Software:NBA Live 10

From HandWiki
Short description: 2009 basketball video game
NBA Live 10
Cover art featuring Dwight Howard.
Developer(s)EA Canada, HB Studios (PSP version)
Publisher(s)Electronic Arts
SeriesNBA Live
Platform(s)PlayStation 3
Xbox 360
PlayStation Portable
iOS
Release
  • NA: October 6, 2009
  • AU: October 7, 2009
  • EU: October 9, 2009
  • AU: October 15, 2009 (PSP)
  • EU: October 16, 2009 (X360)
  • NA: October 23, 2009 (iOS)
  • JP: November 5, 2009
Genre(s)Sports
Mode(s)Single-player, Multiplayer

NBA Live 10 is the 2009 installment in the NBA Live series, developed by EA Canada and published by Electronic Arts. Dwight Howard of the Orlando Magic is the cover athlete. It was released in 2009 for PlayStation 3, Xbox 360, PSP, and iOS (the latter under the title NBA Live by EA Sports).[1] NBA Live 10 was to be followed by NBA Elite 11 which was cancelled in late 2010. The NBA Live series was discontinued for four years until NBA Live 14 in 2013, and was the last installment available for the PlayStation 3, Xbox 360 and PSP.

Features

A new training facility called "The Hanger" was included as well. There were many improvements to the details of the players including their tattoos, hair, shoes, uniforms, signature shots, and moves. Also, "Dynamic DNA," introduced in NBA Live 09, was improved. NBA Live 10 also contained 31 authentic, fully licensed FIBA teams.[2] This was the first year that pre-game rituals were in an NBA Live game.[3]

Due to NBA Elite 11 being canceled, EA released free DLC for NBA Live 10, including free roster updates for the 2010–11 NBA season and free daily Dynamic DNA updates, for the entire 2010–11 NBA season.[4]

Demo

EA Sports announced on September 11, 2009 that a playable demo of NBA Live 10 was available for download on Xbox Live Marketplace for all Xbox LIVE Gold subscribers. In the beginning of the demo, the player will see several NBA stars that can be playable only in "The Hangar," with the exception of Dwight Howard and Kobe Bryant. As they are playing, LeBron James enters while the other players give him a warm welcome, especially Dwight Howard, with a friendly hug. The playable players in The Hangar are Dwight Howard, Kobe Bryant, Dwyane Wade, LeBron James, Chris Paul, Carmelo Anthony, Amar'e Stoudemire, and Brandon Roy. In the game menus, you can either play a quick game, view credits, or leave the demo. When playing the quick game, the player's choices are limited. The user can either play as the Orlando Magic (away team) or the Los Angeles Lakers (home team). The atmosphere is set to "NBA Finals" and cannot be changed, to show the new feature of crowd atmosphere. The difficulty can be changed, but the game is restricted to four-minute quarters, and the user cannot play past the first half. All the in-game features are available, and to show another feature, demo features a throwback jersey available for both teams. For the Magic, an away jersey worn from 1994 to '95, and for the Lakers, a home jersey worn from 1961 to '62. The demo was made available to Xbox LIVE Silver members and on the PlayStation Network.

Jerseys

EA sports Live team added new jerseys for the upcoming games for the 2009–10 NBA season and throwback jerseys that were played in the NBA seasons in 1980s and 1990s. On November 12, 2009, they have revealed the code on an official EA Sports blog for brand new alternate jerseys this season. The teams that have new alternate jerseys include the Atlanta Hawks, Dallas Mavericks, Houston Rockets, and Memphis Grizzlies. On December 2, 2009, another official EA Sports blog has revealed that there is another new code to unlock throwback jerseys including the Cleveland Cavaliers, Golden State Warriors, Minnesota Timberwolves, Orlando Magic, Philadelphia 76ers, Portland Trail Blazers, Toronto Raptors, and Utah Jazz.

Downloadable content

On December 20, EA released a DLC for the game on the PlayStation Store and Xbox Live Marketplace called "NBA Live 10 Holiday shoe pack". The DLC featured 23 new shoes which were added in-game.[5]

NBA Player Takeover

NBA Player Takeover is an official blog from EA Sports that features certain players every week who have been impressive throughout the season and they use NBA Live 10 to show screenshots and examples of that player.

FIBA teams

Players can compete in an international tournament using one of 31 available FIBA national teams.[6]

Reception

Reception
Review scores
PublicationScore
iOSPS3PSPXbox 360
1Up.comN/AB[7]N/AB[7]
FamitsuN/A29/40[8]N/A29/40[8]
Game InformerN/A7.5/10[9]N/A7.5/10[9]
GameProN/AN/AN/AStarStarStarHalf star[10]
GameSpotN/A7.5/10[11]N/A7.5/10[11]
GameTrailersN/AN/AN/A8.3/10[12]
GameZoneN/A8.5/10[13]6.9/10[14]8.5/10[15]
IGNN/A8.2/10[16]6.8/10[17]8.2/10[16]
OXM (US)N/AN/AN/A8/10[18]
PSMN/AStarStarStarStar[19]N/AN/A
411ManiaN/AN/AN/A8/10[20]
Aggregate scores
GameRankings68%[21]81%[22]62%[23]81%[24]
MetacriticN/A81/100[25]64/100[26]80/100[27]

The PlayStation 3 and Xbox 360 versions received "favorable" reviews, while the PSP version received "mixed" reviews, according to video game review aggregator Metacritic.[25][26][27] In Japan, Famitsu gave the PS3 and Xbox 360 versions a score of one eight and three sevens for a total of 29 out of 40.[8]

See also

References

  1. Berardini, César A. (June 11, 2009). "NBA Live 10 Cover Athlete Revealed". TeamXbox. http://news.teamxbox.com/xbox/19930/NBA-Live-10-Cover-Athlete-Revealed. 
  2. O'Brien, Sean (June 17, 2009). "NBA LIVE 10 - LIVE is Back!". Inside EA Sports. http://insideblog.easports.com/archive/2009/06/17/nba-live-10-live-is-back.aspx. 
  3. "Glimpse at NBA Live 10 Game Intro". PastaPadre. July 14, 2009. http://www.pastapadre.com/2009/07/14/glimpse-at-nba-live-10-game-intro. 
  4. Molina, Brett (September 28, 2010). "Electronic Arts delays release of 'NBA Elite 11'". USA Today. http://content.usatoday.com/communities/gamehunters/post/2010/09/electronic-arts-delays-release-of-nba-elite-11/1#.VUuNwvlVhHw. 
  5. Obiri-Yeboah, Yaw (December 17, 2009). "Holiday DLC Shoe Pack". EA Sports. http://www.easports.com/blogs/inthepaint/post/slug/holiday-dlc-shoe-pack. 
  6. Andrew (October 6, 2009). "A list of FIBA Teams (and their rosters) in NBA Live 10". NBA Live Forums. http://forums.nba-live.com/viewtopic.php?f=108&t=69167. 
  7. 7.0 7.1 Wilson, Jason (October 7, 2009). "NBA Live 10 Review (PS3, XBOX 360)". http://www.1up.com/reviews/nba-live-10-review. 
  8. 8.0 8.1 8.2 Brian (October 27, 2009). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-64/. 
  9. 9.0 9.1 Bertz, Matt (November 2009). "NBA Live 10 (PS3, X360): Another Rebuilding Year, But Signs of Progress". Game Informer (199). http://www.gameinformer.com/games/nba_live_10/b/ps3/archive/2009/10/06/review.aspx. Retrieved May 7, 2015. 
  10. Sweeney, Kevin (October 6, 2009). "NBA Live 10 (X360)". GamePro. http://www.gamepro.com/article/reviews/212370/nba-live-10. Retrieved May 7, 2015. 
  11. 11.0 11.1 McShea, Tom (October 6, 2009). "NBA Live 10 Review (PS3, X360)". http://www.gamespot.com/reviews/nba-live-10-review/1900-6231980/. 
  12. "NBA Live 10 Review (X360)". GameTrailers. October 12, 2009. http://www.gametrailers.com/reviews/zm3txy/nba-live-10-review. 
  13. Lafferty, Michael (October 20, 2009). "NBA Live 10 - PS3 - Review". GameZone. http://www.gamezone.com/reviews/nba_live_10_ps3_review. 
  14. Grabowski, Dakota (October 25, 2009). "NBA Live 10 - PSP - Review". GameZone. http://www.gamezone.com/reviews/nba_live_10_psp_review. 
  15. Hopper, Steven (October 5, 2009). "NBA Live 10 - 360 - Review". GameZone. http://www.gamezone.com/reviews/nba_live_10_360_review. 
  16. 16.0 16.1 Ahearn, Nate (October 2, 2009). "NBA Live 10 Review (PS3, X360)". http://www.ign.com/articles/2009/10/02/nba-live-10-review-2. 
  17. Ahearn, Nate (October 12, 2009). "NBA Live 10 Review (PSP)". http://www.ign.com/articles/2009/10/12/nba-live-10-review. 
  18. McCaffrey, Ryan (October 6, 2009). "NBA Live 10". Official Xbox Magazine. http://oxmonline.com/article/reviews/xbox-360/m-r/nba-live-10. Retrieved May 7, 2015. 
  19. "Review: NBA Live 10 (PS3)". PlayStation: The Official Magazine: 75. December 2009. 
  20. Garmer, Sean (November 11, 2009). "NBA Live 10 (Xbox 360) Review". 411Mania. http://411mania.com/games/nba-live-10-xbox-360-review/. 
  21. "NBA Live by EA Sports for iOS (iPhone/iPad)". GameRankings. http://www.gamerankings.com/iphone/978086-nba-live-by-ea-sports/index.html. 
  22. "NBA Live 10 for PlayStation 3". GameRankings. http://www.gamerankings.com/ps3/959012-nba-live-10/index.html. 
  23. "NBA Live 10 for PSP". GameRankings. http://www.gamerankings.com/psp/960658-nba-live-10/index.html. 
  24. "NBA Live 10 for Xbox 360". GameRankings. http://www.gamerankings.com/xbox360/959013-nba-live-10/index.html. 
  25. 25.0 25.1 "NBA Live 10 for PlayStation 3 Reviews". https://www.metacritic.com/game/nba-live-10/critic-reviews/?platform=playstation-3. 
  26. 26.0 26.1 "NBA Live 10 for PSP Reviews". https://www.metacritic.com/game/nba-live-10/critic-reviews/?platform=psp. 
  27. 27.0 27.1 "NBA Live 10 for Xbox 360 Reviews". https://www.metacritic.com/game/nba-live-10/critic-reviews/?platform=xbox-360. 
  • EA Sports Official site
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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