Software:Harvest Moon: The Tale of Two Towns

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Short description: 2010 video game
Harvest Moon: The Tale of Two Towns
North American Nintendo DS cover art
Developer(s)Marvelous Interactive
Publisher(s)
Director(s)Takahiro Yura
Producer(s)Yoshifumi Hashimoto
Artist(s)Igusa Matsuyama
Composer(s)Hiroshi Nakajima
Eri Yasuda
Ryou Kinugasa
Kengo Hagiwara
SeriesStory of Seasons
Platform(s)Nintendo DS
Nintendo 3DS
ReleaseNintendo DS
  • JP: July 8, 2010
  • NA: September 20, 2011
  • EU: June 29, 2012
  • AU: July 5, 2012
Nintendo 3DS
  • NA: November 1, 2011
  • EU: June 29, 2012
  • AU: July 5, 2012
Genre(s)Simulation, role-playing
Mode(s)Single-player, multiplayer

Script error: The function "nihongo_foot" does not exist. is a farming simulation video game developed by Marvelous Entertainment for the Nintendo DS and Nintendo 3DS as part of the Story of Seasons series. It was released in North America on the Nintendo DS on September 20, 2011 and on the Nintendo 3DS on November 1, 2011 by Natsume Inc. The original release date for the Japanese version was set to February 25, 2010 but was moved to July 8, 2010.

The DS version is titled as Harvest Moon DS and the 3DS version is titled as Harvest Moon 3D. New features in the game include new animals like Alpacas and Honey Bees and a Pickle Pot that can be used to make pickled turnips.

An enhanced 3DS version titled Bokujō Monogatari: Futago no Mura+ was released in Japan on December 14, 2017. It included access to StreetPass and better controls.[1]

Story

Hundreds of years before the events of the game, the towns of Bluebell and Konohana were once friendly neighbor towns connected by a tunnel through a large hill. However, fierce arguments arose over which town's cooking was superior to the other's. During one specific confrontation, the Harvest Goddess grew tired of the bickering and destroyed the tunnel, cutting off a majority of the town's contact. Centuries later the towns are still bitter rivals, only communicating during a weekly cooking festival.

The game begins with the player (male is by default named Phillip and female is by default named Lillian) riding a horse up the mountain between the two towns. On the way, a fox jumps into the middle of the road, causing the player to swerve and fall down a cliff, knocking them unconscious. The player is later found on the ground by Rutger, the mayor of Bluebell, and Ina, the mayor of Konohana. When the player comes to, they realize that they don't remember which town they lived in. Each mayor insists that the player lived in their respective town, but the decision is ultimately up to the player. After settling in one of the villages, the player is then greeted by the Harvest Goddess, who requests for them to help both villages reconcile via the cooking festivals. Once they have ended their rivalry, the Harvest Goddess restores the tunnel and the villagers throw a party to thank the player for their help in restoring their relationship.

Gameplay

The player starts the game by choosing a gender and picking to live in either Bluebell or Konohana. The two towns specialize in different aspects of farming. Bluebell specializes in farm animals while Konohana focuses on crops. The player's farm will have different features depending on which town the player has chosen. Like all other Harvest Moon games, the player must maintain their farm by planting and watering crops, and raising their animals. The player can also fulfill requests that are posted at each towns' message board. Choosing a town will not restrict the player to that town only, the player can travel between towns and interact with all of the townspeople. The player can choose to marry a bachelor or bachelorette, depending on the player's gender, from either town.[2]

Cooking Festival

The cooking festival is a cooking contest between the two towns. The festival occurs four times each season and the player can choose to either participate in the festival or cheer for the player's own town. Each town has a team of three participants who present a cooked dish to the judge. Whether the player participates in the festival or cheers for their town, the player will gain friendship points that help fill up the friendship meter. Once the meter is full, the towns will return to being friendly neighbors again. The player will gain more points by participating in the festival than they would if they were cheering for their town.[3]

Marriage

There are 6 bachelors and 6 bachelorettes to choose from. The player must give presents to a marriage candidate and raise their friendship points to a certain level. Once the player has 5000 friendship points with the marriage candidate, the player can take the candidate out on dates. Before marriage can occur, the player must have a big bed in their house and also trigger events that occur on dates. Once all marriage requirements for the marriage candidate are fulfilled, the player can propose with an item called the Blue Feather, which can be bought in shops. After marriage, the player can choose to upgrade the bed and remodel the house to have a child.[4]

Reception

Reception
Review scores
PublicationScore
3DSDS
4Players68%[7]68%[7]
FamitsuN/A32/40[8]
GameProStarStarStar[9]N/A
GameSpotN/A6.5/10[10]
IGNN/A6/10[11]
Nintendo LifeStarStarStarStarStarStar[12]N/A
Nintendo Power7.5/10[13]8/10[13]
Nintendo World Report7/10[14]N/A
Pocket GamerStarStarStarStar[15]N/A
RPGamerN/A3.5/5[16]
Metro5/10[17]N/A
Aggregate score
Metacritic63/100[5]68/100[6]

The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[5][6] In Japan, Famitsu gave the DS version a score of all four eights for a total of 32 out of 40.[8]

Also in Japan, Harvest Moon DS: The Tale of Two Towns was Marvelous Interactive's best selling game in 2010 with sales of 230,000 units.[18]

Notes

References

  1. Sato, Yoshiyuki Ike (October 4, 2017). "Story of Seasons: The Tale of Two Towns+ For 3DS Gets Its First Trailer And Screenshots". Enthusiast Gaming. https://www.siliconera.com/story-seasons-tale-two-towns-3ds-gets-first-trailer-screenshots/. 
  2. "The Two Towns". https://fogu.com/hm10/the_two_towns/bluebell_vs_konohana.php. 
  3. "Cooking Festival". https://fogu.com/hm10/festivals_and_events/cooking_festival.php. 
  4. "Getting Married". http://fogu.com/hm10/marriage.php. 
  5. 5.0 5.1 "Harvest Moon 3D: The Tale of Two Towns for 3DS Reviews". Red Ventures. https://www.metacritic.com/game/harvest-moon-the-tale-of-two-towns/critic-reviews/?platform=3ds. 
  6. 6.0 6.1 "Harvest Moon: The Tale of Two Towns for DS Reviews". Red Ventures. https://www.metacritic.com/game/harvest-moon-the-tale-of-two-towns/critic-reviews/?platform=ds. 
  7. 7.0 7.1 Wöbbeking, Jan (August 29, 2012). "Test: Harvest Moon: Geschichten zweier Städte" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/Allgemein/Test/27474/77062/0/Harvest_Moon_Geschichten_zweier_Staedte.html. 
  8. 8.0 8.1 Valay, Brian (June 30, 2010). "Famitsu review scores". https://nintendoeverything.com/famitsu-review-scores-94/. 
  9. Noble, McKinley (November 8, 2011). "Review: Harvest Moon [3D: The Tale of Two Towns (3DS)"]. GamePro (GamePro Media). http://www.gamepro.com/article/reviews/224693/review-harvest-moon-the-tale-of-two-towns-3ds/. Retrieved April 14, 2022. 
  10. Peele, Britton (September 28, 2011). "Harvest Moon: The Tale of Two Towns Review". Red Ventures. https://www.gamespot.com/reviews/harvest-moon-the-tale-of-two-towns-review/1900-6337140/. 
  11. Thomas, Lucas M. (September 23, 2011). "Harvest Moon: The Tale of Two Towns Review (NDS)". Ziff Davis. https://www.ign.com/articles/2011/09/23/harvest-moon-the-tale-of-two-towns-review. 
  12. Newton, James (July 13, 2012). "Harvest Moon 3D: The Tale of Two Towns Review". Gamer Network. https://www.nintendolife.com/reviews/3ds/harvest_moon_3d_the_tale_of_two_towns. 
  13. 13.0 13.1 "Harvest Moon: The Tale of Two Towns". Nintendo Power (Future US) 272: 84. October 2011. 
  14. Brown, Andrew (December 26, 2011). "Harvest Moon 3D: The Tale of Two Towns". NINWR, LLC. https://www.nintendoworldreport.com/review/28786/harvest-moon-3d-the-tale-of-two-towns-nintendo-3ds. 
  15. Willington, Peter (August 1, 2012). "Harvest Moon [3D: The Tale of Two Towns"]. Steel Media Ltd. https://www.pocketgamer.com/harvest-moon-the-tale-of-two-towns-3ds/harvest-moon-the-tale-of-two-towns/. 
  16. Marchello, Sam (October 4, 2011). "Harvest Moon: The Tale of Two Towns - Staff Review". CraveOnline. https://archive.rpgamer.com/games/harvest/hmtwin/reviews/hmtwinstrev1.html. 
  17. Hargreaves, Roger (June 25, 2012). "Harvest Moon 3D: The Tale Of Two Towns review – bucolic nightmare". Metro (DMG Media). https://metro.co.uk/2012/06/25/harvest-moon-3d-the-tale-of-two-towns-review-bucolic-nightmare-480117/. 
  18. Sahdev, Ishaan (May 24, 2011). "Harvest Moon: The Tale of Two Towns Was Marvelous' Biggest Success Last Year". Enthusiast Gaming. https://www.siliconera.com/harvest-moon-the-tale-of-two-towns-was-marvelous-biggest-success-last-year/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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