Software:WWE Raw 2

From HandWiki
Short description: 2003 video game
WWE Raw 2
NTSC cover art, featuring Triple H, Goldberg, and Scott Steiner.
Developer(s)Anchor Inc.
Publisher(s)THQ
Director(s)Kentaro Arai
Designer(s)Kentaro Arai
Platform(s)Xbox
Release
Genre(s)Sports
Mode(s)Single-player, multiplayer

WWE Raw 2 is a professional wrestling video game released for the Xbox console by THQ in 2003, and developed by Tokyo-based company Anchor Inc. It is the sequel to the WWF Raw game that was released in 2002. WWE Raw 2 is the last Raw video game to be released on the Xbox and was succeeded by WWE WrestleMania 21.

Gameplay

For the first time in the series, a season mode is included in the game. It allows players to set up wrestlers, call others out from the locker room, form alliances, and hire managers.

In Create a Superstar mode, users have the ability to choose their character's alignment type and whether he or she is to be a face or heel. The alignments determine who the character's friends and enemies are in the career mode.

Raw 2 also allows players to edit WWE's wrestlers into the way they want them to look similar to the N64 games WWF WrestleMania 2000 and WWF No Mercy. In season mode, alignment cannot be changed, but players can change who likes or dislikes their wrestler through various options. Changing between face and heel can also be done through the options.

The game features several arenas that WWE held events in during 2002 and 2003. There are also arenas based upon each WWE television show.

New match stipulations are included in the game: Hell in a Cell, TLC and Royal Rumble matches are available in Raw 2. The Create an Entrance feature allows the player to use custom music tracks that have been ripped onto their Xbox's hard disk (although this feature is inaccessible when playing the game on the Xbox 360), synchronize two sets of pyrotechnics with taunts or poses, and create an entrance video featuring the player's character performing various wrestling moves. Upon its release, the game was praised for an improved and more current roster. A select few of these abilities returned for WWE '12 and '13.

The game also features Raw and SmackDown referees in the game that the player can choose.

Rules

If the player is competing in a title match, the belt can be won via disqualification, going against the usual WWE rules. This means that if two superstars are competing for a championship and somebody interferes and causes a disqualification, the winner will become the champion. Divas are able to win heavyweight titles. This is a reflection of WWE programming in that Stephanie McMahon competed for the Undisputed WWF Championship in a triple threat match on Raw in 2002.[4] In the Royal Rumble Match, the rule that a wrestler can exit the ring on their own terms and still not be eliminated, as was seen numerous times in the 2003 event, is recognised in the game. However, under rules that the Royal Rumble is over-the-top-rope, this would only be legal as long as they do not flip over, jump over or step over the top rope. The player would be eliminated if they stayed outside the ring for too long.

Season mode

To successfully complete a season, it is required to play through 12 months of Raw and SmackDown shows, as well as Pay-per-view events, and finish the season with either the WWE Championship, or the World Heavyweight Championship. Successful seasons earn points, which can be seen in the "Hall of Fame" section of the main menu of the game, which in turn unlocks items of clothing and entrance videos which can later be used in the creation or modification of characters. These items can also be unlocked using the "Steal" action during events in Season Mode. Unlike season modes from the SmackDown series, Raw 2 has no voice overs or text. The odds of receiving title shots, and of successfully completing the various available actions in season mode, are mostly based on the popularity of the character in use. Other factors, such as a character's level of friendliness towards other characters, such as Surprise Attacks, Encouragement, or the use of repetitive call-outs can also affect the odds.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic68/100[5]
Review scores
PublicationScore
EGM4.33/10[6]
Game Informer7.25/10[7]
GameProStarStarStar[8]
GameSpot6.9/10[9]
GameSpyStarStar[10]
GameZone8.9/10[11]
IGN9.1/10[12]
OXM (US)6.8/10[13]
TeamXbox8.8/10[14]
X-PlayStarStarStar[15]
Playboy63%[16]

The game received "average" reviews according to video game review aggregator Metacritic.[5] Many praised the creation modes, but criticized the gameplay.

See also

References

  1. "Xbox Release Schedule". http://www.gpstore.com.au:80/prebuys.x?platform=xbox. 
  2. Calvert, Justin (September 15, 2003). "WWE Raw 2 ships for Xbox" (in en-US). https://www.gamespot.com/articles/wwe-raw-2-ships-for-xbox/1100-6075094/. 
  3. "Upcoming Releases". http://www.gamesindustry.biz/company_page.php?action=view&company_id=90. 
  4. "Raw is War". pWw--Everything Wrestling. March 25, 2002. http://www.pwwew.net/tv/raw/020325.htm. 
  5. 5.0 5.1 "WWE Raw 2 for Xbox Reviews". https://www.metacritic.com/game/wwe-raw-2/critic-reviews/?platform=xbox. 
  6. EGM staff (December 2003). "WWE Raw 2". Electronic Gaming Monthly (173): 224. 
  7. Leeper, Justin (November 2003). "WWE Raw 2". Game Informer (127): 162. http://gameinformer.com/NR/exeres/F55A7F18-2955-418F-ADA6-A0204392BB1F.htm. Retrieved March 3, 2015. 
  8. The D-Pad Destroyer (September 22, 2003). "WWE Raw 2 Review for Xbox on GamePro.com". GamePro. http://www.gamepro.com/microsoft/xbox/games/reviews/31143.shtml. Retrieved March 3, 2015. 
  9. Navarro, Alex (September 18, 2003). "WWE Raw 2 Review". http://www.gamespot.com/reviews/wwe-raw-2-review/1900-6075026/. 
  10. Freeman, Matthew (October 19, 2003). "GameSpy: WWE Raw 2". GameSpy. http://xbox.gamespy.com/xbox/wwe-raw-2/6271p1.html. 
  11. Valentino, Nick (October 11, 2003). "WWE Raw 2 - XB - Review". GameZone. http://www.gamezone.com/reviews/wwe_raw_2_xb_review_xb_review. 
  12. Boulding, Aaron (September 16, 2003). "WWE Raw 2 Review". http://www.ign.com/articles/2003/09/16/wwe-raw-2-review. 
  13. "WWE Raw 2". Official Xbox Magazine: 120. December 2003. 
  14. Bush, Eric (September 19, 2003). "WWE Raw 2: Ruthless Aggression Review (Xbox)". TeamXbox. http://reviews.teamxbox.com/xbox/573/WWE-Raw-2-Ruthless-Agression/p1/. 
  15. Villoria, Gerald (November 12, 2003). "'WWE Raw 2' (Xbox) Review". X-Play. http://www.g4tv.com/articles/46023/wwe-raw-2-xbox-review/. 
  16. "WWE Raw 2". Playboy: 33. September 2003. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari