Software:Fire Emblem: The Sacred Stones
| Fire Emblem: The Sacred Stones | |
|---|---|
North American box art | |
| Developer(s) | Intelligent Systems[lower-alpha 1] |
| Publisher(s) | Nintendo |
| Director(s) | Sachiko Wada Taiki Ubukata Kentaro Nishimura |
| Producer(s) | Toru Narihiro Hitoshi Yamagami |
| Programmer(s) | Hiroyuki Fujiwara |
| Artist(s) | Sachiko Wada Ryo Hirata |
| Writer(s) | Kouhei Maeda |
| Composer(s) | Yoshihiko Kitamura Saki Haruyama Yoshito Hirano |
| Series | Fire Emblem |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Tactical role playing |
| Mode(s) | Single-player, multiplayer |
Fire Emblem: The Sacred Stones[lower-alpha 2] is a tactical role-playing game developed by Intelligent Systems, and published by Nintendo for the Game Boy Advance handheld video game console in 2004 for Japan and 2005 in the West. It is the eighth entry in the Fire Emblem series,[lower-alpha 3] the second to be released outside Japan, and the third and final title to be developed for the Game Boy Advance after The Binding Blade and its prequel Fire Emblem.
Set in a separate continuity to earlier Fire Emblem titles, The Sacred Stones takes place on the fictional continent of Magvel, which is divided into five nations, each built around a magical stone said to be linked to the imprisonment of an ancient demon. When one of the five nations, the Grado Empire, invades its neighbors and begins destroying the stones, protagonists Eirika and Ephraim of the royal family of Renais set out to gather allies and halt Grado's conquest, while also trying to uncover the reasons for the war. The gameplay is similar to previous Fire Emblem games, focusing on turn-based, tactical movement of units across a grid-based battlefield. Core features of the game include permanent death for characters defeated in battle and support conversations that grant advantages to certain units in battle.
The Sacred Stones began development alongside Software:Fire Emblem: Path of Radiance as a side project, sharing much of its visual design and mechanics with Fire Emblem while incorporating elements from earlier entries such as Fire Emblem Gaiden. First announced in mid-2004, it was heavily promoted in Japan. When released, it sold over 230,000 units during 2004, with a further 90,000 being sold upon its North American debut. Reception was positive overall for its story, characters and gameplay, although many critics cited it as being too similar to its predecessor. The Sacred Stones would be the last original handheld Fire Emblem title until Fire Emblem Awakening for the Nintendo 3DS in 2012.
Gameplay

Fire Emblem: The Sacred Stones is a tactical role-playing game where players take the role of royal siblings Eirika and Ephraim during separate campaigns as they fight hostile forces invading their homeland, along with allies acquired on their journey.[5] The world's setting of Magvel is navigated using an overworld map, with routes going to different battle maps unlocked as the story progresses. In addition to story-related maps and dungeons, optional dungeons exist where chosen units can freely battle enemies, earning experience points. Each time a unit earns 100 experience points, that unit will gain a level and some of their stats will randomly increase. All characters can progress up to the 20-level cap.[5][6][7] After a character has leveled up to 10, they have the option to be evolved using a class-specific item. A notable change from earlier games is that multiple options are available for class evolution: for instance, a Cavalier can evolve into either a Paladin or a Great Knight.[8]
Battles use a turn-based system, with player, allied, and enemy units each taking turns to moving across a grid-based battlefield. Players can end their turn at any time, at which point the allied or enemy units can move. In each battle, the player is given command of a limited number of units and an objective to complete. Each unit's character class determines their abilities, available weapons, strength, and range of movement. For example, mounted characters can move within the remainder of their movement range if they traded with or assisted another player unit in a shorter range.[6][8] Other units have the ability to "rescue" units, lowering their own stats while removing the rescued unit from harm. Depending on a unit's class and stats, items can be used heal or inflict status ailments such as "Poison" (a unit loses health each turn), "Berserk" (a unit attacks nearby units regardless of association), and immobilization ailments such as "Sleep" and "Petrify".
A key element of battle is the Weapon Triangle, a rock-paper-scissors mechanic governing which type of weapon is more effective against another. Weapon types vary from close-range melee weapons like swords and axes to long-range weapons such as bows and magical staves. Various items gathered during missions, such as healing items and weapons, can be traded with other units within the army, or sold at vendors found on the world map.[6][7] All items degrade with use and will break after a certain number of uses. Different weapons also feature a minimum skill level for use, requiring units to train with that weapon type to earn the proper rank, which ranges from E to A, and then to S, the highest rank. When a unit reaches S rank with one weapon, all other weapon skills are locked at A rank.[6][9][10][8]
Certain units which share a particular affinity stat can benefit from mid-battle Support Conversations. After spending a certain number of turns within a few spaces of each other, they gain the option to engage in a Support Conversation when occupying adjacent spaces. Each pair of units can have up to three Support Conversations, with each successive Support granting both units better stat bonuses in future battles if they are within three spaces of each other.[6]
When a unit falls in battle, they are subjected to permanent death, removing them from the rest of the campaign unless the player restarts the game from a previous save file. Some character deaths, such as those of Eirika and Ephraim, end the game and require a restart from a save file.[6][8]
In addition to the single-player, the game includes a local multiplayer option where four players can take chosen units into the Link Arena. Victory goes to the last group standing or to the party with the highest score depending on the match conditions.[6][11] Permanent death is disabled in the Link Arena.[11]
Synopsis
The Sacred Stones is set on the continent of Magvel, which is divided into six nations. Long ago, five of these nations were each given charge of one of five magical gemstones called the Sacred Stones. The Stones were used to seal away the soul of the Demon King Fomortiis at the end of a conflict between humans and monsters over 800 years ago. The game begins when the Grado Empire, largest of the five founding nations, launches an unexpected assault on the neighboring nation of Renais, home of the royal siblings Eirika and Ephraim. Taken by surprise, Renais is defeated and the two siblings are separated: Eirika escapes to the northern nation of Frelia with the king's general Seth, while Ephraim goes underground to mount a resistance against the Grado Empire to the south. As Eirika seeks aid from the other nations and gathers allies, the land becomes plagued with undead monsters, a sign of Fomortiis's return. She is eventually reunited with Ephraim, and the two discover that Grado plans to destroy the Sacred Stones and unleash Fomortiis once more. After failed attempts to contact Grado's Prince Lyon, the twins' closest friend, they are forced to mobilize against their former ally as the Empire turns its attention to the other nations' Sacred Stones, successfully destroying the Stone of Frelia.
The siblings part ways once again, each on a mission to preserve the Stones. Eirika is forced to reach the allied nation of Rausten by passing through the new republic of Carcino, the sixth nation, and secret ally of Grado. Her forces escape Carcino by passing through the desert nation of Jehanna, where the Stone of Jehanna is destroyed and Eirika is cornered by two legions of Grado's army. Meanwhile, Ephraim is joined by allies from the nations of Frelia and within Grado itself, and they fight their way into the heart of the empire, to the very throne of Grado's emperor, Vigarde. After defeating Vigarde in battle, Prince Lyon appears and reveals that the Emperor was merely a resurrected puppet, and that he had started the war. When Vigarde died of illness months before, Lyon had feared his inability to rule Grado and became desperate to bring his father back. Lyon sacrificed his nation's Sacred Stone to revive the Emperor's body, but inadvertently absorbed the fragment of the Demon King's shattered soul sealed within. Lyon became a slave to the Fomortiis the Demon King's will, and both Lyon and Vigarde became puppets of the previously defeated Fomortiis. Lyon under the influence of the Demon King, declares that he will once more rule Magvel once the Stones are destroyed. With this revealed, he vanishes. Burdened with this knowledge, Ephraim heads to Jehanna and rescues Eirika.
Once reunited, the siblings gather their forces and liberate Renais, retrieving its true Sacred Stone, which had been replaced by a decoy when Grado invaded. After gathering reinforcements from Frelia, the twins head east to Rausten, hoping to protect its Sacred Stone. On the way, the twins are confronted by Lyon, who bests the twins and finally destroys Renais' true Sacred Stone. The twins manage to escape and retrieve the last intact Sacred Stone from Rausten. The siblings pursue Lyon to the Darkling Woods, where he is performing a ritual which will resurrect the Demon King. The twins do battle with Lyon and finally kill their former friend. This inadvertently supplies the final sacrifice that resurrects the true mastermind behind Grado's invasion of Magvel, Lyons turn to evil and the War of the Stones, the Demon King Fomortiis. Eirika and Ephraim use the Sacred Stone of Rausten to seal the Demon King's soul, and then their forces destroy its body. The siblings' allies from the other nations return home, while they themselves seal the final Sacred Stone away and set about restoring their nation.
Development and release
The Sacred Stones was produced by long-time developer Intelligent Systems, running parallel to the development of Software:Fire Emblem: Path of Radiance, an entry for the GameCube. According to staff, development began unexpectedly in 2003 alongside Path of Radiance: the staff thought they would not be developing another entry for the Game Boy Advance. Production on the two titles ran parallel to each other. In addition to Intelligent Systems staff, freelance staff were brought in to help with development, including former Capcom developers. Character designs were done by Sachiko Wada, who had previously worked on The Binding Blade and The Blazing Blade, the latter localized as Fire Emblem. She also acted as the game's director.[12][13] A second character designer was Ryo Hirata, a designer who had worked on The Blazing Blade, in addition to projects for animation studio Production I.G.[14] The scenario was written by Kouhei Maeda.[15] The majority of the gameplay systems designed for Fire Emblem were carried over into The Sacred Stones, barring some minor additions.[13] Some of its gameplay mechanics were borrowed from the 1992 entry Fire Emblem Gaiden, along with other unspecified mechanics from the Super Famicom entries.[16] It was later stated that the inclusion of these elements was a deliberate tribute to Gaiden by the staff.[17] The series' titular "Fire Emblem", which takes different forms across each Fire Emblem universe, appears in The Sacred Stones as the gemstone kept by the Grado Empire, which was used to seal the Demon King's soul.[18] Its setting of Magvel is the only setting within the Fire Emblem series to date which remains unconnected to another title.[16] The Sacred Stones would be the last Fire Emblem game to be developed for the Game Boy Advance, along with being the last original Fire Emblem on handheld devices until Fire Emblem Awakening in 2012 for Nintendo 3DS.[13][16]
The Sacred Stones was first announced in Japan in June 2004, scheduled for release in Autumn that year.[19] It released in Japan on October 7, 2004.[1] To promote its release, a special commercial was created for broadcast in September of that year: it involved a girl playing on a Game Boy Advance being drawn into the worlds of the Fire Emblem series.[20] Two guidebooks were also published focusing on the game, the first on October 21 and the second on November 17.[21] A Western release was first hinted at in a Nintendo report, revealing its prospective release of both Path of Radiance and what would turn out to be The Sacred Stones.[22] It was released in 2005 in North America, Australia, and Europe on May 23, November 3, and November 4, respectively.[23][24][25] The Sacred Stones was the second Fire Emblem to be released in both North America and Europe.[13][16] According to Nintendo Treehouse staff members Tim O'Leary and Alan Averill, The Sacred Stones was an easier game to localize for as it had less text content than its predecessor.[26] The move from the first Western game to The Sacred Stones and Path of Radiance meant that any work on localizing The Binding Blade could not be managed.[27] The title was later re-released as part of Nintendo's promotional "3DS Ambassador Program" as a free download on December 16, 2011.[28] It was later re-released on the Wii U Virtual Console: it was released in Japan on August 6, 2014, the PAL regions on January 1, 2015, and in North America on June 18 the same year.[29][30][31]
Reception
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Upon its day of release in Japan, The Sacred Stones sold 97,842 units, achieving a sell-through rate of just over 64%.[39] By the end of 2004, the game had sold 233,280 units, reaching #48 in Famitsu's annual video game sales rankings.[40] In North America, The Sacred Stones was among the top 20 games in the Nintendo hardware charts, with sales of 96,000 units.[41] Although no exact total sales figures have been published, Nintendo cited the game as being among its successful Game Boy Advance titles for 2005.[42]
Famitsu praised the story, with one reviewer saying the characters had a tasteful charm.[35] Karen Chu of 1UP.com said the story shone through, keeping players from burning out after the battle segments.[34] IGN's Craig Harris called the storytelling "absolutely top-notch, if just a little wordy for comfort", praising the writing for making him care about his characters.[36] David Chapman of GameSpy noted the storyline being rich.[9] GameSpot's Greg Kasavin said that The Sacred Stones had "a well-written, surprisingly sophisticated narrative featuring plenty of endearing heroes and villains".[8] Eurogamer's Tom Bramwell called the storytelling "wonderful", positively noting the more exotic narrative when compared to its predecessor.[11] Simon Parkin, writing for NGC Magazine, praised the game's "delightful, uncurling narrative", and positively noted the translation quality as it helped him understand the workings of the game's world and characters.[37] PALGN reviewer Mark Marrow said the story was a step above its predecessor, calling it "a beautiful narrative featuring plenty of action from villains and heroes, and even some comic relief in-between all of this".[38] Matthew Foster of RPGamer, while noting the quality of the translation, said that the story was the game's weakest point due to its clichéd nature.[10] RPGFan's Alan Knight called the plot "light and fairly easy-going", noting its eccentric characters eased players along.[7]
Speaking about the gameplay, Famitsu enjoyed the tactical gameplay and new elements, along with appreciating the thrill induced by permadeath. A minor criticism was issues with the pacing.[35] Harris enjoyed the gameplay despite noting that little had changed since the release of Fire Emblem, saying that players would not find any notable changes from their original experience.[36] Chapman positively noted the improvements made since the release of Fire Emblem, along with positively noting the multiplayer options.[9] Kasavin praised the deep strategy gameplay, and positively noted that it was geared towards players of various ages and skill levels.[8] Foster called the gameplay the game's biggest feature and greatest strength despite not having changed much since the previous game.[10] Knight enjoyed the gameplay experience, but was mixed about the lack of true innovations, feeling that it was an overly similar experience to earlier Fire Emblem games.[7] Bramwell enjoyed the gameplay despite getting frustrated with permadeath and positively noted the nuances in character customization.[11] Parkin stated that it was quite easy to spend large amounts of time creating the perfect strategy, and that restarting a level after a character died or going to one of the EXP maps to boost character levels was extremely tempting. In the latter case, he noted it might upset the game's intended difficulty.[37] Marrow enjoyed his time with the game, and praised the additional features that made playing easier for newcomers.[38]
Notes
- ↑ Co-produced and supervised by Nintendo Software Planning & Development.
- ↑ Known in Japan as Fire Emblem: Seima no Kōseki (Japanese: ファイアーエムブレム 聖魔の光石 Hepburn: Faiā Emuburemu: Seima no Kōseki, lit. Fire Emblem: Light Stones of Saints and Demons)
- ↑ Sources disagree on the exact numbering: it is variously treated as the 8th[1][2][3] and 9th[4] entry in the series.
References
- ↑ 1.0 1.1 "Error: no
|title=specified when using {{Cite web}}". Game Watch Impress. September 17, 2004. http://game.watch.impress.co.jp/docs/20040917/fe.htm. - ↑ "Iwata Asks: Fire Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. http://fire-emblem.com/shadowdragon/interview/interview1.html.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. - ↑ "Error: no
|title=specified when using {{Cite web}}". Nintendo. 2010. https://www.nintendo.co.jp/ds/interview/vi2j/vol1/index.html. - ↑ 5.0 5.1 "Error: no
|title=specified when using {{Cite web}}". Nintendo Official Magazine. 2004. https://www.nintendo.co.jp/nom/0412/gba/1/index.html. - ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 "Fire Emblem: The Sacred Stones Manual". Nintendo of Europe. 2005. http://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_FireEmblemTheSacredStones_EN_DE_FR_ES_IT.pdf.
- ↑ 7.0 7.1 7.2 7.3 7.4 Knight, Alan (June 14, 2005). "Fire Emblem: The Sacred Stones Review". RPGFan. http://www.rpgfan.com/reviews/fireemblem-ss/index.html.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Cite error: Invalid
<ref>tag; no text was provided for refs namedGSreview - ↑ 9.0 9.1 9.2 9.3 Chapman, David (May 25, 2005). "Fire Emblem: The Sacred Stones Review". GameSpy. http://uk.gba.gamespy.com/gameboy-advance/fire-emblem-seima-no-kouseki/618730p1.html.
- ↑ 10.0 10.1 10.2 10.3 Foster, Matthew (July 23, 2005). "Fire Emblem: The Sacred Stones - Review". RPGamer. https://www.rpgamer.com/games/fe/fe9/reviews/fe9strev1.html.
- ↑ 11.0 11.1 11.2 11.3 11.4 Bramwell, Tom (June 16, 2005). "Review – Fire Emblem: The Sacred Stones". http://www.eurogamer.net/articles/ir_fireemblemsacredstones_gba.
- ↑ (in ja). Tokuma Shoten. November 28, 2015. pp. 279–280. ISBN 978-4-19-864056-9.
- ↑ 13.0 13.1 13.2 13.3 East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine: 8. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
- ↑ "Interview with Ren Ishimori and Ryo Hirata (2)". Production I.G. http://www.productionig.com/contents/works_sp/71_/s08_/001128.html.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Nintendo Dream. 2007. http://www.nindori.com/interview/156FE/index.html. - ↑ 16.0 16.1 16.2 16.3 Brown, Mark (April 18, 2013). "Pocket Primer: A complete history of Fire Emblem". Pocket Gamer. http://www.pocketgamer.co.uk/r/3DS/Fire+Emblem%3A+Awakening/feature.asp?c=50134.
- ↑ (in ja)Nintendo Dream (Tokuma Shoten) (197): 69–84. July 21, 2010.
- ↑ "World Guide" (in ja). Shogakukan. June 30, 2010. ISBN 978-4-09-106467-7.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Famitsu. June 16, 2004. http://www.famitsu.com/game/coming/2004/06/16/104,1087380992,27550,0,0.html. - ↑ "Error: no
|title=specified when using {{Cite web}}". Famitsu. September 9, 2004. http://www.famitsu.com/game/news/2004/09/09/103,1094719526,30564,0,0.html. - ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem: The Sacred Stones Japanese Website. https://www.nintendo.co.jp/n08/be8j/koryaku/index.html. - ↑ Maas, Liz (November 12, 2004). "Nintendo of America Releases Title List For First Half of 2005". RPGFan. http://www.rpgfan.com/news/2004/1996.html.
- ↑ Harris, Craig (February 24, 2005). "Nintendo in May". http://uk.ign.com/articles/2005/02/24/nintendo-in-may.
- ↑ Van Leuveren, Luke (October 21, 2005). "Updated Australian Release List - 31/10/05". http://palgn.com.au/3325/updated-australian-release-list-31-10-05/.
- ↑ "Eurogamer - Fire Emblem: The Sacred Stones". http://www.eurogamer.net/games/fire-emblem-sacred-stones.
- ↑ Casamassina, Matt (September 28, 2005). "Fire Emblem Interview and Videos". p. 2. http://uk.ign.com/articles/2005/09/28/fire-emblem-interview-and-videos.
- ↑ Bailey, Kat (March 4, 2009). "Talking with Treehouse Part 1 - We're All in the Same Boat". http://www.1up.com/do/blogEntry?bId=8982710.
- ↑ Gantayat, Anoop (December 14, 2011). "Game Boy Advance 3DS Ambassador Program Begins on Friday". Andriasang.com. http://andriasang.com/comzcn/gba_3ds_ambassador/.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Inside Games. July 30, 2014. http://www.inside-games.jp/article/2014/07/30/79009.html. - ↑ Sahdev, Ishaan (December 29, 2014). "F-Zero: GP Legend And Fire Emblem: The Sacred Stones Race To Wii U Virtual Console In Europe". Siliconera. http://www.siliconera.com/2014/12/29/f-zero-gp-legend-and-fire-emblem-the-sacred-stones-race-to-wii-u-virtual-console-in-europe/.
- ↑ "Fire Emblem: The Sacred Stones for Wii U". Nintendo. https://www.nintendo.com/games/detail/brIE4OLEZGaGS7yyoCqFHBGGvsLxKi5c.
- ↑ "Metacritc - Fire Emblem The Sacred Stones". https://www.metacritic.com/game/fire-emblem-the-sacred-stones/critic-reviews/?platform=game-boy-advance.
- ↑ "Fire Emblem: The Sacred Stones for Game Boy Advance on GameRankings". GameRankings. http://www.gamerankings.com/gba/921183-fire-emblem-the-sacred-stones/index.html.
- ↑ 34.0 34.1 Chu, Karen (June 3, 2005). "Fire Emblem: The Sacred Stones Review". http://www.1up.com/reviews/fire-emblem-sacred-stones.
- ↑ 35.0 35.1 35.2 "Error: no
|title=specified when using {{Cite web}}". Famitsu. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=1732. - ↑ 36.0 36.1 36.2 Harris, Craig (May 24, 2005). "Fire Emblem: The Sacred Stones Review". http://uk.ign.com/articles/2005/05/24/fire-emblem-the-sacred-stones.
- ↑ 37.0 37.1 37.2 Parkin, Simon (July 2005). "NGC Pocket Reviews - Fire Emblem: The Sacred Stones". NGC Magazine (Future plc) (109): 54–55. https://archive.org/stream/NGC-109-2005-08#page/n53/mode/2up.
- ↑ 38.0 38.1 38.2 Marrow, Mark (November 1, 2005). "Fire Emblem The Sacred Stones Review". http://palgn.com.au/article.php?id=3330&sid=bf116a9d44d627a5736a74cc3ec6f2f5.
- ↑ Winkler, Chris (October 9, 2004). "Fire Emblem: Seima no Kouseki Sells 100,000 Copies". RPGFan. http://www.rpgfan.com/news/2004/1910.html.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Geimin.net. http://geimin.net/da/db/2004_ne_fa/index.php. - ↑ Maragos, Nich (July 22, 2005). "June 2005 U.S. Sales See GTA, Pokémon On Top". http://www.gamasutra.com/view/news/96966/June_2005_US_Sales_See_GTA_Pokemon_On_Top.php.
- ↑ "Annual Report 2006 - Nintendo". Nintendo. June 29, 2006. https://www.nintendo.com/corp/report/06AnnualReport.pdf.
External links
| Fire Emblem | |
|---|---|
Logo since 2013 | |
| Genre(s) | Tactical role-playing |
| Developer(s) | Intelligent Systems Koei Tecmo (2019) Atlus Omega Force Team Ninja |
| Publisher(s) | Nintendo |
| Creator(s) | Shouzou Kaga |
| Composer(s) | Yuka Tsujiyoko |
| Platform(s) |
|
| First release | Fire Emblem: Shadow Dragon and the Blade of Light April 20, 1990 |
| Latest release | Fire Emblem Shadows September 25, 2025 |
| Spin-offs | |
Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a Japanese fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs.
The core gameplay revolves around discrete battles between the player's team of characters and enemy non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from Software:Fire Emblem: New Mystery of the Emblem onwards.
The series' title refers to the "Fire Emblem", a recurring element usually portrayed as a royal weapon or shield representing the power of war and dragons. The development of the first game began as a dōjin project by Shouzou Kaga and three other developers, and its success prompted the development of further games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems. He went on to found his own game studio, Tirnanog, who developed Tear Ring Saga.
The series debuted in the West with the seventh game The Blazing Blade in 2003, under the title Fire Emblem. According to the game's director, this was because of the international success of the similarly turn-based Advance Wars.[1] The inclusion of Marth and Roy in the 2001 fighting game Super Smash Bros. Melee as playable characters is also cited as a reason for the series' international release. Many games in the series sold well, although sales suffered a decline during the late 2000s. This downturn resulted in the series' near-cancellation until the critical and commercial successes of Fire Emblem Awakening (2012) and Software:Fire Emblem: Three Houses (2019).
The series has been lauded for its gameplay and is frequently cited as the seminal series in the tactical role-playing genre, codifying various gameplay elements that would come to define the genre. Characters from across the series have been included in crossovers with other video game franchises, including the Super Smash Bros. series.
Common elements
Gameplay
Fire Emblem's developers have described it as an "RPG simulation" that combines tactical simulation gameplay with the plot and character development of a role-playing game, creating a sense of connection with characters not present in previous tactical games.[2] Battles in the Fire Emblem series take place on a grid-based map, with the player controlling a set number of characters across maps tied to the game's story and optional side stories. Each character has a specific character class which gives them set abilities and affects how far they can move across the field; some classes have innate skills unique to them. Depending on the installment, a character's class can be changed or upgraded, sometimes by using special items. During a battle, a character gains experience points by performing actions, such as attacking an enemy, healing an ally, or slaying a foe, which typically offers the most experience points. Each character has their own stats, and once a certain level is reached they level up and new skill points are awarded randomly to their attributes, such as health, agility, or strength. A character gains more experience the more they are used in battle.[3][4][5][6]
A key element present in combat since Genealogy of the Holy War is the Weapon Triangle, a system governing the strengths and weaknesses that certain weapons and types of magic have against each other in a rock–paper–scissors fashion. For weapons, lances have an advantage against swords, swords have an advantage against axes, and axes have an advantage against lances. In the magic system, fire is stronger than wind, wind is stronger than thunder, and thunder is stronger than fire.[7][3][4] From The Binding Blade through Radiant Dawn, these three elements are collectively known as anima magic. Anima is stronger than light, light is stronger than darkness, and darkness is stronger than anima. In Fates, the Weapon Triangle relationships add other weapons: swords and tomes are stronger than axes and bows, axes and bows are stronger than lances and shurikens, and lances and shurikens are stronger than swords and tomes.[8] Most games use a Weapon Durability system: after being used a certain number of times, a character's weapon will break. Different installments have various systems related to weapons: in Genealogy of the Holy War, weapons can be repaired at special shops; in Path of Radiance and future games, weapons can be bought and upgraded. Fates replaces the durability system with a system where more powerful weapons weaken some of their wielder's stats.[4][9]
Character relationships can be developed through support affinity both inside and outside of battle, which increases certain battle abilities.[3][10][11] A feature introduced in Genealogy of the Holy War and used in later installments is that characters who fall in love can have a child who inherits certain skills and stats from them.[7][3] One of the recurring features in the series is permanent death, in which units defeated in battle are permanently removed from the party, with very few exceptions, one being the main character, whose death results in a Game Over instead. Fire Emblem: New Mystery of the Emblem introduced Casual Mode, in which dead characters are revived at the end of a battle. Fates added Phoenix Mode, in which defeated characters are revived on the player's next turn. Another inclusion from Fates is 'My Castle', a customizable castle serving as the player's base of operations throughout the game.[3][9][12]
Story and themes
The Fire Emblem games take place across unrelated settings within a medieval or Renaissance-themed time period. The main protagonist, who is usually either royalty or a mercenary, is caught in the conflict of two or more countries across a continent and fighting for their cause.[13][14][15][16] The continents of Archanea and Valentia are the settings of Shadow Dragon and the Blade of Light, Gaiden, Mystery of the Emblem, and Awakening, and were the planned setting for Fire Emblem 64.[7][17][18] Genealogy of the Holy War and Thracia 776 are set in Jugdral, which is distantly connected with Archanea and Valentia, while The Blazing Blade and The Binding Blade take place in Elibe. The Sacred Stones is set in Magvel, and Path of Radiance and Radiant Dawn are set on the continent Tellius.[7] Fates is set on an unnamed continent, with the story instead focusing on the two powers fighting over its territory.[19][20] Three Houses takes place on the continent of Fódlan.[16] Engage is set in the continent of Elyos.
A recurring element in the series is the titular artifact known as the "Fire Emblem". In Shadow Dragon and the Blade of Light and other games set in Archanea, it is a shield inset with five magical gems named after its connection to dragons and weapons of war, being the "emblem of flame".[21][20] It also appears as a family crest in Genealogy of the Holy War, a family seal in The Binding Blade, a magic gemstone in The Sacred Stones, a bronze medallion holding a goddess of chaos in Path of Radiance and Radiant Dawn, a sword in Fates, and hereditary magical sigils in Three Houses.[22][16][20] Other magical elements, including feuding gods and mystical species such as dragons and shapeshifters, are also recurring elements in the series.[7]
Development and history
The first Fire Emblem game, Shadow Dragon and the Blade of Light, was originally never intended as a commercial game, defined by creator Shouzou Kaga as a dōjin project with three other job-holding students. However, the game's unexpected commercial success prompted the development of more games in the series.[23] The game was developed at Intelligent Systems, whose previous notable game was the strategy game Famicom Wars.[7] Kaga worked on the Fire Emblem series until Thracia 776, when he left Intelligent Systems and began development on Tear Ring Saga for the PlayStation.[24] After Thracia 776, the Fire Emblem series had several releases on portable devices. In 2001, Marth and Roy, from Shadow Dragon and the Blade of Light and The Binding Blade respectively, appeared as playable characters in Super Smash Bros. Melee. This, alongside the international success of Advance Wars,[1] is cited as what led to Nintendo localizing The Blazing Blade for Western regions under the title Fire Emblem. Due to its success overseas, it was decided to return the series to home consoles for Path of Radiance for the GameCube. Despite it arriving late in the GameCube's life cycle, it provided a late boost to sales, reaffirming Nintendo's faith in the series.[7][25] By 2010, the series was suffering from declining sales and Nintendo told Intelligent Systems that if their next Fire Emblem failed to sell above 250,000 units, the series would be canceled. This prompted Intelligent Systems to include many features new to the series in Awakening, with the intention of making it the culmination of the entire series up to that point.[26][27] The game's reception and sales ended up saving the series from cancellation, convincing Nintendo to continue production.[28]
The series' original music was composed by Yuka Tsujiyoko. As the only music composer at Intelligent Systems when Shadow Dragon and the Blade of Light was in production, she acted as both composer and sound director, up until Thracia 776, when she left the company to become a freelancer after completing the score for Paper Mario.[24] She has worked on later Fire Emblem games, alongside other composers including Saki Kasuga, Hiroki Morishita, and Rei Kondoh.[29][30] The series includes several other notable staff members: Tohru Narihiro, who was involved in every Fire Emblem since the original; Masahiro Higuchi, who began as a graphics designer for Genealogy of the Holy War; and Kouhei Maeda, who wrote the scenarios for every game since The Blazing Blade and became a director for Awakening.[26][25]
Multiple artists are associated with the series. The characters of Mystery of the Emblem and Genealogy of the Holy War were designed by Katsuyoshi Koya, who later worked on designs for the Fire Emblem Trading Card Game. Katsuyoshi, who was unsatisfied with his work on the series, stepped down for Thracia 776. The designer for Thracia 776 was Mayumi Hirota, whose brief tenure with the series ended when she left Intelligent Systems with Kaga after the game's completion. Nevertheless, her art for the series was described by Kaga as his favorite up to that point.[31][32] Other artists involved in later games are Eiji Kaneda (The Binding Blade), Sachiko Wada (The Sacred Stones) and Senri Kita (Path of Radiance, Radiant Dawn).[33] For Shadow Dragon, the character artwork was remade by Ghost in the Shell artist Masamune Shirow.[34] The in-game portraits were instead designed by longtime contributor Daisuke Izuka, who returned as character designer for the remake of Mystery of the Emblem.[33] For Awakening, art director Toshiyuki Kusakihara worked with character designer Yūsuke Kozaki, who was brought in to give a new look to the series.[26][35] Kozaki later returned as character designer for Fates and Heroes.[28] For Echoes: Shadows of Valentia, illustrator Hidari was hired to revise classic Gaiden designs in addition to creating new ones.[36] To depict a "glamorous, aristocratic society" in Three Houses, Intelligent Systems contracted character designer Chinatsu Kurahana, best known for her work on otome games such as Uta no Prince-sama,[37] while freelance artist Kazuma Koda provided the concept art.[38] Kurahana returned to design protagonist Shez, Arval, and the house leaders in its spin-off, Warriors: Three Hopes, with Kusakihara filling in for the rest of the cast.[39]
Games
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There are currently seventeen games in the core Fire Emblem series, of which fourteen have been original games and three have been remakes.[40][28]
Main series
The first entry in the series, Shadow Dragon and the Blade of Light, was released in 1990 for the Japanese Famicom. A second game for the Famicom, Fire Emblem Gaiden, was released in 1992. It is known for having unusual mechanics compared to the rest of the series, such as dungeon exploration. It takes place in a similar timeframe as Shadow Dragon and the Blade of Light, but on a different continent. In 1994, Mystery of the Emblem was released for the Super Famicom, containing both a remake of Shadow Dragon and the Blade of Light and a sequel of the first game. Two more games were released for the Super Famicom in 1996 and 1999 respectively: Genealogy of the Holy War and Thracia 776.[41][7]
The next entry released was The Binding Blade in 2002 for the Game Boy Advance.[7][42] A prequel to The Binding Blade, The Blazing Blade, was released for the Game Boy Advance the following year.[41] It was released overseas under the title Fire Emblem in 2003 in North America and 2004 in Europe, becoming the first official release of the Fire Emblem series in these regions.[43][44] This is due in part to the inclusion of Marth and Roy in Super Smash Bros. Melee for the Gamecube in 2001, and the earlier release (and success) of Advance Wars in the West,[45] prompting Intelligent Systems and Nintendo to finally release Fire Emblem in the West. The final entry for the Game Boy Advance, The Sacred Stones, was released in 2004 in Japan, and in 2005 in North America and Europe.[41][7][46]
The ninth installment in the series, Path of Radiance, was released worldwide on the GameCube in 2005. It was the first Fire Emblem game to feature 3D graphics, voice acting, and full-motion animated cutscenes.[41][7][47][48] A direct sequel to Path of Radiance, Radiant Dawn was released for the Wii in 2007 in Japan and North America, and 2008 in Europe.[41][49][50]
In 2008, the series returned to handheld systems with two releases for the Nintendo DS. Software:Fire Emblem: Shadow Dragon, an expanded remake of the first game, was released in 2008 in Japan and Europe, and 2009 in North America. Shadow Dragon makes use of unique DS features unavailable to the Famicom and introduced new characters, added additional story elements, revamped mechanics, and modernized graphics.[51][52][53] A Japanese-only entry, New Mystery of the Emblem, was released in 2010 for the DS as an expanded remake of Mystery of the Emblem.[54][55][26]
The series moved to the Nintendo 3DS with Fire Emblem Awakening, the thirteenth game in the series, released in 2012 in Japan and 2013 in North America and Europe.[56][57][58] Awakening was a major critical and commercial success, and is credited for revitalizing the franchise.[59] The second entry for the Nintendo 3DS, Fates, was released in June 2015 in Japan, February 2016 in North America, and in May 2016 for Europe and Australia. Fates comes in three versions: two physical versions titled Birthright and Conquest, and a third route titled Revelation released as downloadable content.[60][61] Fates was later re-released as a special version with all three versions included. A third entry, Software:Fire Emblem Echoes: Shadows of Valentia, was released on the Nintendo 3DS in April 2017 in Japan and in North America and Europe the following month.[62][63][64] Echoes is an enhanced remake of Gaiden, maintaining many of the unique features of Gaiden while revamping the graphics and script, and adding several ease-of-play improvements.
A Fire Emblem game was announced for the Nintendo Switch during a Fire Emblem focused Nintendo Direct in January 2017.[65] The game was officially revealed as Software:Fire Emblem: Three Houses during the Nintendo Direct presentation at E3 2018, and was released in July 2019.[66] Fire Emblem Engage, a second entry for Nintendo Switch, was announced during a September 2022 Nintendo Direct and released in January 2023.[67] Fire Emblem: Fortune's Weave, an entry for the Nintendo Switch 2, was announced in September 2025 and is scheduled to be released in 2026.[68]
Spin-offs and cameos
In 1997, an episodic prequel to Mystery of the Emblem titled BS Fire Emblem: Archanea Senki-hen was released through Satellaview.[69] The events of Archanea Senki were included in the remake of Mystery of the Emblem.[70] BS Fire Emblem is considered an official part of the series by some developers, but not generally by fans.[35] A crossover with the Shin Megami Tensei series, Tokyo Mirage Sessions ♯FE, was released in December 2015 in Japan and worldwide in June 2016 for the Wii U.[71] Tokyo Mirage Sessions ♯FE was developed by Atlus rather than Intelligent Systems and combines gameplay, narrative, and aesthetic elements from both the Fire Emblem and Shin Megami Tensei series. On January 17, 2020, an enhanced version titled Tokyo Mirage Sessions ♯FE Encore was released on Nintendo Switch.[72] Fire Emblem Heroes is a spin-off gacha game for Android and iOS, and was released in February 2017 for mobile devices.[73] Heroes is a crossover of characters from across the Fire Emblem series, rather than with another series, and also introduced original characters not seen in any other Fire Emblem game. A crossover with the Dynasty Warriors series, Fire Emblem Warriors, was released for the New Nintendo 3DS and Nintendo Switch in 2017.[74] It was developed by Omega Force and Team Ninja. A second Warriors game, based on Three Houses, and titled Software:Fire Emblem Warriors: Three Hopes was announced in a Nintendo Direct on February 9, 2022 and released on June 24, 2022.[75] Fire Emblem Shadows, the second mobile game in the series was announced and released on September 25, 2025 as a social deduction strategy game.[76]
Characters from the Fire Emblem series have appeared in a number of other games as cameos or as part of crossovers. This includes multiple entries in the Super Smash Bros. series, beginning with protagonists Marth and Roy in Super Smash Bros. Melee.[7][77] Characters from the series also appeared in Intelligent Systems' strategy game Software:Code Name: S.T.E.A.M. as optional characters unlocked via amiibo.[78]
Cancelled games
A Fire Emblem game was initially in development for the Nintendo 64 and its peripheral 64DD. Originally codenamed Fire Emblem 64, it was first revealed by Shigeru Miyamoto in 1997.[79] Ultimately, due to poor sales for the 64DD and internal structural changes at Intelligent Systems, Fire Emblem 64 was cancelled in 2000 and development shifted to what would become Fire Emblem: The Binding Blade.[80][7][81] Work done for Fire Emblem 64 was incorporated into The Binding Blade.[80][42]
An additional RTS-based game for the Wii was planned and would have been released after Fire Emblem: Radiant Dawn, but after trial and error and an unfocused development schedule, the project was cancelled.[82] Intelligent Systems never planned a Fire Emblem game for the Wii U. Nintendo producer Hitoshi Yamagami said such a game would need to sell 700,000 copies to be profitable.[83] A rumored Fire Emblem remake for the Nintendo 3DS had been in development following the success of Echoes. According to the reports, it was one of many video games that had been in development for the platform late in its life but were ultimately scrapped, with many speculating those projects could be moved to the Nintendo Switch.[84]
Reception
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Sales in Japan were the highest with Shadow Dragon and the Blade of Light but progressively declined with future games, which sold 329,087; 324,699; 776,338; 498,216 and 106,108 copies respectively. As of 2002, total sales had reached over two million copies.[85] Awakening topped the total sales of both Radiant Dawn and the Mystery of the Emblem remake in its first week. It went on to sell 2.35 million copies worldwide and become the best-selling Fire Emblem game in Western territories at the time.[86][87]
In 2007, a Japanese public poll named Mystery of the Emblem as one of the country's All Time Top 100 video games.[88] Speaking to USGamer, Massive Chalice creator Brad Muir commented on how Fire Emblem had influenced the game, referring to it as "[a] venerable strategy series", making positive reference to its gameplay and character relationships.[89] In her review of Awakening, IGN's Audrey Drake said that "Far too few people have played the Fire Emblem series", calling it "[a] darling of the hardcore strategy RPG crowd - and one of the shining gems of the genre".[90][42]
Several journalistic sites have cited its low notoriety in the west as an effect of Nintendo's sporadic localization efforts, along with its place in a niche game genre. At the same time, they have praised the series' gameplay, regularly noting its high difficulty and relationship mechanics.[13][14][6][91] The series has been cited as an inspiration for later tactical role-playing games, with Gamasutra naming Software:Tactics Ogre: Let Us Cling Together, Final Fantasy Tactics and the Disgaea series as being influenced by its design.[6][92] In 2014, Destructoid writer Chris Carter praised the series' mechanics, and at the same time chose Mystery of the Emblem, Path of Radiance, and Awakening in his list of the five best games in the series.[13] Awakening is generally cited as having brought the series more publicity and player attention outside of Japan.[13][92]
Legacy
Tear Ring Saga lawsuit
After Kaga left Intelligent Systems, he founded a studio called Tirnanog and began development on a game titled Emblem Saga, a strategy role-playing game for the PlayStation. The game bore multiple similarities to the Fire Emblem series, and Nintendo filed a lawsuit against Tirnanog for copyright infringement. The first suit failed, and the court ruled in Tirnanog's favor. Nintendo filed a second lawsuit, and this time was awarded a cash settlement of ¥76 million. Nevertheless, Tirnanog and publisher Enterbrain were still allowed to publish the entry, though they changed its name to "Tear Ring Saga", and eventually developed a sequel. Nintendo attempted taking a third lawsuit to the Japanese Supreme Court in 2005, but the second ruling was upheld.[93][94][95][96]
In other media
A short, two episode original video animation series based on Mystery of the Emblem [97] released in 1996. These anime episodes were released in North America in 1998,[98] five years before The Blazing Blade was localized, making them the first official Fire Emblem media to be released in the region.[99] Nintendo produced Amiibo figures of several Fire Emblem characters; they are compatible with Fates, Echoes: Shadows of Valentia, Three Houses, Code Name: S.T.E.A.M., Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate.[100][101][102][103] Manga based on the games have also been produced, including The Binding Blade, Awakening, and Engage.[104][105][106] Two trading card games have been made with the Fire Emblem franchise: Fire Emblem: Trading Card Game, which was released from 2001–2006, and Fire Emblem 0 (Cipher), which was released in 2015 and was discontinued in late 2020 with the twenty second expansion pack being the last one.[105][33][31]
See also
- Wars series, a modern military strategy series also developed by Intelligent Systems
- List of Japanese role-playing game franchises
Notes
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References
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|title=specified when using {{Cite web}}". 4Gamer.net. April 28, 2015. http://www.4gamer.net/games/287/G028791/20150427113/. - ↑ 3.0 3.1 3.2 3.3 3.4 "Fire Emblem Awakening European instruction manual". Nintendo. http://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/fire_emblem__awakening_1/ElectronicManual_Nintendo3DS_FireEmblemAwakening_EN.pdf.
- ↑ 4.0 4.1 4.2 Jenni, Lada (February 1, 2008). "Important Importables: Best SNES role-playing games". TechnologyTell. http://www.technologytell.com/gaming/29674/important-importables-best-snes-rpgs/.
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- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 East, Thomas (April 13, 2013). "Fire Emblem through the ages". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/. Retrieved July 17, 2015.
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- ↑ Totilo, Stephen (February 4, 2013). "Tips for Playing Fire Emblem: Awakening" (in en). https://kotaku.com/tips-for-playing-fire-emblem-awakening-5981450.
- ↑ Gantayat, Anoop (February 15, 2012). "Fire Emblem 3DS Includes Permadeath Option". Andriasang. Andriasang.com. http://andriasang.com/comzyw/fire_emblem_permadeath/.
- ↑ 13.0 13.1 13.2 13.3 Carter, Chris (February 5, 2013). "Ranked: The five best Fire Emblem games". http://www.destructoid.com/ranked-the-five-best-fire-emblem-games-243791.phtml.
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|title=specified when using {{Cite web}}" (in ja). July 26, 2019. https://www.4gamer.net/games/423/G042326/20190716108/. - ↑ Parish, Jeremy (January 10, 2013). "Fire Emblem Awakening: Killing for Keeps". http://www.1up.com/previews/fire-emblem-awakening-killing.
- ↑ (in ja). SoftBank Creative. 1994. ISBN 978-4797300352.
- ↑ (in ja). ASCII Media Works. July 15, 2015. ISBN 978-4-0486-9406-3.
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- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/few_whats_fe.html. - ↑ "World Guide" (in ja). Shogakukan. June 30, 2010. ISBN 978-4091064677.
- ↑ (in ja). NTT Publishing. January 27, 1997. pp. 86–91. ISBN 978-4757180147. Translations A Translations B
- ↑ 24.0 24.1 "Interview with Yuka Tsujiyoko". RocketBaby. 2001. http://interviews.rocketbaby.net/interviews_tsujiyoko_yuka_1.html.
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|title=specified when using {{Cite web}}". Nintendo Dream. 2007. http://www.nindori.com/interview/156FE/index.html. Translation - ↑ 26.0 26.1 26.2 26.3 "Iwata asks "Fire Emblem Awakening"". Nintendo UK. March 21, 2012. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Awakening/Fire-Emblem-Awakening/1-An-All-New-Fire-Emblem/1-An-All-New-Fire-Emblem-724239.html.
- ↑ Laura (May 25, 2013). "Fire Emblem: Awakening Was Almost The Last Game In The Series". Siliconera. http://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/.
- ↑ 28.0 28.1 28.2 "Iwata Asks "Fire Emblem Fates"". Nintendo UK. 2015. https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Fire-Emblem-Fates/Fire-Emblem-Fates/1-Story-by-Shin-Kibayashi/1-Story-by-Shin-Kibayashi-1032066.html.
- ↑ Greening, Chris (August 23, 2014). "Namco, Nintendo, and freelance composers team up for Super Smash Bros. 3DS". Video Game Music Online. http://www.vgmonline.net/namco-nintendo-and-freelance-composers-team-up-for-super-smash-bros-3ds/.
- ↑ Greening, Chris (June 28, 2015). "Fire Emblem Fates combines music from series' veterans and newcomers". Video Game Music Online. http://www.vgmonline.net/fire-emblem-fates-combines-music-from-series-veterans-and-newcomers/.
- ↑ 31.0 31.1 Ward, Robert (July 10, 2015). "Fire Emblem Artist Spotlight: Mayumi Hirota". Siliconera. http://www.siliconera.com/2015/07/10/fire-emblem-artist-spotlight-mayumi-hirota/.
- ↑ Ward, Robert (July 8, 2015). "Fire Emblem Artist Spotlight: Katsuyoshi Koya". Siliconera. http://www.siliconera.com/2015/07/08/fire-emblem-artist-spotlight-katsuyoshi-koya/.
- ↑ 33.0 33.1 33.2 "Error: no
|title=specified when using {{Cite web}}". Dengeki Online. http://kouryaku.dengeki.com/emblem/. - ↑ Shirow, Masamune (March 4, 2014). "Fire Emblem: Shadow Dragon". Intron Depot 5 - Battalion. Udon Entertainment. pp. 10–16. ISBN 978-1616552732.
- ↑ 35.0 35.1 8-4 Inc.. "Fire Emblem Awakening Developer Interview". Fire Emblem Official Website. http://fireemblem.nintendo.com/developer-interview/.
- ↑ Robinson, Martin (May 30, 2017). "Fire Emblem Echoes: Shadows of Valentia review". https://www.eurogamer.net/fire-emblem-echoes-shadows-of-valentia-review.
- ↑ Tran, Edmond (August 4, 2019). "Fire Emblem: Three Houses Developers Are Unsure Why The Series Is Popular In The West". https://www.gamespot.com/articles/fire-emblem-three-houses-developers-are-unsure-why/1100-6468629/.
- ↑ Donaldson, Alex (July 5, 2019). "Without the help of Koei Tecmo it simply wouldn't have been possible" – Fire Emblem: Three Houses developers on their biggest strategy RPG yet". https://www.vg247.com/2019/07/05/fire-emblem-three-houses-interview/.
- ↑ "Fire Emblem Warriors: Three Hopes devs on origins, Byleth, Shez, weapon triangle, more". July 2, 2022. https://nintendoeverything.com/fire-emblem-warriors-three-hopes-developer-interview-koei-tecmo-omega-force/.
- ↑ Minotti, Mike (January 14, 2015). "Nintendo announces new Fire Emblem for 3DS". VentureBeat. https://venturebeat.com/2015/01/14/nintendo-announces-new-fire-emblem-for-3ds/.
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|title=specified when using {{Cite web}}". Fire Emblem World. https://www.nintendo.co.jp/fe/series/index.html. - ↑ 42.0 42.1 42.2 "Fire Emblem - Maiden of the Dark". January 23, 2001. http://uk.ign.com/articles/2001/01/23/fire-emblem-maiden-of-the-dark.
- ↑ "Ten Big GBA Games of 2003". July 1, 2003. http://uk.ign.com/articles/2003/07/01/ten-big-gba-games-of-2003.
- ↑ "GC 2003: Fire Emblem Goes to Europe". August 21, 2003. http://uk.ign.com/articles/2003/08/21/gc-2003-fire-emblem-goes-to-europe.
- ↑ Suther, Austin (2018-11-03). "15 Years Of Fire Emblem In The West" (in en). https://techraptor.net/gaming/features/15-years-of-fire-emblem-in-west.
- ↑ Hilliard, Kyle (June 21, 2015). "Fire Emblem: The Sacred Stones Available Now On Wii U Virtual Console". Game Informer. https://www.gameinformer.com/b/news/archive/2015/06/21/fire-emblem-the-sacred-stones-available-now-on-wii-u-virtual-console.aspx. Retrieved July 18, 2015.
- ↑ Castro, Juan (July 22, 2005). "Nintendo Reveals Fall Schedule". http://www.ign.com/articles/2005/07/22/nintendo-reveals-fall-schedule.
- ↑ "Fire Emblem: Path of Radiance". Nintendo UK. https://www.nintendo.co.uk/Games/Nintendo-GameCube/Fire-Emblem-Path-of-Radiance-268082.html.
- ↑ Buchanan, Levi (August 27, 2007). "PAX 07: Fire Emblem: Radiant Dawn". http://uk.ign.com/articles/2007/08/27/pax-07-fire-emblem-radiant-dawn.
- ↑ "Fire Emblem: Radiant Dawn comes to Wii!". Nintendo UK. February 14, 2008. https://www.nintendo.co.uk/News/2008/Fire-Emblem-Radiant-Dawn-comes-to-Wii--250370.html.
- ↑ "Iwata Asks: Fire Emblem: Shadow Dragon". Fire Emblem: Shadow Dragon Official Website. 2008. http://fire-emblem.com/shadowdragon/interview/interview1.html.
- ↑ "Europe - Fire Emblem: Shadow Dragon in December". GoNintendo. October 8, 2008. http://gonintendo.com/?p=58485.
- ↑ Pigna, Kris (December 17, 2008). "Nintendo Reveals Tons of Early '09 Releases for North America". http://www.1up.com/news/nintendo-reveals-tons-early-09.
- ↑ Graft, Kris (July 22, 2010). "Fire Emblem DS Remake Leads Japanese Charts". http://www.gamasutra.com/view/news/120404/Fire_Emblem_DS_Remake_Leads_Japanese_Charts.php.
- ↑ Loe, Casey (2010). "Japan's Summer of RPGs". Nintendo Power 257: 24.
- ↑ Romano, Sal (February 24, 2012). "Fire Emblem: Awakening Japanese box art". Gematsu. http://gematsu.com/2012/02/fire-emblem-awakening-japanese-box-art.
- ↑ Brian (February 14, 2013). "Europe's Fire Emblem: Awakening bundle includes blue 3DS XL". Nintendo Everything. http://nintendoeverything.com/113288/europes-fire-emblem-awakening-bundle-includes-blue-3ds-xl.
- ↑ Fletcher, JC (December 5, 2012). "Fire Emblem Awakening launches Feb. 4 in North America". Joystiq. http://www.joystiq.com/2012/12/05/fire-emblem-awakening-launches-feb-4-in-north-america.
- ↑ Gaston, Martin (May 23, 2013). "Strong Fire Emblem: Awakening sales saved the series' cancellation". http://www.gamespot.com/articles/strong-fire-emblem-awakening-sales-saved-the-series-cancellation/1100-6408782/.
- ↑ Romano, Sal (April 1, 2015). "Fire Emblem If slated for 2016 release". Gematsu. http://gematsu.com/2015/04/fire-emblem-if-slated-for-2016-release.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Famitsu. July 9, 2015. http://www.famitsu.com/news/201507/09082777.html. - ↑ "Error: no
|title=specified when using {{Cite web}}" (in ja). 4Gamer.net. January 18, 2017. http://www.4gamer.net/games/369/G036902/20170119001/. - ↑ Frank, Allegra (January 18, 2017). "Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May". http://www.polygon.com/2017/1/18/14316120/fire-emblem-echoes-shadows-of-valentia-3ds-release-date.
- ↑ Robinson, Martin (January 18, 2017). "There's a new Fire Emblem coming to the 3DS this year". http://www.eurogamer.net/articles/2017-01-18-theres-a-new-fire-emblem-coming-to-the-3ds-this-year.
- ↑ Byrd, Matthew (January 19, 2017). "New Fire Emblem Games Coming to Mobile, 3DS, and Switch". https://www.denofgeek.com/games/new-fire-emblem-games-coming-to-mobile-3ds-and-switch/.
- ↑ Nintendo 公式チャンネル (June 12, 2018). "ファイアーエムブレム 風花雪月(ふうかせつげつ) E3 2018 出展映像". https://www.youtube.com/watch?v=gSaCX_irR9s.
- ↑ Petrana, Samit (2022-09-13). "New Fire Emblem game lets you summon old heroes in battle". https://www.polygon.com/23350751/fire-emblem-engage-release-date-nintendo-switch.
- ↑ "Fire Emblem: Fortune's Weave" (in en). https://www.ign.com/games/fire-emblem-fortunes-weave.
- ↑ (in ja). Shogakukan. June 30, 2010. pp. 9–17. ISBN 978-4091064677.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Fire Emblem: Mystery of the Emblem remake website. https://www.nintendo.co.jp/ds/vi2j/topics/index.html. - ↑ Romano, Sal (June 16, 2015). "Shin Megami Tensei x Fire Emblem launches 2016". Gematsu. http://gematsu.com/2015/06/shin-megami-tensei-x-fire-emblem-launches-2016.
- ↑ "アトラスとファイアーエムブレムが融合した『幻影異聞録♯FE Encore』がNintendo Switchに登場!あらかじめダウンロードも開始! | トピックス | Nintendo". https://topics.nintendo.co.jp/c/article/a136e920-c9fd-11e9-b641-063b7ac45a6d.html.
- ↑ McWhertor, Michael (January 18, 2017). "Fire Emblem Heroes brings the tactical RPG to Android and iOS". http://www.polygon.com/2017/1/18/14316002/fire-emblem-heroes-mobile-nintendo-ios-android-iphone.
- ↑ Matulef, Jeffrey (January 18, 2017). "Fire Emblem Warriors is slated for autumn on Switch and New 3DS". http://www.eurogamer.net/articles/2017-01-18-fire-emblem-warriors-is-slated-for-autumn-on-switch-on-3ds.
- ↑ Kim, Matt (February 9, 2022). "Fire Emblem Warriors: Three Hopes Announced for Nintendo Switch". https://www.ign.com/articles/fire-emblem-warriors-three-hopes.
- ↑ Joshua, Orpheus. "Fire Emblem Shadows Spin-Off Launches on iOS and Android; RTS Social Deduction". Noisy Pixel. https://noisypixel.net/fire-emblem-shadows-mobile-launch-ios-android/.
- ↑ McFerran, Damien (July 14, 2014). "Sakurai Explains Why Chrom Didn't Make It Into Super Smash Bros. For Wii U And 3DS". http://www.nintendolife.com/news/2014/07/sakurai_explains_why_chrom_didnt_make_it_into_super_smash_bros_for_wii_u_and_3ds.
- ↑ Fahey, Mike (January 15, 2015). "How Amiibo Work In Nintendo's New Games, And At What Cost". Kotaku. http://www.kotaku.co.uk/2015/01/14/amiibo-work-nintendos-new-games-cost.
- ↑ "Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64". July 30, 1997. http://uk.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64.
- ↑ 80.0 80.1 "From the Beginning of Fire Emblem up to Awakening's Development" (in ja). Tokuma Shoten. November 28, 2015. ISBN 978-4198640569.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Gameiroiro. September 24, 2000. http://www.gameiroiro.com/2000/000924-6.htm. - ↑ (in ja). Tokuma Shoten. November 28, 2015. pp. 260–295. ISBN 978-4198640569.
- ↑ Kaplan, Zack (July 10, 2013). "Nintendo: Fire Emblem on Wii U Would Need to Sell 700,000 Units to be Worth It". Nintendo World Report. http://www.nintendoworldreport.com/news/34875/nintendo-fire-emblem-on-wii-u-would-need-to-sell-700000-units-to-be-worth-it.
- ↑ "Another Fire Emblem Remake For 3DS Was Reportedly Cancelled--Will It Come To Switch Instead?". GameSpot. https://www.gamespot.com/articles/another-fire-emblem-remake-for-3ds-was-reportedly-/1100-6471122/.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Translan. November 14, 2002. http://www.translan.com/jucc/precedent-2002-11-14d.html. - ↑ Gantayat, Anoop (April 27, 2012). "High Sell-Through For Fire Emblem Awakening". Andriasang.com. http://andriasang.com/con0ut/media_create_sales_info/.
- ↑ McFerran, Damien (May 22, 2015). "An Impressive 1.79 Million Players Have Crossed Swords With Fire Emblem Awakening". http://www.nintendolife.com/news/2015/05/an_impressive_179_million_players_have_crossed_swords_with_fire_emblem_awakening.
- ↑ Campbell, Colin (March 3, 2006). "Japan Votes on All Time Top 100". Edge: 2. http://www.next-gen.biz/features/japan-votes-all-time-top-100. Retrieved October 27, 2009.
- ↑ Bailey, Kat (October 1, 2014). "Game Dev Recipes: Massive Chalice". http://www.usgamer.net/articles/game-dev-recipes-massive-chalice.
- ↑ Drake, Audrey (January 30, 2013). "Fire Emblem Awakening". http://www.ign.com/articles/2013/01/30/fire-emblem-awakening-review.
- ↑ "RPG Site Awards 2013". RPG Site. January 27, 2014. http://www.rpgsite.net/feature/3257-rpg-site-awards-2013.
- ↑ 92.0 92.1 Wallace, Kimberley (October 22, 2014). "The 10 Best Strategy/RPGs You Can Purchase Now". Game Informer. https://www.gameinformer.com/b/features/archive/2014/10/22/the-10-best-strategy-rpgs-you-can-purchase-now.aspx. Retrieved July 18, 2015.
- ↑ "Nintendo Sues Over Emblem Copyright". July 25, 2001. http://uk.ign.com/articles/2001/07/25/nintendo-sues-over-emblem-copyright.
- ↑ Parish, Jeremy (September 2, 2013). "Why Mighty No. 9 Should be Clear for Takeoff". http://www.usgamer.net/articles/why-mighty-no-9-should-be-clear-for-takeoff.
- ↑ "Error: no
|title=specified when using {{Cite web}}". Gameiroiro. April 13, 2005. http://www.gameiroiro.com/2005/0413-4.htm. - ↑ Sato, Yukiyoshi (April 5, 2001). "Emblem Saga receives name change". http://www.gamespot.com/articles/emblem-saga-receives-name-change/1100-2705286/.
- ↑ "Fire Emblem (OAV) - Anime News Network". https://www.animenewsnetwork.com/encyclopedia/anime.php?id=637was.
- ↑ "Fire Emblem". ADV Films. 1998-01-02. http://www.advfilms.com/adv/news.html#Title10. Retrieved 2023-06-20.
- ↑ Fahey, Mike (November 2, 2014). "Ten Things You Might Not Know About Fire Emblem". Kotaku. http://kotaku.com/ten-things-you-might-not-know-about-fire-emblem-1653794689.
- ↑ Theriault, Donald (April 17, 2015). "Frustrations Of A New Fire Emblem Fan". Nintendo World Report. http://www.nintendoworldreport.com/editorial/40106/frustrations-of-a-new-fire-emblem-fan.
- ↑ Ward, Robert (July 6, 2015). "Fire Emblem Fates amiibo Break The Fourth Wall, Talk About Super Smash Bros.". Siliconera. http://www.siliconera.com/2015/07/06/fire-emblem-fates-amiibo-break-the-fourth-wall-talk-about-super-smash-bros/.
- ↑ "Fire Emblem Echoes: Shadows of Valentia amiibo features". https://www.nintendo.com/amiibo/games/detail/K64f7u8T2o2cVxb1m-rTlUQdP8sVtC-M.
- ↑ "Super Smash Bros. Ultimate amiibo features". https://www.nintendo.com/amiibo/games/detail/super-smash-bros-switch.
- ↑ "The Sacred Blacksmith Light Novels Get Anime Green-Lit". Anime News Network. January 19, 2009. http://www.animenewsnetwork.com/news/2009-01-19/the-sacred-blacksmith-light-novels-get-anime-green-lit.
- ↑ 105.0 105.1 Sato (January 15, 2015). "Fire Emblem Also Gets A New Card Game And Manga In Japan". Siliconera. http://www.siliconera.com/2015/01/15/fire-emblem-also-gets-new-card-game-manga-japan/.
- ↑ Tu, Trumann (January 20, 2023). "Fire Emblem Engage Manga Release Date Revealed". https://gamerant.com/fire-emblem-engage-manga-release-date/.
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