Software:Spore Galactic Adventures
| Spore Galactic Adventures | |
|---|---|
| Developer(s) | Maxis Emeryville |
| Publisher(s) | Electronic Arts |
| Producer(s) | Kip Katsarelis |
| Designer(s) | Stone Librande |
| Programmer(s) | Benjamin Thompson |
| Artist(s) | Michael A. Khoury Ocean Quigley |
| Writer(s) | Philip Campbell |
| Composer(s) | Kent Jolly |
| Platform(s) | Windows, Mac OS X |
| Release | |
| Genre(s) | Life simulation, real-time strategy |
| Mode(s) | Single-player |
Spore Galactic Adventures is an expansion pack for the multigenre game Spore, developed by Maxis Emeryville and published by Electronic Arts.[3] The US version of the game was released on June 23, 2009. The European version was released on June 26, 2009.
Gameplay
The main feature added to the game is the Adventure Creator. This Creator allows players to create various missions, which are then populated into the Space stage in a manner similar to the other content created in the original game. Players add elements to the adventure by dragging them from a menu and dropping them into the world. Creatures, vehicles and buildings created using the game's other editors can be selected and placed throughout the world. The player can also set creatures' behaviors from aggressive to friendly, and add speech bubbles. In addition, fixed objects from the previous stages of Spore, as well as gameplay objects like bombs and teleporters, can be added to the game.
Players can select a range of special effects and drop them into the level. Sounds can be added to the game in the same manner, although new sound files cannot be added to the game. A complexity meter exists to prevent too many objects being dropped into the game; it also enables the player to beam down and experience a planet firsthand rather than exploring it with a holographic projection.
Complementing the Adventure Creator is the Planet Creator, which is accessed from within the Adventure Creator. Players select a prebuilt planet and then edit it in a manner similar to the Adventure Creator. Elements such as temperature and atmospheric density can be adjusted using sliders. The planet's terrain is modified using terrain stamps, which are dragged and dropped from the interface. Like the Adventure Creator, a complexity meter exists to prevent too many elements being used to create the planet.
The expansion also adds a Captain Outfitter, which allows players to modify their Space stage creatures by giving them different social tools, weapons, and gear. They are then able to beam down their captains to specialized planets that have missions on them. Missions are greatly varied and may require a range of different tools. RPG elements also exist in the game, in that captains earn points from missions and are able to level up.[4][5]
Adventure mode
Players can take their space captains on adventures, with each adventure having a specific goal to complete. There are a variety of adventure types, such as saving a planet from the Grox or helping a famous pop star get to his show on time. Completing each adventure awards the space captain experience points much like a role-playing video game and allows the player to choose a piece of equipment for their space captain. As a space captain gains more experience it gets better titles (determined by his empire's beliefs) such as "Thug", "Profiteer", or "Gatherer"; these titles are based on the Captain's archetype.
Development
A space-based expansion pack was first announced mid-October 2008 alongside the Creepy and Cute parts pack. On June 9, 2009, the Spore website was redesigned to prepare for a Galactic Adventure.
Reception
| Reception | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Spore: Galactic Adventures gained generally positive reviews according to Metacritic.com. It was praised for its adventure creator which was seen as complex yet easy to use.
References
- ↑ 1.0 1.1 "Spore Galactic Adventures Beams Down to Retailers Worldwide This Week". June 23, 2009. https://www.ign.com/articles/2009/06/23/spore-galactic-adventures-beams-down-to-retailers-worldwide-this-week.
- ↑ Purchese, Robert (April 22, 2009). "Will Wright still working on Spore". https://www.eurogamer.net/will-wright-still-working-on-spore.
- ↑ Spore: Galactic Adventures Preview, IGN.com, January 22, 2009.
- ↑ Take Your Creature From Zero To Galactic Hero , spore.com
- ↑ Spore Expansion: Galactic Adventures , sporedum.net
- ↑ "Spore Galactic Adventures for PC Reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/sporegalacticadventures.
- ↑ Haywald, Justin (2009-06-24). "Spore Galactic Adventures Review for PC from". 1UP.com. http://www.1up.com/do/reviewPage?cId=3174915&p=1.
- ↑ Griliopoulos, Dan (2009-06-23). "Spore: Galactic Adventures Review • Page 2 • Reviews • PC •". Eurogamer.net. http://www.eurogamer.net/articles/spore-galactic-adventures-review?page=2.
- ↑ [1]
- ↑ "GameSpy: The Consensus: Spore: Galactic Adventures Review - Page 1". Au.pc.gamespy.com. http://au.pc.gamespy.com/pc/spore-space-expansion-pack/1000151p1.html.
- ↑ "Spore: Galactic Adventures Review - IGN". Au.pc.ign.com. 23 June 2009. http://au.pc.ign.com/articles/997/997304p1.html.
- ↑ Stern, Zack (11 November 2009). "Spore: Galactic Adventures". Future US. http://www.maclife.com/article/reviews/spore_galactic_adventures.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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