Software:Madden NFL 11

From HandWiki
Short description: 2010 American football video game
Madden NFL 11
Cover art featuring Drew Brees
Developer(s)EA Tiburon
Page 44 Studios (iOS)[1]
Publisher(s)EA Sports[lower-alpha 1]
SeriesMadden NFL
Platform(s)PlayStation 2
PlayStation 3
PlayStation Portable
Wii
Xbox 360
iOS
BlackBerry
Release
  • NA: August 10, 2010[2][3]
  • AU: August 12, 2010 (PS3, X360)
  • EU: August 13, 2010 (PS3, X360)
  • NA: August 20, 2010 (BB)
Genre(s)Sports
Mode(s)Single-player, multiplayer

Madden NFL 11 is an American football video game based on the National Football League, published by EA Sports and developed by EA Tiburon. It is the 22nd annual installment in the bestselling Madden NFL video game franchise. It was released in 2010 for the PlayStation 3, PlayStation 2, Wii, Xbox 360, PlayStation Portable, BlackBerry, and iOS platforms. The PS3 and Xbox 360 demos were released July 27, 2010.

Features

The 2010 installment of the Madden NFL series headlined new features such as a play-calling system titled "GameFlow", a new game mode titled "Online Team Play", and an assortment of other features. The game was advertised as being "Simpler, Quicker, and Deeper" than previous versions of the game. The superstar mode for the Wii version was removed from this Madden installment.

"GameFlow" enables the player to create a situational game plan based on down and situation, and is advertised to speed up playing time as much as one half of the total game time from previous years of "Madden". Another addition is "Online Team Play", which supports 3 vs. 3 cooperative play. Players can also scout opponents in online head-to-head games to gain a competitive advantage. Other changes from previous installments include a new kick meter, new audible system, and an improved locomotion animation system. Lighting improvements, run blocking changes, new quarterback ratings, and a new Old Spice "Swagger" rating have also been added to the game.[4] Gus Johnson does the play-by-play broadcast commentary, replacing Tom Hammond. One reviewer noted, Johnson's "penchant for the dramatic in real life keeps you on the edge of your seat as you turn the corner for a RB sprint or heave a desperation Hail Mary." Cris Collinsworth returns as color commentator from previous editions.[5][6][7]

"Madden Ultimate Team" is a downloadable game mode released on January 7, 2011. In this mode, users are able to build a team by purchasing player packs. These packs are purchased with coins that are earned by winning a game, scoring a touchdown etc. They can also be purchased with real money through the user's PlayStation Network or Xbox Live accounts. As the user gains more coins, they are able to buy better packs of players, eventually building their "Ultimate Team".[8]

Cover

For the first time in the series, the fans were given the opportunity to vote for who would appear on the cover of Madden NFL 11. The choices were Alex Smith, quarterback of the San Francisco 49ers; Drew Brees, quarterback of the New Orleans Saints; Jared Allen, defensive end of the Minnesota Vikings; and Reggie Wayne, wide receiver of the Indianapolis Colts.[9] Drew Brees pulled in the most votes and became the cover athlete.[2]

Demo

A demo of the game, featuring a game between the Indianapolis Colts and the New York Jets, was released on July 27, 2010.[10]

Marketing

In August 2010, Time Warner announced that it would offer a copy of Madden NFL 11 and a Making of Madden NFL DVD free with a paid subscription to Sports Illustrated. A similar offer was made available in 2009 with the release of Madden NFL 10.[11]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(X360) 85.71%[12]
(PS3) 85.40%[13]
(iPhone) 79%[14]
(Wii) 76.50%[15]
Metacritic(X360) 84/100[16]
(PS3) 83/100[17]
(iPhone) 78/100[18]
(iPad) 77/100[19]
(Wii) 75/100[20]
Review scores
PublicationScore
Destructoid9.5/10[21]
Eurogamer7/10[22]
Game Informer8.75/10[23]
GameRevolutionB+[24]
GameSpot8/10[25]
(Wii) 6/10[26]
GameSpyStarStarStarStar[27]
GameTrailers9.1/10[28]
GameZone9/10[29]
Giant BombStarStarStarStar[30]
IGN8/10[31][32][33]
(Wii) 7.5/10[34]
JoystiqStarStarStarStar[35]
Nintendo Power8.5/10[36]
OXM (US)9/10[37]
PSM8/10[38]
The Daily Telegraph8/10[39]
The EscapistStarStarStarStarStar[40]

The game was met with positive reception. GameRankings and Metacritic gave it a score of 85.71% and 84 out of 100 for the Xbox 360 version;[12][16] 85.40% and 83 out of 100 for the PlayStation 3 version;[13][17] 79% and 78 out of 100 for the iPhone version;[14][18] 77 out of 100 for the iPad version;[19] and 76.50% and 75 out of 100 for the Wii version.[15][20]

GamePro gave the Xbox 360 version a score of four-and-a-half stars out of five and said that "hardcore Madden players may not appreciate all the changes, but those of us who are more casual fans have a lot to like."[41] The same website, however, gave the iPhone version four stars out of five and said, "Everything from the 22 on-screen players to the stadium they're duking it out in looks great, and for the first time ever I felt like I wasn't playing a compromised or downgraded football experience despite the limitations of the iPhone platform."[42]

The Escapist gave the Xbox 360 version all five stars and said, "I went into this game as a skeptic. Madden NFL 11 made me a believer."[40] The A.V. Club gave the same version a B+ and said that it "offers a refreshing change of pace, making it a fine point of entry for newcomers and allowing stat-obsessed veterans a chance to peel away some of the layers added over the last few years."[43] However, The Daily Telegraph gave the same version a score of eight out of ten and said, "What I've taken away from my time with NFL 11 is a new appreciation for the sport itself. It's genuinely exhilarating stuff."[39]

Ultimate Team has received some negative feedback with regards to "Player Contracts" that are attached to each player card. When purchased, player cards have a ten-game contract that decreases by one every game (even if due to disconnection), and cannot be used afterward unless the contract is replenished, which requires a contract card purchased with coins. It is thus extremely difficult to keep a good team 'in contract' without spending real money, and players risk being unable to play the mode if they are low on coins.[44]

See also

Notes

  1. iOS port released under the EA Mobile publishing label.

References

  1. "Page 44 Studios". http://www.page44.com/. 
  2. 2.0 2.1 Triplett, Mike (April 22, 2010). "New Orleans Saints quarterback Drew Brees is officially announced as Madden NFL 11 cover athlete". The Times-Picayune. http://www.nola.com/saints/index.ssf/2010/04/new_orleans_saints_quarterback_48.html. 
  3. Wilson, Will (August 4, 2010). "Madden NFL 11 kicks off on iPhone August 10th" (in en). https://www.pocketgamer.com/madden-nfl-11/madden-nfl-11-kicks-off-on-iphone-august-10th/. 
  4. GoMadden (June 28, 2010). "Madden 11 Has Lots of Swagger... Literally". GoMadden. http://gomadden.com/news/footballgame/madden-11-has-lots-of-swagger-literally/. 
  5. Robinson, Jon (April 28, 2010). "'Madden NFL 11': First Look". ESPN. https://www.espn.com/espn/thelife/videogames/news/story?id=5136818. 
  6. Homer (May 21, 2010). "Madden NFL 11 Interview: Gus Johnson and Ronnie Morales". http://www.gamespot.com/videos/madden-nfl-11-interview-gus-johnson-and-ronnie-mor/2300-6263231/. 
  7. Robinson, Jon (May 21, 2010). "Gus Johnson joins 'Madden NFL 11' booth". ESPN. https://www.espn.com/espn/thelife/videogames/blog/_/name/thegamer/id/5207709/gus-johnson-joins-madden-nfl-11-booth. 
  8. "Download Madden Ultimate Team Today for Free!". EA Sports. January 7, 2010. http://maddennfl.easports.com/news.action?newsId=MUTrelease. 
  9. "Doritos Presents: Change the Game". Doritos. http://www.doritoschangethegame.com/index.html. 
  10. "Madden NFL 11 demo announced!". EA Sports. July 15, 2010. http://maddennfl.easports.com/news.action?newsId=demo. 
  11. "Sports Illustrated: Offer Expired". https://subs.timeinc.net/SI/si_madden0710.jhtml?experience_id=302562&pkw=PSSIGLTX072810SNND1886&partner=yes&source_id=11&_requestid=80066. 
  12. 12.0 12.1 "Madden NFL 11 for Xbox 360". GameRankings. http://www.gamerankings.com/xbox360/988575-madden-nfl-11/. 
  13. 13.0 13.1 "Madden NFL 11 for PlayStation 3". GameRankings. http://www.gamerankings.com/ps3/988574-madden-nfl-11/index.html. 
  14. 14.0 14.1 "Madden NFL 11 for iOS (iPhone/iPad)". GameRankings. http://www.gamerankings.com/iphone/604921-madden-nfl-11/index.html. 
  15. 15.0 15.1 "Madden NFL 11 for Wii". GameRankings. http://www.gamerankings.com/wii/988954-madden-nfl-11/index.html. 
  16. 16.0 16.1 "Madden NFL 11 for Xbox 360 Reviews". https://www.metacritic.com/game/madden-nfl-11/critic-reviews/?platform=xbox-360. 
  17. 17.0 17.1 "Madden NFL 11 for PlayStation 3 Reviews". https://www.metacritic.com/game/madden-nfl-11/critic-reviews/?platform=playstation-3. 
  18. 18.0 18.1 "Madden NFL 11 for iPhone/iPad Reviews". https://www.metacritic.com/game/madden-nfl-11/critic-reviews/?platform=ios-iphoneipad. 
  19. 19.0 19.1 "MADDEN NFL 11 for iPad for iPhone/iPad Reviews". http://www.metacritic.com/game/ios/madden-nfl-11-for-ipad. 
  20. 20.0 20.1 "Madden NFL 11 for Wii Reviews". https://www.metacritic.com/game/madden-nfl-11/critic-reviews/?platform=wii. 
  21. Sarkar, Samit (August 9, 2010). "Review: Madden NFL 11 (X360)". http://www.destructoid.com/review-madden-nfl-11-180978.phtml. 
  22. Manolatos, Gerasimos (August 23, 2010). "Madden NFL 11 (PS3, X360)". http://www.eurogamer.net/articles/2010-08-13-madden-nfl-11-review. 
  23. Kato, Matthew (September 2010). "Madden NFL 11 (PS3, X360): Moving In New Directions". Game Informer (209). https://www.gameinformer.com/games/madden_nfl_11/b/ps3/archive/2010/08/09/madden-nfl-11-review.aspx. Retrieved May 31, 2015. 
  24. Bryant, Mike (August 9, 2010). "Madden NFL 11 Review (PS3, X360)". Game Revolution. http://www.gamerevolution.com/review/madden-nfl-11. 
  25. McShea, Tom (August 9, 2010). "Madden NFL 11 Review (PS3, X360)". http://www.gamespot.com/reviews/madden-nfl-11-review/1900-6272998/. 
  26. McShea, Tom (August 19, 2010). "Madden NFL 11 Review (Wii)". http://www.gamespot.com/reviews/madden-nfl-11-review/1900-6274088/. 
  27. Fitch, Andrew (August 18, 2010). "GameSpy: Madden NFL 11 (PS3, X360)". GameSpy. http://ps3.gamespy.com/playstation-3/madden-nfl-11/1114175p1.html. 
  28. "Madden NFL 11 Review (X360)". GameTrailers. August 9, 2010. http://www.gametrailers.com/reviews/4dmmv8/madden-nfl-11-review. 
  29. Bakehorn, Cliff (August 15, 2010). "Madden NFL 11 Review (PS3, X360)". GameZone. http://www.gamezone.com/reviews/madden_nfl_11_review. 
  30. Navarro, Alex (August 16, 2010). "Madden NFL 11 Review (X360)". Giant Bomb. http://www.giantbomb.com/reviews/madden-nfl-11-review/1900-308/. 
  31. Ahearn, Nate (August 9, 2010). "Madden NFL 11 Review (PS3, X360)". http://www.ign.com/articles/2010/08/09/madden-nfl-11-review-3. 
  32. Ahearn, Nate (August 10, 2010). "Madden NFL 11 iPhone Review". http://www.ign.com/articles/2010/08/10/madden-nfl-11-iphone-review. 
  33. Ahearn, Nate; Buchanan, Levi (August 10, 2010). "Madden NFL 11 iPad Review". http://www.ign.com/articles/2010/08/11/madden-nfl-11-ipad-review. 
  34. Ahearn, Nate (August 11, 2010). "Madden NFL 11 Review (Wii)". http://www.ign.com/articles/2010/08/12/madden-nfl-11-review. 
  35. Hinkle, David (August 10, 2010). "Review: Madden NFL 11 (PS3)". Engadget (Joystiq). https://www.engadget.com/2010/08/10/madden-nfl-11-review/. 
  36. "Madden NFL 11". Nintendo Power 258: 88. September 2010. 
  37. Clark, Alex (August 10, 2010). "Madden NFL 11". Official Xbox Magazine. http://oxmonline.com/article/reviews/xbox-360/m-r/madden-nfl-11. Retrieved June 1, 2015. 
  38. "Review: Madden NFL 11 (PS3)". PlayStation: The Official Magazine: 83. November 2010. 
  39. 39.0 39.1 Hoggins, Tom (September 1, 2010). "Madden NFL 11 video game review (X360)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/7975078/Madden-NFL-11-video-game-review.html. 
  40. 40.0 40.1 Funk, John (August 17, 2010). "Review: Madden NFL 11 (X360)". The Escapist. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/7995-Review-Madden-NFL-11. Retrieved May 31, 2015. 
  41. Ford, Greg (October 26, 2010). "Madden NFL 11 (X360)". GamePro. http://www.gamepro.com/article/reviews/217067/madden-nfl-11/. Retrieved June 1, 2015. 
  42. Rigney, Ryan (August 13, 2010). "App Store Games of the Week: August 13th Edition". GamePro. http://www.gamepro.com/article/features/216105/app-store-games-of-the-week-august-13th-edition. Retrieved June 1, 2015. 
  43. Wolinsky, David (August 16, 2010). "Madden NFL 11 (X360)". The A.V. Club. http://www.avclub.com/article/madden-nfl-11-44165. 
  44. Syxxandangel (February 11, 2010). "Official reset my team thread". EA Forums. http://forum.ea.com/eaforum/posts/list/15/363666.page. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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