Software:WWE SmackDown! vs. Raw 2006
| WWE SmackDown! vs. Raw 2006 | |
|---|---|
Cover art featuring Batista and John Cena | |
| Developer(s) | Yuke's |
| Publisher(s) | |
| Director(s) | Dylan Miklashek Nick Wlodyka |
| Producer(s) | Hiromi Furuta |
| Designer(s) | Kentaro Arai Kenzy Nakamura Cory Ledesma Devin Knudsen |
| Programmer(s) | Tomoyuki Ishige Katsumi Nakagaki |
| Writer(s) | Bryan Stratton |
| Series | SmackDown vs. Raw |
| Platform(s) | |
| Release | PlayStation 2PlayStation Portable |
| Genre(s) | Sports (fighting) |
| Mode(s) | Single-player, multiplayer |
WWE SmackDown! vs. Raw 2006 (also known as Exciting Pro Wrestling 7 in Japan) is a professional wrestling video game developed by Yuke's and published by THQ that was released on the PlayStation 2 in Europe on November 11, 2005, North America on November 14, 2005, and Japan on February 2, 2006, and the PlayStation Portable in the United States on December 13, 2005, Europe on December 16, 2005, and Japan on October 12, 2006. It is part of the WWE SmackDown vs. Raw video game series based on the professional wrestling promotion World Wrestling Entertainment (WWE), and is the successor to the 2004 game of the same name. SmackDown! vs. Raw 2006 was also the first game in the series to be released on PlayStation Portable and the last game in the SmackDown!/SmackDown! vs. Raw series that was PlayStation exclusive.
The main focus of SmackDown! vs. Raw 2006 is to bring more realism and authenticity to the series with many new features, breaking away from the arcade-like gameplay of earlier installments. The game sees the additions of the new Buried Alive and Fulfill Your Fantasy matches, and the inclusion of two new modes in General Manager and Create-An-Entrance.
SmackDown! vs. Raw 2006 went on to become best selling game for the PlayStation 2 console out of the entire series. A steelbook version of the game was released exclusively in Australia.[1] The game was succeeded by WWE SmackDown vs. Raw 2007 in 2006.
Gameplay
Match gameplay
A new momentum bar was introduced to determine the flow of the match, replacing the old clean/dirty and SmackDown! meters. If the player chooses their wrestler to fight clean, he/she will be portrayed as a face. If they choose to fight dirty, he/she will be portrayed as a heel. The player also has to keep an eye on their stamina bar, which drains as the wrestler fights; the more elaborate the offense, the more tired the wrestler will be. The player must regenerate their stamina bar to prevent becoming completely exhausted and unable to perform. However, this is an optional feature and can be easily removed in the game's options menu. Each character also has a new stamina attribute, meaning those with a low stamina rating will tire out more easily. Also included is a new Hardcore attribute, allowing those rated high to inflict more damage to their opponent with weapons.[2]
Grapples have been vastly improved, with each character having more specialized grapple types than the previous game's unchangeable group of four grapples. Each character has choice of three out of seven grapples: Power, Speed, Technical, Brawler, Martial Arts, Luchadore, and Old School. Each character also has a Clean/Dirty grapple category and a Submission grapple category, bringing the total number of grapples to five. A new powerful version of the Irish whip has been included, giving more offense to the opponent, but at the price of draining more stamina.[3]
The game includes The Great American Bash 2004, Vengeance 2004, SummerSlam 2004, Unforgiven 2004, No Mercy 2004, Taboo Tuesday 2004, Survivor Series 2004, Armageddon 2004, New Year's Revolution 2005, Royal Rumble 2005, No Way Out 2005, WrestleMania 21, Backlash 2005, Judgment Day 2005, and ECW One Night Stand 2005 PPV arenas, as well as the WrestleMania IX arena. There are also arenas based on each WWE television show (Raw, SmackDown!, Heat, and Velocity).
The arena crowd has also been graphically improved, with fully 3D characters replacing the mixture of 3D and 2D characters seen in the previous games.[4]
Roster
WWE SmackDown! vs. Raw 2006 features the video game debuts of 20 superstars, as well as the returns of Hulk Hogan (in his 1980s, nWo "Hollywood", and 2000s versions) and Stone Cold Steve Austin; both men had been left out from the previous game (and in Hogan's case, WWE SmackDown! Here Comes the Pain) due to their respective sabbaticals from the company.[5]
Match types
WWE SmackDown! vs. Raw 2006 includes an improved steel cage match, now allowing the player to escape through the cage's door.[4] The Bra and Panties match has been replaced by a Fulfill Your Fantasy match, which is based on the costume-based diva match that occurred at the Taboo Tuesday pay-per-view event. Unlike the real event which is more battle royal–based, this version involves divas stripping their opponents to their bra and panties, spanking each other and hitting each other with pillows instead. In addition, in Exhibition and in General Manager mode, this match can only take place in the SummerSlam arena.[4]
The Buried Alive match, a feature requested by players for several years, finally makes its debut. The gameplay of the "Buried Alive" match is actually more reminiscent of a heavily improved casket match from Software:WWF SmackDown! 2: Know Your Role, in that the player had to trap their opponent in a casket to show a cut scene of the burial.[4] Backstage fights are also improved and now include random people (referees, officials, and WWE personnel), who can be interacted with. In total, 100 different match types are available.[6]
Game modes
The series' trademark Season mode lasts for two in-game years, one for the Raw brand and one for the SmackDown! brand. The objective of the mode is to win both brands' two main championships, the WWE Championship (Raw) and the World Heavyweight Championship (SmackDown!). The mode features 100 different motion-captured cinematic cut scenes, real-time storytelling, and improved voice acting. Players have a choice of five original voices for created superstars.[7] A new 3D customizable locker room is also included.[6]
In contrast to the game's predecessor, some of the in-game legends also have voice-overs and are made playable in Season mode. In an interview, THQ designer Bryan Williams confirmed that only 32 superstars (which included Stone Cold Steve Austin, Mankind, and Hulk Hogan) could be used in season mode. Some of the standard characters in the game cannot be used in Season mode. These wrestlers include Steven Richards, Ric Flair, and Eugene.
General Manager mode, which could be compared to the Extreme Warfare games and Final Fire Pro Wrestling's Management of the Ring mode, is included for the first time. In this mode, the player takes the role of General Manager for either the SmackDown! or Raw brand. Players begin by picking one of the two brands, followed by a choice of simulating or participating in a draft, where a player can pick a total of 20 Superstars. The player then allocates the championships before beginning the season. This mode goes into depth, with e-mail capabilities, the ability to book matches and statistics of how the fans reacted to the show, among other features. When WrestleMania rolls around, the General Manager of the Year is awarded, along with some unlockable features.[8]
As in the previous game, online play is available for those with a Sony Network Adapter. The title belts (including Create-A-Belt creations) can be defended online via a "virtual WWE Championship" with career leader boards and a permanent ID system that tracks all user stats. Players are also able to trade wrestlers created in the Create-A-Superstar mode with each other online.[6] All arenas are also available for online play, including the unlockable WrestleMania IX Arena.[9]
Create modes
The game sports a variety of create modes. Create-A-Belt is a returning feature, with players now able to create Tag Team belts. Along with the created belts is the inclusion of title belts used in WWE during 2005, the WWE, World Heavyweight, Intercontinental, United States, WWE Tag Team, World Tag Team, Women's, and Cruiserweight championships. Ted DiBiase's Million Dollar Championship and the WWE Hardcore Championship can also be won and defended in the game. The game also allows the player to defend and challenge for any of the titles in the game in Exhibition mode, a feature which was missing in previous games (after Smackdown 2: Know Your Role).[4]
The Create-A-Superstar mode is much the same as the previous installments in this series. SmackDown! vs. Raw 2006 adds a few new features, such as new items in the makeup category to give the player's created superstar more realistic facial features (such as wrinkles, a cleft chin, acne, and scars). Also included are new shirts and pants, which, while unchangeable in color, look more realistic (as opposed to the "painted on" look of shirts from previous games).[10]
The Create-A-Move-Set mode, removed a lot of moves but added some new ones.
The Create-A-Stable mode has five pre-made stables such as La Résistance. This mode gives players a chance to make wrestler 'groups' of 2-5 wrestlers, give a name for the stable, make an entrance (but not as advanced as the Create-An-Entrance mode) for the stable, and customize their teamwork attributes, deciding how well they perform as a team in the ring.
The game also includes a new Create-An-Entrance mode, allowing the player to customize a wrestler's entrance, down to details such as pyrotechnics, arena lighting, and camera angles.[6] The one-minute limit for all entrances that was enforced in previous games is now abolished.[4] However, it received some criticism in comparison to sister game WWE Day of Reckoning 2 which had more options, no loading times, and was easier to use.
PlayStation Portable exclusive features
For the first time in the SmackDown! series, a game is also available on the PlayStation Portable (PSP). Although it is very similar to the PS2 version, there are special features that are exclusive to this version that the PS2 version did not bear. Because of this, to unlock the full features of each game, USB connectivity between the PS2 and PSP is needed.[11]
Jake "The Snake" Roberts is an exclusive PSP Legend and can only be played in the PS2 version by connecting the PSP to the PS2. However, before the PSP game was released, cheat devices were discovered that allowed Roberts to be unlocked. Other notable differences between the PS2 and PSP versions include the lack of in-ring commentary and the inclusion of voiceovers from the more popular wrestlers. The only major problem seen by most gamers were the game's loading times, which were described as "abysmally long" by GameSpy.[12] They were so long that there was a warning about the load times when a created superstar is chosen for a match.
The PSP version includes some features that were not included in the PS2 version. These features include three exclusive minigames that are playable from the start. All of these minigames offer single-player and multiplayer modes. In multiplayer mode, players can make use of PSP's Wi-Fi functionality. Each mode allows up to four players to join in and play over a local connection.
The first minigame, WWE Game Show, tests the knowledge of wrestling fans by offering 500 multi-layered wrestling questions. The WWE Game Show covers every wrestling topic imaginable including costumes, trends, music, finishers, styles, history, feuds, and more. Most questions include excerpts of songs and have players guess the tune or players are shown a video clip and must guess the match the clip is from.[13] The questions range from easy to extremely difficult. Other minigames include a poker game and Eugene's airplane game in which the player navigates Eugene around the ring in the fastest time.[14][15]
Reception
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The game received "generally favorable" reviews on both platforms, according to review aggregator Metacritic.[36][37]
The game was praised by some critics for its depth of content. A GameSpot reviewer mentioned that the large number of content makes it an easy choice for any wrestling enthusiast, and called it the best wrestling game available for the system.[26] Comparisons with the game and the highly acclaimed Nintendo 64 game WWF No Mercy were made, with some reviewers putting the game on par with No Mercy. An IGN reviewer commented that "there's no other wrestling game since No Mercy that offers this much replay, value, or depth".[3] In Japan, Famitsu gave the PlayStation 2 version a score of three eights and one seven for a total of 31 out of 40.[19]
However, there were some complaints for the game's limitations of game modes. Critics such as X-Play's reviewer felt that the General Manager mode "does not go as far as it should--no underhanded options--but it's a great start", while an eToychest reviewer said that the Season mode is a welcome addition in the gameplay, but noticed the lack of replayability due to the limit placed on possible story arcs.[38][39]
From the game's release up until December 2006, the game sold 3.3 million copies.[40] The PlayStation 2 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[41] indicating sales of at least 300,000 copies in the United Kingdom.[42] In October 2006, the game was added to Sony's Greatest Hits collection.[43]
The Academy of Interactive Arts & Sciences nominated WWE SmackDown! vs. Raw 2006 for "Fighting Game of the Year" at the 10th Annual Interactive Achievement Awards.[44]
See also
- List of licensed wrestling video games
- List of fighting games
- List of video games in the WWE 2K Games series
References
- ↑ "Video Game SteelBooks™ - Blu-ray Forum". http://forum.blu-ray.com/showthread.php?t=70629.
- ↑ Dunham, Jeremy (July 4, 2005). "SmackDown vs. RAW 2006: World Premiere". http://www.ign.com/articles/2005/07/04/smackdown-vs-raw-2006-world-premiere.
- ↑ 3.0 3.1 3.2 Dunham, Jeremy (November 4, 2005). "WWE SmackDown vs. Raw 2006 (PS2)". http://www.ign.com/articles/2005/11/05/wwe-smackdown-vs-raw-2006-2.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Dunham, Jeremy (August 4, 2005). "WWE SmackDown! vs. RAW 2006". http://www.ign.com/articles/2005/08/04/wwe-smackdown-vs-raw-2006-3.
- ↑ Dunham, Jeremy (August 25, 2005). "SmackDown vs. RAW 2006 Roster Confirmed". IGN. Ziff Davis. https://www.ign.com/articles/2005/08/25/smackdown-vs-raw-2006-roster-confirmed.
- ↑ 6.0 6.1 6.2 6.3 Dunham, Jeremy (July 13, 2005). "New SmackDown vs. RAW 2006 Details". http://www.ign.com/articles/2005/07/13/new-smackdown-vs-raw-2006-details.
- ↑ Dunham, Jeremy (September 26, 2005). "SmackDown vs. RAW 2006: The Season Mode". http://www.ign.com/articles/2005/09/27/smackdown-vs-raw-2006-the-season-mode.
- ↑ Dunham, Jeremy (October 27, 2005). "SmackDown 2006: General Manager Mode". http://www.ign.com/articles/2005/10/28/smackdown-2006-general-manager-mode.
- ↑ Dunham, Jeremy (October 10, 2005). "SmackDown vs. RAW 2006: The Online Mode". http://www.ign.com/articles/2005/10/11/smackdown-vs-raw-2006-the-online-mode.
- ↑ Dunham, Jeremy (October 3, 2005). "SmackDown vs. RAW 2006: Creation 101". http://www.ign.com/articles/2005/10/04/smackdown-vs-raw-2006-creation-101.
- ↑ Castro, Juan (October 13, 2005). "WWE Smackdown! vs. Raw 2006 First-Look". http://www.ign.com/articles/2005/10/13/wwe-smackdown-vs-raw-2006-first-look.
- ↑ 12.0 12.1 McGarvey, Sterling (December 21, 2005). "GameSpy: WWE SmackDown! vs. Raw 2006 (PSP)". GameSpy. http://psp.gamespy.com/playstation-portable/professional-wrestling/677925p1.html.
- ↑ Castro, Juan (November 4, 2005). "WWE Smackdown! vs Raw 2006: The Mini-Games". http://www.ign.com/articles/2005/11/04/wwe-smackdown-vs-raw-2006-the-mini-games-2.
- ↑ Castro, Juan (November 25, 2005). "No Limit Texas Hold 'Em Poker". http://www.ign.com/articles/2005/11/26/no-limit-texas-hold-em-poker.
- ↑ Castro, Juan (November 11, 2005). "WWE Smackdown vs Raw 2006: The Mini Games". http://www.ign.com/articles/2005/11/12/wwe-smackdown-vs-raw-2006-the-mini-games.
- ↑ EGM staff (January 2006). "SmackDown! Vs. RAW 2006 (PS2)". Electronic Gaming Monthly (199).
- ↑ Swann, Graham (November 10, 2005). "SmackDown! Versus Raw 2006 (PS2)". http://www.eurogamer.net/articles/r_wwesmackdown2006_ps2.
- ↑ Swann, Graham (January 12, 2006). "WWE SmackDown! Versus Raw 2006 (PSP)". https://www.eurogamer.net/articles/r_wwesmackdown_psp.
- ↑ 19.0 19.1 Gantayat, Anoop (February 6, 2006). "Now Playing in Japan". http://www.ign.com/articles/2006/02/06/now-playing-in-japan-193.
- ↑ Zoss, Jeremy (December 2005). "WWE Smackdown vs. Raw 2006 (PS2)". Game Informer (152): 172.
- ↑ Zoss, Jeremy (February 2006). "WWE Smackdown vs. Raw 2006 (PSP)". Game Informer (154): 113. http://gameinformer.com/Games/Review/200602/R06.0222.1148.07897.htm. Retrieved February 13, 2015.
- ↑ Ouroboros (November 7, 2005). "WWE SmackDown! vs. RAW 2006 Review for PS2 on GamePro.com". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/49656.shtml. Retrieved February 13, 2015.
- ↑ Rice Burner (January 6, 2006). "Review: WWE Smackdown! vs. RAW 2006 (PSP)". GamePro. http://www.gamepro.com/article/reviews/50975/wwe-smackdown-vs-raw-2006/. Retrieved February 13, 2015.
- ↑ Reilly, Mike (December 5, 2005). "WWE Smackdown vs. Raw 2006 Review (PS2)". Game Revolution. http://www.gamerevolution.com/review/psp/wwe-smackdown-vs-raw-2006.
- ↑ Reilly, Mike (January 20, 2006). "WWE SmackDown! Vs. Raw 2006 - PSP". Game Revolution. http://www.gamerevolution.com/review/psp/wwe_smackdown_vs_raw_2006.
- ↑ 26.0 26.1 Navarro, Alex (November 16, 2005). "WWE SmackDown! vs. RAW 2006 Review (PS2)". http://www.gamespot.com/reviews/wwe-smackdown-vs-raw-2006-review/1900-6139963/.
- ↑ Navarro, Alex (December 15, 2005). "WWE SmackDown! vs. RAW 2006 Review (PSP)". http://www.gamespot.com/reviews/wwe-smackdown-vs-raw-2006-review/1900-6141323/.
- ↑ McGarvey, Sterling (November 15, 2005). "GameSpy: WWE SmackDown vs. Raw 2006". GameSpy. http://ps2.gamespy.com/playstation-2/wwe-smackdown-vs-raw-2/667150p1.html.
- ↑ "WWE Smackdown vs. RAW 2006, Review (PS2)". GameTrailers. November 14, 2005. http://www.gametrailers.com/reviews/nuruxv/wwe-smackdown-vs--raw-2006--review.
- ↑ Romano, Natalie (December 8, 2005). "WWE SmackDown! Vs. RAW 2006 - PS2 - Review". GameZone. http://www.gamezone.com/reviews/wwe_smackdown_vs_raw_2006_ps2_review.
- ↑ Zacarias, Eduardo (January 3, 2006). "WWE SmackDown! Vs. RAW 2006 - PSP - Review". GameZone. http://www.gamezone.com/reviews/wwe_smackdown_vs_raw_2006_psp_review.
- ↑ Dunham, Jeremy (December 12, 2005). "WWE SmackDown vs. RAW 2006 (PSP)". http://www.ign.com/articles/2005/12/13/wwe-smackdown-vs-raw-2006.
- ↑ Sewart, Greg (January 2006). "[WWE SmackDown! Vs. RAW 2006 (PS2)"]. Official U.S. PlayStation Magazine. http://www.1up.com/reviews/smackdown-2006_2. Retrieved April 8, 2016.
- ↑ "[WWE] SmackDown! Vs. RAW 2006 (PSP)". Official U.S. PlayStation Magazine: 93. March 2006.
- ↑ Rucker, Rashaun (December 25, 2005). "'WWE Smackdown vs. Raw 2006' (PS2)". Detroit Free Press. http://www.freep.com/apps/pbcs.dll/article?AID=/20051225/ENT06/512250319/1044.
- ↑ 36.0 36.1 "WWE SmackDown! vs. Raw 2006 for PlayStation 2 Reviews". https://www.metacritic.com/game/wwe-smackdown-vs-raw-2006/critic-reviews/?platform=playstation-2.
- ↑ 37.0 37.1 "WWE SmackDown! vs. Raw 2006 for PSP Reviews". https://www.metacritic.com/game/wwe-smackdown-vs-raw-2006/critic-reviews/?platform=psp.
- ↑ Fischer, Russ (December 8, 2005). "WWE SmackDown! vs. RAW 2006 Review". X-Play. http://www.g4tv.com/xplay/reviews/54/WWE_SmackDown_vs_RAW_2006_Review.html.
- ↑ Garlo, Steve (December 27, 2006). "WWE SmackDown! vs. RAW 2006". eToychest. http://etoychest.org/index.php?option=com_content&task=view&id=3099&Itemid=27&limit=1&limitstart=1.
- ↑ "WWE Consumer Products". WWE. http://corporate.wwe.com/company/consumer.jsp.
- ↑ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. http://www.elspa.com:80/?i=3944.
- ↑ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php.
- ↑ "WWE SmackDown vs. Raw 2006 Reaches 'Greatest Hits' Milestone for the PlayStation 2 Computer Entertainment System and PSP (PlayStation Portable) System". THQ. October 23, 2006. http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=919396&highlight.
- ↑ "2007 Awards Category Details Fighting Game of the Year". Academy of Interactive Arts & Sciences. https://www.interactive.org/awards/award_category_details.asp?idAward=2007&idGameAwardType=62.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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