Software:NBA Live 16

From HandWiki
Short description: 2015 basketball video game
NBA Live 16
Cover art featuring Russell Westbrook
Developer(s)EA Tiburon
Publisher(s)EA Sports
SeriesNBA Live
Platform(s)PlayStation 4, Xbox One
Release
  • NA: September 29, 2015
  • WW: October 1, 2015
Genre(s)Sports
Mode(s)Single-player, multiplayer

NBA Live 16 is a basketball simulation video game developed by EA Tiburon and published by EA Sports released for the PlayStation 4, and Xbox One on September 29, 2015, in North America, simultaneously with 2K Sports' NBA 2K16, and on October 1, 2015, worldwide. The 20th installment of NBA Live, its cover athlete is Russell Westbrook of the Oklahoma City Thunder. EA did not release a new installment in the series the following year, instead resuming in 2017 with NBA Live 18. A mobile version of NBA Live 16 released in-between, beating NBA 2K to the mobile market.[1]

Development

Improved defense play, offense play, passing play, shooting play, dribbling play, and more animations are included in NBA Live 16 as well as Freestyle Control and Movement with improved visuals. This game mode allows players to play basketball life on and off the court with more clothes and a new Game Face app for iOS and Android devices.[2]

Live Run, a 5v5 online multiplayer mode, returned for the first time since NBA Live 10, while introducing a new cooperative mode, Summer Circuit. Both modes are set in outdoor and indoor venues across various real-life cities, such as Venice Beach, Brooklyn, and Seattle.[3] EA Sports describes their new league vs. league tournaments stating, "Work as a team and score as many points as possible to earn a win. Each member in the tournament will get to play 3 quarters. Select an opponent to play and score as many points as possible while playing good defense."[4] The Rising Star game mode allows players to create a character and work their way up to stardom in the NBA, leveling-up by using Experience Points earned after playing NBA games and in Pro-Am games.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(PS4) 59/100[6]
(XONE) 60/100[7]
Review scores
PublicationScore
CGM5/10[13]
EGM6.5/10[8]
Game Informer6.5/10[9]
GameRevolutionStarStarStarStarStarStarStar[11]
GameSpot5/10[14]
Hardcore Gamer3/5[12]
IGN6.0/10[10]

NBA Live 16 received generally mixed reviews on Metacritic. Critics highlighted improvements in game modes and overall quality of picture, but common complaints were associated with lag.[15] Dissatisfied with gameplay, IGN rated the game 6.0 out of 10, stating, "flashy presentation and interesting new game modes can only go as far as the stiff and laggy gameplay will take it."[10] IGN also noted clumsy controls that can only go so far within this game.[5] Bleacher Report rated it 7.4, giving mostly positive statements, saying, "at its best, NBA Live 16 flows incredibly well with smooth back-and-forth action at venues spanning the globe and most times details look great in the process".[16] EGMNOW rated the game 6.5 citing mixed feelings, stating, "NBA Live 16 takes a small baby step forward with the franchise, but there are still core gameplay elements that need to be smoothed out before it can be a championship caliber game".[17]

See also

References

  1. "NBA Live finally beats NBA 2K… Kind of". ClutchPoints. 2016-07-08. https://clutchpoints.com/nba-live-finally-beats-nba-2k-kind-of/. 
  2. "In NBA Live 16 taking face on FreeStyle Control and Movement". 2015-07-17. https://www.easports.com/au/nba-live/news/2015/nba-live-16-gameplay-details. 
  3. "Rise Together with NBA LIVE 16 Summer Circuit". 2015-08-13. https://www.easports.com/nba-live/news/2015/summer-circuit-intro. 
  4. "NBA LIVE Mobile Update Dev Diary - December 2016" (in en-US). 2016-12-06. https://www.easports.com/nba-live/news/2016/nba-live-mobile-december-update. 
  5. 5.0 5.1 (in en) NBA Live 16 Review - IGN, 6 October 2015, https://www.ign.com/articles/2015/10/06/nba-live-16-review, retrieved 2019-07-23 
  6. "NBA Live 16 – PlayStation 4" . Metacritic. Retrieved August 17, 2017.
  7. "NBA Live 16 – Xbox One" . Metacritic. Retrieved August 17, 2017.
  8. "NBA Live 16 review – EGMNOW". http://www.egmnow.com/articles/reviews/nba-live-16-review/. 
  9. "NBA Live 16 Review – Another Year in the D-League". Game Informer. https://www.gameinformer.com/games/nba_live_16/b/playstation4/archive/2015/10/02/nba-live-16-review.aspx. 
  10. 10.0 10.1 Mitchell, Mike (October 6, 2015). "NBA LIVE 16 REVIEW" . IGN. Retrieved September 24, 2016.
  11. Charles, Devin (29 September 2015). "NBA LIVE 16 Review". https://www.gamerevolution.com/review/69102-nba-live-16-review#/slide/1. 
  12. Hannley, Steve (29 September 2015). "Review: NBA Live 16". https://hardcoregamer.com/reviews/review-nba-live-16/169835/. 
  13. Biordi, Jordan (28 September 2015). "NBA Live 16 PS4 Review". https://www.cgmagonline.com/review/game/nba-live-16-ps4-review/. 
  14. Renaudin, Josiah (13 October 2015). "NBA Live 16 Review". https://www.gamespot.com/reviews/nba-live-16-review/1900-6416279/. 
  15. "NBA Live 16". https://www.metacritic.com/game/nba-live-16/user-reviews/?platform=xbox-one. 
  16. Roling, Chris. "NBA Live 16 Review: Gameplay Videos, Features and Impressions" (in en). https://bleacherreport.com/articles/2573187-nba-live-16-review-gameplay-videos-features-and-impressions. 
  17. "NBA Live 16 review" (in en-US). http://www.egmnow.com/articles/reviews/nba-live-16-review/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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