Software:Armored Core (video game)
| Armored Core | |
|---|---|
North American cover art | |
| Developer(s) | FromSoftware |
| Publisher(s) | Sony Computer Entertainment
|
| Director(s) | Toshifumi Nabeshima |
| Producer(s) | Yasuyoshi Karasawa |
| Programmer(s) | Hiroyuki Arai Masayuki Saito |
| Artist(s) | Shōji Kawamori |
| Composer(s) | Keiichiro Segawa Masaru Tateyama |
| Series | Armored Core |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Third-person shooter |
| Mode(s) | Single player, multiplayer |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 1997 third-person shooter mecha video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan by FromSoftware in July 1997 and in North America in October 1997 and Europe in 1998 by Sony Computer Entertainment. The game is the first entry in the Armored Core series. A digital port was released in 2007 in Japan and 2015 in North America on the PlayStation Network as a part of the PSone Classics line of games.
The story introduces many elements that are commonly found in later games in the series, such as corporatocracies and mech robots known as "Armored Cores". The game takes place in a future Earth that has been wiped out by a cataclysm and forced humanity underground, a theme which would continue until Armored Core 4.
Gameplay involves controlling Armored Cores in combat scenarios against other Cores and vehicles. Cores are highly modular, allowing players a great deal of customization over them, such as swapping out different leg units to gain speed advantages. As players complete more missions, they gain credits to purchase different items and parts for their Core. Armored Core was favorably received by critics, who were especially impressed with its customization and multiplayer.
Gameplay

In single-player, players choose missions to engage enemies and earn credits.[2] Within missions, the player navigates levels built on different kinds of terrain, ranging from desert bases to space stations.[3] Levels are extremely open, forcing the player to look around for enemies that can appear from all directions.[2] Like many shooters, the primary weapon types available for use are guns, rocket launchers, lasers, missiles, and swords which can be customized at will based on player purchases. Ammunition and repair costs are deducted from mission rewards, and mission failure still penalizes the player with these deductions.[4] The player is responsible for purchasing their weapons and AC parts, and must use the money they earn from missions to that end.[5]
As the player progresses through missions, the pay increases, but choosing specific missions can lock others down, creating a branching path through the story that can be noticeably different on subsequent play sessions.[6][7]
The game has a two-player versus mode using a split screen[8] or the PlayStation Link Cable.[5][9]
Plot
The vast majority of Earth's population is wiped out by a cataclysmic war known as the "Great Destruction". The harsh conditions that result force the few remaining survivors to live underground for fifty years, during which time corporations come to power. The two largest corporations, Chrome and Murakumo Millennium, constantly battle each other for supremacy, causing significant strife among the populace. However, the competition provides endless opportunities for mercenaries called Ravens, who exist independently of the corporations. The player is a Raven and pilots an Armored Core, powerful mecha robots that fight for the highest bidder.
Development
The robot designs were created by renowned mecha designer Shōji Kawamori.[7] Kawamori was approached before the PlayStation's launch and during this time, the concept of a player-designed modular mecha was one of the game's only set ideas. Kawamori thought that too much player freedom would hinder the team's ability to form a unique visual identity for the game, so he proposed the concept of "armored cores," a system in which the modularity revolved around changes around a core block containing the cockpit, engine, and joint connectors for the limbs and so on. FromSoftware adopted this as the official concept for the mecha and the name of the game.[10]
Release
Armored Core was initially released in Japan for the Sony PlayStation on July 10, 1997.[11] FromSoftware partnered with Sony Computer Entertainment and released a North American version on October 25 the same year, while a European version was released on June 1, 1998.[12]
As a part of Sony's PSone Classics banner, Armored Core was re-released in Japan for the PlayStation 3 (and later the PlayStation Vita) on July 26, 2007.[13] In North America, the game was re-released on March 24, 2015 for the PlayStation 3, PlayStation Portable, and PlayStation Vita.[14]
Armored Core became a title for the Japanese release of the PlayStation Classic on December 3, 2018.[15] The game has not been released on PlayStation Classic consoles in other regions.
Reception
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Reviewers praised the gameplay of Armored Core, highlighting the depth of customization options afforded to the player. Game Revolution's Nebojsa Radakovic wrote, "A ballpark figure for possible combinations is in the very high millions," and added, "The variety of weapons is also a definite plus."[6] GameSpot's Joe Fielder similarly praised the depth of options available, stating, "Almost as charming as the gameplay are the upgradable options for the mech".[3] Kraig Kujawa of Electronic Gaming Monthly felt the amount of customization was the best aspect of the game.[19] GamePro attested that "robot mechanics will have a great time shopping through the detailed onscreen catalogs and fine-tuning their killing machines."[24]
The local multiplayer was positively received, with Radakovic calling it "a sure-fire recipe for intense death matches for the fate of the universe."[6] Adam Douglas from IGN agreed, referring to the multiplayer as "The real meat of the game".[4] Next Generation noted the immense size and great variety of the multiplayer arenas.[22]
A common complaint from reviewers was that the speed of turning is too slow. IGN, Next Generation, and GamePro all commented on this, with Douglas describing it as his "only complaint".[4][22][24]
Radakovic praised the graphics, writing they were "excellent with a high attention to detail."[6] AllGame's Shawn Sackenheim agreed with this, describing, "Crisp texture maps with little pixelation and distortion carry visuals to a new level."[2] Next Generation had a different outlook, stating, "while crisp, [they] do lean a little to the bland side".[22] Fielder wrote, "Its graphics ... are fitting and workable."[3]
Reviewers both praised and criticized the soundtrack, which was described as being fitting and lacking depending on the source. Game Informer's consensus was that, "All the sounds are appropriate and the soundtrack is as thumping as it can get."[21] Radakovic disagreed, writing, "there is little to no background music in the game; so mostly all you hear is the sound of gunfire and metallic footsteps."[6] GamePro commented, "The effects are the stars of the audio show with great blasts and clanking metal body parts. The fusion music tries hard but quickly gets repetitive."[24]
Armored Core's story was criticized as unoriginal and underdeveloped, while some reviewers also commented on the length of the campaign. Game Informer's Andy McNamara stated, "If you're looking for something with plot, you aren't going to find it here".[21] Douglas felt that the missions were "pretty straightforward".[4] Radakovic wrote that the developers "don’t get an award for plot originality" and mentioned that he felt the campaign was too short, saying, "50 missions may sound like a lot, but they can go by pretty quickly if you know what you’re doing."[6] However, most critics felt that the inclusion of a story campaign with sophisticated missions put Armored Core a cut above its contemporary Virtual On, which contains only small-scale mech vs. mech fights.[19][22][24] Kujawa even found that the increasing difficulty of the missions can force the player to adapt their play style as well as upgrading their mech.[19]
The game held a 75% on the review aggregation website GameRankings at the time of its 2019 closure, based on eight reviews.[16]
Sequels and legacy
Armored Core is the first entry in a mecha game series of the same name, and spawned many sequels, including Armored Core and Armored Core.[25] The making of Armored Core solidified FromSoftware's development skills, and in July 1999, they released the multiplayer action game Frame Gride for the Sega Dreamcast.[26] The company's focus would shift from RPGs to mech games due in part to the success of the Armored Core series. In 2002, FromSoftware released the mech action game Murakumo for the Xbox.[26] In 2004, they released another Xbox title, Metal Wolf Chaos. In 2005, FromSoftware would start to produce a series of licensed games based on the various anime properties under the banner Another Century's Episode.[25] Armored Core would be FromSoftware's flagship series until the release of Demon's Souls, which elevated the studio to global popularity. The series would go on hiatus until the release of Armored Core VI in August 2023.
Notes
References
- ↑ I. G. N. Staff (1997-10-23). "Armored Core" (in en). https://www.ign.com/articles/1997/10/23/armored-core.
- ↑ 2.0 2.1 2.2 2.3 Sackenheim, Shawn. "Armored Core - Review". All Media Network. http://www.allgame.com/game.php?id=2019&tab=review.
- ↑ 3.0 3.1 3.2 3.3 Fielder, Joe (November 7, 1997). "Armored Core Review [date mislabeled as "May 9, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/armored-core-review/1900-2546613/.
- ↑ 4.0 4.1 4.2 4.3 4.4 Douglas, Adam (October 22, 1997). "Armored Core". Ziff Davis. https://www.ign.com/articles/1997/10/23/armored-core.
- ↑ 5.0 5.1 "Armored Core: Some Hardcore Mechanized Action". Electronic Gaming Monthly (Ziff Davis) (99): 172. October 1997.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Chang, Clint (November 4, 1997). "Armored Core Review". CraveOnline. https://www.gamerevolution.com/review/33853-armored-core-review.
- ↑ 7.0 7.1 "NG Alphas: Armored Core". Next Generation (Imagine Media) (31): 78–79. July 1997. https://archive.org/details/NEXT_Generation_31/page/n79.
- ↑ "Armored Core". GamePro (IDG) (107): 60. August 1997.
- ↑ "Letters". Next Generation (Imagine Media) (39): 125. March 1998.
- ↑ Barder, Ollie. "Shoji Kawamori, The Creator Hollywood Copies But Never Credits". https://www.forbes.com/sites/olliebarder/2015/12/10/shoji-kawamori-the-creator-hollywood-copies-but-never-credits/.
- ↑ "Armored Core | FromSoftware". https://www.fromsoftware.jp/ww/detail.html?csm=004.
- ↑ "Armored Core (1997) PlayStation release dates". https://www.mobygames.com/game/playstation/armored-core/release-info.
- ↑ "ARMORED CORE". https://store.playstation.com/ja-jp/product/JP0506-NPJJ00068_00-0000000000000001.
- ↑ "Armored Core (PS One Classic)". https://store.playstation.com/en-us/product/UP9000-NPUJ94182_00-0000000000000001.
- ↑ McCarthy, Caty (2018-10-29). "Japan's PlayStation Classic Full Game Lineup Is A Lot Better Than Ours" (in en). https://www.usgamer.net/articles/japan-playstation-classic-full-game-lineup-a-lot-better-than-us-europe-parasite-eve.
- ↑ 16.0 16.1 "Armored Core for PlayStation". CBS Interactive. Archived from the original on December 9, 2019. https://web.archive.org/web/20191209001138/https://www.gamerankings.com/ps/196633-armored-core/index.html.
- ↑ Randell, Kim (1998). "PlayStation Review: Armoured Core". Computer and Video Games (Future plc). http://www.computerandvideogames.com/article.php?id=8222. Retrieved December 14, 2018.
- ↑ Edge staff (December 25, 1997). "Armored Core". Edge (Future plc) (53).
- ↑ 19.0 19.1 19.2 19.3 "Review Crew: Armored Core". Electronic Gaming Monthly (Ziff Davis) (103): 111. February 1998.
- ↑ "アーマード・コア [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=970. Retrieved December 14, 2018.
- ↑ 21.0 21.1 21.2 Storm, Jon; Reiner, Andrew; McNamara, Andy (November 1997). "Armored Core". Game Informer (FuncoLand) (55): 55. http://www.gameinformer.com/nov97/acore.html. Retrieved December 14, 2018.
- ↑ 22.0 22.1 22.2 22.3 22.4 "Finals". Next Generation (Imagine Media) (37): 146. January 1998.
- ↑ "Armored Core". Official U.S. PlayStation Magazine (Ziff Davis). 1997.
- ↑ 24.0 24.1 24.2 24.3 Atomic Dawg (January 1998). "PlayStation ProReview: Armored Core". GamePro (IDG) (112): 92.
- ↑ 25.0 25.1 Ciolek, Todd (16 March 2015). "The History of From Software". p. 1. http://www.ign.com/articles/2015/03/16/the-history-of-from-software.
- ↑ 26.0 26.1 "History | FromSoftware". https://www.fromsoftware.jp/ww/company_history.html.
External links
- Armored Core at FromSoftware
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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