Software:Return to PopoloCrois

From HandWiki
Short description: 2015 video game

Return to PoPoLoCrois: A Story of Seasons Fairytale
North American cover art
Developer(s)Epics
Marvelous
Publisher(s)Marvelous
Director(s)Munekazu Matsuyoshi
Producer(s)Yoshifumi Hashimoto
Writer(s)Shuji Nomaguchi
Composer(s)Tetsuo Ishikawa
Yoshiyuki Sahashi
SeriesPopoloCrois
Story of Seasons
Platform(s)Nintendo 3DS
Release
Genre(s)Farm simulation, role-playing
Mode(s)Single-player

Return to PopoloCrois: A Story of Seasons Fairytale, known in Japan as PoPoLoCrois: Bokujō Monogatari (ポポロクロイス牧場物語, PoPoRoKuroisu Bokujō Monogatari), is a 2015 farming simulation role-playing game developed by Epics and Marvelous and published by Marvelous for the Nintendo 3DS video game system. It is a crossover between Epics and Sony Computer Entertainment's Popolocrois and Marvelous' Story of Seasons series. Despite Sony's ownership of the series, it was not released on any PlayStation console.

Plot

The game begins with a recap of the first series. During Pietro's birthday, he pays a visit to Narcia, but finds that she isn't available. Marmela, a representative from a distant land called Galariland, arrives and informs the group of black beasts that have been threatening both lands. Pietro later has a private meeting with Narcia. The next day, Pietro decides to visit Galariland to deal with the monsters. As Marmela prepares a magic circle to teleport him there, she is revealed to be a dark sorceress who works for the evil deity Gryphot and sends Pietro to her lair: the Dark Tower. There, her siblings Parmela and Dew attempt to transform him into a black beast, but a charm stops their efforts. Gomer, a friend of Pietro's, is revealed to be a spy working for Marmela. They decide to imprison Pietro for the time being, but he escapes with the help of a blue wolf and Gomer, who isn't completely loyal to Marmela. In the forest, he meets Nino and Rue, two brothers who own a farm. They provide Pietro with a farm of his own, which is inhabited by a fairy named Connie. A deity named Galariel requests for him to restore the four Farms of Light in Galariland in order to revive her and return to Popolocrois. The blue wolf, Connie, Nino, and Rue all join him on his journey. They are later joined by White Knight and GamiGami, who also ended up in Galariland after being tricked by Marmela. After two farms are restored, Parmela sets a trap to again try to turn Pietro into a black beast, but is foiled by the blue wolf, who is revealed to be Narcia, who turned into a wolf after following Pietro to Galariland. Narcia was also revealed to be the one responsible for the charm that made Pietro immune to Parmela's first attempt to transform him into a black beast. With her plan foiled, Parmela retreats. Pietro brings Narcia to a spring owned by Galariel to heal Narcia and turn her back to normal. Once all the farms are restored and Galariel is revived, the group raid the Dark Tower. They rescue Gomer, who was imprisoned for helping Pietro escape, and defeat Parmela at the top. Afterwards, Galariel transports the group to Popolocrois. Using a magical branch that Galariel gave them, they remove the barrier around the castle and confront Marmela. Once they defeat her, they confront Dew in the next room, who is then devoured by Gryphot. The group defeat him with Galariel's help. With the threat now over, Galariel gives Pietro and Nino magical seeds before she, Nino, and Rue return to Galariland. Sometime later, Pietro plants the seeds, which grows into a plant that produces a magic circle leading to Galariland, allowing him to revisit anytime he wants.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic72/100[3]
Review scores
PublicationScore
Destructoid7/10[4]
Famitsu31/40[5]
GameZone(favorable)[6]
Hardcore Gamer4/5[7]
Nintendo LifeStarStarStarStarStarStarStarStarStar[8]
Nintendo World Report7.5/10[9]
Polygon6.5/10[10]
RPGamer3/5[11]

The game received above-average reviews according to the review aggregation website Metacritic.[3]

James Cunningham of Hardcore Gamer said, "While it takes a bit to get all its gameplay elements into place, Return to PopoloCrois: A Story of Seasons Fairy Tale is thoroughly charming from the very start."[7] Chris Carter of Destructoid said, "The core story is roughly 30 hours or so, but you can mess around with all of the side content and the farming aspect for far beyond that, which is a perfect excuse to spend weeks on end with a portable."[4] In Japan, Famitsu gave it a score of 31 out of 40.[5]

References

  1. Whitehead, Thomas (February 15, 2016). "Nintendo Download 18th February (Europe)". Gamer Network. https://www.nintendolife.com/news/2016/02/nintendo_download_18th_february_europe. Retrieved February 18, 2016. 
  2. McFerran, Damien (June 5, 2015). "Looks Like We May Get To Play PopoloCrois Harvest Moon After All". Gamer Network. https://www.nintendolife.com/news/2015/06/looks_like_we_may_get_to_playnpopolocrois_harvest_moon_after_all. Retrieved June 5, 2015. 
  3. 3.0 3.1 "Return to PoPoLoCrois: A Story of Seasons Fairytale for 3DS Reviews". Red Ventures. https://www.metacritic.com/game/return-to-popolocrois-a-story-of-seasons-fairytale/critic-reviews/?platform=3ds. Retrieved September 25, 2018. 
  4. 4.0 4.1 Carter, Chris (March 1, 2016). "Review: Return to PoPoLoCrois: A Story of Seasons Fairytale". Enthusiast Gaming. https://www.destructoid.com/reviews/review-return-to-popolocrois-a-story-of-seasons-fairytale/. Retrieved April 7, 2022. 
  5. 5.0 5.1 "ポポロクロイス牧場物語" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=31311&redirect=no. Retrieved April 7, 2022. 
  6. Splechta, Mike (March 8, 2016). "Return to PopoloCrois: A STORY OF SEASONS Fairytale Review". Archived from the original on March 12, 2016. https://web.archive.org/web/20160312005903/https://www.gamezone.com/reviews/return-to-popolocrois-a-story-of-seasons-fairytale-review-jzas/. Retrieved April 7, 2022. 
  7. 7.0 7.1 Cunningham, James (March 1, 2016). "Review: Return to PopoloCrois: A Story of Seasons Fairy Tale". https://hardcoregamer.com/reviews/review-return-to-popolocrois-a-story-of-seasons-fairy-tale/195594/. Retrieved April 7, 2022. 
  8. Sleeper, Morgan (March 7, 2016). "Return to Popolocrois [sic: A Story of Seasons Fairytale Review"]. Gamer Network. https://www.nintendolife.com/reviews/3ds/return_to_popolocrois_a_story_of_seasons_fairytale. Retrieved April 7, 2022. 
  9. Hollada, Becky (March 10, 2016). "Return to PopoloCrois: A Story of Seasons Fairytale Review". NINWR, LLC. https://www.nintendoworldreport.com/review/42246/return-to-popolocrois-a-story-of-seasons-fairytale-review. Retrieved April 7, 2022. 
  10. Kidwell, Emma (March 31, 2016). "Return to Popolocrois [sic: A Story of Seasons Fairytale review"]. Vox Media. https://www.polygon.com/2016/3/31/11320346/return-to-popolocrois-a-story-of-seasons-fairytale-review. Retrieved April 7, 2022. 
  11. Wachter, Sam (March 4, 2016). "Return to PopoloCrois: A Story of Seasons Fairytale - Review". CraveOnline. https://archive.rpgamer.com/games/other/3ds/popfarmlegend/reviews/popfarmlegendstrev1.html. Retrieved April 7, 2022. 
  12. Heemsbergen, Derek (March 1, 2016). "Return to PopoloCrois: A Story of Seasons Fairytale". Emerald Shield Media LLC. https://www.rpgfan.com/review/return-to-popolocrois-a-story-of-seasons-fairytale/. Retrieved April 7, 2022. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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