Software:The Adventures of Cookie & Cream

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The Adventures of Cookie & Cream
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North American PlayStation 2 cover art
Developer(s)FromSoftware
Publisher(s)
Producer(s)Atsushi Taniguchi
Designer(s)Naotoshi Zin
Hiroyuki Kani
Tetsuya Taniyama
Kazutaka Miura
Writer(s)Jun Kamino
Composer(s)Kota Hoshino
Ikuya Ichinohe
Platform(s)PlayStation 2, Nintendo DS
ReleasePlayStation 2
  • JP: December 7, 2000
  • NA: April 30, 2001
  • EU: May 4, 2001
Nintendo DS
  • JP: June 28, 2007
  • NA: July 2, 2007
  • EU: October 5, 2007
  • AU: October 18, 2007
Genre(s)Action-adventure, platformer
Mode(s)Single player, multiplayer

The Adventures of Cookie & Cream, known as Script error: The function "nihongo_foot" does not exist. in Japan and Europe, is an action-adventure video game developed by FromSoftware for the PlayStation 2 released in 2000. In 2007, it was ported to the Nintendo DS as Cookie & Cream.[lower-alpha 1]

Story

Cookie (known as Chestnut in the European and Japanese versions) and Cream are two bunnies who are on their way home on the eve of their clan's 'Moon Festival'. However, during the journey home, they meet a messenger who tells them that the moon is gone and that if no one finds it there will never be another festival. After each of them is given a crown as a symbol of courage by the mysterious messenger, they go on a journey to get the moon back.

Gameplay

Players can choose from two different modes: versus and story. In story mode (one or two players), players must guide Cookie and Cream to the goal before the time runs out. In one-player story mode the player controls both Cookie and Cream at the same time; in two-player mode each player controls one character. On the PS2 version, the two players can either use separate controllers, or they can both use the same controller, with one player holding the left side and the other the right side. Throughout the game, Cookie has to navigate through many obstacles. Most obstacles require Cookie or Cream to perform a specific action so the other is able to advance past the obstacles. Players can collect silver watches which add 20 seconds of time and gold watches which add 50 seconds of time as they play through the levels. Throughout the story mode players can collect puzzle pieces to unlock more characters in versus mode. In versus mode 2 to 4 players compete to collect as many points as possible before reaching the goal. Versus mode on the PS2 version also offers Multitap support to allow the use of up to 4 controllers simultaneously.

Nintendo DS release

In 2007, the game was ported to the Nintendo DS as Cookie & Cream.[1]

The Nintendo DS version is reworked to account for the system's functions. Instead of both players doing platforming challenges in split screen, the first player does platforming on the top screen, and the second player performs contextual actions and puzzles with a stylus on the bottom screen.[2] Like the PS2 version, Cookie & Cream can be played as either a single-player game where one person controls both characters, or a co-operative game where one player maneuvers Cookie while the other is in charge of Cream. Multiplayer is available with both local wireless or via Nintendo Wi-Fi Connection.[1] Additional content includes a battle mode with 20 competitive mini-games that can be played with up to three other players.[2]

Reception

Reception
Review scores
PublicationScore
DSPS2
EdgeN/A7/10[5]
EGMN/A7.5/10[6]
Eurogamer7/10[7]N/A
Famitsu23/40[8]30/40[9]
Game Informer7/10[10]8.75/10[11]
GameRevolutionN/AC+[12]
GameSpot7/10[2]8.1/10[13]
GameSpyStarStarStarStar[14]85%[15]
GameZone7/10[16]N/A
IGN7.8/10[17]7.9/10[18]
Next GenerationN/AStarStarStarStar[19]
Nintendo Power6.5/10[20]N/A
OPM (US)N/AStarStarStarHalf star[21]
X-PlayN/AStarStarStarStar[22]
Aggregate score
Metacritic65/100[3]78/100[4]

The Adventures of Cookie & Cream received "generally favorable reviews" according to the review aggregation website Metacritic.[4] Critics praised the game's innovative and entertaining gameplay as well as its bizarre aesthetics and overall atmosphere. Game Informer gave a positive review, nearly two months before it was released in the United States.[11] Greg Orlando of NextGen was positive to the game.[19] In Japan, Famitsu gave it a score of 30 out of 40.[9] Four-Eyed Dragon of GamePro said of the game, "Gather your friends for an unbelievable time with Cookie and Cream. You'll laugh at the story, pout about the hard puzzles, and wonder about why Cookie and Cream make such a good combination for the PS2."[23][lower-alpha 2]

The Nintendo DS version received "mixed" reviews according to Metacritic.[3] GameSpy praised the port as "a perfect fit for the DS's dual screens and wireless capabilities", and enjoyed how the touch screen puzzles affected the platforming.[14] GameSpot enjoyed the game's "unique design and serious difficulty", but criticized the "bland" level design for platforming, finding the touch screen mini-games rather engaging and fun.[2] In a pair of mixed reviews in Game Informer, Matt Helgeson said the interplay between styles in the single player mode "sometimes pays off in surprisingly inventive ways", but "just as often it's a complete mess", and found it too "clunky" to give high marks, but said "the great parts of this game are really something to experience"; Brian Vore had a similar assessment, saying "for all of the clever bits in Cookie & Cream, there's a hearty dose of frustration to go along with it", singling out some annoying mini-games, sloppy controls and an unhelpful camera angle.[10] Eurogamer described the gameplay changes as "slightly disappointing" as the player in charge of the touch screen has little to do, and noted that "often it's more entertaining to tackle things on your own, giving you more to challenge yourself with", but concluded that it is fun to play through with a friend or to come to the aid of a younger player.[7] In Japan, Famitsu gave it a 23 out of 40.[8]

Notes

  1. Known in Japan as KuriKuri DS: Otasuke Island (Japanese: くりクリDS おたすけアイランド, Hepburn: Kuri Kuri DS Otasuke Airando).
  2. GamePro gave the PlayStation 2 version three 4.5/5 scores for graphics, sound, and control, and 5/5 for fun factor.

References

  1. 1.0 1.1 Kollar, Philip (February 16, 2007). "Cookie & Cream Return on Nintendo DS". Ziff Davis. Archived from the original on May 27, 2016. https://web.archive.org/web/20160527033451/http://www.1up.com/news/cookie-cream-return-nintendo. Retrieved January 25, 2020. 
  2. 2.0 2.1 2.2 2.3 Provo, Frank (August 22, 2007). "Cookie & Cream Review". Fandom. Archived from the original on June 18, 2019. https://web.archive.org/web/20190618022638/https://www.gamespot.com/reviews/cookie-and-cream-review/1900-6177237/. Retrieved June 17, 2023. 
  3. 3.0 3.1 "Cookie & Cream". Fandom. Archived from the original on December 7, 2023. https://web.archive.org/web/20231207191115/https://www.metacritic.com/game/cookie-and-cream/. Retrieved December 7, 2023. 
  4. 4.0 4.1 "The Adventures of Cookie & Cream". Fandom. Archived from the original on December 7, 2023. https://web.archive.org/web/20231207191430/https://www.metacritic.com/game/the-adventures-of-cookie-and-cream/. Retrieved December 7, 2023. 
  5. Edge staff (May 2001). "Kuri Kuri Mix". Edge (Future Publishing) (97): 76. Archived from the original on June 27, 2023. https://web.archive.org/web/20230627223044/https://retrocdn.net/images/c/c6/Edge_UK_097.pdf. Retrieved December 7, 2023. 
  6. Mielke, James "Milkman" (May 2001). "[The Adventures of Cookie & Cream"]. Electronic Gaming Monthly (Ziff Davis) (142): 109. Archived from the original on October 8, 2023. https://web.archive.org/web/20231008152015/https://retrocdn.net/images/0/0d/EGM_US_142.pdf. Retrieved December 7, 2023. 
  7. 7.0 7.1 Lyon, James (October 23, 2007). "DS Roundup (Page 3)". Gamer Network. Archived from the original on August 7, 2023. https://web.archive.org/web/20230807020829/https://www.eurogamer.net/r-dsroundup-221007?page=3. Retrieved December 7, 2023. 
  8. 8.0 8.1 rawmeatcowboy (June 20, 2007). "Famitsu review scores (Phantom Hourglass score!)". Archived from the original on June 18, 2019. https://web.archive.org/web/20190618022637/https://gonintendo.com/stories/31413-famitsu-review-scores-phantom-hourglass-score. Retrieved June 17, 2023. 
  9. 9.0 9.1 "プレイステーション2 - くりクリミックス" (in ja). Famitsu (Enterbrain) (915): 86. June 30, 2006. Archived from the original on December 7, 2023. https://web.archive.org/web/20231207192316/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=9380&redirect=no. Retrieved December 7, 2023. 
  10. 10.0 10.1 Helgeson, Matt (August 2007). "Cookie & Cream". Game Informer (GameStop) (172). Archived from the original on January 19, 2008. https://web.archive.org/web/20080119124939/http://www.gameinformer.com/NR/exeres/63FF68E0-6F9D-43E8-9E66-F2D0B4315FC0.htm. Retrieved June 18, 2019. 
  11. 11.0 11.1 Fitzloff, Jay (March 2001). "[The Adventures of Cookie & Cream"]. Game Informer (FuncoLand) (95). Archived from the original on May 9, 2006. https://web.archive.org/web/20060509222400/http://www.gameinformer.com/Games/Review/200103/R03.0806.1745.04995.htm. Retrieved June 18, 2019. 
  12. Liu, Johnny (May 8, 2001). "The Adventures of Cookie & Cream Review". CraveOnline. Archived from the original on September 8, 2015. https://web.archive.org/web/20150908234912/http://www.gamerevolution.com/review/the-adventures-of-cookie-cream. Retrieved June 18, 2019. 
  13. Tracy, Tim (April 27, 2001). "The Adventures of Cookie & Cream Review [date mislabeled as "May 17, 2006""]. Fandom. Archived from the original on July 11, 2015. https://web.archive.org/web/20150711182818/https://www.gamespot.com/reviews/the-adventures-of-cookie-and-cream-review/1900-2713421/. Retrieved December 7, 2023. 
  14. 14.0 14.1 Theobald, Phil (July 19, 2007). "GameSpy: Cookie & Cream". IGN Entertainment. Archived from the original on September 17, 2007. https://web.archive.org/web/20070917103839/http://ds.gamespy.com/nintendo-ds/kuri-kuri-ds-otasuke-island-/806611p1.html. Retrieved June 18, 2019. 
  15. Alupului, Andrei (May 24, 2001). "The Adventures of Cookies 'n Cream [sic"]. IGN Entertainment. Archived from the original on June 6, 2001. https://web.archive.org/web/20010606001555/http://www.planetps2.com/features/reviews/2001/cookiesncream/. Retrieved June 18, 2019. 
  16. Aceinet (July 10, 2007). "Cookie & Cream - NDS - Review". Archived from the original on October 1, 2008. https://web.archive.org/web/20081001070216/http://nds.gamezone.com/gzreviews/r32895.htm. Retrieved June 18, 2019. 
  17. Harris, Craig (July 2, 2007). "Cookie & Cream Review". Ziff Davis. Archived from the original on September 7, 2023. https://web.archive.org/web/20230907174842/https://www.ign.com/articles/2007/07/02/cookie-cream-review. Retrieved December 7, 2023. 
  18. Smith, David (May 7, 2001). "The Adventures of Cookie and Cream". Ziff Davis. Archived from the original on September 8, 2023. https://web.archive.org/web/20230908053803/https://www.ign.com/articles/2001/05/07/the-adventures-of-cookie-and-cream. Retrieved December 7, 2023. 
  19. 19.0 19.1 Orlando, Greg (May 2001). "The Adventures of Cookie & Cream". NextGen (Imagine Media) (77): 77. https://archive.org/details/NextGen77May2001/page/n79/mode/2up. Retrieved May 19, 2020. 
  20. "Cookie & Cream". Nintendo Power (Nintendo of America) 217: 93. July 2007. 
  21. Steinman, Gary (May 2001). "The Adventures of Cookie & Cream". Official U.S. PlayStation Magazine (Ziff Davis) (44): 96. https://archive.org/details/official-us-playstation-magazine-issue-44-may-2001/page/96/mode/2up. Retrieved December 7, 2023. 
  22. Concepcion, Miguel (June 29, 2001). "'The Adventures of Cookie and Cream' (PS2) Review". TechTV. Archived from the original on February 14, 2002. https://web.archive.org/web/20020214225030/http://www.techtv.com/extendedplay/reviews/story/0,24330,3334248,00.html. Retrieved June 18, 2019. 
  23. Four-Eyd Dragon (April 2001). "The Adventures of Cookie & Cream". GamePro (IDG) (151): 84. https://retrocdn.net/images/2/2f/GamePro_US_151.pdf. Retrieved December 7, 2023. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
  • No URL found. Please specify a URL here or add one to Wikidata.



Warning: Default sort key "Adventures Of Cookie and Cream, The" overrides earlier default sort key "Mobygames".