Software:Armored Core: Verdict Day
| Armored Core: Verdict Day | |
|---|---|
| Developer(s) | FromSoftware |
| Publisher(s) | Namco Bandai Games
|
| Director(s) | Naoyuki Takahashi |
| Producer(s) | Toshifumi Nabeshima[1] |
| Programmer(s) | Kyoichi Murata |
| Composer(s) | Kota Hoshino Yuka Kitamura |
| Series | Armored Core |
| Platform(s) | PlayStation 3, Xbox 360 |
| Release | |
| Genre(s) | Vehicular combat |
| Mode(s) | Single-player, multiplayer |
Armored Core: Verdict Day is a mech action game developed by FromSoftware and was published worldwide in September 2013 by Namco Bandai Games for PlayStation 3 and Xbox 360.[2] It is the 15th installment in the Armored Core series and a direct sequel to Armored Core V.
Gameplay
The storyline is set in a future world wherein three factions are fighting over natural resources.[3] In online multiplayer mode, which is the main focus of the game,[4] players select a faction and battle players from the others, either in teams or by forming their own team of artificial intelligence-driven mechs called UNACs. These UNACs can be customized with different weapons and skills, and the behavior of AI mechs can be customized as well with their battle tactics and battlefield behavior being fine-tuned through the use of different chips. These chips allow the UNACs' engagement range, weapon usage, speed, line of sight, and other aspects to be modified according to the players' desires. If a player is in the operator seat, no actual players need be on the battlefield; UNACs can be simultaneously deployed, up to taking all 4 player slots as long as a human player acts as operator, and can then dictate objectives and spot specific enemies for each UNAC.[5] The persistent world is reset when one faction dominates the others or when the season ends.[6][7][8]
The online servers for Armored Core: Verdict Day were shut down on March 31, 2024.[9]
Plot
Verdict Day is set 100 years after the events of Armored Core V. The contamination that shrouded much of Earth has begun to subside, exposing the seven Towers: 20-kilometer tall structures containing ancient, highly advanced technology. Disputes over control of the Towers have escalated into the Verdict War, which is principally fought between the "Three Forces": Venide, an autocratic quasi-feudal state that wants to use the Towers to build a world based on the principle of "might is right"; Sirius Corporation, a federation of resource-rich settlements that intends to administer the Towers for the prosperity of all people; and Evergreen Family, a semi-theocratic organization that arose from the refugees who Frances Batty Curtis led out of The City a century ago, and which now seeks to restore the Earth's natural environment. A fourth major power is The Foundation, a research group which claims neutrality in the Verdict War and supplies the Three Forces with advanced weapons, including UNACs (Unmanned Armored Cores). Also of note, an enigmatic four-man Armored Core team called Reaper Squad sometimes intervenes in battles between the factions, attacking all combatants indiscriminately.
The player is an AC pilot known only as the Lone Mercenary, who is supported by transport pilot "Fatman" and operator Magnolia "Maggy" Curtis, a retired ace mercenary and descendant of Frances. The Lone Mercenary initially works contracts for the Three Forces in the Verdict War, some of which involve hunting other mercenaries, whom the Three Factions despise for refusing to pledge loyalty to them. The status quo is interrupted when The Foundation activates a hidden control mechanism in the UNACs, turning them against the Three Forces and seizing all of the Towers. The Lone Mercenary is given missions to counter The Foundation and becomes a target of Reaper Squad, who are discovered to be cybernetically-enhanced pilots in league with The Foundation. Maggy, who retired after being injured by Reaper Squad two years earlier yet never lost her passion for battle, eventually abandons the Lone Mercenary and Fatman when Reaper Squad offers her the means to pilot an AC again. The other members of Reaper Squad subsequently reveal that their purpose is to eliminate exceptional AC pilots, such as the Lone Mercenary and Maggy, to prevent the rise of another "Dark Raven", the legendary AC pilot who defeated the AC named Exusia a century ago. During an assault on one of The Foundation's last strongholds, the Lone Mercenary confronts Maggy, who insists on fighting to the death even when her AC suffers crippling damage.
Following Maggy's defeat, The Foundation's nameless leader challenges the Lone Mercenary to a duel with Reaper Squad's commander and last surviving member, "J", who is armed with the N-WGIX/v, an ancient AC model retrieved from a Tower. The Lone Mercenary destroys J, but it is a hollow victory. The Foundation's leader explains he harbors a boundless hatred of humanity and desires its extinction, gloating that the Towers contain automated factories that have been set to produce hostile UNACs indefinitely. As a result, the Three Forces will continue to be mired in the Verdict War long after the Foundation leader's demise, preventing any of them from restoring order to the world and giving humanity hope for the future. Fatman defiantly retorts that he and the Lone Mercenary will keep fighting as long as they are able.
Reception
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Verdict Day received "mixed or average reviews" on both platforms according to the review aggregation website Metacritic.[21][22] Critics pointed the difficulty for newcomers to understand the game and weak story. Most critics agreed that the game would be successful with those who are already into the series but would suffer to add new players to its fanbase. In a more positive light, IGN, although acknowledging the weak graphics and confusing menus of the PS3 version, remarked: "A special kind of magic here that most games would never even attempt".[15]
In Japan, Famitsu gave it a score of two nines and two eights for a total of 34 out of 40. One editor wrote: "The game's pretty difficult and you have to use a ton of buttons, which makes the hurdles seem pretty high at first. But the more you plug away at it, the more you can really feel how much better you're getting at it, which is nice". Another wrote: "The game's focused primarily on online play and that may scare off some players right there. There is a tutorial, but beyond that, you're pretty much thrown into the wilderness. This makes the missions pretty tough from the start, but the mercenaries and UNAC auto-AI system provide beginners with a fair amount of backup, which is key. It's the kind of game that rewards repeated trial and error as you play, and so if you like that, here it is".[11]
See also
- Software:Armored Core: Formula Front
- BASIC STUDIO Powerful Game Koubou, a 2001 PS2 game creation title by Artdink featuring a sample game based on their title Carnage Heart
- Breeder, a 1986 Famicom algorithm-based simulation combat game by SoftPro
- ChipWits
- COMSIGHT, a 1987 PC88, X1, and X68000 algorithm-based simulation combat game by Technosoft
- MindRover
- Omega (video game)
- Pandora Project: The Logic Master, a 1996 PS1 algorithm-based simulation combat game by Team Bughouse very similar to Carnage Heart
- Robot Odyssey
- Robot X Robot, a 1999 PS1 algorithm-based simulation combat game by Nemesys
- RoboSport
- Logic simulation
References
This article incorporates text from a free content work. Licensed under CC-BY-SA License statement: UNAC, Fandom. To learn how to add open license text to HandWiki articles, please see this how-to page. For information on reusing text from HandWiki, please see the terms of use.
- ↑ Swiader, Keith (April 11, 2013). "Remember Chromehounds? Here's Armored Core: Verdict Day". Enthusiast Gaming. https://www.destructoid.com/remember-chromehounds-here-s-armored-core-verdict-day-251290.phtml.
- ↑ Hillier, Brenna (February 25, 2013). "Armored Core: Verdict Day headed west". Gamer Network. https://www.vg247.com/2013/02/25/armored-core-verdict-day-headed-west/.
- ↑ "Armored Core® - Verdict Day". http://www.armoredcoregame.com/. "Command a squadron of fully customized Armored Core Units in a dystopian future ravaged by war and stripped of its natural resources; The last remaining resources needed for the survival of your faction are scavenged and bitterly fought for in the No Man’s Land, a bleak landscape that offers little hope for survival. Enlist into one of the various in-game factions and strategically adapt your weapon systems to wrestle control of territories away from other players and establish a much needed peace."
- ↑ Lorentzen, Jon Cato (April 16, 2013). "Er du glad i japanske kjemperoboter? - ARMORED CORE: VERDICT DAY" (in no). https://www.spill.no/er-du-glad-i-japanske-kjemperoboter/.
- ↑ "UNAC Simple Tips/Tricks". https://gamefaqs.gamespot.com/boards/704812-armored-core-verdict-day/67376086.
- ↑ Agnello, Anthony John (April 12, 2013). "'Armored Core: Verdict Day' preview: Time to build a better bot". Digital Trends. Designtechnica. https://www.digitaltrends.com/gaming/armored-core-verdict-day-preview-time-to-build-a-better-bot/.
- ↑ Spencer (March 10, 2013). "Armored Core: Verdict Day Has 56 Maps, World Resets Each Season". Curse, Inc.. http://www.siliconera.com/2013/03/10/armored-core-verdict-day-has-56-map-war-ends-and-the-world-resets-each-season/.
- ↑ Gueed (March 11, 2013). "「ARMORED CORE VERDICT DAY」,3勢力がエリアを争奪するシーズン制のオンラインマルチコンテンツ「ワールドモード」の情報が明らかに" (in ja). 4Gamer. https://www.4gamer.net/games/204/G020442/20130308015/.
- ↑ "FromSoftware Bids Farewell to Armored Core: Verdict Day's Online Arenas". PHONEMANTRA. 2 April 2024. https://phonemantra.com/fromsoftware-bids-farewell-to-armored-core-verdict-days-online-arenas.
- ↑ Edwards, Matt (September 24, 2013). "Armored Core: Verdict Day review (PlayStation 3)". Gamer Network. https://www.eurogamer.net/articles/2013-09-24-armored-core-verdict-day-review.
- ↑ 11.0 11.1 11.2 Gifford, Kevin (October 16, 2013). "Japan Review Check: Sonic: Lost World, Armored Core, BlazBlue". Vox Media. https://www.polygon.com/2013/10/16/4846032/japan-review-check-sonic-lost-world-armored-core-blazblue.
- ↑ Meunier, Nathan (October 3, 2013). "Armored Core: Verdict Day Review (X360)". CBS Interactive. https://www.gamespot.com/reviews/armored-core-verdict-day-review/1900-6415302/.
- ↑ Bailey, Kathryn (September 30, 2013). "Armored Core: Verdict Day review (X360)". Future plc. https://www.gamesradar.com/armored-core-verdict-day-review/.
- ↑ "Review: Armored Core: Verdict Day (PS3)". GamesTM (Future plc) (141): 120. December 2013.
- ↑ 15.0 15.1 Butterworth, Scott (October 1, 2013). "Armored Core: Verdict Day Review (PS3)". Ziff Davis. https://www.ign.com/articles/2013/10/01/armored-core-verdict-day-review.
- ↑ Elliott, Matt (September 24, 2013). "Armored Core: Verdict Day PS3 review – Enduring mecha series remains proudly impenetrable". Future plc. http://www.officialplaystationmagazine.co.uk/review/armored-core-verdict-day-ps3-review-score-official-playstation-magazine/.
- ↑ "Armored Core: Verdict Day". PlayStation Official Magazine – Australia (Future Australia): 81. December 2013.
- ↑ Hall, Alexandra (September 24, 2013). "Armored Core: Verdict Day review". Official Xbox Magazine (Future US). http://www.oxmonline.com/armored-core-verdict-day-review. Retrieved December 23, 2018.
- ↑ Young, Amy (October 31, 2013). "Armored Core: Verdict Day (PS3)". Poisonous Monkey. https://www.thedigitalfix.com/gaming/content/2025/armored-core-verdict-day/.
- ↑ Hargreaves, Roger (September 25, 2013). "Armored Core: Verdict Day review - mech souls (PS3)". Metro (DMG Media). https://metro.co.uk/2013/09/25/armored-core-verdict-day-review-mech-souls-4105381/.
- ↑ 21.0 21.1 "Armored Core: Verdict Day for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/armored-core-verdict-day/critic-reviews/?platform=playstation-3.
- ↑ 22.0 22.1 "Armored Core: Verdict Day for Xbox 360 Reviews". CBS Interactive. https://www.metacritic.com/game/armored-core-verdict-day/critic-reviews/?platform=xbox-360.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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