Software:Echo Night 2: The Lord of Nightmares

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Short description: 1999 video game
Echo Night 2: The Lord of Nightmares
Developer(s)FromSoftware
Publisher(s)FromSoftware
Director(s)Akinori Kaneko
Producer(s)Toshifumi Nabeshima
Programmer(s)Akinori Kaneko
Artist(s)Masahiro Kajita
Writer(s)Toshifumi Nabeshima
Eiji Matsumoto
Hiroyasu Sugiyama
SeriesEcho Night
Platform(s)PlayStation
Release
  • JP: August 5, 1999
Genre(s)First-person adventure
Survival horror
Mode(s)Single-player

Echo Night 2: Nemuri no Shihaisha[lower-alpha 1] is a 1999 survival horror first-person adventure video game developed and published by FromSoftware for the PlayStation.[1] It is the second game in the Echo Night series. While it shares common elements with Echo Night, Echo Night 2 takes place in its own timeline.

Gameplay

Like the first game, Echo Night 2 is played from a first-person perspective, but unlike most other first-person games, there is no use of firearms in the game. When confronted by a ghost, the player must turn on the lights in the room by means of a light switch. The player is often transported into the past via passengers or certain objects. Once the player fulfills a task important to a spirit, they will vanish and drop an "Astral Piece" which can be used to get a different ending scene.

Plot

The game starts with Richard Osmond searching for his girlfriend Christina Collins, who's been missing for three months after she was last seen entering the library reserve room of a university she attended. When the police investigation goes nowhere, Richard takes it upon himself to search for her. He enters the university's library and finds a photo of a woman resembling Christina named Jessica Clancy. Learning Jessica's family owns a large estate on the countryside, Richard heads to an old Gothic manor house with a research center behind it to find Christina. Inside he encounters hostile ghosts of family members, household employees and researchers that can be freed by resolving their personal issues.[2]

Richard discovers Jessica and Christina, the latter formerly known as Rebecca Morgan, are twin sisters. They were adopted by different families following their parents deaths. Jessica is the wife of Albert Clancy, the owner of the estate. His research team found in the ancient ruins a Soul Stone, a mummified female and a red-headed woman who lived with the Clancys for generations without aging. The red-headed woman and her twin sister had an incurable illness until a mysterious merchant gave one of the twins the stone to kill the other in a ritual on the night of a crimson moon to achieve immortality. However, the red-headed woman became immortal when her sister sacrificed herself with the stone instead. Albert killed his family, servants and co-workers to cure his terminally ill wife, but to no avail. The red-headed woman convinced Albert to perform the same ritual and use the stone on Christina in order to save Jessica. Albert challenges Richard to find Christina before he does.

If the player collects one Astral Piece and finds Christina, Jessica kills Albert and succumbs to her illness. Richard marries Christina and have twins. If the player doesn't reach Christina in time regardless of collecting the Astral Pieces, Albert kills her and Jessica. Before he attacks Richard, an unknown assassin fatally shoots Albert. Richard was rescued by an amnesiac woman who he marries and refers to as his "Christina". If the player does not collect all of the Astral Pieces but finds Christina, Albert shoots Richard, accidentally wounding Christina in the crossfire. Albert commits suicide and the red-headed woman appears telling Richard to sacrifice Jessica if he wants to spare Christina's life. Richard kills Jessica using the stone. If the player collects all of the Astral Pieces and finds Christina, Albert is killed by the red-headed woman, leading to a dialogue with her brings two additional endings: if the player takes the stone, she will kill Richard with it. Refusing to take the stone destroys it, causing both the merchant and the red-headed woman to disappear. Jessica stays at the mansion after her illness subsides but remains in close contact with Richard and Christina.

Release

Echo Night 2 was released for the Sony PlayStation on August 5, 1999, and published by FromSoftware.[1] It was released only in Japan.[3]

In 2007, it was re-released for the PlayStation Network in Japan.[4]

In 2015, an English language fan translation was released.[5]

Reception

Japanese gaming publication Famitsu gave it a score of 32 out of 40.[1]

Notes

  1. (Japanese: エコーナイト#2 眠りの支配者)

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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