Software:F1 Race

From HandWiki
Short description: 1984 video game

F1 Race
Famicom box art
Developer(s)HAL Laboratory
Nintendo R&D1 (Game Boy)
Publisher(s)Nintendo
Producer(s)Masayuki Uemura
Designer(s)Satoru Iwata
Programmer(s)Satoru Iwata
Yasunari Soejima
Composer(s)Hideki Kanazashi
Platform(s)Famicom, Game Boy
ReleaseFamicom
  • JP: November 2, 1984
Game Boy
  • JP: November 9, 1990
  • NA: February 3, 1991
  • EU: October 10, 1991
Genre(s)Racing
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a racing video game developed by HAL Laboratory and published by Nintendo for the Famicom in 1984. A version was released in 1990 for the Game Boy in Japan and in 1991 in Europe and North America, including the Four Player Adapter for four-player gameplay.

Gameplay

In the Famicom version, the player prepares to turn a corner.

The game features racing in one of two Formula One cars on a variety of tracks in landmark scenery. On Famicom, the cars come in three colors: red, light orange, and dark blue.[1]

Famicom gameplay is similar to that of Namco's Pole Position. The player must finish 2 laps of each course within the time limit in order to progress to the next. Points are scored based on the distance the car travels, with the goal being to gain a high score. Vehicles in the game have a generic two-speed manual transmission governing their speed (with a "LOW" setting and a "HI" setting).[2] A time extension is granted after completing the first lap of each course. The game has 3 skill levels, with each skill level having a set of 5 tracks, where the tracks in skill level 1 are the simplest, and the tracks in skill level 3 are the most complex. On the fifth track of each skill level, the race will never end, no matter how many laps the player completes, and the time extension granted with each lap completion diminishes, eventually forcing a game over. When the player's car come into contact with other cars racing on the track, or with objects off the side of the road, it will be destroyed and respawn, usually losing several seconds. Additionally, the player must be careful on bends, as if the car is going too fast, it will skid on them, forcing the car towards the outside of the bend and will potentially cause a crash or run off the road.

Several Nintendo characters appear at the end of race circuits for the Game Boy version: Mario, Luigi, Princess Peach, Toad, Bowser, Link, Samus, Pit and Donkey Kong. The game resulted in a Grand Prix series sequel, featuring Famicom Grand Prix: F-1 Race and Famicom Grand Prix II: 3D Hot Rally. Similar to the original, both games were never released outside Japan.

The Game Boy version has different gameplay, with longer race tracks set in different countries and new driving mechanics, and different game modes. The player can activate a temporary speed boost by holding up on the D-pad, replacing the low-high gear setting from the Famicom version. Powersliding is activated by continuing to hold left or right at sharp corners. Unlike the Famicom version, colliding with other cars does not destroy the player's car and hitting an obstacle simply makes the car spin out.

Development and release

HAL Laboratory developed F1 Race, in a small team led by Satoru Iwata.[3][4] Production began shortly after the completion of Golf, and lasted alongside several other Famicom games such as Pinball, Mach Rider, and Balloon Fight.[5] In a 1999 interview with Used Games magazine, Iwata recalled production being a challenge, as the first Famicom game with raster scrolling, a feature not built into the system and so programmed from scratch.[4] It was developed based on Iwata's personal love for racing games, which influenced later Nintendo projects such as the F-Zero and Mario Kart series.[5] It was published by Nintendo and released in Japan on November 2, 1984. A Game Boy version of F1 Race was published in Japan on November 9, 1990, in North America on February 3, 1991, and in Europe on October 10 of the same year. It was developed by Nintendo Research & Development 1 (R&D1) and designed by Naotaka Onishi, with music by Ryo Yoshiyoshi Ninohe and programming by Kenji Imai. Renamed F-1 Race, it allows for four-person multiplayer via the Game Boy Four Player Adapter.

Reception

Reception
Review scores
PublicationScore
AllGameStarStarHalf star[6]
Consoles Plus95/100[7]

GamesRadar ranked it the 49th best game on the Game Boy and Game Boy Color, calling it a "first-class racing game" and praising its wide appeal to racing fans.[8]

Notes

References

  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 



  • F1 Race on the Famicom 40th Anniversary page (in Japanese)

Template:Mario racing games