Software:Madden NFL '95
| Madden NFL '95 | |
|---|---|
European Sega Mega Drive cover art | |
| Developer(s) |
|
| Publisher(s) | [lower-alpha 1] |
| Composer(s) | Brian L. Schmidt Joel Simmons Jim Simmons |
| Series | Madden NFL |
| Platform(s) | |
| Release | Super NESGame BoyGenesisGame Gear |
| Genre(s) | Sports |
| Mode(s) |
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Madden NFL 95 is a football video game released by Electronic Arts in 1994. In addition to the usual home console versions that were released on the Sega Genesis and Super NES, this edition was also released for the portable Game Gear and Game Boy systems (although the Game Boy was released without the NFL license as Madden '95). It was the first version of the game that portrayed black NFL players as black, rather than all white as in previous versions, and the first in the Madden series to portray black athletes on the cover. It was also the first game in the series to have the official NFLPA license.[2]
Features
The Genesis version of Madden NFL '95 is the first Madden game to have both the NFL team logo and NFLPA licenses, allowing players to be identified by their names in addition to their squad numbers. The game reflects all NFL rosters and attributes for the 1994 season. This version of Madden NFL is also the first Madden to showcase no passing windows, though passing windows can be retained using the options menu.[3] Previously included "Past Championship Teams" and "All-Franchise" teams are not included. Player stats are tracked individually both in-game and throughout a season.[3] The cover features John Madden along with two NFL players, Dallas Cowboys left tackle Erik Williams and San Francisco 49ers defensive lineman Karl Wilson. Wilson has his number edited to show the number 70, which was not worn by anyone on the 49ers roster in the 1994 season.
It was released on the Game Boy, Game Gear, Genesis and Super NES.
The game features the theme song from the NFL on Fox, which John Madden joined shortly before the game's release.
Reception
The two sports reviewers of Electronic Gaming Monthly gave the Super NES version scores of 85% and 90%, citing the improved animations and sounds from previous Madden games and the new rules and plays.[3] GamePro's Weekend Warrior gave the Super NES version a positive review, expressing approval for both the game's many new features (particularly the ability to substitute players in any position) and the retention of the same user-friendly mechanics as previous Madden games.[4] Reviewing the Genesis version in GamePro, Athletic Supporter noted that "unlike its SNES counterpart, Madden '95 on the Genesis doesn't always generate high-scoring games."[emphasis in original][5] Ben D. Rules, also of GamePro, commented that the Game Boy version, while having unavoidable portable limitations such as tiny, unrecognizable sprites and mediocre sound effects, has a surprisingly strong selection of teams and stats and well-designed gameplay. He concluded "While football on handhelds will probably never take off, this one's still a worthy effort."[6] Fellow GamePro reviewer Tommy Glide similarly praised the Game Gear version as a worthy handheld effort which retains most of the options, teams, and plays of the home versions. However, he concluded that despite being "the best football game available for the Game Gear", it is not a worthwhile purchase due to the tiny, squint-inducing graphics and lack of multiplayer.[7]
In 2012, Madden NFL '95 was listed on Time (magazine) 's All-TIME 100 greatest video games list.[8] In 1995, Total! ranked the game 22nd on their Top 100 SNES Games.[9] In 1995, Flux magazine rated the Sega Genesis version 50th in its Top 100 Video Games writing: "The best in EA's seemingly endless football series."[10]
References
- ↑ 1.0 1.1 "Jocks". Santa Cruz Sentinel: pp. 51. November 18, 1994. https://www.newspapers.com/image/72476697/?terms=%22madden%2095%22&match=1. "John Madden Football '95 (NEW) (Electronic Arts) — This game is due to be released today."
- ↑ "This is War". High Score. Netflix.
- ↑ 3.0 3.1 3.2 "Team EGM: Madden '95". Electronic Gaming Monthly (Sendai Publishing) (63): 150. October 1994.
- ↑ "Madden '95 Is Best Yet!". GamePro (IDG) (75): 188. December 1994.
- ↑ "Madden Continues to Lead the Field". GamePro (IDG) (76): 115. January 1995.
- ↑ "Madden's Surprising Win on Game Boy!". GamePro (IDG) (77): 115. February 1995.
- ↑ "Madden Scores on the Game Gear". GamePro (IDG) (79): 103. April 1995.
- ↑ Aamoth, Doug (November 15, 2012). "All-TIME 100 Video Games". Time (magazine) (Time Inc.). http://techland.time.com/2012/11/15/all-time-100-video-games/slide/madden-nfl-95-1994. Retrieved September 28, 2016.
- ↑ "Top 100 SNES Games". Total! (43): 42. July 1995. https://archive.org/details/total-43/page/n41/mode/2up. Retrieved March 15, 2022.
- ↑ "Top 100 Video Games". Flux (Harris Publications) (4): 30. April 1995. https://archive.org/details/flux-issue-4/page/n29/mode/2up.
- ↑ Released under the Malibu Games brand name.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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