Software:Madden NFL 2003

From HandWiki
Short description: 2002 video game
Madden NFL 2003
North American cover art with Marshall Faulk
Developer(s)EA Tiburon
Budcat Creations[1] (PS, GBA)
Publisher(s)EA Sports
SeriesMadden NFL
Platform(s)Game Boy Advance
GameCube
Windows
PlayStation
PlayStation 2
Xbox
Release
  • NA: August 12, 2002[3]
  • EU: September 27, 2002 (PC, Xbox)[2]
  • EU: October 4, 2002 (PS2)[4]
  • EU: October 11, 2002 (GC)[5]
Genre(s)Sports
Mode(s)Single-player, multiplayer

Madden NFL 2003 is an American football simulation video game based on the NFL that was developed by EA Tiburon and Budcat Creations and published by EA Sports. The 14th installment of the Madden NFL series, the game features former St. Louis Rams running back Marshall Faulk on the cover. This edition of Madden was the first to have EA Trax, the Mini Camp mode, and to feature Al Michaels as play-by-play announcer, who took over for Pat Summerall. Although it featured the expansion Houston Texans and the relocation of the Seattle Seahawks to the NFC, it was actually the second to do so (after the previous edition had it done in the second season of its own Franchise mode, with the Seahawks still in the AFC and no Texans team when said mode was started). The game was released on August 12, 2002, for the Game Boy Advance, GameCube, Microsoft Windows, PlayStation, PlayStation 2 and Xbox. The PlayStation version also includes the Sega Genesis version of John Madden Football 93.

For the first time this game is not to feature Pat Summerall who retired from broadcasting until his death in 2013.

Reception

Reception
Review scores
PublicationScore
GBAGCPCPSPS2Xbox
AllGame3/5[6]4/5[7]4.5/5[8]N/A4/5[9]4/5[10]
CGMN/AN/A4.5/5[11]N/AN/AN/A
CGWN/AN/A5/5[12]N/AN/AN/A
EGMN/AN/AN/AN/A9.33/10[13]N/A
Game InformerN/A9.25/10[14]N/AN/AN/A9.5/10[15]
GameProN/A5/5[16]N/AN/A5/5[16]5/5[16]
GameSpot7.5/10[17]8.6/10[18]9.2/10[19]N/A9/10[20]8.6/10[21]
GameSpyN/AN/A4/5[22]N/AN/A91%[23]
GameZoneN/AN/AN/AN/A9/10[24]N/A
IGN8.2/10[25]8.8/10[26]9.2/10[27]N/A9.1/10[28]8.8/10[29]
Nintendo PowerN/A4.2/5[30]N/AN/AN/AN/A
OPM (US)N/AN/AN/A4/5[31]5/5[32]N/A
OXM (US)N/AN/AN/AN/AN/A8.8/10[33]
PC Gamer (US)N/AN/A74%[34]N/AN/AN/A
BBC SportN/AN/AN/AN/A87%[35]N/A
The Cincinnati EnquirerN/A4.5/5[36]4.5/5[36]N/A4.5/5[36]4.5/5[36]
Aggregate score
Metacritic76/100[37]92/100[38]89/100[39]85/100[40]95/100[41]92/100[42]

The GameCube, PlayStation 2 and Xbox versions received "universal acclaim", while the PC, PlayStation and Game Boy Advance versions received "generally favorable reviews", according to the review aggregation website Metacritic.[37][38][39][40][41][42] In Japan, where the PS2 version was ported for release on December 19, 2002, Famitsu gave it a score of 33 out of 40.[43]

Maxim gave it a perfect score twice, once from Ryan Boyce, who said that "The folks at EA Sports... loaded this year's ultrarealistic game up with a slew of new features that include online play, a huge arcade-style training camp, and a nifty play creator that’s so versatile that you can have receivers run pass routes that spell your name";[44] and once from Scott Steinberg, who said that, "Destined for the Hall of Fame, Madden's latest namesake (now in its 13th year) improves upon already stunning graphics and amps game play with faster speed and such fresh gridiron moves as sidearm passing and—wahoo!—gang tackling."[45] The Cincinnati Enquirer gave it four-and-a-half stars out of five, saying, "Veteran players will be familiar with the feel of the game they grew up with, but there are certainly enough tweaks and new additions to justify its purchase."[36] BBC Sport gave the PS2 version 87%, saying, "While 'NFL 2K3' still has slightly better graphics, Madden's updated controls, the excellent franchise features and its heavenly tactical play make it one of the best sports games ever to grace the PS2."[35]

Madden NFL 2003 was a runner-up for GameSpot's August 2002 "PC Game of the Month" award.[46] It won the publication's annual "Best Sports Game on PC" award, and was nominated in the "Most Improved Sequel on PC", "Best Traditional Sports Game on GameCube", "Best Traditional Sports Game on Xbox" and "Best Online Game on PlayStation 2" categories.[47] During the 6th Annual Interactive Achievement Awards, the game won both "Console Sports Game of the Year" and "Computer Sports Game of the Year".[48]

Legacy

Madden NFL 2003 was included in The EA Sports Collection in May 2004 along with other 2002 EA Sports games.

References

  1. "Budcat Creations - Games". http://budcatcreations.com/games/index.htm. 
  2. Bramwell, Tom (September 27, 2002). "What's New?". https://www.eurogamer.net/article-46746. 
  3. "Madden 2003 Unleashed" (in en). August 12, 2002. https://www.ign.com/articles/2002/08/12/madden-2003-unleashed. 
  4. Bramwell, Tom (October 4, 2002). "What's New?". https://www.eurogamer.net/article-46782. 
  5. Bramwell, Tom (October 11, 2002). "What's New?". https://www.eurogamer.net/article-46810. 
  6. Marriott, Scott Alan. "Madden NFL 2003 (GBA) - Review". All Media Network. http://www.allgame.com/game.php?id=38857&tab=review. 
  7. Hoogland, Mark. "Madden NFL 2003 (GC) - Review". All Media Network. http://www.allgame.com/game.php?id=38854&tab=review. 
  8. Hoogland, Mark. "Madden NFL 2003 (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=38856&tab=review. 
  9. Hoogland, Mark. "Madden NFL 2003 (PS2) - Review". All Media Network. http://www.allgame.com/game.php?id=38852&tab=review. 
  10. Hoogland, Mark. "Madden NFL 2003 (Xbox) - Review". All Media Network. http://www.allgame.com/game.php?id=38853&tab=review. 
  11. "Madden NFL 2003". Computer Games Magazine (theGlobe.com) (144): 89. November 2002. 
  12. Smolka, Rob (November 2002). "Madden NFL 2003". Ziff Davis. pp. 116–17. http://www.cgwmuseum.org/galleries/issues/cgw_220.pdf. 
  13. EGM staff (September 2002). "Madden NFL 2003 (PS2)". Electronic Gaming Monthly (Ziff Davis) (158): 148. 
  14. Brogger, Kristian (September 2002). "Madden NFL 2003 (GC)". Game Informer (FuncoLand) (113): 85. http://gameinformer.com/Games/Review/200209/R03.0801.1557.27946.htm. Retrieved May 18, 2015. 
  15. Brogger, Kristian (September 2002). "Madden NFL 2003 (Xbox)". Game Informer (FuncoLand) (113): 89. http://gameinformer.com/Games/Review/200209/R03.0801.1610.27159.htm. Retrieved May 18, 2015. 
  16. 16.0 16.1 16.2 Bro Buzz (August 12, 2002). "Madden NFL 2003 (GC, PS2, Xbox)". GamePro (IDG Entertainment). http://www.gamepro.com/nintendo/gamecube/games/reviews/25646.shtml. Retrieved May 19, 2015. 
  17. MacDonald, Ryan (September 13, 2002). "Madden NFL 2003 (GBA)". CBS Interactive. https://www.gamespot.com/reviews/madden-nfl-2003/1900-2880308/. 
  18. Varanini, Giancarlo (August 19, 2002). "Madden NFL 2003 Review (GC)". CBS Interactive. https://www.gamespot.com/reviews/madden-nfl-2003-review/1900-2877775/. 
  19. Todd, Brett (August 20, 2002). "Madden NFL 2003 Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/madden-nfl-2003-review/1900-2877841/. 
  20. Varanini, Giancarlo (August 13, 2002). "Madden NFL 2003 Review (PS2)". CBS Interactive. https://www.gamespot.com/reviews/madden-nfl-2003-review/1900-2877267/. 
  21. Varanini, Giancarlo (August 13, 2002). "Madden NFL 2003 Review (Xbox)". CBS Interactive. https://www.gamespot.com/reviews/madden-nfl-2003-review/1900-2877242/. 
  22. Accardo, Sal (September 15, 2002). "GameSpy: Madden NFL 2003 (PC)". IGN Entertainment. http://pc.gamespy.com/pc/madden-nfl-2003/543767p1.html. 
  23. Wyss, Tony (August 13, 2002). "Madden [NFL 2003 (Xbox)"]. IGN Entertainment. http://archive.gamespy.com/reviews/august02/madden2003xbox/. 
  24. Surette, Tim (August 28, 2002). "Madden NFL 2003 - PS2 - Review". https://www.gamezone.com/reviews/madden_nfl_2003_ps2_review. 
  25. Carle, Chris (August 26, 2002). "Madden NFL 2003 (GBA)". Ziff Davis. https://www.ign.com/articles/2002/08/26/madden-nfl-2003. 
  26. Boulding, Aaron (August 8, 2002). "Madden NFL 2003 (GCN)". Ziff Davis. https://www.ign.com/articles/2002/08/08/madden-nfl-2003-5. 
  27. Bates, Jason (August 22, 2002). "Madden NFL 2003 (PC)". Ziff Davis. https://www.ign.com/articles/2002/08/22/madden-nfl-2003-2. 
  28. Boulding, Aaron (August 8, 2002). "Madden NFL 2003 (PS2)". Ziff Davis. https://www.ign.com/articles/2002/08/08/madden-nfl-2003-4. 
  29. Boulding, Aaron (August 8, 2002). "Madden NFL 2003 (Xbox)". Ziff Davis. https://www.ign.com/articles/2002/08/08/madden-nfl-2003-3. 
  30. "Madden NFL 2003 (GC)". Nintendo Power (Nintendo of America) 160: 161. September 2002. 
  31. Zuniga, Todd (November 2002). "Madden NFL 2003 (PS1)". Official U.S. PlayStation Magazine (Ziff Davis) (62): 196. http://www.playstationmagazine.com/article2/0,2053,1493650,00.asp. Retrieved May 19, 2015. 
  32. "Madden NFL 2003 (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (60): 116. September 2002. 
  33. "Madden NFL 2003". Official Xbox Magazine (Future US): 100. October 2002. 
  34. Harms, William (November 2002). "Madden NFL 2003". PC Gamer (Future US) 9 (11): 114. http://www.pcgamer.com/archives/2005/07/madden_nfl_2003.html. Retrieved May 19, 2015. 
  35. 35.0 35.1 Gibbon, David (October 15, 2002). "Let's play: Madden NFL 2002 (PS2)". BBC. https://news.bbc.co.uk/sport2/hi/funny_old_game/2329687.stm. 
  36. 36.0 36.1 36.2 36.3 36.4 Saltzman, Marc (September 3, 2002). "Console titles suit up for football season". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/090302_football.html. 
  37. 37.0 37.1 "Madden NFL 2003 for Game Boy Advance Reviews". CBS Interactive. https://www.metacritic.com/game/madden-nfl-2003/critic-reviews/?platform=game-boy-advance. 
  38. 38.0 38.1 "Madden NFL 2003 for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/madden-nfl-2003/critic-reviews/?platform=gamecube. 
  39. 39.0 39.1 "Madden NFL 2003 for PC Reviews". CBS Interactive. https://www.metacritic.com/game/madden-nfl-2003/critic-reviews/?platform=pc. 
  40. 40.0 40.1 "Madden NFL 2003 for PlayStation Reviews". CBS Interactive. https://www.metacritic.com/game/madden-nfl-2003/critic-reviews/?platform=playstation. 
  41. 41.0 41.1 "Madden NFL 2003 for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/madden-nfl-2003/critic-reviews/?platform=playstation-2. 
  42. 42.0 42.1 "Madden NFL 2003 for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/madden-nfl-2003/critic-reviews/?platform=xbox. 
  43. "プレイステーション2 - マッデンNFL スーパーボウル2003" (in ja). Famitsu (Enterbrain) 915: 85. June 30, 2006. 
  44. Boyce, Ryan (August 2002). "NFL Kickoff 2003". Maxim (Biglari Holdings). http://maximonline.com/entertainment/articles/article_4754.html. Retrieved May 18, 2015. 
  45. Steinberg, Scott (August 12, 2002). "Madden NFL 2003 (GC, PC, PS2, Xbox)". Biglari Holdings. http://www.maximonline.com/entertainment/reviews/review_games_3790.html. 
  46. ((The Editors of GameSpot)) (September 7, 2002). "GameSpot's Game of the Month, August 2002". GameSpot. http://www.gamespot.com/gamespot/features/all/gotm/090702/. 
  47. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot. http://gamespot.com/gamespot/features/all/bestof2002/. 
  48. "D.I.C.E. Awards By Video Game Details". Academy of Interactive Arts & Sciences. https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=391. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Madden Nfl 2003" overrides earlier default sort key "Mobygames".