Software:WWF WrestleMania 2000

From HandWiki
Short description: 1999 professional wrestling video game


WWF WrestleMania 2000
European Nintendo 64 cover art featuring The Big Show, Mankind, The Rock, Triple H, and The Undertaker
Developer(s)Asmik Ace Entertainment
AKI Corporation (Nintendo 64)[1]
Natsume (Game Boy Color)
Publisher(s)
Composer(s)Kouji Niikura (N64)
Yukie Sugawara (N64)
Iku Mizutani (GBC)
Platform(s)Nintendo 64
Game Boy Color
ReleaseNintendo 64
  • EU: October 12, 1999
  • NA: October 31, 1999
  • JP: September 15, 2000
Game Boy Color
November 1999
Genre(s)Professional wrestling[1]
Fighting[1]
Mode(s)Single player
multiplayer

WWF WrestleMania 2000 is a professional wrestling video game originally released in 1999 on the Nintendo 64 (N64) console. It was based on the World Wrestling Federation's (WWF) annual pay-per-view, WrestleMania. Despite the fact that this game is based upon WrestleMania 2000, the game was released five months prior (and four months prior on the Game Boy Color), to the actual PPV itself, therefore resulting in using the stage design from the previous event, WrestleMania XV, instead. Released at the height of the WWF's Attitude Era, WrestleMania 2000 was the first WWF game released by THQ. The wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ.[2] WrestleMania 2000 shares its game engine with the Japan-only release Virtual Pro Wrestling 2.

The game would be succeeded by WWF No Mercy in 2000.

Gameplay

WWF WrestleMania 2000 uses the game engine previously seen in WCW/nWo Revenge. More than 50 WWF wrestlers were included in the game, and, with the exception of existing superstars' move sets, all of them can be edited to the player's liking. Using the same system, the Create-a-Wrestler mode is extensive. The player is able to create a highly detailed wrestler with an extensive library of wrestling moves. Usual WWF modes such as Royal Rumble and King of the Ring modes are included, along with a pay-per-view mode, enabling the player to either recreate or create unique pay-per-views with TV-style features. Players can also create up to eight championship belts and put them up for contest.

The story mode places the player on the long road to WWF glory. Starting out as a rookie, the player gradually works their way up the ladder and earns opportunities to gain various WWF titles, win various tournaments, be challenged by various wrestlers and ultimately main-event at WrestleMania 2000. Although the story mode is long and extensive in the number of matches in which it pits the player, there are no branching story lines and if the player loses a match it is simply recorded as a loss in their win–loss record. In fact, wrestlers are expected to defend each title in pay-per-view events. For example, if one holds the European Championship, Intercontinental Championship, WWF Tag Team Championship, and the WWF Title, the player must defend all four in one pay-per-view event.

There are often feuds at different parts in the storyline, occasionally with one wrestler calling out another wrestler in the ring. Also, feuding wrestlers often interrupt matches, helping the opponent. However, the season continues whether or not the player wins or loses matches. If the player progresses through a winning season with a created wrestler and then starts a new season as a new created wrestler, the first character will still be used in season mode.

Features

The Rock prepares to execute his finisher, the Rock Bottom, on Ken Shamrock

The game features several arenas at which WWF held events in 1998 and 1999. There are also arenas based on each WWF television show, such as Sunday Night Heat, Raw is War, as well as other pay-per-view venues of the time.

This was the first WWF game to allow players to edit their favorite superstars (i.e. putting the Big Boss Man in Ken Shamrock's trunks) and also be able to create alternate attires for each wrestler, as each character in the game has four templates that can be individually edited and switched between using the left and right 'C' buttons. If the player make changes that he or she does not like, a default button puts the original costume in the slot they were using. It was also the first THQ produced Nintendo 64 title to feature a "Create a Wrestler" mode.

In addition to the numerous default and secret characters, several other realistic likenesses and movesets in the create-a-wrestler mode make it possible to add even more characters. Some examples include The Road Warriors, Hulk Hogan, Taka Michinoku, and Davey Boy Smith. Also, some taunts and move sets were carried over from WCW/nWo Revenge, allowing the player to create and include WCW wrestlers such as Goldberg, Kevin Nash, Scott Hall, Diamond Dallas Page, and Macho Man Randy Savage. The drawback to the create-a-wrestler mode is the fact that there are limited slots available due to memory space, but players can edit the individual templates in the character models to include four different characters with separate appearances which allows a great deal of flexibility. However, wrestlers in the same template are forced to have the same moves.

Additionally, by making two superstars' entrance music the same, if they are a real-life tag team they will be introduced as such; for instance, matching the Road Dogg and Mr. Ass's themes would lead to them being introduced together as The New Age Outlaws before a tag team match.

Also, some features are implemented in the game that were not seen in WCW/nWo Revenge, such as a Cage Match and a First Blood mode. Reversals and counter moves were also made much more commonplace.

A normally unselectable Computer Intelligence mode can also be accessed using a GameShark code, as well as WCW and nWo ring aprons.

This game's roster is notable compared to both the preceding WWF Attitude and its successor WWF SmackDown!. It is the only THQ WWF game where Droz, Chaz (Mosh), Thrasher and Jeff Jarrett are playable, with Droz suffering an career-ending injury and the remaining leaving the company the same year. It is also the only one where Scott Taylor and Brian Christopher are in their earlier "Too Much" gimmick, and the only game where Shawn Stasiak 's short-lived gimmick as "Meat" is playable (he would soon after leave for WCW and return after the buyout in 2001). It is one of only two games in which Michael Hayes is playable (the other being WCW World Championship Wrestling from a decade prior). In addition, one of The Godfather's Hos is a playable character despite not being a wrestler.

Signature taunts

In WWF WrestleMania 2000, many players have their signature taunts, such as Stone Cold Steve Austin flipping off an opponent or Mr. Ass mooning another wrestler. Also, by pressing in a different direction on the joystick, a different taunt is performed. Rotating the joystick counter clock wise results in the player mimicking his opponent's taunt.

Roster

Superstars

  • Al Snow
  • Big Bossman
  • Big Show
  • Bradshaw
  • Brian Christopher
  • Chaz
  • Chris Jericho
  • Christian
  • D'Lo Brown
  • Droz
  • Edge
  • Farooq
  • Gangrel
  • Gerald Brisco
  • Godfather
  • Hardcore Holly
  • Jeff Hardy
  • Jeff Jarrett
  • Kane
  • Ken Shamrock
  • Mankind
  • Mark Henry
  • Matt Hardy
  • Meat
  • Michael Hayes
  • Mideon
  • Mr. Ass
  • Mr. McMahon
  • Pat Patterson
  • Prince Albert
  • Road Dogg
  • Scott Taylor
  • Shane McMahon
  • Steve Austin
  • Steve Blackman
  • Test
  • The Blue Meanie
  • The Rock
  • Thrasher
  • Triple H
  • The Undertaker
  • Val Venis
  • Viscera
  • X-Pac

Divas

  • Chyna
  • Debra
  • Ivory
  • Jacqueline
  • Terri Runnels
  • Tori

Unlockables

All characters are unlocked by playing the "Road to WrestleMania" mode:

  • Cactus Jack - Defend the Hardcore Title 3 times
  • Dude Love - Win the King of the Ring tournament and the win the WWF Title at Summerslam
  • Jerry "The King" Lawler - At the begin of WrestleMania alongside Jim Ross
  • Jim Ross - At the begin of WrestleMania alongside Jerry "The King" Lawler
  • Paul Bearer - Play one month as The Undertaker
  • Shawn Michaels Win the WWF title match at WrestleMania and he will challenge you for match
  • Stephanie McMahon - Play one month as Test

Advertising and release

In a TV commercial promoting the game, The Rock becomes furious at how the game includes his name, likeness, and move-set. At the end of the ad, he threatens to shove copies of the game up Santa Claus's "candy-ass".

Some copies of WWF WrestleMania 2000 shipped with a special card containing four holograms of the in game action, such as a wrestler's entrance or finishing move.

Reception

Reception
Review scores
PublicationScore
GBCN64
AllGameStarStar[3]StarStarStarStarHalf star[4]
EGMN/A8.25/10[5]
FamitsuN/A28/40[6]
Game Informer7.25/10[8]9/10[9]
GameFanN/A100%[7]
GameProN/A(ENF) StarStarStarStarStar[11]
(DPD) StarStarStarStarHalf star[12]
GameRevolutionN/AC−[10]
GameSpotN/A7.1/10[13]
IGN6/10[14]8.9/10[15]
Next GenerationN/AStarStarStarStar[16]
Nintendo PowerN/A8/10[17]
Aggregate score
GameRankings64%[18]85%[19]

The N64 version of the game received "favorable" reviews, while the Game Boy Color version received "mixed" reviews, according to video game review aggregator GameRankings.[18][19] In Japan, Famitsu gave the former console version a score of 28 out of 40.[6]

Daniel Erickson of Next Generation said of the former console version: "Wonderful gameplay even overshadows the lack of quality audio."[16]

In the final edition of Nintendo Power, WWF WrestleMania 2000 was ranked number 223 in a list of the best games released on Nintendo consoles, namely for its massive roster and positive gameplay ability. The game is still considered to be one of the best wrestling games of all time.[citation needed] The game sold more than one million copies by January 2000.[20]

See also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 "WWF Wrestlemania 2000 Release Information for Nintendo 64". http://www.gamefaqs.com/n64/199352-wwf-wrestlemania-2000/data. 
  2. McLaughlin, Rus (November 12, 2008). "IGN Presents the History of Wrestling Games (Page 4)". http://www.ign.com/articles/2008/11/12/ign-presents-the-history-of-wrestling-games?page=4. 
  3. Ottoson, Joe. "WWF Wrestlemania 2000 (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=20330&tab=review. 
  4. Ottoson, Joe. "WWF Wrestlemania 2000 (N64) - Review". All Media Network. http://www.allgame.com/game.php?id=19939&tab=review. 
  5. "WWF Wrestlemania 2000 (N64)". Electronic Gaming Monthly (Ziff Davis). 1999. 
  6. 6.0 6.1 "WWF レッスルマニア2000 [NINTENDO64"] (in ja). Enterbrain. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=5496&redirect=no. 
  7. Mears, Rick "The Wanderer" (November 8, 1999). "REVIEW for Wrestlemania 2000 (N64)". GameFan (Shinno Media). http://www.gamefan.com/repre.asp?g=1238&t=r. Retrieved February 19, 2015. 
  8. Fitzloff, Jay (December 1999). "WWF WrestleMania 2000 - Game Boy Color". Game Informer (FuncoLand) (80). http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4686. Retrieved February 19, 2015. 
  9. McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (December 1999). "WWF WrestleMania 2000 - Nintendo 64". Game Informer (FuncoLand) (80). http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4199. Retrieved February 19, 2015. 
  10. Dodson, Joe (March 2000). "WWF Wrestlemania 2000 Review (N64)". CraveOnline. https://www.gamerevolution.com/review/32615-wwf-wrestlemania-2000-review. 
  11. The Enforcer (December 1999). "WWF Wrestlemania 2000 (N64)". GamePro (IDG Entertainment) (135): 182–83. 
  12. The D-Pad Destroyer (November 18, 1999). "Wrestlemania 2000 Review for N64 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/nintendo/n64/games/reviews/3208.shtml. Retrieved February 19, 2015. 
  13. Gerstmann, Jeff (November 12, 1999). "WWF Wrestlemania 2000 Review (N64)". CBS Interactive. https://www.gamespot.com/reviews/wwf-wrestlemania-2000-review/1900-2545521/. 
  14. Harris, Craig (December 8, 1999). "WWF Wrestlemania 2000 (GBC)". Ziff Davis. https://www.ign.com/articles/1999/12/09/wwf-wrestlemania-2000. 
  15. Boulding, Aaron (November 24, 1999). "WWF Wrestlemania 2000 (N64)". Ziff Davis. https://www.ign.com/articles/1999/11/25/wwf-wrestlemania-2000-2. 
  16. 16.0 16.1 Erickson, Daniel (December 1999). "WWF WrestleMania 2000 (N64)". Next Generation (Imagine Media) (60): 108. https://archive.org/details/NextGen60Dec1999/page/n109/mode/2up. Retrieved April 1, 2020. 
  17. "Wrestlemania 2000 (N64)". Nintendo Power 127: 155. December 1999. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-369-155.jpg. Retrieved March 13, 2020. 
  18. 18.0 18.1 "WWF Wrestlemania 2000 for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/562912-wwf-wrestlemania-2000/index.html. 
  19. 19.0 19.1 "WWF Wrestlemania 2000 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/199352-wwf-wrestlemania-2000/index.html. 
  20. Ocampo, Jason (January 20, 2000). "WrestleMania Hits One Million". CNET. http://www.gamecenter.com/News/Item/0,3,0-3659,00.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Wwf WrestleMania 2000" overrides earlier default sort key "Mobygames".