Software:Mutant League Football

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Mutant League Football
North American cover art
Developer(s)Mutant Productions
Publisher(s)Electronic Arts
Producer(s)Sam Nelson
Designer(s)Michael Mendheim
Programmer(s)Gil Colgate
Artist(s)Arthur Koch
Composer(s)Brian Schmidt
Platform(s)Sega Genesis
Release1993[1]
Genre(s)Sports
Mode(s)Single-player, multiplayer

Mutant League Football is a video game that was originally released in 1993 for the Sega Genesis. The game was designed using the John Madden Football '93 engine, and features a different take on American football, where the games resemble a war as much as a sporting competition.

A year later, the same team applied similar concepts to the sport of ice hockey to create Mutant League Hockey. An animated TV series based around the games, Mutant League, aired from July 1994 to February 1996, while a spiritual successor, Mutant Football League was released in 2017.

Gameplay

In-game screenshot

The game deviates from usual football simulations in several ways. Most notably it takes place in a post-apocalyptic world where radiation has caused the human race to mutate and the dead to rise from the grave. The game instruction manual states that the exact causes of the upheaval have been lost or corrupted, due to (among many things) the chaos of an alien invasion, spin control, a sloppy filing system set up by a temp, and what appears to be barbecue sauce.

Landmines, fire pits, and other hazards (such as areas being open to empty space) litter the field, which can be made of rock, ice, or even toxic waste or rubber, and players can lose health or die during the run of play (upon which they will fumble). Teams have special Nasty Audibles, which are dirty (not to mention excessively violent) tricks such as exploding balls, invisibility, electric shocks, jet packs, or jumping the other quarterback with intent to kill, that lead to big gains and/or horrific casualties. Killing enough players causes an opposing team to forfeit.

Each team can "bribe ref" twice per game (once in each half), after which, the bought referee will call phony penalties (e.g. 5-yard penalty for crying) on the opposing team. This will last for a few plays, but the other team usually tries to kill him (one of the Nasty Audibles that can actually be played at any time) immediately after the first dirty call. A slain Ref is then replaced by an even tougher one, who will promptly call another 5-yard penalty on the murdering team for Ref Bashing. Note that accidental referee deaths, such as being caught in the middle of a pileup, or nudged into a mine, are not penalized. Other penalties include offsides (encroachment also counts as this penalty), illegal kick, delay of game, QB bashing, and pass interference. All of these penalties are 5-yard penalties except pass interference, which is an automatic first down.

Gameplay can take place in the form of a pickup game or full-season mode. Winning the championship game in season mode results in the losing team exploding spontaneously, and the winning team's MVP perishing by induction into the "Hole of Flame", the induction ceremony of which entitles the game referees to snatch the MVP and stuff him into a firepit.

Teams

Teams are composed of aliens, skeletons, robots, trolls, and superhumans. Seven players are on the field for each team, instead of the usual eleven. Many of the teams are based on real life teams, with names like the Deathskin Razors and the Midway Monsters. Players also have humorous names, like Bones Jackson (Bo Jackson), L.T. Impaler (Lawrence Taylor), Joe Magician (Joe Montana) and Scary Ice (Jerry Rice). However, despite all the death and destruction, the competition aspect is still high, and requires much strategy, especially compared to games like NFL Blitz.

Legacy

This game was followed by a spin-off titled Mutant League Hockey. A basketball game, Mutant League Basketball, was in development, but was never released. These games were also used as the basis for an animated series called Mutant League, which aired from 1994 to 1996. Another spin-off, Mutant Speed Demons, was planned but never released but a non-working prototype was found in 2009.[2][3]

The game inspired a one-off series in the British children's comic Sonic the Comic. The story, entitled "Bring Me the Head of Coach Brikka", ran for 6 episodes in 1994.

Electronic Arts included the game in the PlayStation Portable (PSP) compilation EA Replay. It was released in the United States on November 14, 2006. The PSP allowed a higher resolution for the game than seen on the Genesis, therefore bringing greater graphics to the game when played on a television screen via the new PSP Slim & Lite's output capabilities.

In the Xbox 360 version of the video game Madden NFL 09, there is an achievement worth 50 gamerscore titled "Midway Monster". The achievement is unlocked by creating a player named "Bones Jackson" and placing him on the Chicago Bears.

A spiritual successor called Mutant Football League has been developed by Digital Dreams Entertainment for the PC, Xbox One, PS4, and mobile platforms. This has been headed up by Michael Mendheim, the original creator and lead designer of the Mutant League series.[4]

Reception

Reception
Review score
PublicationScore
AllGameStarStarStarHalf star[5]

See also

  • Blood Bowl

References

  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.