Software:Lost Kingdoms II
| Lost Kingdoms II | |
|---|---|
PAL region cover art | |
| Developer(s) | FromSoftware |
| Publisher(s) | Activision
|
| Producer(s) | Atsushi Taniguchi |
| Designer(s) | Takashi Kojō |
| Programmer(s) | Masaaki Sakamoto |
| Artist(s) | Ikuko Matsui Makoto Sato |
| Composer(s) | Kota Hoshino |
| Platform(s) | GameCube |
| Release | |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player, multiplayer |
Lost Kingdoms II, known as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). in Japan, is a 2003 action role-playing game developed by FromSoftware and published by Activision. The sequel to Lost Kingdoms. Lost Kingdoms II is a card-based action role-playing game where battles are fought in real-time.
Plot
Generations after the events of Lost Kingdoms, Katia of Argwyll is now remembered as a legendary queen. The heroine of this story is Tara Grimface, a reserved member of a guild of thieves, who is trying to find her way in a dangerous world. While she is an outcast even among her allies, they respect and fear her because she possesses a True Runestone that allows Tara to use powerful magic cards in battle. Tara becomes embroiled in events that will eventually shape the lands around her as she travels with the Band of the Scorpion on a mission to steal the runestones crafted in the caverns of Kendaria. It is here that Tara first happens across the monster responsible for creating these runestones to which she later finds to be the body of the god of harmony. Through the journey Tara undertakes she will eventually find herself on a path to discovering her former self. Although, if she is to uncover the secret of her mysterious origins, she will have to overcome her distrust of others.
Gameplay
In Lost Kingdoms II the player engages enemies during exploration and may revisit levels after they have been completed. There are a number of new cards, though most of the original cards from the first game are retained. Many of the originals have their effects reworked in various ways. Notable changes in the card effects include giving each summon card two effects that the player may choose from, and a new type of card that transforms the player into a creature.(226 cards total).
A notable interface addition is the ability to pay double the cost for any card in exchange for enhanced effect. Certain card combinations can be combined into a single, generally highly potent effect.
A new element is also introduced along with the original elements of fire, water, wood, earth and neutral. The new element, mechanical, is much like neutral as it has no weakness and strengths versus other elements. The only difference between the two is that mechanical and neutral have separate power levels, which the player can increase by using cards of the same element repeatedly, but lowering all other elements slightly and the opposite element even further. The main villain of the game is a user of the mechanical element.
Reception
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The game received a bit more mixed reviews than the original according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one eight, two sevens, and one eight for a total of 30 out of 40.[7]
GameSpot named it the best GameCube game of May 2003.[18]
References
- ↑ I. G. N. Staff (2003-05-23). "Lost Kingdoms II in Stores" (in en). https://www.ign.com/articles/2003/05/23/lost-kingdoms-ii-in-stores.
- ↑ "What's New?" (in en-gb). Eurogamer.net. 2003-06-06. https://www.eurogamer.net/news060603whatsnew.
- ↑ 3.0 3.1 "Lost Kingdoms II for GameCube Reviews". Red Ventures. Archived from the original on July 14, 2022. https://web.archive.org/web/20220714033130/https://www.metacritic.com/game/gamecube/lost-kingdoms-ii. Retrieved July 16, 2016.
- ↑ Edge staff (July 2003). "Lost Kingdoms II". Edge (Future Publishing) (125).
- ↑ EGM staff (June 2003). "Lost Kingdoms II". Electronic Gaming Monthly (Ziff Davis) (167): 113. Archived from the original on April 1, 2004. https://web.archive.org/web/20040401013332/http://www.egmmag.com/article2/0,2053,1497751,00.asp. Retrieved July 29, 2017.
- ↑ Bramwell, Tom (August 11, 2003). "Lost Kingdoms II". Gamer Network. Archived from the original on July 11, 2022. https://web.archive.org/web/20220711231856/https://www.eurogamer.net/r-lostkingdoms2-gc. Retrieved July 11, 2022.
- ↑ 7.0 7.1 Yoshinoya, Bakudan (May 19, 2003). "Famitsu Update". NINWR, LLC. Archived from the original on July 29, 2017. https://web.archive.org/web/20170729052207/http://www.nintendoworldreport.com/news/8677/famitsu-update. Retrieved July 28, 2017.
- ↑ "ルーン2 〜コルテンの鍵の秘密〜" (in ja). Famitsu (754). Archived from the original on July 14, 2022. https://web.archive.org/web/20220714033133/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10033&redirect=no. Retrieved July 14, 2022.
- ↑ Barber, Chet (June 2003). "Lost Kingdoms II". Game Informer (GameStop) (122): 107. Archived from the original on June 20, 2008. https://web.archive.org/web/20080620004738/http://www.gameinformer.com/Games/Review/200306/R03.0730.1243.21960.htm. Retrieved July 29, 2017.
- ↑ Fennec Fox (June 2003). "Lost Kingdoms II Review for GameCube on GamePro.com". GamePro (IDG Entertainment): 112. Archived from the original on March 7, 2005. https://web.archive.org/web/20050307101559/http://www.gamepro.com/nintendo/gamecube/games/reviews/29257.shtml. Retrieved July 29, 2017.
- ↑ Liu, Johnny (June 2003). "Lost Kingdoms II Review". CraveOnline. Archived from the original on November 26, 2004. https://web.archive.org/web/20041126142425/http://www.gamerevolution.com/games/gamecube/rpg/lost_kingdoms_2.htm. Retrieved July 29, 2017.
- ↑ Kasavin, Greg (May 23, 2003). "Lost Kingdoms II Review". Red Ventures. Archived from the original on January 8, 2005. https://web.archive.org/web/20050108141632/http://www.gamespot.com/gamecube/rpg/lostkingdoms2/review.html. Retrieved July 11, 2022.
- ↑ Freeman, Matthew (May 21, 2003). "GameSpy: Lost Kingdoms II". IGN Entertainment. Archived from the original on December 29, 2005. https://web.archive.org/web/20051229061303/http://cube.gamespy.com/gamecube/lost-kingdoms-ii/5858p1.html. Retrieved July 29, 2017.
- ↑ Lafferty, Michael (June 10, 2003). "Lost Kingdoms II - GC - Review". Archived from the original on December 11, 2008. https://web.archive.org/web/20081211052309/http://gamecube.gamezone.com/gzreviews/r21262.htm. Retrieved July 29, 2017.
- ↑ Schneider, Peer (May 23, 2003). "Lost Kingdoms II Review". Ziff Davis. Archived from the original on August 1, 2017. https://web.archive.org/web/20170801042205/http://www.ign.com/articles/2003/05/23/lost-kingdoms-ii-review. Retrieved July 28, 2017.
- ↑ "Lost Kingdoms II". Nintendo Power (Nintendo of America) 169: 137. June 2003.
- ↑ Gregory, Josh (July 9, 2003). "Lost Kingdoms II". Emerald Shield Media LLC. Archived from the original on July 11, 2022. https://web.archive.org/web/20220711231728/https://www.rpgfan.com/review/lost-kingdoms-ii/. Retrieved July 11, 2022.
- ↑ GameSpot staff (2003). "GameSpot's Month in Review: May 2003 (GameCube)". CNET. Archived from the original on April 8, 2004. https://web.archive.org/web/20040408213927/http://www.gamespot.com/gamespot/features/all/gotm/060103/p4_01.html. Retrieved July 11, 2022.
External links
- Official website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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