Software:Need for Speed: No Limits

From HandWiki
Short description: 2015 racing video game
Need for Speed: No Limits
Logo used from 2017 to 2021
Developer(s)Firemonkeys Studios
Publisher(s)Electronic Arts
SeriesNeed for Speed
Platform(s)iOS
Android
ReleaseSeptember 30, 2015
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed: No Limits (stylized as NFS No Limits from 2021 onward) is a free-to-play racing game for iOS and Android, and a mobile installment in the Need for Speed video game series, developed by Firemonkeys Studios and published by Electronic Arts.[1] It is the twenty-first installment in the franchise, the franchise's second free-to-play title (after Need for Speed), as well as the franchise's first original title made for mobile devices, unlike past mobile games in the series that were adaptations or companions of various Need for Speed games. It was released on September 30, 2015.[2][3]

Gameplay

Need for Speed: No Limits has a heavy focus on street racing,[1] vehicle customization, and avoiding the police.[2][4]

The player must race in "Campaign races" (which is considered the game's story mode), "Car Series races" (where only certain cars may participate to win in-game rewards) and "Rival Races", which are ghost-based multiplayer races. As well, the player can participate in time-limited special events, where the player will be loaned a special car for use in the event. If the player is able to complete the event before its time runs out, the loaned car will be permanently added to the player's garage as a completion reward.

Most cars in the game can be customized with wheels, body-kits, widebody kits, paint jobs, and wraps, in addition to performance upgrade. Unique cars acquired from time-limited special events (as well as Ferrari cars), however, can never be visually customized.

On January 23 2023, a new game mode called "Interceptor mode" was added where the player joins the police force to bust other street racers.[5]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic67/100[6]
Review score
PublicationScore
TouchArcadeStarStarStarStar[7]

Need for Speed: No Limits received mixed reviews. Critics praised the game's visuals, controls and gameplay, but criticized its aggressive free-to-play system and short races. Review aggregator website Metacritic gave the game 67/100 based on 8 reviews.[6]

Harry Slater of Pocket Gamer gave the game a score of 8 out of 10, praising the game's visuals, fast gameplay and free access, but criticizing the game's short races.[8] Keith Andrew of Trusted Reviews gave the game 3/5, criticising the need to pay a considerable amount of microtransactions if players want to access all cars.[9]

References

  1. 1.0 1.1 "Hit the Road with Ken Block and Need for Speed No Limits". Electronic Arts. November 20, 2014. http://www.ea.com/news/hit-the-road-with-ken-block-and-need-for-speed-no-limits. Retrieved January 6, 2015. 
  2. 2.0 2.1 Hillier, Brenna (January 6, 2015). "Reminder that the only announced Need for Speed game is for mobiles". VG247.com. http://www.vg247.com/2015/01/06/need-for-speed-2015/. Retrieved January 6, 2015. 
  3. Preetam (November 22, 2014). "Need for Speed: No Limits Coming To iOS And Android In 2015". NextPowerUp. http://www.nextpowerup.com/news/15477/need-for-speed-no-limits-coming-to-ios-and-android-in-2015.html. Retrieved January 6, 2015. 
  4. Nelson, Jared (January 5, 2015). "New 'Need for Speed: No Limits' Teaser Trailer Released". Touch Arcade. http://toucharcade.com/2015/01/05/new-need-for-speed-no-limits-teaser/. Retrieved January 6, 2015. 
  5. Bigg, Martin (January 23, 2023). "Need for Speed No Limits gets a new gameplay feature we need in Unbound". https://racinggames.gg/need-for-speed/need-for-speed-no-limits-gets-a-new-gameplay-feature-we-need-in-unbound/. Retrieved April 22, 2023. 
  6. 6.0 6.1 "Need for Speed: No Limits for iPhone/iPad Reviews". CBS Interactive. https://www.metacritic.com/game/need-for-speed-no-limits-2015/critic-reviews/?platform=ios-iphoneipad. Retrieved February 16, 2017. 
  7. Reinauer, Nathan (October 6, 2015). "'Need For Speed: No Limits' Review – More Timers, Less Aaron Paul". https://toucharcade.com/2015/10/06/need-for-speed-no-limits-review/. Retrieved October 5, 2018. 
  8. Slater, Harry (October 1, 2015). "Need for Speed: No Limits review". http://www.pocketgamer.co.uk/r/iPad/Need+for+Speed%3A+No+Limits/review.asp?c=67723. Retrieved March 2, 2017. 
  9. Andrew, Keith (October 11, 2015). "Need for Speed: No Limits review". http://www.trustedreviews.com/need-for-speed-no-limits-review. Retrieved February 16, 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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