Software:NBA Live 15
| NBA Live 15 | |
|---|---|
Cover featuring Damian Lillard | |
| Developer(s) | EA Tiburon |
| Publisher(s) | EA Sports |
| Series | NBA Live |
| Platform(s) | PlayStation 4 Xbox One |
| Release |
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA Live 15 is a basketball simulation video game for the PlayStation 4 and Xbox One released on October 28, 2014, in North America and on October 31, 2014, in Europe. It features Damian Lillard of the Portland Trail Blazers as its cover athlete. The release date was moved due to EA Sports wanting to polish the title before release.[1] This is the second installment of the game after taking a four-year hiatus starting in 2010.
NBA Live 15 was followed by NBA Live 16.
Development
EA Sports introduced gameplay with 8-player 3D-scans. Changes include graphical improvements for jerseys, arenas, shot clocks, the basket, and more. On-court mechanics and animations are refined in such that its producers touted as a "realistic simulation".[2] EA Sports scanned 70% of NBA players.
Reception
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NBA Live 15 received mixed reviews, according to review aggregator Metacritic, though most critics noted it as an improvement over its predessecor. IGN gave it a 5.5/10, writing: "Although NBA Live 15 looks significantly better than NBA Live 14 at a glance, it still suffers from clumsy controls and stiff animations. A few nice changes and additional game modes can’t make up for poor gameplay, but there are some great ideas here that just don’t get a chance to shine."[8] GameTrailers gave it a 5.7/10, saying: "While it’s a big improvement over last year and a clear step in the right direction, NBA Live 15 forgets that basketball is a team sport. Dunks are overpowered, rendering ball movement and teamwork pointless. Hopefully further refinement can produce a great basketball game in the future, but for 2015, NBA Live's advances are still overshadowed by flawed fundamentals."[7]
Electronic Gaming Monthly gave it a 4.5/10, saying: "NBA Live has had a tough time escaping the shadow of NBA 2K—and that trend continues with NBA Live 15, which doesn’t deliver believable player movement, shooting, or gameplay flow. The 'Big Moments' mode shows the potential that the series might be able to execute in the coming years, but right now, it’s like a .500 team trying to compete with a playoff juggernaut."[5]
References
- ↑ "Damian Lillard to Grace Cover of NBA LIVE 15". EA Sports. 2014-08-26. http://www.easports.com/nba-live/news/2014/nba-live-15-cover.
- ↑ "Visuals in NBA LIVE 15". EA Sports. 2014-06-24. http://www.easports.com/nba-live/news/2014/nba-live-15-graphics.
- ↑ "NBA Live 15 for PlayStation 4 reviews". CBS Interactive. 2015-01-29. https://www.metacritic.com/game/nba-live-15/critic-reviews/?platform=playstation-4.
- ↑ "NBA Live 15 for Xbox One reviews". CBS Interactive. 2015-01-29. https://www.metacritic.com/game/nba-live-15/critic-reviews/?platform=xbox-one.
- ↑ 5.0 5.1 Andrew Fitch (2014-10-31). "EGM Review: NBA Live 15". Electronic Gaming Monthly. http://www.egmnow.com/articles/reviews/egm-review-nba-live-15/. Retrieved 2015-01-29.
- ↑ Josiah Renaudin (2014-11-03). "NBA Liv 15 review: D-League". http://www.gamespot.com/reviews/nba-live-15-review/1900-6415942/.
- ↑ 7.0 7.1 Michael Huber (2014-11-05). "NBA Live 15 - Review". http://www.gametrailers.com/reviews/2v9n2b/nba-live-15-review.
- ↑ 8.0 8.1 Mike Mitchell (2014-10-28). "NBA Live 15 review: D League". http://www.ign.com/articles/2014/10/29/nba-live-15-review.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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