Software:Armored Core V
| Armored Core V | |
|---|---|
North American cover art | |
| Developer(s) | FromSoftware |
| Publisher(s) | Namco Bandai Games
|
| Director(s) | Naoyuki Takahashi |
| Producer(s) | Toshifumi Nabeshima |
| Composer(s) | Kota Hoshino |
| Series | Armored Core |
| Platform(s) | PlayStation 3, Xbox 360 |
| Release | |
| Genre(s) | Simulation, Vehicular combat |
| Mode(s) | Single player, multiplayer |
Armored Core V is a mecha-based video game developed by FromSoftware and published by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 14th main installment in the Armored Core series and a return to the more traditional style of gameplay found in the original series of games.
Gameplay
Whereas previous games in the series focused on quick-reflex combat, Armored Core V relies heavily on tactical gameplay. Similar to the first games in the series, Armored Core V requires players to use level geography to their advantage.
Two features are added to the series, with the first being the introduction of "OVERED Weapons" (also known as "Ultimate Weapons" in the overseas release), back-mounted weapon parts which deals enormous damage that can annihilate opponents, but these weapons requires to store all weapons currently equipped in the AC's arms and shoulders to fully utilize, with some requiring to purge an entire arm to use, and can only be used once per mission/match. Usage of "OVERED Weapons", when activated, are dictated via a timer that shows the limits of the AC's equipped generator unit, which was temporarily relieved of all restraints, enabling brief unlimited usage of all Core and Booster functions. The other feature implemented in the game is the ability to freely switch between the player AC's "modes": "Scanning Mode", which allows players to collect information from their surroundings while conserving energy, including enemy units and ACs, as well as providing mission waypoints; and the default "Combat Mode", allowing players to engage in combat with enemy units and ACs using a variety of weapons, while unable to regain energy through combat.
The online mode features five-on-five team-based battles, with each side battling over specific objectives across the map. One member of each team is designated as the Operator and must oversee the entire battle and issue orders to their team.[1]
A curiosity about the game is that, according to the producer Toshifumi Nabeshima, the player should hold the controller (PS3 and Xbox 360) in a special way as the ideal to effectively control ACs. According to information from the game itself, this way of playing is called “densetsu no AC mochi” (伝説のAC持ち) in Japanese, which means the “legendary Armored Core grip”.[2]
The online servers for Armored Core V were shut down on March 20, 2014.
Plot
Far in the future, Earth is a polluted, sparsely-inhabited wasteland. The last major bastion of human civilization is The City, a coastal city-state located in North America, to the south of an especially toxic region designated the Contaminated Zone. The City is ruled by the tyrannical Father, who years ago ventured deeper into the Contaminated Zone than anyone had gone before and emerged with advanced weapons technology that he used to seize power. Realizing that The City's limited resources had been stretched to the brink of collapse, Father institutes a harsh policy of apartheid, condemning countless people to the City's underground slums to relieve overcrowding. This alienates Father's lieutenant, Jack Batty, who organizes other dissenters into the Resistance and plots to end Father's rule. When the Resistance launches the First Rebellion, however, Father is prepared and contracts a PMC known only as The Corporation to ruthlessly crush the rebels. Jack Batty is killed in battle by the enigmatic Corporation pilot "Chief". A handful of Resistance members survive and keep the movement alive under the leadership of Jack's adoptive daughter, Frances Batty Curtis.
The player assumes the role of The Mercenary, an Armored Core mech pilot and former City Police officer who helped quell the First Rebellion and personally encountered Jack Batty during the fighting. One year after the First Rebellion's defeat, The Mercenary decides to join the Resistance and helps spearhead the Second Rebellion. With The City's defenders thrown into chaos by the Resistance's guerilla tactics, Resistance foot soldiers manage to storm Father's stronghold and capture him. Unfortunately, at that moment The Corporation carries out an airstrike on the building, killing everyone inside. The Mercenary is forced to fight his way through a Corporation strike force and seemingly defeats Chief in the process.
Meanwhile, The Corporation begins an indiscriminate rampage throughout The City, razing buildings and slaughtering citizens. Unable to stand against The Corporation's overwhelming numbers, the Resistance chooses to abandon The City and bring as many civilians with them as possible. The Mercenary is tasked with defending the evacuation as a rearguard. In the aftermath, the Resistance becomes a host of nomads wandering the wastelands. Chief, implied to be an artificial intelligence, returns to confront The Mercenary one last time in a powerful Armored Core named Exusia. The Mercenary prevails, astonishing Corporation operator Carol Dorry, who cryptically declares that extraordinary individuals like The Mercenary are evidence that humanity may yet be worthy of survival.
Release
The game was released in Japan on January 26, 2012[3] for both PlayStation 3 and Xbox 360. The game was released by Namco Bandai Games on March 20 in North America, March 22 in Australia, and March 23, 2012, in Europe.
FromSoftware has released a companion application for iOS and Android devices which provides access to a database of in-game parts and weapons to aid in mech customization.
Reception
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The game received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[18][19] In Japan, Famitsu gave it a score of one nine, two eights, and one nine for a total of 34 out of 40.[7]
The Daily Telegraph gave the Xbox 360 version four stars out of five and said it was "a brilliant game that is nonetheless difficult to recommend to everyone", but that "those with an eye for detail and a fair amount of patience will be rewarded with a deep, engaging and entirely idiosyncratic experience. Just don't go in expecting your hand to be held at any point".[16] The Digital Fix gave the PlayStation 3 version seven out of ten and said it was "a very sterile and cold experience" without its multiplayer approach.[20] Metro likewise gave it seven out of ten and said it was "still not the game that will make giant robot sims mainstream, but it does have some innovative ideas in terms of both combat and online play".[17] The Observer gave the game a mixed review and said that it "looks fantastic and is thoroughly entertaining, but its impenetrability may prove too much for all but the faithful".[21]
References
- ↑ Bertz, Matt (February 2, 2011). "Armored Core V Coming Stateside In 2012". Game Informer (GameStop). https://www.gameinformer.com/games/armored_core_v/b/xbox-360/archive/2011/02/02/armored-core-v-coming-stateside-in-2012.aspx. Retrieved February 3, 2011.[yes|permanent dead link|dead link}}]
- ↑ techtudo.com.br/ Novo game de PS3 é jogado com o controle ao contrário
- ↑ Loo, Egan (September 18, 2011). "Armored Core V Game Slated for January 26". https://www.animenewsnetwork.com/news/2011-09-18/armored-core-v-game-slated-for-january-26.
- ↑ Pinsof, Allistair (March 26, 2012). "Review: Armored Core V (X360)". Enthusiast Gaming. https://www.destructoid.com/review-armored-core-v-224542.phtml.
- ↑ Edge staff (March 23, 2012). "Armored Core V review (X360)". Edge (Future plc). http://www.edge-online.com/reviews/armored-core-v-review. Retrieved December 22, 2018.
- ↑ Edwards, Matt (March 22, 2012). "Armored Core 5 Review (PlayStation 3)". Gamer Network. https://www.eurogamer.net/articles/2012-03-22-armored-core-5-review.
- ↑ 7.0 7.1 7.2 Romano, Sal (January 17, 2012). "Resident Evil: Revelations scores near perfect in Famitsu". https://gematsu.com/2012/01/resident-evil-revelations-scores-near-perfect-in-famitsu.
- ↑ 8.0 8.1 Marchiafava, Jeff (March 20, 2012). "Armored Core V". Game Informer (GameStop). https://www.gameinformer.com/games/armored_core_v/b/ps3/archive/2012/03/20/armored-core-v-review-complexity-and-repetition-collide.aspx. Retrieved December 22, 2018.
- ↑ Bischoff, Daniel R. (March 30, 2012). "Armored Score 5 Review (X360)". CraveOnline. https://www.gamerevolution.com/review/54970-armored-core-5-review.
- ↑ 10.0 10.1 Watters, Chris (March 21, 2012). "Armored Core V Review". CBS Interactive. https://www.gamespot.com/reviews/armored-core-v-review/1900-6367505/.
- ↑ "Armored Core V (X360)". Defy Media. March 22, 2012. http://www.gametrailers.com/reviews/vamx9s/armored-core-v-review.
- ↑ Splechta, Mike (March 27, 2012). "Armored Core V review (X360)". https://www.gamezone.com/reviews/armored-core-v-review/.
- ↑ 13.0 13.1 MacDonald, Keza (March 27, 2012). "Armored Core V Review". Ziff Davis. https://www.ign.com/articles/2012/03/27/armored-core-v-review.
- ↑ Bailey, Kat (March 23, 2012). "Armored Core V review". Official Xbox Magazine (Future US). http://www.oxmonline.com/armored-core-v-review. Retrieved December 23, 2018.
- ↑ "Review: Armored Core V". PlayStation: The Official Magazine (Future plc) (58): 81. May 2012.
- ↑ 16.0 16.1 Bell, Sean (April 30, 2012). "Armored Core V review (X360)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/video-game-reviews/9235692/Armored-Core-V-review.html.
- ↑ 17.0 17.1 Jenkins, David (March 21, 2012). "Armored Core V review - robot jox (PS3)". Metro (DMG Media). https://metro.co.uk/2012/03/21/armored-core-v-review-robot-jox-361119/.
- ↑ 18.0 18.1 "Armored Core V for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/armored-core-v/critic-reviews/?platform=playstation-3.
- ↑ 19.0 19.1 "Armored Core V for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/armored-core-v/critic-reviews/?platform=xbox-360.
- ↑ Marshall, James (April 18, 2012). "Armored Core V Review (PS3)". Poisonous Monkey. https://www.thedigitalfix.com/gaming/content/825/armored-core-v/.
- ↑ Kamen, Matt (March 31, 2012). "Armored Core V - review". The Observer (Guardian Media Group). https://www.theguardian.com/technology/2012/apr/01/armored-core-v-five-review.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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