Software:WWF Rage in the Cage

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WWF Rage in the Cage
Cover art featuring various WWF wrestlers.
Developer(s)Sculptured Software
Publisher(s)Acclaim Entertainment[lower-alpha 1]
Composer(s)H. Kingsley Thurber
Paul Webb
Dean Morell
Scotty Fulmer
Platform(s)Sega CD
Release
  • NA: November 1993
  • PAL: January 1994
Genre(s)Professional wrestling, fighting, sports
Mode(s)Single-player, multiplayer

WWF Rage in the Cage (also known as "WWF Rampage in the Cage")[1] is a professional wrestling video game released by Acclaim Entertainment on December 21, 1993[2] for the Sega CD gaming system. It is a spin-off of sorts of LJN's 16-bit WWF games, as the gameplay engine and graphical style are the same as in WWF Royal Rumble for the Super NES and Sega Genesis, also developed by Sculptured Software.

Features

Rage in the Cage is the first WWF game to feature actual video footage in the form of FMV clips seen in the game's opening video, as well clips of the wrestlers' signature moves that can be viewed on the wrestler select screen, and clips that play of the player's wrestler celebrating upon completion of the tournament mode. In addition, the game features audio introductions by Howard Finkel and rants between the competitors prior to the matches. However, for the game's music, developers did not take advantage of the CD format, as it resembles the synthesized music of 16-bit games from that period, more specifically the SNES version of Royal Rumble. Rage in the Cage features 20 wrestlers, the most seen in a WWF game up to that point (this number would not be surpassed until WWF Attitude was released six years later).

Gameplay

Each wrestler possesses punches and kicks, several grapple moves (executed via a "tug-of-war" style lockup system), running attacks, a move off the top turnbuckle, and a signature finishing move unique to that wrestler. Also available are illegal eye gouges and chokeholds, which can only be done outside the ring or if a referee is not present.

Several match variations are available for either one player versus the computer, or two players head-to-head. A One Fall match is a standard bout won by pinfall. In a Brawl match, there is no referee, no count-out, and illegal moves can be done at all times. The match ends only when one wrestler lacks the energy to continue. A Cage Match puts the wrestlers inside of a steel cage. There are no holds barred, and victory is achieved by escaping the cage. Also available is a one-player Tournament mode, where the player selects a wrestler and must defeat the rest in a series of One Fall matches to become WWF Champion. Upon completion, a FMV clip of the wrestler celebrating a victory is shown.

There are no tag team modes, despite the inclusion of tag teams in Money Incorporated, The Headshrinkers, and The Nasty Boys.

  • Randy Savage
  • Samu
  • Fatu
  • I.R.S
  • Lex Luger
  • Razor Ramon
  • Ted Dibiase
  • Bam Bam Bigelow
  • Yokozuna
  • Shawn Michaels
  • Rick Martel
  • Jerry Sags
  • Brian Knobbs
  • Big Boss Man
  • Tatanka
  • Bret Hart
  • The Undertaker
  • Kamala
  • Crush
  • Mr. Perfect

See also

References

  1. Released under the Arena Entertainment brand name.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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