Software:Racing Simulation 2
| Racing Simulation 2 | |
|---|---|
| File:Racing Simulation 2.jpg | |
| Developer(s) | Ubisoft |
| Platform(s) | Windows, Dreamcast, Nintendo 64, PlayStation |
| Release | 1998 (original release) 2002 (re-release) |
| Genre(s) | Sport, Sim Racing |
| Mode(s) | Single player, Multiplayer |
Racing Simulation 2 is a driving simulation video game, released for PC developed and released by Ubisoft in 1998 (although it was minorly re-released in 2002) It incorporates and is based on factors from the sport of Formula One. It is the second Racing Simulation game to be released, following the original F1 Racing Simulation and predecessing Racing Simulation 3, which was released in 2001.
Gameplay
The game has two outstanding variations of play - Modern and Classic. Whereas Modern concerns with today's modern format of Formula One, Classic features original Formula One formats and tracks, mostly from the period of the 1950s.
Leading on from this, the game has two outstanding difficulty variations - Easy and Realistic. Easy automatically adjusts the player's car to the standard of suitably for each up-and-coming race and provides a simple steering guide for each race, whereas Realistic acquires the player having to do this manually and restricts the steering guide, meaning it is a lot harder. It also provides more game modes.
Game modes
Easy:
- Quick Start: The player very quickly arrives at a race, without any practice or qualification processes involved, also without having to make any adjustments. The game chooses the circuit, number of opponents, length of race and other adjustable features automatically.
- Single Race: Similar to 'Quick start', although the player has the ability to choose the circuit, number of opponents and other adjustable features. Again, no qualification or practice sessions are included.
- Full Race: Very similar to 'Single Race' however the qualification and practice implements are now involved.
- Championship: There are two types of playable championshipd:
Normal: This takes the basis of a normal Formula season, which 17 races and 21 opponents. The races involved in this (in chronological order as they appear) are:
- Australian Grand Prix
- Brazilian Grand Prix
- Argentine Grand Prix
- San Marino Grand Prix
- Monaco Grand Prix (listed as Cote'd Azur)
- Spanish Grand Prix
- Canadian Grand Prix
- French Grand Prix
- British Grand Prix
- German Grand Prix
- Italian Grand Prix
- Austrian Grand Prix
- Belgian Grand Prix
- Luxembourg Grand Prix
- Hungarian Grand Prix
- Japanese Grand Prix
- European Grand Prix
The points system applies as follows:
- 1st place: 10 points
- 2nd place: 6 points
- 3rd place: 4 points
- 4th place: 3 points
- 5th place: 2 points
- 6th place: 1 points
Any driver finishing below these respective positions does not earn any points.
Custom: This is similar to the Normal Championship, however in this the player can adjust the number and order of circuits, the amount and identity of the opponents, how long each circuit lasts and names of each driver and constructor.
Realistic: All the modes playable in Easy are playable in realistic, however there are a few extra variations:
- Career: In this the player pursues the career of a Formula One driver, being offered a contract by a constructor and working up the ranks each season. The number of seasons for this is unlimited.
- Training: There are 3 modes of training:
Time Attack: The player drives laps around a circuit, attempting to beat their best time.
Driving School: The player is taught how to extend their driving skills.
Demonstration: The player watches a video on how to drive around a certain circuit quickly and safely with implements of skill.
- Scenario: The player is given a certain task to undertake in a situation, such as winning the race, finishing a certain position, or ranking ahead of another driver. There are three difficulty modes for this: 'Amateur', 'Intermediate' and 'Expert'.
Reception
The game received equal amounts of positive and negative reviews. Its main points of thorough criticism aroused from the poor audio and sound quality, improveable and unrealistic graphics and finally general lack of enjoyment when involved in gameplay.[citation needed]
References
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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