Software:Eternal Ring
| Eternal Ring | |
|---|---|
North American cover art | |
| Developer(s) | FromSoftware |
| Publisher(s) | |
| Producer(s) | Akinori Kaneko Toshifumi Nabeshima |
| Designer(s) | Hiroyuki Kani Eisuke Sakurasawa |
| Programmer(s) | Ryuji Okamura |
| Writer(s) | Toshifumi Nabeshima Eiji Matsumoto |
| Composer(s) | Keiichiro Segawa Tsukasa Saitoh |
| Platform(s) | PlayStation 2 |
| Release | |
| Genre(s) | Action role-playing |
| Mode(s) | Single-player |
Eternal Ring[lower-alpha 1] is a first-person action role-playing game developed by FromSoftware and published in North America by Agetec. Released in 2000, it was a launch title for the PlayStation 2 both in Japan and North America.[1] The game was made available via emulation for the PlayStation 4 in North America on May 23, 2017.[2]
Gameplay
The player controls Cain Morgan, a young magician who is sent to investigate the Island of No Return, where a legendary artifact called the Eternal Ring is presumed to be held. The island is home to a large number of mythical creatures, including dragons, lizard men, and gargoyles, and is the location of magical gems and rings, including the Eternal Ring. The game is played in a First person view.
A unique feature of the game is the use of magic rings, imbuing these magic rings with a combination of different gems creates rings that both allow the use of magic spells and also boost the player's attributes. Although the game also features knives and swords which can be acquired, the most powerful attacks come from magic rings which are the game's focus. A gauge indicates charge time for magic spells.
Found on the island are strangely powered gems each having one of six elements. Elements include Fire, Water, Earth, Wind, Light, and Darkness. When creating rings, the powers instilled in the rings will differ according to the gem's element, among other factors. Each gem has a level, with the weakest being a level 1 gem (excluding Light and Dark gems, which are found starting at level 3) that cannot be modified. The highest level of each gem is level 5. Gems are found at increasing levels as the game progresses.
Ring creation system
There are four types of magic rings which can be found or created on the island. Attribution Rings affect statistics (including Cain's strength and his attributes for each element). Attack Magic Rings grant an offensive ability, for example they may create some sort of projectile or lay a trap on the ground. Summon Magic Rings are a subtype of offensive rings and are used for manifesting massive power. Auxiliary Rings cannot be created and have an assortment of generally passive effects, ranging from slowing time to increasing experience gain. Assist Magic Rings grant helpful abilities, such as protection or healing. "Magic Rings" can be found throughout the island in chests and scattered in random places. These rings are used in creating Attack, Summon, and Assist Magic Rings.
Attribution Rings are created seemingly at random based on the gems used. They cannot be made into other rings as is possible with Magic Rings and cannot be discarded.
Creating rings is an important part of Eternal Ring as it allows the acquisition of powers that ease the course of combat. Most early battles would be very difficult to survive without the aid of Magic Rings. Access to the ring creation system is granted as soon as you encounter a teleport pad, which will bring you to a magician who will "pass down the knowledge of the ancients."
Two ingredients are necessary to create Attack and Assist Rings (and summon rings): Magic Rings and Magic Gems both of which can be found scattered throughout the island. In the gem placement screen there is a left, blue background side and a right, green background side. Both of these sides have three places to set gems. During the creation of an Attack or Assist ring, the left determines the element of the ring and the right determines whether the ring is Attack or Assist. Summon Rings may be created by using six gems of the same element whose levels total 24–30.
When creating Attribution Rings, a Ring of Magic is unnecessary and the attributes are determined by the elemental properties of the gems. Only two elements can be used in an Attribution Ring thus it is a waste of material to place a third or more. There exist many combinations for creating rings that have magic spells. Each of the fire, water, earth, and wind elements can produce 4 different rings, each a different level of an Attack or Assist ring in addition to 2 different summon rings. Light and Dark may produce only 3 different Attack rings and 2 different Assist rings each, and 2 levels of summon rings each(light and dark have no cross elemental attribution rings).
Reception
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The game received "mixed" reviews according to the review aggregation website Metacritic.[3] Jeff Lundrigan of NextGen called it "the first RPG available for the system, and you could do worse. You could do a lot better though."[12] In Japan, Famitsu gave it a score of one seven, one six, one seven, and one five, for a total of 25 out of 40, noting its good graphics and innovative ring creation system, but stating that the game had an overall rushed feel to it and that it could have spent more time in development.[6]
Notes
References
- ↑ Perry, Douglass C. (September 10, 1999). "The PS2 Launch Titles". Ziff Davis. https://www.ign.com/articles/1999/09/11/the-ps2-launch-titles-2.
- ↑ Clements, Ryan (May 19, 2017). "The Drop: New PlayStation Games for 5/23/2017". Sony Interactive Entertainment. https://blog.us.playstation.com/2017/05/19/the-drop-new-playstation-games-for-5232017/.
- ↑ 3.0 3.1 "Eternal Ring for PlayStation 2 Reviews". Red Ventures. https://www.metacritic.com/game/eternal-ring/critic-reviews/?platform=playstation-2.
- ↑ House, Matthew. "Eternal Ring - Review". All Media Network. http://www.allgame.com/game.php?id=25598&tab=review.
- ↑ MacDonald, Mark; Sewart, Greg; Dudlak, Jonathan (November 2000). "Eternal Ring". Electronic Gaming Monthly (Ziff Davis) (136): 264. https://retrocdn.net/images/c/c0/EGM_US_136.pdf. Retrieved January 3, 2022.
- ↑ 6.0 6.1 Perry, Douglass C. (March 2, 2000). "Now Playing In Japan, Vol. 19". Ziff Davis. https://www.ign.com/articles/2000/03/03/now-playing-in-japan-vol-19.
- ↑ "Eternal Ring". Game Informer (FuncoLand) (91). November 2000.
- ↑ 2 Barrel Fugue (October 25, 2000). "Eternal Ring Review for PS2 on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/ps2/games/reviews/7145.shtml. Retrieved October 31, 2016.
- ↑ Liu, Johnny (December 2000). "Eternal Ring Review". CraveOnline. https://www.gamerevolution.com/review/33627-eternal-ring-review.
- ↑ Sato, Yoshiyuki Ike (March 13, 2000). "Eternal Ring Review [Import"]. Red Ventures. https://www.gamespot.com/reviews/eternal-ring-review/1900-2546359/.
- ↑ Smith, David (October 24, 2000). "Eternal Ring". Ziff Davis. https://www.ign.com/articles/2000/10/25/eternal-ring.
- ↑ 12.0 12.1 Lundrigan, Jeff (November 2000). "Eternal Ring". NextGen (Imagine Media) (71): 117. https://archive.org/details/NextGen71Nov2000/page/n117/mode/2up. Retrieved August 8, 2020.
- ↑ "Eternal Ring". Official U.S. PlayStation Magazine (Ziff Davis) (38). November 2000.
- ↑ "Review: Eternal Ring". PSM (Imagine Media) (39). November 2000.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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