Software:Inca II: Wiracocha

From HandWiki
Short description: 1993 video game
Inca II: Wiracocha
Developer(s)Coktel Vision
Publisher(s)Sierra Online
Platform(s)MS-DOS
Release1993
Genre(s)Adventure game, Space combat simulator

Inca II: Wiracocha, also released as Inca II: Nations of Immortality, is a 1993 video game developed by Coktel Vision for MS-DOS. It is the sequel of Inca, which places a war between the Incas and the Spaniards in space, 500 years into the future.[1]

Gameplay

Like its predecessor, Inca II combines different genres including space combat simulator and adventure game. Some levels are purely shooting, some have maze exploration, or include inventory-based puzzles or riddles.

Game progress is marked with an autosave feature allowing the player to resume the game from any "chapter", or review any of the previously-seen cutscenes. In a few points of the game, the player is faced with a dilemma, which will affect the difficulty in the final battle of the game.

Plot

After the events of the first game, El Dorado has become Sapa Inca of the new Inca Empire and his Aclla has given him a son, Atahualpa. The beginning of the game is set in Machu Picchu where the player controls Prince Atahualpa in his Huarachico; the player can choose between an inventory-based puzzle, or a space simulator sequence where they are tasked to destroy moai-shaped statues.

Finally, Atahualpa is accepted to the Council where a mysterious merchant pilot Kelt Carrier reveals that Spaniard Lord Aguirre controls an asteroid which disrupts communications throughout the Empire. Atahualpa talks to the stranger abruptly, resulting to him being expelled from the council by his father. Then he is subverted by Dona Angelina to steal his father's Tumi-shaped spaceship and fight the Spaniards alone. This mindless act gives Aguirre the opportunity to declare a new war.

El Dorado and Carrier come to arrest Atahualpa and participate in the ensuing space battle, during which Atahualpa attempts to take control of Kelt Carrier's "Three-Master" and is killed when the ship is destroyed. The control shifts to El Dorado for the rest of the game.

Carrier leads El Dorado to Yuna, a hermit-astronomer in the Australian desert, who devises a plan for destroying Aguirre's asteroid. While there, they discover the plans of the "Boomerang", a legendary spacecraft. Carrier is assigned in building a fleet of Boomerangs as El Dorado travels to three planets in order to place the three Inca powers of the previous game, and visits a volcanic island named Ibis, and a planet that resembles Tibet where he seeks the help of a lama.

In the end, Carrier's fleet of Boomerangs diverts Aguirre's ships surrounding the asteroid, where El Dorado attempts to rescue Aclla, before destroying it.

Reception

Computer Gaming World liked Inca II's graphics, action, and music but criticized the schizophrenic gameplay and a voice acting.[2] It is included in the magazine's list of Worst Games of All Time, described as "incoherent" and criticized for its "uneven graphics and ridiculous premise". It was also included as #18 in the game list with Worst Back Story of All Time.[3] Conversely, PC Gamer US offered Inca II a score of 81%.[4]

James V. Trunzo reviewed Inca II in White Wolf #49 (Nov., 1994), rating it a 3 out of 5 and stated that "Inca II was designed in France; a European sense of humor certainly comes through. While this arcade adventure has several unique features and a few rally enjoyable segments [...] much of the game may strike you as bizarre. Inca II may, like its predecessor, garner a cult following. Everyone else is going to wonder what the heck the game is about."[5]

References

  1. CD jewel case
  2. "These Just In". Computer Gaming World: 152–156. August 1994. http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=121. 
  3. "50 Worst Games of All Time". Computer Gaming World: 94, 114. November 1996. http://www.cgwmuseum.org/galleries/index.php?year=1996&pub=2&id=148. 
  4. "PC Gamer Online". 23 December 1999. http://www.pcgamer.com:80/reviews/559.html. 
  5. Trunzo, James V. (November 1994). "The Silicon Dungeon". White Wolf Magazine (49): 53-54. https://imgur.com/a/lRb2w0Y. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari