Software:WWE Crush Hour
| WWE Crush Hour | |
|---|---|
North American cover art with The Rock and Rob Van Dam | |
| Developer(s) | Pacific Coast Power & Light |
| Publisher(s) | THQ |
| Producer(s) | David Gray |
| Designer(s) | Cormac Russell Steve Yoshimura |
| Programmer(s) | Mike McAulay |
| Artist(s) | Dane Shears |
| Engine | RenderWare |
| Platform(s) | PlayStation 2, GameCube |
| Release | |
| Genre(s) | Vehicular combat, racing |
| Mode(s) | Single-player, multiplayer |
WWE Crush Hour is a vehicular combat game published by THQ in 2003 for GameCube and PlayStation 2. An Xbox version was cancelled.[2]
Plot
The plot of the game consists of Vince McMahon ending up having control over all of the television networks, making WWE superstars feature on any TV show or commercial that he wants. His newest project, titled "Crush Hour", is a demolition derby-style show featuring over 30 of the WWE superstars in their own custom cars with guns on them (Primary Weapon), and foreign objects (Optional Weapon) to enhance the destruction of the opponent's vehicles, and a "Special Move" which will inflict significantly more damage than the other aforementioned weapons. WWE Crush Hour also features the audio commentary by Jim Ross.
Roster
Starters
- Big Show (Big Rig)
- Billy Gunn (Concept Car)
- Booker T (SUV-Pickup Truck Hybrid)
- Brock Lesnar (Armored Truck)
- Bubba Ray Dudley (Converted Pickup Truck)
- Chris Benoit (Modified ATV)
- Chris Jericho (Muscle Car)
- Chuck Palumbo (Concept Car)
- Edge (Futuristic Sports Car)
- Jeff Hardy (Wood-Paneled Station Wagon)
- Kane (Modified Muscle Car)
- Kurt Angle (Patriotic SUV)
- Matt Hardy (Wood-Paneled Station Wagon)
- Rikishi (Steamroller)
- Rob Van Dam (4-Wheel ATV)
- The Rock (Luxury Sports Car)
- Stacy Kiebler (Import Tuner)
- Steve Austin (Monster Truck)
- Test (Converted Pickup Truck)
- Triple H (Armored ATV)
- Trish Stratus (German Luxury Car)
- The Undertaker (3-Wheel Chopper)
- William Regal (British Roadster)
Unlockables
- Bradshaw (Armored Fire-Truck)
- Christian (Futuristic Sports Car)
- D-Von (Converted Pickup Truck)
- Hulk Hogan (Sports Car)
- Kevin Nash (Big Rig)
- Lita (Racing Car)
- Ric Flair (Sports Car)
- Stephanie McMahon (German Luxury Car)
- Vince McMahon (Super-Stretch Limousine)
Development
WWE Crush Hour was officially announced in May 2002 by JAKKS Pacific and THQ. It was released on March 17, 2003 in North America, and on May 15 in Europe. The game was a budget title, and retailed for much less than other licensed games.
Reception
| Reception | ||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||
The game received "mixed or average" reviews on both platforms according to video game fans and also review aggregator Metacritic.[19][20]
See also
References
- ↑ "PR - 3/18/03 - WWE Crush Hour Ships". 2004-04-16. http://www.thq.com/Corporate/PressReleases/press-557.asp.
- ↑ Dickinson, Martin James (8 December 2021). "Is WWE Crush Hour The Most Unique Video Game In WWE History?". https://www.thesportster.com/wwe-crush-hour-unique-weirdest-wrestling-video-game/.
- ↑ EGM staff (May 2003). "WWE Crush Hour (GC)". Electronic Gaming Monthly (166): 130.
- ↑ Bramwell, Tom (July 9, 2003). "WWE Crush Hour (GC)". http://www.eurogamer.net/articles/r_wwecrushhour_gc.
- ↑ Brogger, Kristian (May 2003). "WWE Crush Hour (GC)". Game Informer (121): 86. http://www.gameinformer.com/Games/Review/200305/R03.0729.1414.14033.htm. Retrieved March 7, 2015.
- ↑ "WWE Crush Hour (PS2)". Game Informer (121): 83. May 2003.
- ↑ The D-Pad Destroyer (March 18, 2003). "WWE Crush Hour Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gamecube/games/reviews/28570.shtml. Retrieved March 7, 2015.
- ↑ 8.0 8.1 Navarro, Alex (March 20, 2003). "WWE Crush Hour Review". http://www.gamespot.com/reviews/wwe-crush-hour-review/1900-6023557/.
- ↑ Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (GCN)". GameSpy. http://cube.gamespy.com/gamecube/wwe-crush-hour/498321p1.html.
- ↑ Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/wwe-crush-hour/5762p1.html.
- ↑ Lafferty, Michael (April 10, 2003). "WWE: Crush Hour - GC - Review". GameZone. http://www.gamezone.com/reviews/wwe_crush_hour_gc_review.
- ↑ Romano, Natalie (April 3, 2003). "WWE: Crush Hour - PS2 - Review". GameZone. http://www.gamezone.com/reviews/wwe_crush_hour_ps2_review.
- ↑ Lewis, Cory D. (March 17, 2003). "WWE Crush Hour (GCN)". http://www.ign.com/articles/2003/03/17/wwe-crush-hour-3.
- ↑ Lewis, Cory D. (March 18, 2003). "WWE Crush Hour (PS2)". http://www.ign.com/articles/2003/03/18/wwe-crush-hour-2.
- ↑ "WWE Crush Hour". Nintendo Power 169: 137. June 2003.
- ↑ Kennedy, Sam (May 2003). "WWE Crush Hour". Official U.S. PlayStation Magazine: 97. http://www.playstationmagazine.com/article2/0,2053,1228403,00.asp. Retrieved March 7, 2015.
- ↑ 17.0 17.1 Steinberg, Scott (March 19, 2003). "WWE Crush Hour". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_5110.html. Retrieved March 7, 2015.
- ↑ Catucci, Nick (April 29, 2003). "Sell Like Hell". The Village Voice. http://www.villagevoice.com/news/sell-like-hell-6410671.
- ↑ 19.0 19.1 "WWE Crush Hour for GameCube Reviews". https://www.metacritic.com/game/wwe-crush-hour/critic-reviews/?platform=gamecube.
- ↑ 20.0 20.1 "WWE Crush Hour for PlayStation 2 Reviews". https://www.metacritic.com/game/wwe-crush-hour/critic-reviews/?platform=playstation-2.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
Warning: Default sort key "Wwe Crush Hour" overrides earlier default sort key "Mobygames".
