Software:WWE WrestleMania XIX

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Short description: 2003 video game
WWE WrestleMania XIX
NTSC cover art featuring Stone Cold Steve Austin, Kurt Angle and The Rock
Developer(s)Yuke's
Publisher(s)
Director(s)Hirofumi Morino
Producer(s)Norifumi Hara
Designer(s)Shunsuke Katsumata
Takumi Ken
Programmer(s)Tatsuhiko Sugimoto
Takanori Morita
Artist(s)Brian Wanamaker
Koji Ito
Composer(s)
  • Etsuo Ishii
  • Junko Ozawa
  • Masaya Imoto
  • Harunori Matsumoto
Platform(s)GameCube
Release
  • NA: 8 September 2003
  • EU: 19 September 2003
  • JP: 7 November 2003
Genre(s)Sports
Mode(s)Single-player, multiplayer

WWE WrestleMania XIX is a professional wrestling video game released for the GameCube by THQ in 2003. Based on the professional wrestling promotion World Wrestling Entertainment (WWE), it is the sequel to WWE WrestleMania X8. The roster consists of around sixty-nine WWE wrestlers between May 6, 2002 and March 31, 2003, as the WWE was beginning to shift its momentum from the Attitude Era into the Ruthless Aggression Era.

Unlike the previous game and other contemporary WWE games, WrestleMania XIX does not feature a conventional story/career mode in which players control a particular wrestler in a series of matches. Instead, the game features "Revenge Mode" a mission-based mode in which players try to achieve certain goals in various locations outside of the ring. Most of the background music of the game was also in the Xbox game WWE Raw 2 and the PlayStation 2 game WWE SmackDown! Here Comes the Pain.

Revenge Mode

In Revenge Mode, players can select any superstar on the roster (except for Stephanie McMahon and Vince McMahon) or a created superstar. The story begins with the player being dragged out of an arena by security guards and literally tossed into the street. Later, the player encounters Stephanie McMahon. Stephanie notices that the player wants revenge on Vince McMahon for firing them, and the player and Stephanie devise a plan to ruin Vince's flagship pay-per-view, WrestleMania. To do this, the player is sent to various locations and must combat workers and wrestlers hired as security (both authentic and created who are generated and unlocked randomly) they encounter in each location, with objectives such as disrupting a construction site, sinking a WWE-owned shipment barge, and destroying a mall that was set up for fan festivities.

After the player completes objectives in the perimeter areas, they fight Vince at WrestleMania XIX in a match. If the player wins, Stephanie appears to congratulate but immediately reneges on the deal.

Reception

Critic reviews

Reception
Aggregate score
AggregatorScore
Metacritic76/100[1]
Review scores
PublicationScore
EGM7.17/10[2]
Game Informer7.75/10[3]
GameProStarStarStarStar[4]
GameSpot7.5/10[5]
GameSpyStarStarStar[6]
GameZone7.8/10[7]
IGN8/10[8]
Nintendo Power4/5[9]
Nintendo World Report8/10[10]
X-PlayStarStarStar[11]

The game received "generally favorable reviews" according to video game review aggregator Metacritic.[1]

Accolades

Distributor: Category: Result:
2003 Spike Video Game Awards Best Fighting Game Nominated

Sequel

WrestleMania XIX was succeeded by WWE Day of Reckoning in 2004.

References

  1. 1.0 1.1 "WWE WrestleMania XIX for GameCube Reviews". http://www.metacritic.com/game/gamecube/wwe-wrestlemania-xix. 
  2. EGM staff (November 2003). "WWE WrestleMania XIX". Electronic Gaming Monthly (172): 198. 
  3. "WWE WrestleMania XIX". Game Informer (126): 128. October 2003. 
  4. Tokyo Drifter (2 September 2003). "WrestleMania XIX Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gamecube/games/reviews/30948.shtml. Retrieved 25 February 2015. 
  5. Navarro, Alex (5 September 2003). "WrestleMania XIX Review". http://www.gamespot.com/reviews/wrestlemania-xix-review/1900-6074654/. 
  6. Freeman, Matthew (9 October 2003). "GameSpy: Wrestlemania XIX". GameSpy. http://cube.gamespy.com/gamecube/wwe-wrestlemania-xix/498238p1.html. 
  7. Aceinet (12 October 2003). "WWE Wrestlemania XIX - GC - Review". GameZone. http://www.gamezone.com/reviews/wwe_wrestlemania_xix_gc_review_gc_review. 
  8. Rodriguez, Tyrone (9 September 2003). "WWE WrestleMania XIX Review". http://www.ign.com/articles/2003/09/10/wwe-wrestlemania-xix-review. 
  9. "WWE WrestleMania XIX". Nintendo Power 173: 148. November 2003. 
  10. Power, Rick (9 September 2003). "WWE WrestleMania XIX". Nintendo World Report. http://www.nintendoworldreport.com/review/4126/wwe-wrestlemania-xix-gamecube. 
  11. Villoria, Gerald (3 November 2003). "'Wrestlemania XIX' (GCN) Review". X-Play. http://www.techtv.com/xplay/reviews/story/0,24330,3552888,00.html. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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