Software:Harvest Moon 64

From HandWiki
Harvest Moon 64
Developer(s)Victor Interactive Software
Publisher(s)
Director(s)Seiichi Kizu
Producer(s)Yasuhiro Wada
Writer(s)Setsuko Miyakoshi
Composer(s)Tsuyoshi Tanaka
SeriesStory of Seasons
Platform(s)Nintendo 64
Release
Genre(s)Farm simulation
Mode(s)Single-player

Harvest Moon 64, released in Japan as Bokujō Monogatari 2 (牧場物語2), is a 1999 farm simulation video game developed by Victor Interactive Software for the Nintendo 64 console. It was published by Victor Interactive in Japan and by Natsume Inc. in North America. It is the third game in the Story of Seasons series (following Harvest Moon GB).[2]

The game was re-released on the Wii U in 2017, marking its first release in PAL territories. It was re-released again for the Nintendo Switch Online + Expansion Pack service in 2023.

Gameplay

The objective of Harvest Moon 64 is to restore and maintain an abandoned farm left to the player by their grandfather. Along with restoring the farm, there are a number of other side quests that the player may choose to partake in, including training and racing a horse, selling crops, participating in a variety of town festivals, falling in love and getting married, collecting recipes, and collecting photographs from various achievements and events.[3]

The player starts out with the bare minimum features for the farm, including an empty chicken coop and barn, but animals and house extensions can be purchased and tools can be upgraded over the course of the game. The local town, where most of the villagers spend their day, contains a church, a bar, a bakery, a town square, a flower shop, a library, a tool shop, among other things.[4]

Unlike the original Harvest Moon for the SNES, there is a limited amount of time to work in any given day as well as a limited amount of stamina for work.[5] Many game features, such as character locations and which shops are open, vary depending on the current time and day of the week. There are four seasons per year, each with its own weather patterns, crops to grow, and wild herbs available. Some days are reserved for festivals, where every shop is closed and special events take place. This offers a break from daily chores and a chance to interact with the townsfolk in unique ways, such as dancing or swimming.[citation needed]

Planting, growing, and harvesting crops is one of the main focuses of the Story of Seasons series.[6] The crops available to plant include turnips, potatoes, corn, and strawberries, and they can be purchased in the village during their respective season. To plant crops, the player must till the soil, plant the seeds, then water the plots. Several crops will yield multiple vegetables throughout the season if continually watered. When the season ends and a new begins, all crops from the previous season will wither and must be cut down. Alternatively, a greenhouse can be built so that any plant can grow anytime during the year.[citation needed]

Along with crops planted on the farm, there are also wild growing plants and herbs that the player may pick as he goes through his daily chores. The wild growing plants also change from season to season and reappear each day. Though all wild plants are edible, some can cause sickness while others prevent it.[citation needed]

The player starts with five basic tools to help restore the farm: a hammer, an axe, a sickle, a hoe, and a watering can. After a certain amount of usage, a tool will automatically upgrade (signified when the tool becomes silver and then later gold), allowing the player to do more work faster using less energy. Tools for livestock such as a cow milker and an animal brush can be purchased in the village.[citation needed]

The livestock include cows, which may be milked, and sheep, whose wool may be sheared.

Taking care of animals is an essential part of maintaining the farm. Livestock, such as cows, sheep, and chickens, may be purchased at a nearby ranch. These animals require food and care, and if left unfed or left outside in the rain, it will become sick and eventually die unless the player gives it medicine. If the animals are treated well, the products they give will increase in quality.

The player can own a dog and a horse. The dog originally belonged to the player character's grandfather and is a throwback to the original Harvest Moon. A horse can be obtained by visiting the nearby ranch, and can be ridden or used as a portable shipping crate. Both the dog and the horse can compete in yearly races, where their performance is largely determined by their relationship with the player.[citation needed]

One of the other major features of Harvest Moon 64 is the ability to marry and have a child. There are five eligible girls in Harvest Moon 64, represented by hearts that appear in their dialogue boxes, representative of her affection toward the player, ranging from white (indifferent) to pink (in love). Each of these girls has a non-player character suitor that will eventually marry her if the player chooses to marry another girl or chooses not to pursue anyone.[citation needed]

The game features a series of collectable items. When the player reaches a certain milestone or achieves one of several goals, they will receive a photograph in the mail to remember the event. Earned photographs are available for viewing at any time by checking the photo album on the bedside table and are a way to track a player's success in the game.[citation needed]

Release

Harvest Moon 64 was released in Japan on February 5, 1999, and in North America by Natsume Inc. on December 22, 1999.[1]

Natsume initially stated bringing it to Wii U Virtual Console was not possible due to technical issues,[7] despite the Wii proving the task to be possible through homebrew emulation. However, in celebration of the series' twentieth anniversary, the game saw release on the Wii U Virtual Console on February 23, 2017.[8] This also marked the game's debut in the PAL regions (the original had been cancelled due to time constraints), as well as the game's first official re-release (as well as the first time digital) in nearly two decades.

The game was re-released on the Nintendo Switch Online + Expansion Pack service on December 7, 2023.[9]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic78/100[10]
Review scores
PublicationScore
AllGameStarStarStar[11]
EGM7.625/10[12][lower-alpha 1]
Famitsu31/40[13]
Game Informer7.25/10[14]
GameFan(L.B.) 92%[15]
(G.N.) 91%[16]
89%[17][lower-alpha 2]
GameSpot7.3/10[18]
Hyper83%[19]
IGN8.2/10[5]
N64 Magazine(US) 90%[20]
(JP) 82%[21]
Nintendo Power8.2/10[22]
Nintendo World Report7.5/10[23]
Award
PublicationAward
Parent's Guide to Nintendo GamesParent's Guide Choice Award[24]

The game received "generally favorable reviews" according to the review aggregation website Metacritic.[10] Nintendo Power gave it a favorable review, nearly two months before it was released Stateside.[22] In Japan, Famitsu gave it a score of 31 out of 40.[13]

Many reviews claimed that although the game had a repetitive soundtrack and often glitchy visual displays, the game's captivating and unique gameplay made up for it.[5][18]

Aaron Boulding, who rated the game for IGN, said "(he) was able to forgive a lot of shortcomings like poor audio and visual elements because (he) found (himself) playing it for hours at a time."[5] Joe Fielder, who rated it for GameSpot, claimed that "although not for everyone, Harvest Moon 64 is a strangely compelling, original little game that makes hours melt away incomprehensibly."[18] Slo' Mo of GamePro said that the game "isn't a game for swashbucklers or diehard cityslickers [sic], but, for pure RPG fans, it's a horse of a different color."[25][lower-alpha 3]

Mars Publishing's Parent's Guide to Nintendo Games gave the game the only Parent's Guide Choice Award for a Nintendo 64 game because it met the requirements of a game that "displays imagination, creativity, ingenuity of the first order, while offering a playing atmosphere that is educational and enriching."[24]

Nintendo Power ranked Harvest Moon 64 as the 278th greatest Nintendo game of all time.[citation needed]

Notes

  1. In Electronic Gaming Monthly's review of the game, two critics gave it each a score of 8/10, another gave it 7/10, and one more gave it 7.5/10.
  2. In GameFan's viewpoint of the game, three critics gave it each a score of 93, 89, and 85.
  3. GamePro gave the game 3.5/5 for graphics, 3/5 for sound, and two 4/5 scores for control and fun factor.

References

  1. 1.0 1.1 1.2 "Harvest Moon 64 (1999) Nintendo 64 release dates". Blue Flame Labs. https://www.mobygames.com/game/n64/harvest-moon-64/release-info. Retrieved March 17, 2011. 
  2. "Harvest Moon / Story of Seasons series". Blue Flame Labs. https://www.mobygames.com/game-group/harvest-moon-story-of-seasons-series/offset,50/so,1d/. Retrieved April 17, 2022. 
  3. Boulding, Aaron (24 December 1999). "Harvest Moon 64" (in en). IGN (Ziff Davis). https://www.ign.com/articles/1999/12/24/harvest-moon-64. 
  4. "Harvest Moon Town". Archived from the original on June 28, 2011. https://web.archive.org/web/20110628201912/http://www.angelfire.com/hi3/harvestmoon/town.html. Retrieved April 17, 2022. 
  5. 5.0 5.1 5.2 5.3 Aaron Boulding (December 23, 1999). "Harvest Moon 64". Ziff Davis. https://www.ign.com/articles/1999/12/24/harvest-moon-64. Retrieved April 17, 2022. 
  6. "Harvest Moon Games". Archived from the original on July 23, 2011. https://web.archive.org/web/20110723103950/http://www.risingstargames.com/harvest-moon. Retrieved March 19, 2011. 
  7. Spencer (March 18, 2015). "Harvest Moon And Beyond, What's Next For Natsume?". Enthusiast Gaming. Archived from the original on March 23, 2015. https://web.archive.org/web/20150323001503/https://www.siliconera.com/2015/03/18/harvest-moon-beyond-whats-next-natsume/. Retrieved April 17, 2022. 
  8. NintenDaan (February 20, 2017). "This week's European downloads - February 23 (forma.8, Harvest Moon 64 and more)". https://gonintendo.com/stories/274364-this-week-s-european-downloads-february-23-forma-8-harvest-mo. Retrieved February 20, 2017. 
  9. Nintendo [@Nintendo] (13 September 2022). "『Nintendo Switch Online + 追加パック』に『パイロットウイングス64』、『ポケモンスタジアム金銀 クリスタルバージョン対応』などNINTENDO 64のタイトルが今後も続々登場。" (in ja). https://twitter.com/Nintendo/status/1569692633743896576. 
  10. 10.0 10.1 "Harvest Moon 64 for Nintendo 64 Reviews". Red Ventures. https://www.metacritic.com/game/harvest-moon-64/critic-reviews/?platform=nintendo-64. Retrieved April 17, 2022. 
  11. Joe Ottoson. "Harvest Moon 64 - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116003844/http://www.allgame.com/game.php?id=19953&tab=review. Retrieved April 17, 2022. 
  12. Dan Hsu; Crispin Boyer; Chris Johnston; Che Chou (January 2000). "Harvest Moon 64". Electronic Gaming Monthly (Ziff Davis) (126): 225. https://archive.org/details/electronicgamingmonthlyvol126january2000600dpi/Electronic%20Gaming%20Monthly%20Vol.%20126%20%5BJanuary%202000%5D%20%28Searchable%29/page/n221/mode/2up. Retrieved April 17, 2022. 
  13. 13.0 13.1 "ニンテンドウ64 - 牧場物語2" (in ja). Famitsu (Enterbrain) 915: 32. June 30, 2006. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3292&redirect=no. Retrieved April 17, 2022. 
  14. Andrew Reiner (March 2000). "Harvest Moon 64 - Nintendo 64". Game Informer (FuncoLand) (83). Archived from the original on December 2, 2000. https://web.archive.org/web/20001202140400/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3377. Retrieved April 17, 2022. 
  15. Levi "Angus" Buchanan (January 3, 2000). "Harvest Moon 64". Shinno Media. Archived from the original on March 3, 2000. https://web.archive.org/web/20000303021337/http://www.gamefan.com/repre.asp?g=1108&t=r. Retrieved April 17, 2022. 
  16. George "Eggo" Ngo (December 1999). "Harvest Moon 64". Shinno Media. pp. 60–62. https://archive.org/details/Gamefan_Vol_7_Issue_12/page/n61/mode/2up. Retrieved April 17, 2022. 
  17. Eric "ECM" Mylonas; Tyrone "Cerberus" Rodriguez; Jason "Fury" Weitzner (December 1999). "Harvest Moon [64"]. GameFan (Shinno Media) 7 (12): 18. https://archive.org/details/Gamefan_Vol_7_Issue_12/page/n19/mode/2up. Retrieved April 17, 2022. 
  18. 18.0 18.1 18.2 Joe Fielder (December 20, 1999). "Harvest Moon 64 Review [date mislabeled as "April 28, 2000""]. Red Ventures. Archived from the original on January 12, 2005. https://web.archive.org/web/20050112120153/http://www.gamespot.com/n64/rpg/harvestmoon64/review.html. Retrieved April 17, 2022. 
  19. Arthur Adam (April 2000). "Harvest Moon 64". Hyper (Next Media Pty Ltd) (78): 94–95. https://retrocdn.net/images/1/1c/Hyper_AU_078.pdf. Retrieved April 17, 2022. 
  20. Martin Kitts (March 2000). "Harvest Moon 64 [US Import]". N64 Magazine (Future Publishing) (39): 72–73. 
  21. Martin Kitts (May 1999). "Harvest Moon 2 [JP Import]". N64 Magazine (Future Publishing) (28): 76–78. 
  22. 22.0 22.1 "Harvest Moon 64". Nintendo Power (Nintendo of America) 126: 141. November 1999. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-368-141.jpg. Retrieved April 17, 2022. 
  23. Becky Hollada (March 16, 2017). "Harvest Moon 64". NINWR, LLC. https://www.nintendoworldreport.com/review/44325/harvest-moon-64. Retrieved April 17, 2022. 
  24. 24.0 24.1 Craig Wessel (2001). Parent's Guide to Nintendo Games. p. 94. ISBN 1-931199-06-X. 
  25. Slo' Mo (February 2000). "Harvest Moon [64"]. GamePro (IDG) (137): 122. https://retrocdn.net/images/b/bc/GamePro_US_137.pdf. Retrieved April 17, 2022. 
  • Official website
  • Harvest Moon 64 at Curlie
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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