Software:WWE WrestleMania 21
| WWE WrestleMania 21 | |
|---|---|
NTSC cover art | |
| Developer(s) | Studio Gigante |
| Publisher(s) | THQ |
| Director(s) | John Tobias |
| Designer(s) | Matt Cianchetti Mike Vinikour |
| Platform(s) | Xbox |
| Release | |
| Genre(s) | Professional wrestling |
| Mode(s) | Single-player Multiplayer |
WWE WrestleMania 21, also known simply as WrestleMania 21 or Wrestlemania XXI, is a professional wrestling video game released exclusively for the Xbox in 2005. It was published by THQ and developed by Studio Gigante. It is based on WWE's pay-per-view event of the same name. It is also the successor to Raw 2. The game was the last WWE game released on the original Xbox. WWE Wrestlemania 21 was the last game to be released by Studio Gigante.
Gameplay
WWE WrestleMania 21 includes superstars from WWE Raw 2 and new wrestlers, including: Charlie Haas, Jackie Gayda, Lance Cade, René Duprée, Shelton Benjamin, and Eugene.[2] The game features a new reversal system dubbed the Pro Reversal System.[3] This feature allows for simpler functionality with reversing an opponent's move.
Development and release
WrestleMania 21 was first announced by THQ just before E3 2004, stating that the game would be replacing the Raw video game series.[4] Microsoft accidentally sent an older broken version of the game to the disc manufacturer resulting in gamers being unable to connect to the Xbox Live service upon release until a downloadable patch was made available soon thereafter.[5]
Reception
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Despite an upgrade in visuals, and a fully voiced career-mode, the game was met with very mixed reception due to its gameplay. Rather than being an upgrade of a pre-existing game engine, it was virtually built from the ground up,[19] as well as containing numerous glitches that crippled the gameplay experience. In their review of the game, GameSpot mentioned that the hit detection was horrible.[11] Among various other problems such as a slow and unresponsive AI taking away from the difficulty, or drastically decreasing the length of a match. A Create-a-Wrestler mode lacking a variety of moves, and items for the wrestler being created. While specialty matches are included within the game, they are only playable in 1 on 1. Among other problems, VideoGamer.com mentioned that the game had sloppy controls.[20] IGN gave the game a rating of 6 out of 10, praising the high quality visuals, but like other reviews took issue with the flaws in the gameplay.[14]
See also
References
- ↑ 1.0 1.1 "WWE WrestleMania 21 Release Information for Xbox". http://www.gamefaqs.com/xbox/920641-wwe-wrestlemania-21/data.
- ↑ Ekberg, Brian (March 3, 2005). "WWE WrestleMania XXI Feature Preview". http://www.gamespot.com/articles/wwe-wrestlemania-xxi-feature-preview/1100-6119675/.
- ↑ Goldstein, Hilary (January 21, 2005). "WrestleMania 21: Pro Reversal System". http://www.ign.com/articles/2005/01/22/wrestlemania-21-pro-reversal-system-2.
- ↑ Perry, Douglass C. (November 17, 2004). "Wrestlemania 21: First Shot". http://www.ign.com/articles/2004/11/18/wrestlemania-21-first-shot.
- ↑ Clayman, David (April 25, 2005). "WrestleMania 21 Patch Released". https://www.ign.com/articles/2005/04/25/wrestlemania-21-patch-released.
- ↑ "WWE WrestleMania 21 for Xbox Reviews". http://www.metacritic.com/game/xbox/wwe-wrestlemania-21.
- ↑ EGM staff (June 2005). "WWE WrestleMania 21". Electronic Gaming Monthly (192): 106.
- ↑ The Masked Unit (June 9, 2005). "WWE WrestleMania 21". http://www.eurogamer.net/articles/r_wrestlemania21_x.
- ↑ Zoss, Jeremy (June 2005). "WWE Wrestlemania XXI". Game Informer (146): 132. http://www.gameinformer.com/NR/exeres/20AE31BC-FF8E-4D4D-A75E-E61F2959ABA9.htm. Retrieved 25 February 2015.
- ↑ Manny LaMancha (April 21, 2005). "WrestleMania XXI Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/44528.shtml. Retrieved 25 February 2015.
- ↑ 11.0 11.1 Navarro, Alex (April 21, 2005). "WWE WrestleMania 21 Review". http://www.gamespot.com/reviews/wwe-wrestlemania-xxi-review/1900-6122726/.
- ↑ Leeper, Justin (April 20, 2005). "GameSpy: WWE WrestleMania 21". GameSpy. http://xbox.gamespy.com/xbox/wrestlemania-xxi/606295p1.html.
- ↑ Hopper, Steven (May 8, 2005). "WWE Wrestlemania 21 - XB - Review". GameZone. http://www.gamezone.com/reviews/wwe_wrestlemania_21_xb_review.
- ↑ 14.0 14.1 Clayman, David (April 19, 2005). "WrestleMania 21". http://www.ign.com/articles/2005/04/19/wrestlemania-21.
- ↑ "WWE WrestleMania 21". Official Xbox Magazine: 76. June 2005.
- ↑ Speer, Justin (May 31, 2005). "WWE WrestleMania XXI Review". X-Play. http://www.g4tv.com/xplay/features/51865/WWE_WrestleMania_XXI_Review.html.
- ↑ Wilcox, Mike (July 9, 2005). "Fear play". http://www.smh.com.au/news/games/fear-play/2005/07/06/1120329497667.html.
- ↑ Kendall, Nigel (June 25, 2005). "Wrestlemania 21". The Times. http://www.thetimes.co.uk/tto/puzzles/article1697114.ece.
- ↑ Leeper, Justin (January 28, 2005). "GameSpy: WWE WrestleMania 21 (Preview)". GameSpy. http://xbox.gamespy.com/xbox/wrestlemania-xxi/583418p1.html.
- ↑ Orry, Tom (November 7, 2005). "Wrestlemania XXI Review". VideoGamer.com. http://www.videogamer.com/xbox/wrestlemania_xxi/review.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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