Software:id Tech 7

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Short description: Multiplatform game engine by id Software
id Tech 7
Developer(s)id Software
Written inC++
Platform
Predecessorid Tech 6
LicenseProprietary
Websiteidsoftware.com

id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.[1][2][3]

Technology

id Tech 7 features ten times the geometric detail, and higher texture fidelity of id Tech 6.[4] Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorate in combat as they suffer damage. On PC, id Tech 7 supports Vulkan rendering only.[5] Ray tracing and DLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "main thread"; everything is implemented as jobs.[6]

Improvements in comparison to id Tech 6

  • 1 million fewer lines of code, due in part to the removal of the OpenGL render-engine[7]
  • Unified HDR lighting and shadowing[7]
  • Full HDR-support on PS4, PS4 Pro, PS5, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X, PC and Stadia[8][9]
  • Multi PBR material compositing, blending, and painting[7]
  • Increased texture fidelity and geometric detail due to removal of MegaTexture pipeline, used since id Tech 4[7][10]
  • Enhanced global illumination quality[7]
  • Majorly improved particle system as more particles are running on the GPU, which allows for bigger explosions, more atmospheric volumetrics and more vibrant particle effects[11]
  • The framerate limit has been increased to 1000 FPS. The frame limit was 250 FPS in id Tech 6.[11]
  • Rewritten jobs-system to use all available CPU-cores more efficiently[11]
  • Improved post-processing effects, including more detailed anti-aliasing and enhanced motion blur[11]
  • Support for gameplay areas twice the size of those in id Tech 6[10]
  • Improved image streaming[12]
  • Expanded decal system[12]
  • Improved LOD system[12]
  • New GPU triangle-, light- and occlusion-culling system to not render what isn't on-screen[12]
  • Dramatically improved compression[12]
  • Improved level loading times, including after death screens[12]
  • DLSS 2.3.0 [citation needed]
  • Ray-traced reflections on PlayStation 5, Xbox Series X (not available on Xbox Series S) and PCs with hardware accelerated ray tracing[13]
  • Variable rate shading on Xbox Series X and Xbox Series S[13]

Game using id Tech 7

See also

References

  1. Machkovech, Sam (2018-08-10). "Doom Eternal ushers in idTech 7, bloody new powers" (in en-us). Ars Technica. https://arstechnica.com/gaming/2018/08/doom-eternal-reveals-new-powers-puts-hell-back-on-earth/. 
  2. Birch, Nathan (2018-08-10). "Doom Eternal Unleashes Bloody Debut Gameplay at QuakeCon" (in en-US). Wccftech. https://wccftech.com/doom-eternal-debut-gameplay-quakecon/. 
  3. Papadopoulos, John (2018-08-10). "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible" (in en-US). DSOG – Dark Side of Gaming. https://www.dsogaming.com/news/doom-eternal-tech-details-id-tech-7-can-display-10-times-higher-geometric-detail-demons-will-be-destructible/. 
  4. "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming" (in en-US). 10 August 2018. https://www.dsogaming.com/news/doom-eternal-tech-details-id-tech-7-can-display-10-times-higher-geometric-detail-demons-will-be-destructible/. 
  5. Khan, Billy [@billykhan] (2018-08-11). "Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates on PC." (in en). https://twitter.com/billykhan/status/1028133659168186368. 
  6. Gneiting, Axel [@axelgneiting] (2020-03-21). "Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core." (in en). https://twitter.com/axelgneiting/status/1241487918046347264. 
  7. 7.0 7.1 7.2 7.3 7.4 GDC 2019 Developer Session: First Light – Bringing DOOM to Stadia, Google Stadia, 2019-04-12, https://www.youtube.com/watch?v=qdz4b5psrhE&t=2322, retrieved 2019-05-16 
  8. Sousa, Tiago [@idSoftwareTiago] (2020-02-28). "@Smurfman256 @billykhan @axelgneiting @idJeanGeffroy @philiphammer0 y, literally all platforms" (in en). https://twitter.com/idSoftwareTiago/status/1233480106431205376. 
  9. Khan, Billy [@billykhan] (2020-03-10). "HDR is available on PS4, PS4 PRO, XB1S, XB1X, PC and Stadia. Unfortunately, the hardware of the original XB1 does not support HDR." (in en). https://twitter.com/billykhan/status/1237431544429641733. 
  10. 10.0 10.1 Doom Eternal Engine Upgrades: id Software Reveals New Details!, Digital Foundry, 2020-01-25, https://www.youtube.com/watch?v=aCOklD_PVLo, retrieved 2020-01-25 
  11. 11.0 11.1 11.2 11.3 "DOOM Eternal: How id Tech 7 Is Maximized for Current Tech and Next-Gen", IGN First (IGN), 2020-02-28, https://www.youtube.com/watch?v=9S5ABf53rDo, retrieved 2020-02-28 
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Doom Eternal – The Digital Foundry Tech Review – id Tech 7 Is Incredible, Digital Foundry, 2020-03-21, https://www.youtube.com/watch?v=UsmqWSZpgJY, retrieved 2020-03-21 
  13. 13.0 13.1 Boyle, Joshua (2021-06-29). "DOOM Eternal - Next Gen & Update 6 Release Notes". https://slayersclub.bethesda.net/en/article/1KfyxFsr3bsnLNW4LXa2f9/doom-eternal-next-gen-update-6-release-notes.