Software:MySims Party
| MySims Party | |
|---|---|
NTSC cover art | |
| Developer(s) | EA Redwood Shores (Wii) Hudson Soft (Nintendo DS) |
| Publisher(s) | Electronic Arts |
| Series | The Sims |
| Engine | Havok |
| Platform(s) | Wii, Nintendo DS |
| Release | |
| Genre(s) | Party, life simulation |
| Mode(s) | Single-player, multiplayer |
MySims Party is a video game developed and published by Electronic Arts as a spinoff to Maxis' The Sims franchise for the Nintendo DS and Wii in 2009. It is the third game in the MySims series. It consists of 50+ mini-games which can be played with up to 4 players. The game was released on March 10, 2009, in North America.[1]
Gameplay
Wii version
The Wii version of MySims Party takes a departure from The Sims franchise and the other MySims games and begins with a character moving into a run-down town with a mayor desperate to bring residents back. The player's job is to enter festivals and win to bring new people into town. Players must collect points during these minigames to gain new characters and monuments and in return are given new playable characters and outfits for their Sim. As the town's population increases, new areas are unlocked.
The player can interact with citizens by talking to them. The player character can be customized in many different items. Unlike other games in The Sims franchise, the Sim does not have needs or wants.
In the Nintendo Wii version of MySims Party only the Wii Remote is used to play minigames.
Nintendo DS version
The Nintendo DS version of MySims Party takes place in a run-down town with the player tasked with the job of bringing residents to the island. This is accomplished by playing minigames for the locals who live in town and after the player has done with a certain festival to earn stars. Players collect stars to unlock other parts of town as well as new minigames and new items in stores. As more stars are collected, the town grows and mini-games are unlocked.
The player can interact with tourists and residents. Minigames can be played, and depending on how they do, they are unlocked as playable characters. The Sim's style can be changed in any different way in the wardrobe. Unlike other games in The Sims franchise, Sims do not have needs or wants but sleeping can be optional.
The Nintendo DS version of MySims supports touchscreen and microphone functionality. The touch screen is used for talking and movement as well as placing and moving houses or furniture. Other buttons may control specific tasks such as taking photos or initiating conversation. This version also features a number of mini-games.
Reception
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The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[2][3] In Japan, where the game was ported for release under the name Boku to Sim no Machi Party (ぼくとシムのまち パーティー Boku to Shimu no Machi Pātī) on March 12, 2009 (the same release date as the Australian version), Famitsu gave it a score of 26 out of 40 for the DS version,[5] and 25 out of 40 for the Wii version.[6]
References
- ↑ "Puffins: Island Adventure, MySims Party, and Gamecube Re-releases on Wii". March 5, 2009. https://www.kidzworld.com/article/16517-puffins-island-adventure-mysims-party-and-gamecube-re-releases-on-wii.
- ↑ 2.0 2.1 "MySims Party for DS Reviews". Fandom. https://www.metacritic.com/game/mysims-party/critic-reviews/?platform=ds.
- ↑ 3.0 3.1 "MySims Party for Wii Reviews". Fandom. https://www.metacritic.com/game/mysims-party/critic-reviews/?platform=wii.
- ↑ Oertel, Mathias (March 25, 2009). "Test: MySims Party (Wii)" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/Wii/Test/14638/62833/0/MySims_Party.html.
- ↑ 5.0 5.1 "ぼくとシムのまち パーティー (DS)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3524&redirect=no. Retrieved May 29, 2023.
- ↑ 6.0 6.1 "ぼくとシムのまち パーティー (Wii)" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=3541&redirect=no. Retrieved May 29, 2023.
- ↑ Helgeson, Matt (April 2009). "My Sims Party [sic Review (Wii)"]. Game Informer (GameStop) (192). https://www.gameinformer.com/games/my_sims_party/b/wii/archive/2009/09/22/review.aspx. Retrieved May 29, 2023.
- ↑ "Review: MySims Party (Wii)". GamesMaster (Future plc): 84. May 2009.
- ↑ Bedigian, Louis (March 25, 2009). "MySims Party - NDS - Review". https://www.gamezone.com/reviews/mysims_party_nds_review/.
- ↑ Buck, Derek (April 28, 2009). "MySims Party - WII - Review". https://www.gamezone.com/reviews/mysims_party_wii_review/.
- ↑ Hatfield, Daemon (April 6, 2009). "MySims Party Review (NDS)". Ziff Davis. https://www.ign.com/articles/2009/04/06/mysims-party-review.
- ↑ Hatfield, Daemon (March 11, 2009). "MySims Party Review (Wii)". Ziff Davis. https://www.ign.com/articles/2009/03/11/mysims-party-review-2.
- ↑ "Review: MySims Party (DS)". NGamer (Future plc): 75. June 2009.
- ↑ "Review: MySims Party (Wii)". NGamer (Future plc): 60. June 2009.
- ↑ Reddick, Stuart (March 17, 2009). "MySims Party Review (Wii)". Gamer Network. https://www.nintendolife.com/reviews/2009/03/mysims_party_wii.
- ↑ "MySims Party (Wii)". Nintendo Power (Future US) 240: 87. April 2009.
- ↑ "MySims Party Review (Wii)". Official Nintendo Magazine (Future plc): 88. May 2009.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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