Software:NBA Live 2004
| NBA Live 2004 | |
|---|---|
Cover art with Vince Carter | |
| Developer(s) | EA Canada |
| Publisher(s) | Electronic Arts |
| Series | NBA Live |
| Platform(s) | PlayStation 2, Xbox, GameCube, Windows |
| Release | GameCube, PS2, Xbox Windows |
| Genre(s) | Sports (basketball) |
| Mode(s) | Single-player, multiplayer |
NBA Live 2004 is the 2004 installment of the NBA Live sports video game series. The game was developed by EA Canada and released in 2003. It is graphically similar to NCAA March Madness 2004 and has the same create-a-player models. It was the last EA game to include Michael Jordan. The cover shows Vince Carter as a member of the Toronto Raptors; in Spain it is Raul Lopez instead. This was also the first game to feature the Charlotte Bobcats, who would play their first season of basketball in the fall of 2004. Since the game's rosters were finalized before the Bobcats would host their expansion draft, the Bobcats' lineup consisted of players named after their specific positions; for example, the point guard was named "Point Guard".
Gameplay
Modes
Season play allows the player to choose an NBA team to compete for the season trophy. Players can also choose how many games there are during the season. A custom player option also allows game players to create their own team of NBA players. There is also a Roster management where game players can buy and sell players from various teams in the NBA.
Dynasty is a gameplay mode that shares similarities with the traditional season mode but introduces unique features and objectives. In Dynasty Mode, teams compete for the Dynasty Trophy. Players earn points through gameplay, which can then be utilized for improvements like player skill levels. These points can be allocated to conduct individual or team training sessions, aiming to enhance the skill levels of the player's team. Additionally, points can be spent in the 'NBA store', where a variety of items such as shoes, jerseys, headbands, and socks can be purchased to customize the player characters. A key aspect of Dynasty Mode involves the drafting and development of new players, emphasizing long-term team building, and management strategies.
One on one allows two players to compete on either a gym or street court.
Training allows for practicing and improving court skills.
Reception
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The game received "favorable" reviews on all platforms according to video game review aggregator Metacritic.[35][36][33][34] In Japan, Famitsu gave the PlayStation 2 version a score of three, eights and one, seven for a total of 31 out of 40.[5]
During the AIAS' 7th Annual Interactive Achievement Awards, NBA Live 2004 received a nomination for "Outstanding Achievement in Licensed Soundtrack", which was ultimately awarded to SSX 3.[37]
References
- ↑ "What's New?" (in en-gb). Eurogamer.net. 2003-11-07. https://www.eurogamer.net/news071103whatsnew.
- ↑ I. G. N. Staff (2003-10-14). "NBA Live 2004 Out Now" (in en). https://www.ign.com/articles/2003/10/14/nba-live-2004-out-now-2.
- ↑ Scott, Jonathan (2003-11-11). "NBA Live 2004 Out Now" (in en). https://www.ign.com/articles/2003/11/11/nba-live-2004-out-now.
- ↑ 4.0 4.1 4.2 EGM staff (December 2003). "NBA Live 2004 (GC, PS2, Xbox)". Electronic Gaming Monthly (173). Archived from the original on November 12, 2003. https://web.archive.org/web/20031112234103/http://www.egmmag.com/article2/0,4364,1348467,00.asp. Retrieved May 2, 2015.
- ↑ 5.0 5.1 "Famitsu scores for PGR2, Magatama". The MagicBox. November 6, 2003. http://www.the-magicbox.com/forums/showthread.php?t=6254. Retrieved April 29, 2016.
- ↑ Leeper, Justin (December 2003). "NBA Live 2004 (GC)". Game Informer (128): 159. http://www.gameinformer.com/NR/exeres/6B1F98AA-785B-4685-85D8-0F88A67B7149.htm. Retrieved May 1, 2015.
- ↑ Leeper, Justin (November 2003). "NBA Live 2004 (PS2)". Game Informer (127): 147. http://www.gameinformer.com/NR/exeres/8D4D4619-7D46-43EE-88EE-E3886DDC230D.htm. Retrieved May 1, 2015.
- ↑ Reiner, Andrew (November 2003). "NBA Live 2004 (Xbox)". Game Informer (127): 170.
- ↑ 9.0 9.1 Tokyo Drifter (October 13, 2003). "NBA Live 2004 (GC, PS2)". GamePro. Archived from the original on February 12, 2005. https://web.archive.org/web/20050212122721/http://www.gamepro.com/nintendo/gamecube/games/reviews/31367.shtml. Retrieved May 2, 2015.
- ↑ Tokyo Drifter (October 13, 2003). "NBA Live 2004 Review for Xbox on GamePro.com". GamePro. Archived from the original on February 8, 2005. https://web.archive.org/web/20050208051435/http://www.gamepro.com/microsoft/xbox/games/reviews/31364.shtml. Retrieved May 2, 2015.
- ↑ 11.0 11.1 11.2 Dr. Moo (October 2003). "NBA Live 2004 Review (GC, PS2, Xbox)". Game Revolution. http://www.gamerevolution.com/review/nba-live-2004. Retrieved May 2, 2015.
- ↑ Colayco, Bob (October 17, 2003). "NBA Live 2004 Review (GC)". http://www.gamespot.com/reviews/nba-live-2004-review/1900-6077020/. Retrieved May 1, 2015.
- ↑ Colayco, Bob (November 17, 2003). "NBA Live 2004 Review (PC)". http://www.gamespot.com/reviews/nba-live-2004-review/1900-6083718/. Retrieved May 1, 2015.
- ↑ Colayco, Bob (October 16, 2003). "NBA Live 2004 Review (PS2)". http://www.gamespot.com/reviews/nba-live-2004-review/1900-6076965/. Retrieved May 1, 2015.
- ↑ Colayco, Bob (October 13, 2003). "NBA Live 2004 Review (Xbox)". http://www.gamespot.com/reviews/nba-live-2004-review/1900-6076749/. Retrieved May 1, 2015.
- ↑ Steinberg, Steve (October 23, 2003). "GameSpy: NBA Live 2004 (GCN)". GameSpy. http://cube.gamespy.com/gamecube/nba-live-2004/6305p1.html. Retrieved May 1, 2015.
- ↑ Abner, William (December 2, 2003). "GameSpy: NBA Live 2004 (PC)". GameSpy. http://pc.gamespy.com/pc/nba-live-2004/6432p1.html. Retrieved May 1, 2015.
- ↑ Steinberg, Steve (October 23, 2003). "GameSpy: NBA Live 2004 (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/nba-live-2004/6306p1.html. Retrieved May 1, 2015.
- ↑ Steinberg, Steve (October 23, 2003). "GameSpy: NBA Live 2004 (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/nba-live-2004/6307p1.html. Retrieved May 1, 2015.
- ↑ Hollingshead, Anise (October 28, 2003). "NBA Live 2004 - GC - Review". GameZone. Archived from the original on June 4, 2009. https://web.archive.org/web/20090604153240/http://gamecube.gamezone.com/gzreviews/r22223.htm. Retrieved May 1, 2015.
- ↑ Lafferty, Michael (December 7, 2003). "NBA Live 2004 - PC - Review". GameZone. Archived from the original on June 4, 2009. https://web.archive.org/web/20090604065558/http://pc.gamezone.com/gzreviews/r22223.htm. Retrieved May 1, 2015.
- ↑ Knutson, Michael (October 21, 2003). "NBA Live 2004 - PS2 - Review". GameZone. Archived from the original on December 31, 2008. https://web.archive.org/web/20081231055101/http://ps2.gamezone.com/gzreviews/r22223.htm. Retrieved May 1, 2015.
- ↑ Surette, Tim (October 26, 2003). "NBA Live 2004 - XB - Review". GameZone. Archived from the original on February 18, 2009. https://web.archive.org/web/20090218153848/http://xbox.gamezone.com/gzreviews/r22223.htm. Retrieved May 1, 2015.
- ↑ Robinson, Jon (October 14, 2003). "NBA Live 2004 Review (GCN)". http://www.ign.com/articles/2003/10/14/nba-live-2004-review-3. Retrieved May 1, 2015.
- ↑ Robinson, Jon (December 2, 2003). "NBA Live 2004 Review (PC)". http://www.ign.com/articles/2003/12/02/nba-live-2004-review. Retrieved May 1, 2015.
- ↑ Robinson, Jon (October 14, 2003). "NBA Live 2004 (PS2)". http://www.ign.com/articles/2003/10/14/nba-live-2004. Retrieved May 1, 2015.
- ↑ Robinson, Jon (October 14, 2003). "NBA Live 2004 Review (Xbox)". http://www.ign.com/articles/2003/10/14/nba-live-2004-review-2. Retrieved May 1, 2015.
- ↑ "NBA Live 2004". Nintendo Power 175: 159. January 2004.
- ↑ Varanini, Giancarlo (December 2003). "NBA Live 2004". Official U.S. PlayStation Magazine: 182. Archived from the original on May 6, 2004. https://web.archive.org/web/20040506042543/http://www.playstationmagazine.com/article2/0,2053,1494218,00.asp. Retrieved May 1, 2015.
- ↑ "NBA Live 2004". Official Xbox Magazine: 152. December 2003.
- ↑ Klett, Steve (March 2004). "NBA Live 2004". PC Gamer: 77. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315131628/http://www.pcgamer.com/archives/2005/07/nba_live_2004.html. Retrieved May 1, 2015.
- ↑ 32.0 32.1 32.2 Walk, Gary Eng (October 17, 2003). "NBA Live 2004 (GC, PS2, Xbox)". Entertainment Weekly (733): L2T 21. http://www.ew.com/article/2003/10/17/nba-live-2004. Retrieved May 1, 2015.
- ↑ 33.0 33.1 "NBA Live 2004 for GameCube Reviews". https://www.metacritic.com/game/nba-live-2004/critic-reviews/?platform=gamecube. Retrieved May 1, 2015.
- ↑ 34.0 34.1 "NBA Live 2004 for PC Reviews". https://www.metacritic.com/game/nba-live-2004/critic-reviews/?platform=pc. Retrieved May 1, 2015.
- ↑ 35.0 35.1 "NBA Live 2004 for PlayStation 2 Reviews". https://www.metacritic.com/game/nba-live-2004/critic-reviews/?platform=playstation-2. Retrieved May 1, 2015.
- ↑ 36.0 36.1 "NBA Live 2004 for Xbox Reviews". https://www.metacritic.com/game/nba-live-2004/critic-reviews/?platform=xbox. Retrieved May 1, 2015.
- ↑ "2004 Awards Category Details Outstanding Achievement in Licensed Soundtrack". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2004&idGameAwardType=92.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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