Software:Armored Core: Master of Arena
| Armored Core: Master of Arena | |
|---|---|
North American box art | |
| Developer(s) | FromSoftware |
| Publisher(s) | |
| Producer(s) | Toshifumi Nabeshima |
| Programmer(s) | Atsushi Yanase Hiroyuki Arai Masaaki Sakamoto |
| Artist(s) | Shōji Kawamori |
| Writer(s) | Eiji Matsumoto |
| Composer(s) | Kota Hoshino Tsukasa Saitoh Keiichiro Segawa |
| Series | Armored Core |
| Platform(s) | PlayStation, PlayStation 3 |
| Release | PlayStation PlayStation 3
|
| Genre(s) | Third-person shooter |
| Mode(s) | Single-player, multiplayer |
Armored Core: Master of Arena is a 1999 third-person shooter video game developed and published by FromSoftware for the PlayStation. Master of Arena is the third entry in the Armored Core series and a direct sequel to Software:Armored Core: Project Phantasma. It is the final game in the original Armored Core trilogy. The game was not released in Europe. An indirect sequel, Armored Core 2, was released on August 3, 2000, for the PlayStation 2.
The story follows a survivor whose family was lost in a battle. The survivor joins the Raven's Nest to pilot an Armored Core mecha unit through the dangerous Arena in an attempt to confront the top pilot, Hustler One, and kill him for his role in that battle. While fighting to reach the top, the survivor finds allies in the form of their manager Lana Nielsen and sponsor Elan Cubis, both of whom have their own agendas.
The gameplay is largely identical to the previous two Armored Core games, but places a larger focus on the Arena feature that was introduced in Project Phantasma. Players can import their saved characters from either of the earlier Armored Core games to retain their customization and gain an advantage in Master of Arena. A newly added "Ranker MK" mode gives players control over custom opponents that they can then fight in the Arena.
Gameplay
Master of Arena, like Project Phantasma, retains a majority of the core Armored Core gameplay with relatively few changes. The Arena mode introduced in Project Phantasma returns and is now a required gameplay feature in the story rather than an optional addition.[2] Weapons and items from both preceding games appear along with equipment exclusive to Master of Arena.[3]
The import feature, a core component of the Armored Core franchise, continues in Master of Arena, allowing players to bring their character from Project Phantasma or the original Armored Core with a save file from their memory card.[4] Like Project Phantasma, players can opt to create a brand new character, but will be locked out of certain weapons and items from earlier games.[5]
Master of Arena has 19 missions and 10 arenas that cover over a hundred opponents.[3] The Arena mode is split into two versions. On the game's first disc, several Arena matches are built into the story, whereas the second disc, titled EX Arena, covers the majority of the Arena gameplay separate from the core story. A "Ranker MK" mode on EX Arena allows players to customize opponents in special matches.[4]
Continuing the multiplayer tradition from earlier games, Master of Arena keeps the series' split screen multiplayer mode as well as its signature link mode utilizing the PlayStation Link Cable to connect two PlayStation consoles together for 1-on-1 battles. Unlike earlier games, which required two separate copies of their respective title for system linking, players can use the two discs included in Master of Arena to gain the same functionality.[6]
Plot
The story of Master of Arena is concurrent between the original Armored Core, a massive battle occurs in Isaac City between two corporations and causes numerous civilian casualties. The Raven from this game is a survivor of this battle, having lost their entire family to the chaos. Swearing revenge, the player enters the Raven's Nest, the central organization of Armored Core pilots, to fight their way to the top and kill Hustler One, the pilot of the famed Nine-Ball mech that was at the center of the battle.
The player encounters Lana Nielsen, an operator who becomes the player's manager. Elan Cubis, an influential figure in a company called Progtech, becomes the player's sponsor in an attempt to investigate the Raven's Nest. With these allies, the player rises through the ranks of Raven's Nest. After the player has completed several missions, Progtech facilities begin to come under attack, and later some high-ranking pilots are found to be involved in stealing secret materials from the company. A major attack on the Progtech corporate headquarters reveals that Elan is being targeted, and the attackers follow him to a laboratory deep in Isaac City.
The attackers are shown to be led by Hustler One, who confronts the player. After his Nine-Ball mech is damaged, Hustler One retreats. The player takes the fight to the Arena, seemingly defeating Hustler One. A mysterious message from Lana brings the player to an abandoned factory where it is revealed that she, like Hustler One, are actually components of a master AI that is controlling numerous Nine-Ball mechs and created both the corporations and the Raven's Nest to rebuild humanity. The player narrowly defeats the powerful Nine-Ball mech and seemingly puts an end to the AI.
Release
Master of Arena was initially released in Japan for the PlayStation on February 4, 1999.[7] FromSoftware partnered with Agetec and released a North American version on March 22, 2000.[1] A European version was never released.
As a part of Sony's PSone Classics banner, Master of Arena was re-released in Japan for the PlayStation 3 (and later the PlayStation Vita) on November 28, 2007. It was never re-released in other territories.
On March 18, 2025, the game was released on the PlayStation Store for PlayStation 4 and PlayStation 5, included with a PS Plus Premium subscription.[8]
Reception
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The game received "average" reviews according to the review aggregation website GameRankings.[9] In Japan, Famitsu gave it a score of 29 out of 40.[13]
The game's expansion of the Arena concept was well received by reviewers, with GameRevolution's Shawn Sanders commenting that the feature "is now, interestingly enough, nicely integrated into the whole game".[2] AllGame's Joe Ottoson praised the Arena fights, writing "the action is more intense when you square off against other AC pilots at your own level".[10] Game Informer's Erik Reppen said that the Arenas were "plentiful and great".[3] The Ranker MK feature was praised by several reviewers. Sanders called it "the greatest addition to the game of all time".[2] Reppen wrote that "the option to design your own AC opponents for parts and AI aggressiveness added a lot to the single player experience".[3]
Criticism of the game was directed at the game's underdeveloped story, aging visuals, difficult control scheme, and a bug that plagued the local multiplayer mode. The lack of an engaging story was commented on by Game Informer's Andy McNamara, who said "it just can't keep my interest".[3] GamePro's The Freshman commented on the controls, which remained unchanged from the video game and noted that due to the original game coming out prior to the DualShock controller's release, Master of Arena didn't take advantage of more comprehensive controls. He criticized the game for the impact that the control scheme had on playability, saying "more precise control over looking about would have helped out considerably".[17][lower-alpha 2]
GameSpot's Joe Fielder wrote that the identical graphical quality was "unfortunate because they're looking more and more dated as time goes by".[6] The Freshman echoed the lack of improvement in the visuals, writing that while the game looked "fine", he believed "a little work to improve the overall presentation would have been nice".[17] Sanders reported that a bug in the game's split-screen mode caused Player 1 to not have a working radar, which was a major disadvantage, calling it "inept".[2] The lack of evolution in the game was a particular point of criticism shared by many reviewers, with Game Informer's Andrew Reiner writing: "If you've played the other two versions, then you've essentially played a piece of this one as well".[3] NextGen's Greg Orlando, while commenting on the aging concept of the game, still found there to be enough in the game worth playing, saying: "The master of mechs loses a little shine with its third edition, but continues to stomp a goodly amount of buttocks."[15]
Notes
References
- ↑ 1.0 1.1 IGN staff (March 22, 2000). "Two Games Ship to Stores". Ziff Davis. https://www.ign.com/articles/2000/03/23/two-games-ship-to-stores.
- ↑ 2.0 2.1 2.2 2.3 2.4 Sanders, Shawn (April 16, 2000). "Armored Core: Master of Arena Review". CraveOnline. https://www.gamerevolution.com/review/35796-armored-core-master-of-arena-review.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 McNamara, Andy; Reppen, Erik; Reiner, Andrew (April 2000). "Armored Core: Master of Arena". Game Informer (FuncoLand) (84). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4712. Retrieved December 15, 2018.
- ↑ 4.0 4.1 4.2 Conrad, Jeremy (March 27, 2000). "Armored Core: Master of Arena". Ziff Davis. https://www.ign.com/articles/2000/03/28/armored-core-master-of-arena.
- ↑ "Project Phantasma". December 28, 1997. https://www.angelfire.com/ny/armoredcore/phantasma.html.
- ↑ 6.0 6.1 6.2 Fielder, Joe (March 4, 1999). "Armored Core: Master of Arena Review [Import [date mislabeled as "April 28, 2000"]"]. Fandom. https://www.gamespot.com/reviews/armored-core-master-of-arena-review/1900-2545917/.
- ↑ "Armored Core: Master of Arena". https://www.fromsoftware.jp/ww/detail.html?csm=008.
- ↑ "ARMORED CORE MASTER OF ARENA on PlayStation Store". 2025-03-18. https://store.playstation.com/en-us/product/UP0506-PPSA21312_00-ARMOREDCOREMOA00.
- ↑ 9.0 9.1 "Armored Core: Master of Arena for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/196635-armored-core-master-of-arena/index.html.
- ↑ 10.0 10.1 Ottoson, Joe. "Armored Core: Master of Arena - Review". All Media Network. http://www.allgame.com/game.php?id=23701&tab=review.
- ↑ Marrin, John (May 3, 2000). "Armoerd Core: Master of Arena". CNET. http://www.gamecenter.com/Consoles/Sony/Armoredcore/.
- ↑ "Armored Core: MoA". Electronic Gaming Monthly (Ziff Davis) (129): 166. April 2000. https://retrocdn.net/images/4/4f/EGM_US_129.pdf. Retrieved November 24, 2023.
- ↑ 13.0 13.1 "アーマード・コア マスターオブアリーナ [PS"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=968&redirect=no. Retrieved November 24, 2023.
- ↑ Mylonas, Eric "ECM"; Ngo, George "Eggo"; Rodriguez, Tyrone "Cerberus" (May 2000). "Armored Core: MoA". GameFan (Shinno Media) 8 (5): 12. https://archive.org/details/Gamefan_Vol_8_Issue_05/page/n13/mode/2up. Retrieved August 1, 2021.
- ↑ 15.0 15.1 Orlando, Greg (April 2000). "Armored Core: Master of Arena". NextGen (Imagine Media) (64): 90. https://archive.org/details/NextGen64Apr2000/page/n91/mode/2up. Retrieved August 1, 2021.
- ↑ MacDonald, Mark (April 2000). "Armored Core: Master of Arena". Official U.S. PlayStation Magazine (Ziff Davis) 3 (7): 97. https://archive.org/details/official-us-playstation-magazine-issue-31-april-2000/page/n93/mode/2up. Retrieved November 24, 2023.
- ↑ 17.0 17.1 The Freshman (April 7, 2000). "Armored Core: Master of Arena Review for PlayStation on GamePro.com". GamePro (IDG). http://gamepro.com/sony/psx/games/reviews/5252.shtml. Retrieved August 1, 2021.
External links
- Official website (in Japanese)
- Armored Core: Master of Arena at FromSoftware
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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