Software:NBA Live 14

From HandWiki
Short description: 2013 basketball video game
NBA Live 14
Cover art featuring Kyrie Irving
Developer(s)EA Tiburon
Publisher(s)Electronic Arts
SeriesNBA Live
EngineIgnite
Platform(s)PlayStation 4
Xbox One
ReleaseXbox One
  • NA: November 19, 2013
  • EU: November 22, 2013
PlayStation 4
  • NA: November 19, 2013
  • EU: November 29, 2013
Genre(s)Sports
Mode(s)Single-player, multiplayer

NBA Live 14 is a basketball video game released on the PlayStation 4 and Xbox One in 2013. It is the first NBA Live game on the PlayStation 4 and the Xbox One.[1][2][3] NBA Live 14 features Kyrie Irving of the Cleveland Cavaliers as its cover athlete. It is one of the most negatively received games in its franchise. NBA Live 14 was followed by NBA Live 15 which was released in October 2014. The game marks the first installment in the series since NBA Live 10 in 2009.

Gameplay

The first gameplay for the game was shown at the Xbox One reveal event in a trailer by EA Sports, showing off the new IGNITE game engine.[4] The game was released in November 2013.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(XONE) 36/100[5]
(PS4) 43/100[6]
Review scores
PublicationScore
Game Informer4/10[7]
GameRevolutionStarStarStar
GameSpot4/10[8]
GamesRadar+StarStarHalf star[9]
IGN4.3/10[10]

NBA Live 14 received generally unfavorable reviews, according to review aggregator Metacritic. IGN gave the game a 4.3/10 with reviewer Jec Julio saying that "NBA Live's flaccid return is made all the more disappointing because we waited three years for it. After all that time, NBA Live 14 in no way advances the basketball sim genre and, worse, leaves little to be optimistic about for next year." However, he did say that the Big Moments and the Ultimate Team modes were a positive.[10] GamesRadar gave it a 2.5/5, comparing it to NBA 2K14 with reviewer Richard Grisham saying "The on-court gameplay doesn't look very next-gen-like, especially when compared to its NBA 2K14 counterpart." While he praised the controls in 5-On-5, the Pick-and-Roll mechanic and the ESPN presentation, he critiqued the animations and physics, the glitches, and that the Rising Star mode wasn't fully built yet.[9] GameSpot gave the game a 4/10, writing: "The on-court action is so sloppy and unsatisfying that even rubbing defeat in Carmelo Anthony's face loses its appeal. NBA Live needs serious work in just about every aspect in order to raise its game to a respectable level."[8]

In November 2013, EA apologized for the low quality of the game. Executive producer Sean O'Brien stated "As you can imagine, this isn't exactly the NBA Live comeback story we were hoping for this year. We hear loud and clear that some of you are disappointed in various aspects of NBA Live 14, and I'm sorry if the game doesn't live up to your expectations."[11]

References

  1. "NBA Live 14 coming out on next-gen consoles". Polygon. 2013-05-21. http://www.polygon.com/2013/5/21/4351738/nba-live-14-next-gen-consoles. Retrieved 2013-08-19. 
  2. "FIFA 14, UFC, NBA Live, and Madden announced for Xbox One - FIFA 14 for PC News". Videogamer.com. 2013-05-21. http://www.videogamer.com/pc/fifa_14/news/fifa_14_ufc_nba_live_and_madden_announced_for_xbox_one.html. Retrieved 2013-08-19. 
  3. "Madden, FIFA, UFC, and NBA Live Also Coming to PS4". IGN. 2013-05-21. http://www.ign.com/articles/2013/05/21/madden-fifa-ufc-and-nba-live-also-coming-to-ps4. Retrieved 2013-08-19. 
  4. "EA SPORTS IGNITE Engine Official Trailer". YouTube. 21 May 2013. https://www.youtube.com/watch?v=JxE5MaKuCEc. Retrieved 2013-08-19. 
  5. "NBA Live 14-Xbox One". Metacritic. https://www.metacritic.com/game/nba-live-14/critic-reviews/?platform=xbox-one. Retrieved September 17, 2017. 
  6. "NBA Live 14-PS4". Metacritic. https://www.metacritic.com/game/nba-live-14/critic-reviews/?platform=playstation-4. Retrieved September 20, 2017. 
  7. Bertz, Matt (November 20, 2013). "A Failed Comeback Attempt". Game Informer. https://www.gameinformer.com/games/nba_live_14/b/playstation4/archive/2013/11/20/nba-live-14-review.aspx. 
  8. 8.0 8.1 McShea, Tom (November 20, 2013). "NBA Live 14 Review". GameSpot. http://www.gamespot.com/reviews/nba-live-14-review/1900-6415572/. Retrieved November 24, 2013. 
  9. 9.0 9.1 Grisham, Richard (November 19, 2013). "NBA Live 14 review". GamesRadar. http://www.gamesradar.com/nba-live-14-review/. Retrieved November 24, 2013. 
  10. 10.0 10.1 McCaffery, Ryan (November 19, 2013). "NBA Live 14 Review". IGN. http://www.ign.com/articles/2013/11/19/nba-live-14-review. Retrieved November 24, 2013. 
  11. "EA apologizes for the terrible NBA Live 14 | Plugged in - Yahoo Games". https://games.yahoo.com/blogs/plugged-in/ea-apologizes-terrible-nba-live-14-195724762.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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