Software:NBA Showdown (video game)

From HandWiki
NBA Showdown
Cover art (Super Nintendo Entertainment System)
Developer(s)EA Creative Development
Publisher(s)Electronic Arts
SeriesNBA Playoffs
Platform(s)Super NES, Mega Drive/Genesis
Release
Genre(s)Sports
Mode(s)Single-player, Multiplayer

NBA Showdown is a 1993 video game for the Super Nintendo Entertainment System game console. The game is a sequel to Bulls vs. Blazers video game. The same title was re-released for the Mega Drive/Genesis as NBA Showdown '94. It is the fifth and final game in the NBA Playoffs series of games, before the series was re-branded as NBA Live.

Play mode

The game could be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two levels, "exhibition" or "playoffs". Players could pick from any of the NBA teams for the first time, including non-playoff teams. Games could be configured for 2, 5, 8, or 12 minute quarters.

History

Reception
Review scores
PublicationScore
AllGameSNES: StarStarStar[1]
EGMSMD: 6/10[lower-alpha 1]
SNES: 7/10[3]
GameFanSMD: 91%[4]
GameProSMD: 3.625/5[lower-alpha 2]
HyperSMD: 87%[6]
Nintendo PowerSNES: 3.375/5[lower-alpha 3]
Total!SNES: 50%[10]
Video Games (DE)SMD & SNES: 77%[11]
  • It was one of the first basketball games (at least in terms of technically EA Sports series of NBA Live games) to feature every NBA team in the league. Tecmo NBA Basketball, which was released in 1992, was the first game to do so.
  • It was the first basketball game to feature in-game 3rd party advertisements for companies like Starter and Topps stadium.
  • It was the first game to deviate from the traditional Eastern Conference finals team vs Western Conference finals team naming convention. Sequentially this title should have been called Bulls versus Suns following the 1993 Finals. There were controversies as to whether star players like Charles Barkley opting out of the players licensing had a profound effect on EA changing to a more generic name like NBA Showdown.
  • It was the first basketball game in which EA Sports, the entity, within EA officially took over the game.
  • It was the last basketball game produced at EA's San Mateo studio before production moved to Vancouver for the NBA Live series.
  • It was the first EA Sports game to have the tenths of a second rule in the last minute.
  • The Super NES version was the last NBA game to feature Michael Jordan before the release of NBA Live 2000 years after.

Notes

  1. In Electronic Gaming Monthly's review of NBA Showdown 94, three critics scored it 6/10, one 5/10, another 7.[2]
  2. GamePro scored NBA Showdown 94 two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 3/5 for control.[5]
  3. Nintendo Power scored NBA Showdown 3.3/5 for graphics/sound, 3.2/5 for play control, 3.4/5 for challenge, and 3.6/5 for theme/fun.[7]

References

  1. Marriott, Scott Alan. "NBA Showdown – Review". Archived from the original on November 14, 2014. https://web.archive.org/web/20141114234704/http://www.allgame.com/game.php?id=12394&tab=review. Retrieved July 10, 2021. 
  2. "NBA Showdown". Electronic Gaming Monthly 7 (5): 34. May 1994. https://archive.org/details/Electronic_Gaming_Monthly_58/page/n33/mode/2up. Retrieved July 10, 2021. 
  3. Major Mike (October 1993). "NBA Showdown". Electronic Gaming Monthly 6 (10): 38. https://archive.org/details/Electronic_Gaming_Monthly_51/page/n39/mode/2up. Retrieved July 10, 2021. 
  4. Dr. E (May 1994). "NBA Showdown". GameFan 2 (5): 110–111. https://archive.org/details/Gamefan_Vol_2_Issue_05/page/n109/mode/2up. Retrieved July 10, 2021. 
  5. Athletic Supporter (May 1994). "NBA Showdown Scores". GamePro (58): 110. https://archive.org/details/GamePro_Issue_058_May_1994/page/n111/mode/2up. Retrieved July 10, 2021. 
  6. Humphreys, Andrew (March 1994). "NBA Showdown 94". Hyper (4): 36–37. https://archive.org/details/hyper-004/page/36/mode/2up. Retrieved July 10, 2021. 
  7. "Now Playing". Nintendo Power 54: 102–107. November 1993. https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20054%20November%201993/page/n109/mode/2up?q=%22NBA+Showdown%22. Retrieved July 10, 2021. 
  8. "La Esencia del Mejor Baloncesto" (in es). :es:Superjuegos (20): 142–143. https://archive.org/details/Superjuegos_020/page/n141/mode/2up. Retrieved July 10, 2021. 
  9. Winstanley, Cam (February 1994). "NBA Showdown". Super Play (16): 46. 
  10. Chris (March 1994). "NBA Showdown". Total! (27): 54–55. https://archive.org/details/total-27-march-1994/page/54/mode/2up. Retrieved July 10, 2021. 
  11. "NBA Showdown" (in de). Video Games: 97. March 1994. https://archive.org/details/video-games-de-1994-03/page/96/mode/2up. Retrieved July 10, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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