Software:NBA Live 15
| NBA Live 15 | |
|---|---|
Cover featuring Damian Lillard | |
| Developer(s) | EA Tiburon |
| Publisher(s) | EA Sports |
| Series | NBA Live |
| Platform(s) | PlayStation 4 Xbox One |
| Release |
|
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
NBA Live 15 is a basketball simulation video game for the PlayStation 4 and Xbox One released on October 28, 2014, in North America and on October 31, 2014, in Europe. It features Damian Lillard of the Portland Trail Blazers as its cover athlete. The release date was moved due to EA Sports wanting to polish the title before release.[1] This is the second installment of the game after taking a four-year hiatus starting in 2010.
NBA Live 15 was followed by NBA Live 16.
Development
EA Sports introduced gameplay with 8-player 3D-scans. Changes include graphical improvements for jerseys, arenas, shot clocks, the basket, and more. On-court mechanics and animations are refined in such that its producers touted as a "realistic simulation".[2] EA Sports scanned 70% of NBA players.
Reception
| Reception | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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NBA Live 15 received mixed reviews, according to review aggregator Metacritic, though most critics noted it as an improvement over its predessecor. IGN gave it a 5.5/10, writing: "Although NBA Live 15 looks significantly better than NBA Live 14 at a glance, it still suffers from clumsy controls and stiff animations. A few nice changes and additional game modes can’t make up for poor gameplay, but there are some great ideas here that just don’t get a chance to shine."[8] GameTrailers gave it a 5.7/10, saying: "While it’s a big improvement over last year and a clear step in the right direction, NBA Live 15 forgets that basketball is a team sport. Dunks are overpowered, rendering ball movement and teamwork pointless. Hopefully further refinement can produce a great basketball game in the future, but for 2015, NBA Live's advances are still overshadowed by flawed fundamentals."[7]
Electronic Gaming Monthly gave it a 4.5/10, saying: "NBA Live has had a tough time escaping the shadow of NBA 2K—and that trend continues with NBA Live 15, which doesn’t deliver believable player movement, shooting, or gameplay flow. The 'Big Moments' mode shows the potential that the series might be able to execute in the coming years, but right now, it’s like a .500 team trying to compete with a playoff juggernaut."[5]
References
- ↑ "Damian Lillard to Grace Cover of NBA LIVE 15". EA Sports. 2014-08-26. http://www.easports.com/nba-live/news/2014/nba-live-15-cover.
- ↑ "Visuals in NBA LIVE 15". EA Sports. 2014-06-24. http://www.easports.com/nba-live/news/2014/nba-live-15-graphics.
- ↑ "NBA Live 15 for PlayStation 4 reviews". CBS Interactive. 2015-01-29. https://www.metacritic.com/game/nba-live-15/critic-reviews/?platform=playstation-4.
- ↑ "NBA Live 15 for Xbox One reviews". CBS Interactive. 2015-01-29. https://www.metacritic.com/game/nba-live-15/critic-reviews/?platform=xbox-one.
- ↑ 5.0 5.1 Andrew Fitch (2014-10-31). "EGM Review: NBA Live 15". Electronic Gaming Monthly. http://www.egmnow.com/articles/reviews/egm-review-nba-live-15/. Retrieved 2015-01-29.
- ↑ Josiah Renaudin (2014-11-03). "NBA Liv 15 review: D-League". http://www.gamespot.com/reviews/nba-live-15-review/1900-6415942/.
- ↑ 7.0 7.1 Michael Huber (2014-11-05). "NBA Live 15 - Review". http://www.gametrailers.com/reviews/2v9n2b/nba-live-15-review.
- ↑ 8.0 8.1 Mike Mitchell (2014-10-28). "NBA Live 15 review: D League". http://www.ign.com/articles/2014/10/29/nba-live-15-review.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
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External links

