Software:The Hive (video game)
| The Hive | |
|---|---|
| Developer(s) | Rainbow Studios |
| Publisher(s) | Trimark Interactive |
| Platform(s) | Windows, PlayStation |
| Release | WindowsPlayStation
|
| Genre(s) | Rail shooter[2] |
| Mode(s) | Single-player |
The Hive is a video game developed by Rainbow Studios and published by Trimark Interactive for Microsoft Windows and PlayStation. It was one of the first Windows 95 games to have been released for the platform.[3]
Story
Several millennia ago, the Ancients created a mutant strain of genetically engineered Hivasects to produce a deadly bio-toxin. In an accident of cosmic proportions, the toxin turned out to be so lethal that it erased the Ancients from existence. Since the recent discovery of the now extinct Ancients civilization, the entire solar system has been under quarantine by the Federation, for fear that the toxin would spread. The Black Nexus Mob, masquerading as the Noir Dyne Corporation and controlled by Chairman Helms, revived these Hivasects from an archived DNA sample of a Hivasect Queen. Noir Dyne created an operational Hive with the capability to produce enough bio-toxin to threaten the Galaxy.
The player character and protagonist of the game is Max, a Federation Agent ordered by Federation Commodore Adrian to infiltrate the Noir Dyne ranks disguised as a cargo runner. Just outside the Ice Planet, he joins with the Noir Dyne vessel, STX Darkstar, in order to retrieve a bio-toxin sample and return it to the Federation for further study. However, his cover is blown and the shipment received is a bomb. Having been warned of the trap by his Federation liaison Agent Ginger Malloy, Max aborts the mission, but now the chase is on. With the help of Ginger's brief data bursts, Max must battle his way through enemy fighters, ground troops, robot weapons, and deadly alien Hivasects to destroy the Hive and save the galaxy.
Reception
A reviewer for Next Generation opined that the game has "stunning" graphics, but a plot which "sounds like something taken from a second-rate sci-fi novel" and repetitive, minimally interactive rail shooter gameplay. He gave it two out of five stars.[4]
Scary Larry of GamePro panned the PlayStation version. Though he found the chief problem to be the fact that the aiming cursor moves too slowly to keep up with the enemy ships, he also criticized the poorly compressed graphics, dull gameplay, and annoying onboard computer voice, and concluded that "Fans of the PC game may wonder why this version was even released."[5]
References
- ↑ "The Hive Excepted to create a buzz among gamers". Archived from the original on January 27, 1997. https://web.archive.org/web/19970127134957/http://www.trimarkint.com:80/simple_file/pr002.html. Retrieved May 27, 2023.
- ↑ "Every PlayStation Game Played, Reviewed, and Rated". Next Generation (Imagine Media) (25): 58. January 1997.
- ↑ "PCM&E; Review - the Hive". http://www.pcme.com/ACTION/THEHIVE/thehive.htm.
- ↑ "Buzz Off". Next Generation (Imagine Media) (16): 95. April 1996.
- ↑ "ProReview: The Hive". GamePro (IDG) (91): 70. April 1996.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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