Software:Harvest Moon: Animal Parade

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Short description: Video game
Harvest Moon: Animal Parade
Developer(s)Marvelous Interactive
Publisher(s)
Director(s)Akira Koyama
Producer(s)Yasuhiro Wada
Designer(s)Akira Koyama
Kenichiro Noboroi
Masahiro Endo
Kazuhiro Tanaka
Composer(s)Yasufumi Fukuda
Hideaki Miyamoto
SeriesStory of Seasons
Platform(s)Wii
Release
  • JP: October 30, 2008
  • NA: November 12, 2009
  • EU: December 3, 2010
  • AU: December 23, 2010
Genre(s)Construction and management simulation, role-playing
Mode(s)Single-player

Harvest Moon: Animal Parade (牧場物語わくわくアニマルマーチ, Bokujō Monogatari: Waku Waku Animaru Māchi, Farm Story: Exciting Animal March) is a farming simulation role-playing game by Marvelous Entertainment released for Nintendo's Wii console. It is the second title for the Wii in the Story of Seasons series, and has the same characters as Harvest Moon. It features many animals, all of which the player can ride, including circus animals.

Harvest Moon: Animal Parade is also the last entry in the series to be produced by series creator Yasuhiro Wada.

Story

The player (male is by default named Kevin and female is by default named Molly) begins on the island of Castanet and discovers that a divine tree which once stood in the middle of the Harvest Goddess' pond has begun to weaken, the creatures are beginning to leave the island, and the five bells have lost their power. Only the strength of the Harvest King can revive the earth and bring the tree back to life, but he is nowhere to be found. Aided by a Harvest Sprite named Finn, the player must help the other Harvest Sprites ring the five bells to restore the elements to the island, bring the Harvest King back to the island, and have him help revive the Goddess' Tree, while at the same time running a large farm plantation, marry and have a family, and befriend and help townsfolks (the same characters from Tree of Tranquility, along with a few new characters). The player must grow and sell their crops to make money to buy things and furnish their ranch house. There are many crops to grow, including beans, tomatoes, potatoes, and many more.

Children

Some time after the player is married, the wife will have a child. She gives birth in the town clinic, while the husband stays in the waiting room. Afterwards, the nurse will present them with their new son or daughter. The player will be able to play with their child while he or she is a toddler. There are special events in the child's life such as "Crawling", "Walking", "Talking", and "Growing Up."

One of the benefits of marriage is that the player can ask their spouse and children to handle some of the farm responsibilities. Another benefit of marriage is that they can take their spouse and children to festivals by taking them on walks.

Unlike Tree of Tranquility and other Harvest Moon titles, apart from Harvest Moon SNES, the player is allowed two children to their family instead of the previous only child option.

Depending on the person the player marries, their child can have different attributes and types of personalities. They can have the same hair and eye color as the player's spouse, and possess some of these traits based on their spouse's own personality: Quiet, Scholarly, Fiery, and Romantic.

Animals

Although some animals from Harvest Moon: Tree of Tranquility return, the official website describes the game as feeling like a circus. The animals are divided into four categories: circus, livestock, poultry, and pets. Circus animals can't be kept as pets, however. Once again, Horses are not the only ride-able animal. If the player has 5 hearts or more with any farm animal (excluding chickens, ducks and silkworms), they can ride them around. All the ride-able animals have different walking/running speed. Horses and ostriches are the fastest, followed by the sheep and goat, and then the cow. The higher their heart level, the faster they go. The livestock (excluding ostriches, ducks, chickens and silkworms) can be different colors. Cows can be brown, black or white and black, horses can be white, brown, grey or black. Sheep can be either white or black, goats can also be white or black.

As with previous games, cows and goats produce milk, cheese and butter, while chickens, ostriches and ducks produce eggs and mayonnaise. In addition, sheep, who used to produce wool exclusively, can produce milk, cheese and butter as well. Silkworms, which were introduced in Tree of Tranquility, produce silk cocoons, that can be shipped as is, or turned into silk yarn. In addition to being able to buy young animals from Hanna, such as foals and calves, the player can also buy the adult forms of these animals, but at more of a cost.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic76/100[1]
Review scores
PublicationScore
1Up.comB[2]
4Players50%[3]
Famitsu29/40[4]
GamesMaster75%[5]
IGN7.5/10[6]
Jeuxvideo.com14/20[7]
NGamer80%[8]
Nintendo Power7.5/10[9]
ONM80%[10]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave it a score of one seven, one eight, and two sevens for a total of 29 out of 40.[4]

See also

  • List of Wii games

References

  1. 1.0 1.1 "Harvest Moon: Animal Parade for Wii Reviews". Red Ventures. https://www.metacritic.com/game/harvest-moon-animal-parade/critic-reviews/?platform=wii. 
  2. Kraus, Jade (December 1, 2009). "Harvest Moon: Animal Parade Review". Ziff Davis. http://www.1up.com/reviews/harvest-moon-animal-parade-review. 
  3. Bischoff, Jens (December 9, 2010). "Test: Harvest Moon: Deine Tierparade" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/Wii/Test/16938/70457/0/Harvest_Moon_Deine_Tierparade.html. 
  4. 4.0 4.1 rawmeatcowboy (October 22, 2008). "Famtisu - review scores ["Bokujo Monogatari" omits the title "Waku Waku Animal March""]. https://www.gonintendo.com/stories/68956-famitsu-review-scores. 
  5. "Review: Harvest Moon: Animal Parade". GamesMaster (Future plc): 95. February 2011. 
  6. Clements, Ryan (November 20, 2009). "Harvest Moon: Animal Parade Review". Ziff Davis. https://www.ign.com/articles/2009/11/21/harvest-moon-animal-parade-review. 
  7. dharn (November 26, 2010). "Test: Harvest Moon : Parade des Animaux" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00013908-harvest-moon-parade-des-animaux-test.htm. 
  8. "Review: Harvest Moon: Animal Parade". NGamer (Future plc): 52. Christmas 2010. 
  9. "Harvest Moon: Animal Parade". Nintendo Power (Future US) 248: 87. December 2009. 
  10. "Harvest Moon: Animal Parade review". Official Nintendo Magazine (Future plc): 74. January 2011. 
  11. Wallace, Kimberley (December 18, 2009). "Harvest Moon: Animal Parade". Emerald Shield Media LLC. https://www.rpgfan.com/review/harvest-moon-animal-parade/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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