Software:Harvest Moon: The Lost Valley

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Short description: 2014 video game
Harvest Moon: The Lost Valley
North American boxart
Developer(s)Tabot, Inc.[lower-alpha 1]
Publisher(s)
Director(s)Daisuke Shimizu
Producer(s)
  • Taka Maekawa
  • Masaru Yoshioka
  • Yoshiaki Iwasawa
Designer(s)Seira Kobayashi
Programmer(s)Syou Hamada
Artist(s)
  • Sanae Maekawa
  • Saki Imaizumi
Writer(s)Seira Kobayashi
Composer(s)Tsukasa Tawada
SeriesHarvest Moon
Platform(s)Nintendo 3DS
Release
  • NA: November 4, 2014[2]
  • EU: June 19, 2015
  • AU: June 20, 2015
Genre(s)Farm simulation, role-playing
Mode(s)Single-player

Harvest Moon: The Lost Valley, known in North America as Harvest Moon 3D: The Lost Valley, is a farm simulation role-playing game developed by Japanese game development studio Tabot, Inc. for the Nintendo 3DS. It was released in North America on November 4, 2014, in Europe on June 19, 2015 and in Australia on June 20, 2015.

Gameplay

Players (male is by default named Pete and female is by default named Claire) are able to modify their home such as expanding it and moving items around on the inside of their home, though the player's home cannot be moved from its original place. Players can also modify their world, including terrain elevations and building locations. Players are also able to get married, have a child, buy pets and help villagers with requests.

Plot

The player arrives in Hillsville, a village located up in the mountains, which is stuck in an eternal winter. They meet a Harvest Sprite named Rowan, who requests their help in reviving the village. After the Harvest Goddess is revived, Rowan returns her bracelet to her. The goddess is unable to end the eternal winter unless the player helps to restore the three Season Crystals. As the player progresses through the story, new characters begin to move into the village. After reviving three more Harvest Sprites, they are able to restore the Spring Crystals. Later, after reviving another Harvest Sprite, the player grows a tree that allows them to reach the Harvest God's domain and he helps recreate the Summer Crystal. Learning that they will need the assistance of the underworld king Gorgan (who is the one responsible for the village's current state) to restore the Fall Crystal, the player gains access to his lair, but he stubbornly refuses to help. After reviving a Harvest Sprite who has a close relationship with Gorgon, they learn from Gorgan that they must grow a special crop called the Blessed Fruit to restore the last crystal, which is considered impossible. Despite this, the player manages to succeed in growing the Blessed Tree just as a storm strikes. An unidentified Harvest Sprite, who is the one who led the player to Hillsville, urges Gorgan to calm his rage. The storm then stops and Gorgan appears, revealing that the reason why he stripped the land of life is due to people abusing it in the first place. Having regained his trust in humans, he reveals a surprise: the Blessed Fruit has turned into the Fall Crystal, allowing the Harvest Goddess to fully restore the land back to its former glory.

Development

The game was announced during E3 2014 by Natsume Inc.[3][4] Unlike previous titles in the Story of Seasons series, called Harvest Moon in the Western markets, the game was not developed by Japanese developer Marvelous. Their newest entry in the Story of Seasons series is being published in North America and Europe by Xseed Games. Natsume Inc. owns the rights to the "Harvest Moon" brand in those territories.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic46/100[6]
Review scores
PublicationScore
4Players38%[7]
EGM4.5/10[8]
Hardcore Gamer2/5[9]
JoystiqStarStar[10]
Nintendo LifeStarStarStarStar[11]
National Post3/10[13]

The game received "unfavorable" reviews according to the review aggregation website Metacritic.[6]

Notes

  1. Nintendo Switch version developed by Muteki Games Collective.[1]

References

  1. https://www.youtube.com/watch?v=ZLUJtx8hKLY (at 38:07)
  2. Neuenschwander, Jeff (October 8, 2014). "Harvest Moon: The Lost Valley Coming in November". http://operationrainfall.com/2014/10/08/harvest-moon-the-lost-valley-november/. Retrieved October 8, 2014. 
  3. Campbell, Colin (June 18, 2014). "Harvest Moon: The Lost Valley trailer shows new ways to farm, fish and create worlds". Vox Media. https://www.polygon.com/2014/6/18/5822814/harvest-moon-the-lost-valley-trailer-shows-new-ways-to-farm-fish-and. Retrieved July 20, 2014. 
  4. Cunningham, James (June 15, 2014). "E3 2014: Harvest Moon Gets an Injection of Minecraft in 'The Lost Valley'". https://hardcoregamer.com/previews/e3-2014-harvest-moon-gets-an-injection-of-minecraft-in-the-lost-valley/89394/. Retrieved April 8, 2022. 
  5. Moriarty, Colin (May 28, 2014). "Harvest Moon Returns in Story of Seasons on 3DS". Ziff Davis. https://www.ign.com/articles/2014/05/28/harvest-moon-returns-in-story-of-seasons-on-3ds. 
  6. 6.0 6.1 "Harvest Moon 3D: The Lost Valley for 3DS Reviews". Red Ventures. https://www.metacritic.com/game/harvest-moon-the-lost-valley/critic-reviews/?platform=3ds. Retrieved September 25, 2018. 
  7. Wöbbeking, Jan (July 3, 2015). "Test: Harvest Moon: Das verlorene Tal" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/3DS/Test/35862/81262/0/Harvest_Moon_Das_verlorene_Tal.html. Retrieved April 8, 2022. 
  8. Patterson, Mollie L. (November 17, 2014). "EGM Review: Harvest Moon [3D: The Lost Valley"]. EGMNow (EGM Media LLC). Archived from the original on April 27, 2019. https://web.archive.org/web/20190427114156/http://www.egmnow.com/articles/reviews/egm-review-harvest-moon-the-lost-valley/. Retrieved April 8, 2022. 
  9. Halestorm, Bradly (December 22, 2014). "Review: Harvest Moon [3D: The Lost Valley"]. https://hardcoregamer.com/reviews/review-harvest-moon-the-lost-valley/124668/. Retrieved April 8, 2022. 
  10. Cowan, Danny (November 13, 2014). "Harvest Moon 3D: The Lost Valley review: Fractured farming tales". Yahoo. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115192418/http://www.joystiq.com/2014/11/13/harvest-moon-3d-the-lost-valley-review-fractured-farming-tales/. Retrieved April 8, 2022. 
  11. DelVillano, Ron (March 24, 2015). "Harvest Moon [3D: The Lost Valley Review"]. Gamer Network. https://www.nintendolife.com/reviews/3ds/harvest_moon_the_lost_valley. Retrieved April 8, 2022. 
  12. Chandran, Neal (January 13, 2015). "Harvest Moon [3D: The Lost Valley"]. Emerald Shield Media LLC. https://www.rpgfan.com/review/harvest-moon-the-lost-valley/. Retrieved April 8, 2022. 
  13. "Harvest Moon 3D: The Lost Valley review: More than a few things are lost in this valley". National Post (Postmedia Network). December 4, 2014. https://financialpost.com/technology/gaming/harvest-moon-3d-the-lost-valley-review-more-than-a-few-things-are-lost-in-this-valley?r. Retrieved April 8, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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