Software:Madden Football 64
| Madden 64 | |
|---|---|
North American Nintendo 64 cover art | |
| Developer(s) | Tiburon Entertainment |
| Publisher(s) | EA Sports |
| Series | Madden NFL |
| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single player, multiplayer |
Madden Football 64 is a football video game. It was the first game of the Madden NFL series to be released for the Nintendo 64, as well as the first Madden game to be fully in 3D.[3] Essentially an upgrade of Madden NFL 98 designed around the particular capabilities of the Nintendo 64, it replaced the 2D players with 3D models but lacked the full NFL licensing which was customary for the Madden series. While this lack of licensing significantly hurt critical response to the game, reviews were mostly positive, with elements such as the detailed player models and realistic gameplay garnering praise. The game has commentary by Pat Summerall and John Madden.
License
Because Acclaim Entertainment had acquired exclusive rights to the NFL license for Nintendo 64 games for the remainder of the 1997 football season, this edition of Madden does not use real NFL team names or logos.[3] Instead, the teams use banners that consist of two bars with the team colors, and the team name on top of them in white, accompanied by players in their uniforms. The Pro Bowl is referred to as the "Madden Bowl", and the Super Bowl as the "EAS Championship". However, the game does have a license with the NFL Player's Association, so real player names are present in the game.[3][4] This game is the only game in the Madden franchise that lacked a full NFL license.
Teams are referred to by city only, usually the city in which the real life team's stadium is located. The New England Patriots are referred to as "Foxboro", the Tennessee Oilers as "Nashville", the Arizona Cardinals as "Phoenix", the Minnesota Vikings as "Minneapolis", the Tampa Bay Buccaneers simply as "Tampa", the Carolina Panthers as "Charlotte", and at the time, a historic team, the Los Angeles Rams referred to as "Anaheim". Team uniforms are altered; all uniforms have white pants, helmet colors are often altered to be different from jerseys (only the Denver Broncos's home jersey and helmet are the same color), and even some already different colors are changed – Foxboro's helmet in this game is red, and Charlotte's is Carolina blue, when in real life both were silver.
Development
Madden Football 64 had a short development cycle, since it was built as an upgrade of Madden NFL 98, retaining the essentials of that game's AI and features.[3] Changes made from Madden 98 include the polygonal players, more colorful playcall screens, new end-zone celebrations and taunts, and removal of all full motion video clips.[3] Development of the game began in early 1997.[5]
The game was originally planned for release in 1998, but EA Sports bumped up the release date to early November 1997.[6] Shortly before this date, the NFL complained that the game included all of the NFL's official team colors; EA Sports slightly delayed the game in order to change the colors.[7]
Reception
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Madden Football 64 met with mostly positive reviews. Critics applauded the detailed player graphics, noting the discernible names on jerseys and black grease under their eyes,[8][9][10][13] and the impressive animations.[8][9][10][13] IGN added, "Surprisingly, making the jump to 3D has had no real downside for Madden 64 in terms of slowdown or glitches. The game moves as smoothly as its predecessors and looks a hell of a lot better."[10] Despite the strong approval of the graphics, some questioned the use of polygons; several critics complained that players cannot wrap-tackle, instead bouncing off of each other as in sprite-based football games,[8][9][12] and GameSpot noted that in the elevated camera view which the game is best played with, the graphics appear blocky.[9] Kraig Kujawa of Electronic Gaming Monthly said that while the game is great, giving it a 9 out of 10, the polygonal players did cause slowdown, which together with the controls and lack of NFL licensing made him prefer the game's sprite-based equivalent, Madden NFL 98.[8] Some reviews also noted that while competitor NFL Quarterback Club 98 runs in high resolution, Madden Football 64 does not.[8][9][10]
However, Kujawa's co-reviewer Kelly Rickards opined that the game's issues with graphics and licensing are easily overridden by its gameplay.[8] As with Madden NFL 98, reviewers were greatly pleased with EA's new "Liquid AI".[8][9][10][13] The game's wide range of options[9][10][13] and realism were also praised.[8][9][10] GameSpot's reviewer ventured to say that "I've been a football fan for a long, long time, and I've never seen anything that resembles the NFL more than this game (and that's amusing, since this game doesn't even have an NFL license)."[9] GamePro called it "Arguably the most fun football game ever created", giving it a 4.5 out of 5 for sound and a perfect 5.0 in every other category (graphics, control, and fun factor).[13]
Next Generation was one of the few publications to not recommend the game, saying the lack of NFL licensing is an unforgivable flaw, and the analog control makes the game unbearably frustrating. They stated that "Despite its lack of merit as a serious football game, Madden 64 is the fastest-playing N64 football game around and as such is just slightly better than QBC 64 as an arcade game."[12]
Sales
According to figures compiled through November 1997 from The NPD Group, Madden Football 64 came in ninth for video game sales, while its competitor NFL Quarterback Club 98 came in second.[14]
References
- ↑ "Electronic Arts to Ship Madden 64 for the Nintendo 64". October 20, 1997. Archived from the original on December 6, 2015. https://web.archive.org/web/20151206080850/http://www.thefreelibrary.com/Electronic+Arts+to+Ship+Madden+64+for+the+Nintendo+64.-a019892641. Retrieved September 3, 2021.
- ↑ Johnston, Chris (October 20, 1997). "EA Ships Madden 64". Archived from the original on April 24, 1999. https://web.archive.org/web/19990424061648/http://headline.gamespot.com/news/97_10/20_madden/index.html. Retrieved August 7, 2022.
- ↑ 3.0 3.1 3.2 3.3 3.4 "Madden 64: Boom! The Madden Bus Makes a Surprise Stop at Nintendo". Electronic Gaming Monthly (Ziff Davis) (99): 186. October 1997.
- ↑ Casamassina, Matt (October 24, 1997). "Madden 64". IGN. https://www.ign.com/articles/1997/10/25/madden-64. "Football fanatics, however, will be very disappointed to know that Madden 64 doesn't feature the full NFL license, so real team names, team colors and team stadiums are not present. This means that you could be stuck playing the Chicago Bulldozers instead of the mighty Bears -- and they might be purple. Acclaim grabbed all the NFL licensing rights for its NFL QB Club '98 early and EA was left playing catch up. However, EA did manage to acquire the NFLPA (NFL Players Association) so real player names are present in the game."
- ↑ Johnston, Chris (July 28, 1997). "EA Brings Madden to N64". Archived from the original on February 19, 1999. https://web.archive.org/web/19990219085216/http://headline.gamespot.com/news/97_07/28_madden/index.html. Retrieved July 30, 2022.
- ↑ Johnny Ballgame (October 1997). "Madden 64". GamePro (IDG) (109): 158.
- ↑ Quartermann (December 1997). "Video Game Gossip & Speculation". Electronic Gaming Monthly (Ziff Davis) (101): 40.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Kujawa, Kraig; Boyer, Crispin; Smith, Shawn; Rickards, Kelly (November 1997). "Review Crew: Madden 64". Electronic Gaming Monthly (Ziff Davis) (100): 191.
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 "Madden Football 64 Review". https://www.gamespot.com/reviews/madden-football-64-review/1900-2544696/. Retrieved 7 February 2020.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Casamassina, Matt (October 24, 1997). "Madden 64". https://www.ign.com/articles/1997/10/25/madden-64. Retrieved 7 February 2020.
- ↑ Tucker, Tim (Christmas 1997). "Madden 64 VS NFL Quarterback Club '98". N64 Magazine (Future Publishing) (10): 48–52.
- ↑ 12.0 12.1 12.2 "Finals". Next Generation (Imagine Media) (37): 146. January 1998.
- ↑ 13.0 13.1 13.2 13.3 13.4 Johnny Ballgame (November 1997). "Madden Mania Sweeps the N64 Nation". GamePro (IDG) (110): 154.
- ↑ "QBC Tackles Madden". Electronic Gaming Monthly (Ziff Davis) (104): 28. March 1998.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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