Software:NBA Live 09

From HandWiki
Short description: 2008 basketball video game
NBA Live 09
Cover art featuring Tony Parker
Developer(s)EA Canada (PS3, Xbox 360)
HB Studios (Wii, PSP, PS2)
Publisher(s)Electronic Arts
SeriesNBA Live
Platform(s)PlayStation 2
PlayStation 3
PlayStation Portable
Wii
Xbox 360
Release
  • NA: October 7, 2008
  • AU: October 9, 2008
  • EU: October 10, 2008
Genre(s)Sports
Mode(s)Single-player, multiplayer

NBA Live 09, sometimes called NBA Live 2009, is the 2008 installment in the NBA Live series, developed and published by Electronic Arts. The original release date was October 7, 2008. The game features Tony Parker of the San Antonio Spurs on the cover in most markets. The Wii version of the game, developed by HB Studios, is titled NBA Live 09 All-Play and launched under EA Sports' new All-Play brand exclusive to the platform. This was the final NBA Live game to be released for the Wii as well as the final game in the series to be generally available on a Nintendo platform and the last for the PlayStation 2.[1]

Cover

While Parker appears on the cover in the US and most international markets, some international versions feature players from those areas:

  • United Kingdom and Ireland: Luol Deng
  • Italy: Andrea Bargnani (also appeared on the Italian cover of NBA Live 08)
  • Spain : Pau Gasol (has appeared on the Spanish cover of all the versions since NBA Live 06)

Features

Dynamic DNA

Dynamic DNA is a new feature in NBA Live 09 for the PlayStation 2, PlayStation 3, Xbox 360, and Wii, though it is not available for the PlayStation Portable. It breaks down how a team scores, sets up offense and how individual players go about on offense. It also updates players accessories, haircuts, facial hair changes and shoes. It is updated daily through NBA Live 365. It has been claimed that this new feature adds a more realistic feel to the gameplay featured.

NBA LIVE 365

NBA Live 365 is an addition to the NBA Live franchise. An update is downloadable every three or four months, updating player trades/injured players.

Live Rewind

The gamer can replay previous games with the updated statistical data that recreates identical conditions including injuries, hot/cold streaks, tendencies, and player DNA. If the game player does not have internet the gamer can still play games from the playoffs of the 2007–08 season.

Pick-and-Roll Control

This new two-man game mechanic lets you control both the ball handler and the screener, as you set screens and run two man plays, with on court instructions popping up to guide you through each play.

5-on-5 Online Play

Up to 5 players on each team for each starting position are user controlled. Club play allows your set team to play against other teams in a league type game as you gain rankings and move up divisions for each win. It is also possible to play on team play without a club.

Quickstrike Anklebreakers

A defender can be forced to step up and guess what the player will do next. Players can trigger the turbo button and use the right analog stick for ball-handling moves to fake out their defenders and create scoring opportunities.

Lockdown Defense

This feature allows a player to stay with his opponent the whole way and cause a turnover or bad shot.

Signature Play Calling

An in-game play calling system has been introduced. Linked to LIVE 365, this feature will suggest authentic plays for NBA's stars to run on the court. The gamer can bring up plays by pressing a button and tendencies of the player successfully completing that move will be displayed. The players who will be shown on the play calling menu can be changed by changing it in the options menu e.g. if the gamer has Ben Wallace doing a post-up move, it can be changed to LeBron James doing an off-the-ball screen.

Expanded FIBA teams

There are now 24 FIBA teams compared to NBA Live 08, which only had 8. An international tournament using authentic FIBA rosters and teams is available.

Reception

Reception
Review scores
PublicationScore
PS2PS3PSPWiiXbox 360
1Up.comN/AB[2]N/AN/AB[2]
Famitsu27/40[3]33/40[3]28/40[3]N/A33/10[3]
Game InformerN/A7.75/10[4]N/AN/A7.75/10[4]
GameSpotN/A7.5/10[5]N/AN/A7.5/10[5]
GameSpyN/AStarStarStarHalf star[6]N/AN/AStarStarStarHalf star[6]
GameTrailersN/A6.9/10[7]N/AN/AN/A
GameZoneN/A8.2/10[8]N/AN/A8/10[9]
IGN5.5/10[10]6.5/10[11]6.1/10[12]5.4/10[13]N/A
Nintendo LifeN/AN/AN/AStarStarStarStarStarStarStar[14]N/A
Nintendo PowerN/AN/AN/A4/10[15]N/A
OXM (US)N/AN/AN/AN/A8/10[16]
PSMN/AStarStarStarStar[17]N/AN/AN/A
411ManiaN/AN/AN/AN/A8.9/10[18]
Aggregate score
Metacritic55/100[19]75/100[20]61/100[21]51/100[22]77/100[23]

The Xbox 360 and PlayStation 3 versions received "generally favorable reviews", while the PSP, PlayStation 2, and Wii versions received "mixed" reviews, according to video game review aggregator Metacritic.[23][20][21][19][22] In Japan, Famitsu gave the game a score of three eights and one nine for the PS3 and Xbox 360 versions; all four sevens for the PSP version; and two sevens, one six, and one seven for the PS2 version.[3]

GameSpot nominated the game for the dubious honor of Least Improved Sequel in its 2008 video game awards (the award went to Animal Crossing).[24]

See also

References

  1. "25th Anniversary of NBA Live: NBA Live 09 Retrospective - NLSC". https://www.nba-live.com/nba-live-25th-nba-live-09-retrospective/. 
  2. 2.0 2.1 Zuniga, Todd (October 7, 2008). "NBA Live 09 (PS3, XBOX 360)". http://www.1up.com/reviews/nba-live-09-review. 
  3. 3.0 3.1 3.2 3.3 3.4 Brian (October 15, 2008). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-22/. 
  4. 4.0 4.1 Bertz, Matt (November 2008). "NBA Live 2009 (PS3, X360): Live May Be Finding Its Stroke". Game Informer (187). http://www.gameinformer.com/games/nba_live_2009/b/ps3/archive/2009/09/23/review.aspx. Retrieved May 6, 2015. 
  5. 5.0 5.1 Thomas, Aaron (October 16, 2008). "NBA Live 09 Review (PS3, X360)". http://www.gamespot.com/reviews/nba-live-09-review/1900-6199517/. 
  6. 6.0 6.1 Berman, Steve (October 13, 2008). "GameSpy: NBA Live 09 (PS3, X360)". GameSpy. http://ps3.gamespy.com/playstation-3/nba-live-09/919497p1.html. 
  7. "NBA Live 09 Review (PS3)". GameTrailers. October 30, 2008. http://www.gametrailers.com/reviews/ernwet/nba-live-09-review. [|permanent dead link|dead link}}]
  8. Lafferty, Michael (October 6, 2008). "NBA Live 09 - PS3 - Review". GameZone. http://www.gamezone.com/reviews/nba_live_09_ps3_review. 
  9. Hopper, Steven (October 6, 2008). "NBA Live 09 - 360 - Review". GameZone. http://www.gamezone.com/reviews/nba_live_09_360_review. 
  10. Burk, Avi (October 23, 2008). "NBA Live 09 Review (PS2)". http://www.ign.com/articles/2008/10/23/nba-live-09-review-2. 
  11. 11.0 11.1 Haynes, Jeff (October 7, 2008). "NBA Live 09 Review (PS3, X360)". http://www.ign.com/articles/2008/10/07/nba-live-09-review-4. 
  12. Burk, Avi (October 27, 2008). "NBA Live 09 Review (PSP)". http://www.ign.com/articles/2008/10/27/nba-live-09-review. 
  13. Bozon, Mark (October 14, 2008). "NBA Live 09 All-Play Review". http://www.ign.com/articles/2008/10/14/nba-live-09-all-play-review. 
  14. Govan, Andy (November 16, 2008). "NBA Live 09 All-Play (Wii) Review". http://www.nintendolife.com/reviews/2008/11/nba_live_09_all_play_wii. 
  15. "NBA Live 09 All-Play". Nintendo Power 234: 104. November 2008. 
  16. McCaffrey, Ryan (November 2008). "NBA Live 09". Official Xbox Magazine: 70. http://oxmonline.com/article/reviews/xbox-360/m-r/nba-live-09. Retrieved May 6, 2015. 
  17. "Review: NBA Live 09 (PS3)". PlayStation: The Official Magazine: 88. November 2008. 
  18. Lansdell, Chris (November 3, 2008). "NBA Live 09 (Xbox 360) Review". 411Mania. http://411mania.com/games/nba-live-09-xbox-360-review/. 
  19. 19.0 19.1 "NBA Live 09 for PlayStation 2 Reviews". https://www.metacritic.com/game/nba-live-09/critic-reviews/?platform=playstation-2. 
  20. 20.0 20.1 "NBA Live 09 for PlayStation 3 Reviews". https://www.metacritic.com/game/nba-live-09/critic-reviews/?platform=playstation-3. 
  21. 21.0 21.1 "NBA Live 09 for PSP Reviews". https://www.metacritic.com/game/nba-live-09/critic-reviews/?platform=psp. 
  22. 22.0 22.1 "NBA Live 09 All-Play for Wii Reviews". https://www.metacritic.com/game/nba-live-09/critic-reviews/?platform=wii. 
  23. 23.0 23.1 "NBA Live 09 for Xbox 360 Reviews". https://www.metacritic.com/game/nba-live-09/critic-reviews/?platform=xbox-360. 
  24. Mihoerck, Dan (December 23, 2008). "Best of 2008 Dubious Honors". http://www.gamespot.com/videos/best-of-2008-dubious-honors/2300-6202641/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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