.0 14.1 Orry, Tom (6 August 2006). "F1 06 Review [score mislabeled as "8/10""]. Resero Network. https://www.videogamer.com/reviews/f1-06-review.
- ↑ 15.0 15.1 "Formula One 06 (ps2: 2006): Reviews". CNET. http://www.metacritic.com/games/platforms/ps2/formulaone06.
- ↑ 16.0 16.1 "Formula One 06 (psp: 2006): Reviews". CNET. http://www.metacritic.com/games/platforms/psp/formulaone06.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.

